Joined: 11 Feb 2008 Location: Are you ready to be a true Role Player?
This a rant or not, depends how you understand it.
I consider myself a real RP'r in accepting permadeath of a character if there is no way to bring back a soul from death.. this goes toward sac'ing a character to a diety. Unless in all cases the Diety really step in and helps or there is an escape from death.
Mind you this my own option and not pressure on any person, race and/or faction.
Thing of fact is that, a Amia character never truly die. There are ways to return nwn style of respawning when out hunting.. yada yada yada.. But when it comes to RP of pvp. Things shift in another direction.
As of late a character died recently through a sac'ing. I stated it would be permadeath unless other players find a way to bring her back. Henceforth, just amassed a huge RP senerio for others to create. No guilt trip etc. Of course, was always looking to find an escape. The other players were very through in seeing nothing is left unchecked for that chance. GOOD JOB! There are solutions through other means to bring back a character.
Death should have a meaning to a character.. not just thumb ones nose saying 'haha' I live. You lost in all essense, lingering fear within that you meet death on a scale of highest decree. One lost their soul for awhile.. wondering the fugue plain til someone brought you back..
Solutions are simple yet can be quite an adventure to attain. Especially, to those who never taken a diety. There no diety to send you back.. The cry of loved ones or caring friends calling or praying for you.
I remember what a whole faction did to bring back their leader and another player from a permadeath situtation. It was great RP!! Running around to get the required items for the ritual of True Ress. DM watching and helping over it. Even today that impact still holds the character in awe of the death, love from others. Even changed some of the way s/he thinks.
All i am saying, RP of permadeath or even Temporary should have an impact on a character life. Mockery of a long rp session for both parties should not just be shrugged off so easily like a second skin. I know some would say ''Revenge shall be mine'', but would you think a moment upon how and slight doubt if you were to fail yet again.. would your diety shake their heads and not grant a second life. ''Fooled me once and you expect me to be fooled twice?''
It is a game and should be fun for everyone. This is a RP server not hardcore to the max. Yet, some respect back to how hard it is not to feel guilty for failing or having a character accept perma death even if temporary. There is RP generated for other friends to come find you, bring your character to life, even more so afterwords of the changes one can grow from all what happened. Should not get upset but roll with the punchs. We have alts to play til all comes together for others in bring back your character to life. Make a mini-quest! It is a game, so what your maxed out with tons of epic goods inventory.. you can RP all that back too.
This is posted for all my friends on all fronts. Respect the game, the players.. cheerish the rp generated.. party on dudes!
I hate having something as final as death seem to be just a minor setback. Personally, if the roleplay leading up to it is good and I have OOC respect (I likely will have very little IC respect, I'm being killed ) for the player, I am willing to permadeath my character.
currently the most extreme setback of death = bad hair day in terms of amount of player disappointment
Joined: 02 Feb 2009 Location: Netherlands, Schoonhoven
All depends on the way it happens. If it's some epic role play session to achieve some mayor goal, then it could be an option. Though if it seems to me the other person in the pvp just seems to have with a bad ooc mood or poor ic play, I'll happy ignore it. As for getting killed while hunting, I consider that being knocked out for a few minutes.
I'm most certainly against anything that would take this decision out of the players their hands, or make dying in anyway more annoying then it already is.
Joined: 23 Sep 2005 Location: Jyväskylä, Finland, Europe
My different approaches on it.
Gagis
PvM: He is immortal(which is a bit boring)
PvP: Well, he is still immortal(which is a bit boring), but slaying him on the upper planes is possible with a bit of effort, which triggers permadeath
Events: Same as above.
Þorbjörn
PvM: DEATH IS NO BOUNDARY FOR REVENGE IN THE NAME OF HOAR
PvP: Uh oh, I am in trouble
Events: Same as above
Bannerman Willendt
PvM: Getting wounded and taken care of by the other soldiers is cool.
PvP: Usually the same as above, but in non-battlefield cases proper problem of death might occur.
Events: Same as above
Game mechanics:
I nowadays play casually. Death means no more Amia for the rest of the week usually. Current system thus works for me.
_________________ Gagis Silvarna, the Robocop with wings who shoots lasers from his fingertips Lily Havthorn, the Waukeenar Silwe, the elf
Personally I'll accept perm-death if given a good enough reason.
Like people said, if its just random Pvp, knocked out etc. Pvm, same thing. But if it's something I truly deserve, and if the other person gives enough RP, I'll -consider it-.
Though I've been waiting for a sort of permadeath thing, though. ;] I got tricks up mah sleeve.
Everyone's got a trick up their sleeve. Or at least they should. I know that a friend of mine was knocked unconcious and buried alive without any room to move. He had practiced holding his breath for extended occasions anyway, which served him good. The... lack of being able to breath woke him up, and he drank a potion of polymorph, shifting into a troll. He then regenerated for a while, and dug his way out of the earth, all Kill Bill style.
As for sacrificed to a deity, I view that as permanent. The player gets one "Blessed Save" by a deity, IF and only if the player had been doing whats proper in the God's eyes months in time before the incident. After that though, its all over from sacrifice.
I am very much for the permadeath.
I dont enjoy a permadeath from PvM, and I dont think I would call it such, as Amia is host to only a few place to hunt (Which I dont mind), and an adventurer would surely stumble across a body.
But a well deserved RP and a good playout of it, yeah, I'll take a permadeath. And even have the dignity to say, "//Kuddos, nice job" afterwards.
Create factions according to alignment "good" "neutral" "evil"
Tag all areas with similar flags. RP-hubs get "good" or "evil" flag according to major RP following. Hunting grounds get neutral flag (except those where evil/good hunt different stuff)
Example: Kohlingen, but also Winya, possibly grove = good; Ulthrinnan, tarkuul (possibly shadowscape), zanshibon = evil; Cordor, underport, forsstakkr = neutral;
Die as non-evil in a "evil-tagged" area = permadeath, unless raised by cleric (or a DM off course to counter griefing)
Die as non-good in a "good-tagged" area = permadeath, unless raised by cleric (or a DM off course to counter griefing)
Die in a neutral area = respawn possible/raise by anybody possible.
DM's can flag area's at their leisure before events;
=> raids with death end = real death for attackers; except if cleric heals you;
Defenders attack a drow patrol close to ulthrinnan and fail = permadeath; drow try to capture some slaves but stumble upon a group of goodies that stop the act = permadeath;
Mainly: be where you shouldn't and if you get ganked you're dead for good.
_________________ Click here for the navis & lukavi portraitpacks preview & download.
still not entirely sure what the point of the post was?
Permadeath will not be introduced in PvM/PvP i am rather 100% certain about that.
if it was to suggest other players should kill of their characters after an RP session that has turned into PvP???
i personally arent very fond on idea that someone would hack the hell out of me and afterwards would point out that "Hey you know i killed you good, you should permakill the char"
I myself have permakilled two of my chars here... a nice ending to those instead of having them just fade into eternity of archives. But i would never ask anyone to throw away a char they have played for years just cause it would make me feel that the PvP session had deeper meaning that way.
DeathSystem itself... should be harder as far as im concidered... if it was up to me... id introduce level dropping trough the exp penalty. And i am relatively sure this will never happen either...
PERMADEATH is not something you should pressure, ask, or even suggest to other party in the cases you mentioned. that is how i see it
_________________ My ingame account is Geldahir, and my characters are:
Permadeath was like Iron Man mode in Diablo II (Or what ever the permadeath setting was like).
You felt really awesome sitting on the edge of your seat and reaching those high levels without dying even once.
However, when you lagged out during a huge monster gang bang and sat looking at the death screen you realized that about a month of your effort and time just went down the drain.
THEN AGAIN, some people like this kind of thing. It lets them bring closure to their characters and it lets them have a sense of accomplishment. They lived that character out and proudly can move onto the next thing.
Leave it like it is in Diablo, make the permadeath a choice. Also don't be the RP police when someone else wants to RP death differently.
[[Perma death in D2 was "Hardcore Mode", standard like Amia is now was "Softcore Mode"]]
Perma death is interesting and all... And yeah, death when it gets RPed out means something to my character...
Heck, my Wessy being killed even in PvM gives him the shakes for a while since he's usually very safe.
I toss RP in but...
Perma death?
Not until I'm done enjoying the character. No way. A DM event would have a hard time killing my character off even if they destroyed Amia Islands with Wusston as the focal point for the destruction. Maybe dead for a while... but I'm not perma killing anyone unless I really think it's going to important as part of the story or I'm done and over with the character.
I've perma killed a moon elf; but thats because I didn't like playing them.
Most of my vaulted characters are still alive in my mind, just living out rather standard lives now is all till age takes them. I don't find it fun to build up and tend my character like the OOC god-hand telling them to walk and then letting them die on me without my permission. Even if it, for them, is realistic.
_________________ Weston Carter ~Salandran~ : Retired Carters Leave Amia
I remember being sacrificed in the Temple of Lloth once after being captured by surface raiding drow, I was quite new to the server at the time and expected(with no ill feeling) to take it as a perma-death situation.
I was saved from this by those responsible for the sacrifice. They said something along the lines of; "Don't feed him to the beasts, the bloods cold already. Dump him in the river, sure to give them gnomes or fishermen a shock, hahahahaha".
There was my IC save, pulled out by fishermen and taken into a temple. I've seen others employ a similar 'save' and it has always worked well.
I'm not completely against perma-killing a character... but I'm not completely for it, either. It would really depend on the situation at hand. If my character died in PvE, no way am I perma-killing them. If they got killed in random PvP, still a no. If they fell in a really big RP-intensive conflict, I'd definitely think about it and probably wait until someone searched me out to raise me before I'd play the character again. It would really rely on the given situation and such.... hard to give a blanket answer.
_________________
"I once took the high road and it took me straight to hell and I stood there all by myself." -Hank III
I would like to propose something, a bit of a different or at least additional possible approach for the same goal: Don't kill your opponents. (if possible)
You read right.
Don't kill your opponents. (if possible)
Seriously, try avoiding it. Not killing them is a possible way to increase its meaning when it happens. This is not a panacea (cure-it-all potion?) but it is a way to approach it and I dare say a quite feasable one.
_________________ Na'yann - Dark skin, white heart
If you disagree with what Amia actually is, there are enough other servers out there to choose from.
Do not try to change Amia to your personal liking, but change yourself to suit Amia instead.
Dont ever force someone to permadeath. EVER. Its the players own choice to do so, for SURE. And if you're going to put a character in that situation that he might be permadeathed, send him a PM saying,
"Dude, if we carry out to this, it will be very hard or impossible to raise you from an outside source that would be willing. Ie: Permadeath. Are you willing/wanting? If not, I can find a way out of this for ya."
Be courteous, and realize that permadeath isnt for everyone, so dont expect it out of people.
Its fun and all, sure. And it brings a thrilling sense to playing, "Oh man! I really cant die, or else! And I love this character! Think, think, think! How can I get out of this!"
Yeah, thats fun, but hardcore is called hardcore for a reason. It ain' fer everyone.
The thought of perma-death may be revolting to some, but... I think that in RP-intensive situations, it's something that should be kept in the back of the mind. Even if you (the player) won't perma-kill your character, the thought that if you die perma-death is an option will usually temper your character's reactions to a much more reasonable state.
_________________
"I once took the high road and it took me straight to hell and I stood there all by myself." -Hank III
Joined: 17 Aug 2005 Location: Land of the Scorching Sun, Empowered by Global Warming
ainjyll wrote:
The thought of perma-death may be revolting to some, but... I think that in RP-intensive situations, it's something that should be kept in the back of the mind. Even if you (the player) won't perma-kill your character, the thought that if you die perma-death is an option will usually temper your character's reactions to a much more reasonable state.
This.
So, folks, the best way to avoid getting into RP/PvP that might lead to permadeath...
...plan.
Plan, plan, plan.
Very carefully.
Don't do things on a whim, when you know it could lead to such an end that, while you are willing to take, you ~are not prepared yet~ to embrace.
Being willing and being prepared are two entirely different things.
_________________ BlackDahlya
Once Upon A Time Played Adr'ael Ken'rahel, Auron Teken’ath, Aurora Mesodias, 'Daniel' Daoskinaxarijikkym, Eilin'ira, Helena Rios, Layla Faircurrent, May'Une Do'Ndar, Mellinda Tellus, Michael of Cliffside, Rizzen of Twilight, Valkirya d'Claddath
Last edited by BlackDahlya on Wed, Mar 11 2009, 7:12 AM, edited 1 time in total.
Dont ever force someone to permadeath. EVER. Its the players own choice to do so, for SURE. And if you're going to put a character in that situation that he might be permadeathed, send him a PM saying,
How can you "force" someone not to respawn, unless you're a DM?
I never expect that permadeath is even on the table for other people's characters. Sometimes I make IC comments that indicate I don't expect to ever see a character again, but those comments are intended to be ironic (since OOC I have every expectation they'll turn up later).
Mr. Hackums wrote:
Everyone's got a trick up their sleeve. Or at least they should. I know that a friend of mine was knocked unconcious and buried alive without any room to move. He had practiced holding his breath for extended occasions anyway, which served him good. The... lack of being able to breath woke him up, and he drank a potion of polymorph, shifting into a troll. He then regenerated for a while, and dug his way out of the earth, all Kill Bill style.
Until you mentioned the potion of polymorph, I thought this was a real story.
If I do kill someone, I expect them to get raised afterwards too, don't care if they get completely healed and regenerated within the next hour. Once I kill them and dump their corpse somewhere, it's no longer my business what happens to them. Got no say in how long they'll stay dead, or if they have to keep the scars. Don't care if they just port out, wait to be found, or rp the recovery.
None of my chars are going to get permakilled, no matter what, ever. Simple as that. And any injuries will be healed completely as soon as rping them stops being fun.
Joined: 18 May 2005 Location: XC HQ Alpha, Sol System, Sirius Sector.
Someone really cute and catchy told me something that seems particulary relevant to this discussion:
"This is how I do my RP, not how I want you to do your RP."
As some of you may or may not know, XenoCorp has a pretty decent guild on Age of Conan.
We play on a RP PvP server. This means that anytime, anywhere, except the three major Cities (Cimmeria, Khemi, and Old Tarantia) you could be jumped by another play that is completely invisible to you, until they attack.
Now, mind you, this means I'm out with Astotherous (My Necromancer, what else? ) collecting resources for our guild city, or perhaps farming some MoB's for XP, this level 80 assassin could come out of stealth and begin to carve him up.
Most hate this type of server, I =love= it.
I =love= the anxiety, the constant thread-line adrenaline rush, the must maintain constant awareness that results in a very intense gaming experience.
Do I expect everyone else to have the same experience I do ?
Nope.
So, to the OP, hats off to your choice of RP.
To the rest of you - if you like it, then adopt it.
Make a promise to yourself that =you= feel comfortable with.
But if it doesn't apply, then just let it fly!
Regards,
_________________ "Come under the flag of truce, and brook no treason... for mineself is Death, and care not whom knows mine touch."
- Frey Asaid'De Majere
I would like to propose something, a bit of a different or at least additional possible approach for the same goal: Don't kill your opponents. (if possible)
You read right.
Don't kill your opponents. (if possible)
Seriously, try avoiding it. Not killing them is a possible way to increase its meaning when it happens. This is not a panacea (cure-it-all potion?) but it is a way to approach it and I dare say a quite feasable one.
I think there was a thread a while ago about how to make death more meaningful, and this was one of the primary "solutions" proposed. Was it by you, WS?
Anyway, even though I totally agree with this suggestion, whenever I've tried to RP it out, most especially in PvM situations, I've been shot down. For example, once I've emoted *groggily lifts himself off the ground, muttering "That was a close one..."*. And instantly someone will say something like "You died." Even if I insist that it was only a knockout, the fact that they used a Raise Dead scroll to bring me back pretty much confirms it on their side.
I can't quite deny their logic either. If it took such a level of divine magic to bring you back, you were clearly a tad beyond unconscious/badly wounded.
_________________ ~ Alexandria Do'Maetri, Champion of Tyr
~ Glam Snowfell, of mysticism and magery
My solution is to RP that my character didn't actually die, but rather got knocked out pretty good. Dieing too often makes everything so cheap, so why die so often? The choice is ours to make.
I'd change the whole death system to include various levels of getting knocked out for PvP and PvM, if I got to decide alone. We're all playing super-heroes, after all, so why not do it super-hero style all the way? Super-heroes don't die until the last scene. Save DEATH for that scene to make it special.
Thats the coolest thing ever... Battlelog: "Metbgollehgolleh uses adrenaline Syringe".
_________________ Fear is not evil… It tells you what your weakness is. And once you know your weakness, you can become stronger as well as kinder. - Gildarts Clive, Fairy Tail, Hiro Mashima.
I think that if Alynne slain you with her rapier using her ubber strength, you will be dead. There is no way out from someone able to dev. Crit you and you get only knocked out. Besides a rapier wont knock out it will cut you and cut you and blood all over and you dead. But, I raise everyone I kill IC, some of them I hope will have lost memory, some of them I will let go with a warning, if you try to hurt me and those I love again, I wont give you a second chance. If I meet again and I kill again, I will raise oocly, but I will expect that the person fall back to the floor until he can be found by friends. If you come to get me again and I kill you, I hope you have learned the lesson. I would behave the same way, I will keep grunge from those who killed me, even though I wont attack them on spot. I will always be mean to them and sighs and such. They are my foes, I love them for that.
Now, my dragonkin was murdered, burned and threw off a cliff. I couldnt find any possible reason for bringing her back. I asked a DM for help in creating a small plot where the other kin would know she was in the desert and would search for her there. It was quite nice and they searched and they were attacked and we found a cleric and she was raised and then she couldnt remember a thing about the attack or anything at all. She thinks it was a drow, but she isnt even sure of that.
I like the way I RP it. It never bothered anyone.
hadeismetirion wrote:
That would certainly satisfy the cyber players *grins*
wooooooooo Sponge me.. sponge me.. turns belly down.. there... yeeeesssss.. *dies again of ummmmmmings*
This is so silly.. made me grin though.. and dang three people posted while I was writing. >.<
Everyone's got a trick up their sleeve. Or at least they should. I know that a friend of mine was knocked unconcious and buried alive without any room to move. He had practiced holding his breath for extended occasions anyway, which served him good. The... lack of being able to breath woke him up, and he drank a potion of polymorph, shifting into a troll. He then regenerated for a while, and dug his way out of the earth, all Kill Bill style.
But there's a problem. If he hadn't got ANY ROOM TO MOVE, he could not even take the bottle out and drink it. And besides, trolls breath too you know. That they regenerate doesn't mean they survive without oxygen.
But there's a problem. If he hadn't got ANY ROOM TO MOVE, he could not even take the bottle out and drink it. And besides, trolls breath too you know. That they regenerate doesn't mean they survive without oxygen.
I would give them credit for coming up with a clever way of freeing themselves and not bother with the details.
_________________ Born to a [wealth level] family, you spent your early years doing [early activity] in [town type]. Your father was [father status], while your mother was [mother status]. You left your homeland at the age of [chosen age], seeking [reason for leaving].
Yarr, more people should say that they just got beaten unconscious or got the breath knocked out of them rather than they died three times in the troll caves. A Raise Dead scroll is an OOC device that you can translate IC as performing some expert CPR and quickly staunching wounds, or having the mage cast "Summon Defibrillator."
The main reason I feel people shouldn't treat those everyday events as "death" deaths is that it takes away from the moment when characters actually die. The impact of certain permadeaths gets kind of watered down when somebody says "Anybody got a Raise Dead scroll? Oh wait, I found a hair, we can get the Salandrans to cast True Resurrection. They did it for my sister last week."
_________________ I have a large seashell collection which I keep scattered on the beaches all over the world. Maybe you've seen it.
I would like to propose something, a bit of a different or at least additional possible approach for the same goal: Don't kill your opponents. (if possible)
You read right.
Don't kill your opponents. (if possible)
Seriously, try avoiding it. Not killing them is a possible way to increase its meaning when it happens. This is not a panacea (cure-it-all potion?) but it is a way to approach it and I dare say a quite feasable one.
The skies are falling and the earth trembles, for I actually fully agree with White Spirit for once.
Coming back from death like nothing is lame. Obviously, you cannot expect other characters not to come back from death just because you think it's appropriate. So the most elegant way of handling things is to come up with various excuses for avoiding proper death in the first place. Unconsciousness, night-lethal wounds, mistaking a defeated opponent for a dead one and tossing him into the river, humiliation etc. are valid alternatives for killing your opponent in the majority of cases.
My characters hardly ever die in PvM, either.
_________________
On Joon, Kjetta wrote:
The guy that probably has sexual fantasies about masturbation. I mean, Iron, you're a bookworm nerd that even in your wildest escapism fantasies flee to the internet to play the role of another bookworm nerd? Come on!
I think that if Alynne slain you with her rapier using her ubber strength, you will be dead. There is no way out from someone able to dev. Crit you and you get only knocked out. Besides a rapier wont knock out it will cut you and cut you and blood all over and you dead. >.<
A rapier can only inflict minor cuts, it's a stab stab weapon. Cuts were mainly to blind people with their own blood. No arguments. So ,'dev-crit' would be through the heart or eye-to-brain only.
I would like to propose something, a bit of a different or at least additional possible approach for the same goal: Don't kill your opponents. (if possible)
You read right.
Don't kill your opponents. (if possible)
Seriously, try avoiding it. Not killing them is a possible way to increase its meaning when it happens. This is not a panacea (cure-it-all potion?) but it is a way to approach it and I dare say a quite feasable one.
The skies are falling and the earth trembles, for I actually fully agree with White Spirit for once.
Coming back from death like nothing is lame. Obviously, you cannot expect other characters not to come back from death just because you think it's appropriate. So the most elegant way of handling things is to come up with various excuses for avoiding proper death in the first place. Unconsciousness, night-lethal wounds, mistaking a defeated opponent for a dead one and tossing him into the river, humiliation etc. are valid alternatives for killing your opponent in the majority of cases.
My characters hardly ever die in PvM, either.
Think of it like the comic books, if you have to. The Superheroes rarely kill their opponents, opting instead to see them serve a long sentence in jail (which the bad guys always seem to get out of). The Supervillains tend not to let their opponents die, deciding that it would be more humiliating if Captain Amia had to live with the failure of being bested by the notorious Dr. Von Cobbitro!
And it all sets up nicely for sequels.
_________________ I have a large seashell collection which I keep scattered on the beaches all over the world. Maybe you've seen it.
I have the feeling that if death was harsher, with a potential for perma death, ie attacking cities -may- lead to perma death but that doesn't mean they -will- death, people would be less willing to be stuiped and do things like walk with undead through amia forest/goodly areas. I mean if you knew your action could lead to your death, would you do it so obviously?
as for leaving people unconcisious, the issue is with some of my charachters. Amareth will rarely ever spare a drow, when she fires her magic arrows towards them she means to kill, not to be able to come back again((even though they will)) but kill and end it there. Lualyrr is a bit diffrently, she would make people unconsious if only for the twisted reasoning of killing them later.
as for leaving people unconcisious, the issue is with some of my charachters. Amareth will rarely ever spare a drow, when she fires her magic arrows towards them she means to kill, not to be able to come back again((even though they will)) but kill and end it there. Lualyrr is a bit diffrently, she would make people unconsious if only for the twisted reasoning of killing them later.
Well, it's an issue completely within your power to solve. You're the master of your characters, and you ought to be able to come up with clever alternatives. You don't have to, of course, if you choose not to. But it's just a reasonable thing to do, most of the time, and ensures people will want to play with you in the future too.
_________________
On Joon, Kjetta wrote:
The guy that probably has sexual fantasies about masturbation. I mean, Iron, you're a bookworm nerd that even in your wildest escapism fantasies flee to the internet to play the role of another bookworm nerd? Come on!
so Iron, would your elf leave a drow alive if he sees them near winya? an unknown drow that does not wish to leave the place even though you say so? Amareth is how she is, she has a hatered for drow and other evil creatures and tries to slay them when ever she can. It is how I have played her since I made her, she is what she is.
She is what she is, obviously. That's a tautology. She's not an independent person, however. She's an imaginary concept that you control. You cannot shove the responsibility of her actions off your shoulders.
I don't particularly care about the multitude of excuses or valid reasons for not doing something constructive. You don't have to do it, but it's generally a nice thing to do. It's up to each player to decide whether they want to be nice players. You can either focus on possible solutions or just pass ignore it. You don't need to justify your reluctance, because it's not your duty to do it in the first place.
_________________
On Joon, Kjetta wrote:
The guy that probably has sexual fantasies about masturbation. I mean, Iron, you're a bookworm nerd that even in your wildest escapism fantasies flee to the internet to play the role of another bookworm nerd? Come on!
I think there was a thread a while ago about how to make death more meaningful, and this was one of the primary "solutions" proposed. Was it by you, WS?
Joined: 11 Feb 2008 Location: Are you ready to be a true Role Player?
Anyhow.. back to my original post.
The result of how apporach perma-death (even if was temporay). Yes, she died, soul somewhere in the demonweb pits faithless drow.. more than likely with a mass of those that were driders. Yet, with prior whispers to her love before the sac'ing, gained belief not in deity, but in him, their family. A matter of fighting from becoming succumbed by grief down there.
There was a mini-quest Rp that involved from what I saw about 15 people. Kudos!! Seeing them all put time and effort to finding diamonds (5 are not easy to get!) A DM watched and aided in the end. KUDOS!
What i am trying to say.. dying is not the all end of RP. But be ready, if something goes wrong. As a group messing up in pvp.. it happens. Its not the end of the story yet. I was ready to end the story.. the ''villains'' did a wonderful job. KUDOS!
RP death.. have and create fun. Not hardship, thumbing nose at death or those that taken your characters life.
My character's found a new view on life after that kind of event. One, found more of a home. Another found faith and belief where she had none.
I just hope that everyone had some fun out the mini-quest, as I did with the surprise of how many gotten involved. My eyes watered with happiness.
Joined: 20 Apr 2008 Location: The downeaster "Alexa"
This whole thing could all be settled by people just putting themselves in their characters' shoes a bit more thoroughly.
One of my chars, 280 some years old, thousands of battles fought, hundreds killed, and dozens of times killed himself. He -still- takes every precaution to keeping himself alive, and though he may not actually be fearful of an enemy, he'll still say "Hold up a sec, let's think this out before we get ourselves chopped up!"
No matter how easy it is to bring someone back to life, it's still as damn painful as the actual dying anyway! You get a greatsword rammed through your heart, even if you get rezzed and healed up really quickly, ICly, 90% of chars would prolly be thinking "Wow, I dont want -that- happening again! No, never again!"
10 INT is mooooore than enough to figure that out. Even 6 is!
And I agree with WS's outlook on not killing all the damn time. Maybe not so much in evilies' cases, but even the homicidal bank-robber doesn't try to fill everyone in the room with lead, just enough to get the job done and out. But then again, there are Chaotic Stupid people IRL. *sigh*
Another of my chars used to never decidely kill a female (humanoid) unless he felt charged by a higher power to do so, i.e. his god or higher clergyman. Even now, he'll most likely try to subdue or serverly K.O. someone who is even trying to kill him before he'll kill them himself, unless they've done something he deems worthy of death already.
Now granted he's a LN character, but doesn't seem like a stretch that any character with half a brain could think "Hey, maybe I don't have to kill everyone I get into a fight with?"
Last edited by Dark Immolation on Thu, Mar 12 2009, 21:41 PM, edited 2 times in total.
Joined: 06 Jan 2008 Location: ANU, behind the coffee mug (+10 GMT)
When there's a good reason I'll accept permadeath. If it's something like I got ground up in PvP I won't - if my char got killed by that giant, she wouldn't stay dead, why should she for that human?
Things like getting sacrificed are a different story ... it almost feels like permadeath is necessary because your soul itself was taken by a god.
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