Joined: 11 Nov 2006 Location: A Clean, Well-Lighted Place
I have a new character in the works, and since I am moving into new territory, I could use some help. Mind you, I am mostly looking for 'coolness' while not being completely useless in a party, so don't worry if I could be more 'über'. I could always be a sorc/paladin anyways.
Anyways, here are the non-discussable constants:
1) Must be halfling
2) Must use ninja-stars (shurikens)
3) Must be mostly rogue
4) Must have decent rogue skills. So I am guessing 16 int.
I am currenltly looking at rogue 29/assassin 1 or rogue 29/barbarian 1
Anyways, could I pull off something fancy with wizard. I have always been envious of familiars, you see.
Would rogue 19/barbarian 1/Wizard 10 be fun to play?
Oh, and Epic Dodge would be fun too. Can I get that?
Thanks a bunch, builders!
_________________ To err is human; to forgive divine, but VENGEANCE IS MINE!
Joined: 09 Nov 2006 Location: The Hive Ward, Sigil
Kjetta wrote:
I have a new character in the works, and since I am moving into new territory, I could use some help. Mind you, I am mostly looking for 'coolness' while not being completely useless in a party, so don't worry if I could be more 'über'. I could always be a sorc/paladin anyways.
Anyways, here are the non-discussable constants:
1) Must be halfling 2) Must use ninja-stars (shurikens) 3) Must be mostly rogue 4) Must have decent rogue skills. So I am guessing 16 int.
I am currenltly looking at rogue 29/assassin 1 or rogue 29/barbarian 1
Anyways, could I pull off something fancy with wizard. I have always been envious of familiars, you see.
Would rogue 19/barbarian 1/Wizard 10 be fun to play?
Oh, and Epic Dodge would be fun too. Can I get that?
Thanks a bunch, builders!
Rogue 24/Fighter6.
Standard-issue Halfling should work. Epic Dodge seems doable, especially if you ditch your Charisma or something. Fighter 6 will give you EWF/EWS in Shuriken, I think. You'll also have 12d6 Sneaks. If you squeeze Weapon Finesse in there, you could use a shortsword pretty respectably, if you need to go sword'n'board. And as you'll likely have spare feats somewhere, you can go for IKD, just for added awesome.
_________________ Morgan Blancrest: The Rage from The Cage Lucas Baker: Humble Swordsman Wesley Fletcher: Greasemonkey Extraordonaire Also known as: EmoPinata
If you're using shuriken, then I'd go Monk of the Hin Fist: Ftr5 is your core, with Monk 3, 6 and 9 butting heads against Rogue 21, 19 and 16.
I dunno which of the above is best, although on paper I'd be inclined towards Rogue19/Monk6/Ftr5. That bags healthy if unspectacular Sneaks, 20% movespeed and +1AC, as well as free IKD. That last one is important since archery totally sucks if you're alone, so Knockdown+Sneak Attack is your bread and butter when there's nothing else to do but solo.
STR 9
DEX 19 CON 12
WIS 12
INT 14 CHA 8
Don't eat the yellow snow, but you can mix up the other numbers as you see fit. The numbers there are what I'd do.
Rogue12/Ftr4/Monk4 pre-epic. Since you're not going to focus on melee, you can do without Crippling Strike and take Improved Evasion as your Rogue10 feat.
Joined: 11 Nov 2006 Location: A Clean, Well-Lighted Place
Moks don't get their +3 ab progression when using shurikens, right? You are just suggesting monk because you'd hate to see me take exotic weap. prof. to use a worse weapon that dart which is simple?
My reasoning would be: darts look stupid, shurikens look awesome!
_________________ To err is human; to forgive divine, but VENGEANCE IS MINE!
Since me an Kjetta seems to have a fetish for 'not necesarily usefull, but definatly cool characters', I have been toying with the idea of making a fencer for a long time. A fencer would be a finesse warrior using a rapier exclusivly, with parry as main skill, and would, for coolness factor, need a charisma score of 12 or better.
So, i want to make an aasimar, either TN or CN fencer/swashbuckler using a rapier, and stretching to also use a shield if absolutely necesary. Stealth is not required, freeing up skill points forother usefull things like taunt, parry and 'dashing style', with possible epic skill focus in 'witty arrogance'.
I would however very much like having Epic dodge in there, and not sure if weapon master is necesary for this type. Sure, improved critical multipløier and threat range is nice, but Im very unsure how to squeeze in epic dodge and maximise parry and AB with such a build.
Perhaps rogue 13/WM 7/fighter 10 is the way to go? Something like rogue 8/WM 7/ Ftr 5 pre epic, thus loosing only 2 BAB to rogue class.
Also, would it be possible to throw in two weapon fighting without hurting general feat selection? I would like him atleast to take iron will as feat to get better saves.
_________________ "Edwin do this, Edwin do that. Somebody get this jerk a banana!" - Edwin, BG II
Valygar 'Stonesnake' Stark -Human Ranger Garret Smith - Archer and peddler of deity-statuettes Dáin Saltbeard - Dwarven sailor and fencer. No, I'm not joking.
I don't get the Aasimar requirement. You said 'cool' after all.
The best Parry/Taunt build is a Bard30, but if you want Epic Dodge you'll need either Bard17/Rogue13 or Bard20/SD10.
A DEX-base Bard30 in Parry mode would be supremely annoying to duel, not least because Parry mode remains on while you Taunt except for the end of the Taunt animation, but with good timing you'll never be caught flatfoot.
Aasimar for cha bonus and for the sake of making a non-goodie-two-shoe aasimar
_________________ "Edwin do this, Edwin do that. Somebody get this jerk a banana!" - Edwin, BG II
Valygar 'Stonesnake' Stark -Human Ranger Garret Smith - Archer and peddler of deity-statuettes Dáin Saltbeard - Dwarven sailor and fencer. No, I'm not joking.
Suffice to say non-Good Aasimar is not the novelty you may think it is.
I'd probably stick with pure Bard, but you can turn an extra feat in from a Ftr level at the end if you need to. I
If you reconsider Aasimar, then Bard30 for sure.
The WM route would be Ftr6/WM7/Rogue16 or Ftr9/WM7/Rogue13. My current main is a Chultan Ftr6/WM7/Rogue17 using the handaxe and he's turning out fairly nicely. When he's able to get Sneaks he's as nasty as regular STR-base WM, although when he's not, he's pretty underwhelming.
That's underwhelming in terms of damage. Epic Dodge gives him so much survivability that Frankie managed to fight from Windy's cave to the Abyss shop on one Heal potion. If Windy had been a no-show up and not hit him like a nasty dragon, it would have been zero. That involved playing very tactically; I'd tie them up on the scenery so I'd never fight more than three at a time. In some places there's nooks where you can duel them all, and duelling an Epic Dodger WM requires you to be much more badass than an Abyssal.
I don't see WM's as a very duellist class by RP, though. Bard, on the other hand, is the epitome of the urbane fop who turns out to be a bad muckerfother. See: Tim Roth in Rob Roy, Earl Upstead in the Baroque Trilogy. Both Bard/BG's I say.
Now im toying with the idea of playing a ranger. Ive never built one before. I understand that there are str and dex based ones. From my understanding, the str one is more effective but to me it just seems that the dex based build is far more fun, and ranger like. Anyone got any class combos. I was thinking ran/rog? maybe a bit of fighter thrown in? What about ranger/X/AA? with at least 21 ranger levels? From my experience, archery is lackluster at best unless you've got AA arrows.
Hey all. I need some help with a melee cleric I've been thinking about. I've never made one before (sort of just went with maxing out wisdom last time. Worked well, but I'd like something different to try out), so I've really no idea where to start (Wis, Str?). She basically should just be able to take care of herself decent enough, and have at least some foundation for her impassive confidence.
The Only Requirements:
- Focuses on battleaxe/shield style
- Neutral Evil
I don't know if she should have Devastating Critical or not; seems sort of mandatory for any fighting type.
Everything else is up to you.
Thanksies!
_________________ ~ Alexandria Do'Maetri, Champion of Tyr
~ Glam Snowfell, of mysticism and magery
Devastating Critical is NOT worth it for a cleric, I say. 20 natural wisdom is all you'll ever need as a melee cleric. High Str and Wis, also 12 Int, if you're going human. I recommend 14 if you're going with some other race. You'll do almost 200 damage critical strikes. With a good luck.
I can come up with something dandy for you, but I kind of want to know who your cleric is going to follow before that.
I was idly toying with the idea of making a drow character, but I think I wouldn't want to make a cleric. Are there any drow builds that aren't terrible / wouldn't be better as zero-ECL-adjustment elves?
Plenty of builds for a cleric work well as a drow, they receive a lot of bonuses in the stat department, making a great melee based cleric with divine shield/might, Although you lose a few levels, you can still manage a build with plenty of goodies in it.
Cleric 25/BG 2/ 1 rogue/bard is nice, if you don't like greater dispel stripping your buffs off.
Cleric 24/BG 2/ 2 Rogue, if you want to have evasion in your build.
Up the Blackgaurd levels, if you'd like 4 attacks per round unbuffed, something like cleric 23/bg 4/ 1 bard or rogue, bard maybe for this build, to dump discipline, and still get the bonus epic feat for say, dragon knight.
Combination of those classes usually end up with nothing but goodness from Drow, or any race, for that matter.....
Along with all the other drow goodies.
_________________ I sleep with the Libris Mortis under my pillow.
---Carstina Blackweave--- Speaker of Tarkuul Headmistress of the Magisterium Mortis
Plenty of builds for a cleric work well as a drow, they receive a lot of bonuses in the stat department, making a great melee based cleric with divine shield/might, Although you lose a few levels, you can still manage a build with plenty of goodies in it.
I meant, is there anything other than a cleric that works well for a drow? ^_^;
Blackguard for obvious reasons, Easy to formulate some nasty builds based around a rogue/fighter/blackguard, Try Rogue 7/fighter 3/blackguard 10 going to rogue 8/fighter 4/ blackguard 16. or Rogue 3/fighter 7/blackguard 10 going to 4 rogue/8 fighter/16 blackguard
Sorcerers and Wizards are both good choices for drow as well, seeing as you get bonuses to Int and Charisma. Zesty fromage it up with blackguard and rogue for sorcs, or rogue for wizard, for skills, evasion and such, but even pure they are awesome.
They make good rogues as well, shadowdancers, ect. Any sneak can benefit from innate spell resistance and +2 Dex and Int. A lot of Combos here, just get epic dodge and your set .
Bards as well, a good choice, toss in blackgaurd for more attack and divine might/shield if you wish, and rogue, same old tricks.
They really can fit any class well, just need to decide on the stats you'll need, and what epic feat your going to have to go without.
_________________ I sleep with the Libris Mortis under my pillow.
---Carstina Blackweave--- Speaker of Tarkuul Headmistress of the Magisterium Mortis
_________________ Fear is not evil… It tells you what your weakness is. And once you know your weakness, you can become stronger as well as kinder. - Gildarts Clive, Fairy Tail, Hiro Mashima.
Dude.. Shuriken? It'd probably be the most awesome thing ever, if you can make it work, but those puny little things do little to no damage unless you sneak. Might want a backup plan, weaponwise. Kukri!
_________________ Profiles: DakoDako & ElWacko
Characters: Currently trying my best to stick to Beridoc Brushgale
_________________ Fear is not evil… It tells you what your weakness is. And once you know your weakness, you can become stronger as well as kinder. - Gildarts Clive, Fairy Tail, Hiro Mashima.
Joined: 11 Nov 2006 Location: A Clean, Well-Lighted Place
Actually, that's dart. I just spent a feat (exotic) to be able to throw a weapon with slightly less base damage than dart and no mighty.... all in the name of fashion.
_________________ To err is human; to forgive divine, but VENGEANCE IS MINE!
Joined: 11 Nov 2006 Location: A Clean, Well-Lighted Place
But I lose 2d6 normal sneak attacks as well? Which is an average of 7 damage. I dunno, if I am not sneaking I am doing nothing anyways.
Won't be soloing much with this one. I am thinking about taking barb for the 10% movement speed, I think this will greatly augment his chances to be awesome.
Anyways, I will always have traps!
_________________ To err is human; to forgive divine, but VENGEANCE IS MINE!
Joined: 11 Nov 2006 Location: A Clean, Well-Lighted Place
I have two lawful characters already, I need something chaotic! Besides, deflect arrows requires a free hand, and he does look kind of awesome with a buckler.
_________________ To err is human; to forgive divine, but VENGEANCE IS MINE!
Can I perhaps interest you in Rogue24/BG5/Barb1, then? 15/4/1 pre-epic, which snags you an extra Improved Sneak Attack from Rogue16 being in epic, then BG4 give another die, so you get 16d6 from 12d6+3ISA+1BG, as opposed to your current 18d6 15+2ISA+1Assn, only with 1AB more, an extra attack and very healthy saves. You can't get enough CHA for Divine Might/Shield to be worth much, since hin STR stinks, so it's just for the full BAB, Discipline and saves really. Having a spare dose of Bull's STR and two free dummy distraction summons per day won't suck either.
The last BG level is for Discipline dump, and Taunt if you like. Epic Dodgers make pretty good Taunters; between it and concealment, you're probably only going to get tagged once.
Pretty sure 16INT is overkill. Even my Ftr6/WM7/Rogue17 on 14INT(human) had everything he needed: Full Hide/MS/Disicpline/Set Trap/Appraise/Listen and 15 crossclass, Spellcraft, 30 Tumble, 26UMD and a dash of Open Lock and Disable.
Last edited by Uberuce on Thu, Mar 12 2009, 12:45 PM, edited 1 time in total.
Yarp, but the 8 extra Rogue levels on this guy are worth 6 skill points apiece, compared to Frank, and that Barb level snags another 2, so you're a whopping 50 up, subtract the human bonus and it's still 20 in the lead.
Joined: 11 Nov 2006 Location: A Clean, Well-Lighted Place
Good point. 5 attacks (with rapid shot, 6 with haste) looks kind of cool too. I'm concerned about being charismatic though, from where will that come? Cut down on int and ...dex?
_________________ To err is human; to forgive divine, but VENGEANCE IS MINE!
13
18 ->25 normally, one Great DEX feat.
11 or 10
8
14
10 or 11
It doesn't matter a huge amount which one of CHA or CON you leave at 11; in the general run of things they're both secondary stats.
I missed out docking the two INT points, in my post above, so you'd wind up with 10 skillpoints less than Frank, but he's got full Appraise, which really isn't of much mechanical value.
Allrighty, no aasimar, thanks for teh ehads up on that one.
So, I think for the duelist I'll go something like Bard 24/fighter 6 to pick up an extra attack per round for more parry action, and weapon specialization. For skills im thinking Parry, Perform, Tumble, UMD, Spellcraft and either Lore or Taunt, I cant decide which.
To maximises foppiness and bad ass parry, do you have any more suggestions, for example startying stats? And just how much charisma does a bard need to be good? 18? or will 16 do? And would power attack be nescesary? or any other feat aside from song related ones?
_________________ "Edwin do this, Edwin do that. Somebody get this jerk a banana!" - Edwin, BG II
Valygar 'Stonesnake' Stark -Human Ranger Garret Smith - Archer and peddler of deity-statuettes Dáin Saltbeard - Dwarven sailor and fencer. No, I'm not joking.
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