I am a social Role player. And as many players put it a damn good one. I have a lover for my main char that is a womanizer and I have to be creative to keep him straight. Dang! that is a lot of work, believe me!
Delarwyn have loads of friends, is usually siting and talking to them, but I am too active to be siting only and you will see me where you can less expect. I hunt with groups and talk in my hunts and I usually go for a drink or some social role playing afterwards. Delarwyn is easily found in the forest chatting around or in Cordor chatting with friends. The subjects are diverse and I cannot really pick and say that they are empty, because actually they are character development, they are what makes that character real, the pain they endured to get where they are, the reasons they have to be what they are. However, all my characters are involved in whatever happens, if the Kellies are being attacked three of my characters will be there. Angela, Delarwyn and Alynne. They are politicized as well, they will be in Kohlingen dealing with the defense of the land, they will be talking about religion and undead summoning with the Kelemvorites, Halen and other people that also like those dogma, religious, philosophical conversations.
Delarwyn is the advocate of drow and try to make people understand that some drow are not evil, that some of them can be saved from the grasp of Lolth. She has troubles with elves, she has troubles with drow, she gets involved in all that she can.
I have some drama on my character's life, I can support other dramas in other people's life, but some characters are just so sad and taxing, or just have so much problems and so much dependency that irks me. I hate too much pointless melodrama. I honestly get tired of overly emotional roleplay for too long. I like funny social roleplaying that makes me laugh. I like to talk with Ana, Niya, Luci, Xavi, Niss, Tinde, Nasrudin, Guano, Krin, Sano, Glorie, Lila, Taminus, Sunny, Nesthien and many others that I cannot really keep writing names, because they make me laugh, I have fun with some of our silly role playing and I enjoy it. I dont care if I wont get a dc, the laugh only makes my day so much better.
I play Delarwyn 80% of my time, then Lisselle, Alynne and Ayla the rest of the time, leaving 5% for the other characters. Delarwyn is now involved in the creation of clothing, she was before one of the Commanders in the War Knights, she was one of the first to call the Kelemvorites of freaking sadist fanatics, and then to understand them because she saw some of the good things on them as well. I sit around and have social role playing, but I also get involved in everything that happens around the server. I have spies that tell me about things I need to know and I honestly think that my social role playing is as real as if it was life itself. With a job, a lover, friends, talking politics, doing what we can to help the next, doing some trading, discussing with enemies, even killing some people and getting killed by them. Well, that part isnt like life, cause we can only die once.
Alynne is the ex girlfriend of Yaston and with him they ran the entire server, finding banites to punish, at the time the Banites were the really evil folks of the island, attempting attacks to Guldorand and all that. Both of my characters participated in the Nes'ek plot. Both of them are participating in the Black Caravan plot. Alynne is a crafter and a merchant, but I dont farm enough bosses to have really all that good thing to sell, so I role play and sell what I can. She is a war knight and is involved in all the plots the war knights make. But, I also sit around and talk with people, have loads of drink, some kisses and fading to black meeting here and there. I think that is just what people do, and that is what my character do as well.
I get tired however to be called of huggle rper. Because I do huggle people, I do sit and talk with them, but I also use many of my time doing things that are not huggable things at all. All my characters are well developed, they have emotions, they have story and they have a normal life within their hero lives. No one can be heroes 24 hrs.
Lisselle is a bard, I have not be playing her much, but I have done two recitals, I have read poetry, I have sang, I have told stories to people. I sit around and I have to actually create stories for her to tell, to search for fey poetry that are nice and I want to bring to people. I have participated of history nights and I have almost done a play with Burningoutbright. Yes, it is all cute and huggable, but is is serious creative work, or at least research work so I can bring interesting things and tell people about it.
I have a Gladiator now, that is trying to make a personal life for him, because when he is done fighting and done drinking he has nothing else to do. So he has a crush in Elle, and is sending her flowers and trying to think of a poetry to say, but he is so not poetical that is getting frustrated.
Now, what are people stories without social life? What are people stories without the people that make them? I could be dealing with plots all the time if I played 2 hrs everyday. I play around six hours everyday even when I am working. I have time to develop my characters politically, socially and professionally. But, all people can see is that I am a social role player. To hell with it!!!
About Evil in Amia:
We dont have evil behaving like evil. Evil in Amia is huggable evil. The Kelemvorites even being good, are the only enemies people have and everyone take them as enemy because there is no one else being authentically bastards. Evil in Amia seems to be confused with something. I need friends so I will be only a bit evil.
Dont work that way, or you are an evil bastard with evil bastards friends or you are not. I am not saying you have to PvP every second of your day. I am craving for a player based evil organization of really evil people that wont be hanging around good people, or kissing them and making babies and then role playing as almost good folks. I want evil organizations that will try to do something like to dominate a group, to burn a church, to burn paladins on the stake, to make people's life hell, to make people afraid to live the city alone.
I sometimes pray that Lolthites start to invade the surface so I have reasons to hate someone. I wish sometimes more evil would come, so when one person plays his part right, he wont have to PvP every second because everyone is craving for a real enemy that when some player does a good job at it, every single person will fall on him.
I am honestly hoping the Black Caravan is the evil bastard we all need in Amia. Even though, I beg the DMs involved on it to not destroy the kelemvorites. For the great oocly reason that they are my friends and that their main characters are involved on that organization and that if you destroy them, they are thinking on leaving and going to play in another server. I cannot really think of a sadder thing than losing so many friends and rp buddies. I know they say they will go with it to end, and that they are fine that everyone are falling in the sweet talk of Boss Sy'iler, but in the end to lose a main character that you play for years is not an easy thing and to lose one of the few organizations in Amia that are doing what they suppose to is just a sad, sad thing.
How many conversations involve the Kelemvorites? How many people are pissed at them, afraid of them, or just in favor of their actions. There is not one single day in Amia that the Kellies are not part of a conversation. I think they should be congratulated for their good work, for the great benefit they have done in the past years for the server and for the many hours of role playing they have provided without even being there. If they are just decimated it is just so unfair.
I know they deserve what are coming for them, they created the conflict, and ic consequences for ic actions, but honestly, they are just great role players that will do what takes in name of their believes, and even go too far on it. So different from so many people.
The good folks are so many and they have so few to do, that social role play is the only option for some hours of entertainment. At least I see this as the case for many of us.
Joined: 13 Aug 2005 Location: Oregon ('OR-ə-gən') [-8 GMT]
Yossarin wrote:
I have moonlighted as a shameless bosshunter and I freely admit that the RP involved in repeating the process is shallow to non-existant. It is, however, fun for me and I get a cheap thrill at seeing something special drop out of one of the loot pinatas. I tend to imagine that is the attraction for anyone who does it with any frequency.
Scott Adams once wrote that "People will do extremely tedious or unpleasant things for phenomenally unlikely payoffs. This is the principle behind Lotteries and Dating."
_________________ Those trees won't burn themselves down. (by Maryn)
Joined: 30 Aug 2008 Location: Some planet known as Earth
I'd say the odds in dating are quite a bit higher than the lottery...and if you don't try 'at all' it's just depressing.
Oh and in response to the smevilness not being smevil enough...I generally agree. People whine b*tch (yes I used a cuss word don't get used to it) and complain when someone does something obviously evil..instead of thanking them for being smevil. So evil has turned into 'stay in the shadows and behind the scenes at all times to be evil' shadows is ok...but there is another side to it. The day a Paladin and a necromancer are discouraged for trying to kill eachother is a sad day for rp indeed. I've seen as well some people bring up possible plots and other IC evil actions only to be shot down oocly by the other so called smevil people because of the general attitude: 'that would disrupt things too much' ....serious? that wasn't the 'point'? *cough* But when other older players bring up rp ideas to 'cause trouble', "Suddenly" everyone's on board and ready to make it happen.
When was the last drow hunt? ...i would like one once a month if possible (at least) Edit: them attacking surfacers or visa versa.
When was the last time evil took up a stand on it's own (the players)? Nes'ek? really?..serious?
(if wonwon wasn't there with the Black Caravan I'd be bored stiff, event-wise)
Small events are nice...but the general server needs one now and again too just to create local gossip and rumors, to build suspense and more rp possibility.
Do we even 'have' a even slightly thriving chaotic evil faction? ...I haven't really seen it. (malrites are the only thing that come to mind, and one might consider the drow, but on the surface if you see a drow 80% of the time it's a good aligned one...much to my disappointment) Are there more good-aligned drow than evil ones? ..if so this is an issue.
I think the general attitude concerning 'see-able' evil is just that it's not worth it because players complain too much (oocly) for being killed, which then annoys dm's.. and in turn gets them mad at said person 'causing IC trouble'
Lost a PvP match? ...so what! finally your adventurer had to back up his words with a little action and was shown to watch what he/she says in the future.
I relish the chance for interrogation rp when my character falls ... many others cry and whine about it (or complain and/or refuse to rp the loosing side)... it's a crack in the flawed diamond of Amia. One that only players can fix.
_________________
Lalelilolu wrote:
*Po-tee-weet?*
Night is just another day without light.
Last edited by Azrael on Sun, Mar 08 2009, 2:18 AM, edited 1 time in total.
Personally, the whole Good Vs. Evil thing isn't nearly as interesting as people make it out to be. It's pretty run-of-the-mill, in fact. Evil does something bad, Good responds, they fight, Good triumphs. The real interest comes from Good vs. Good, when the two sides simply don't agree on something, or both want the same thing for their own side. Not all conflict need be Good vs. Evil. So, it's not really just Good vs. Evil conflict that's lacking, but all conflict on a larger scale. For the record, the Nes'ek thing ended in October, so that's not even 5 months ago. Too much conflict is just as bad as too little. Keep that in mind.
As for Chaotic Evil always being shot down, it's almost always because it's not plausible. People will post recruiting posters around cities, or boast in the middle of Cordor about how many people they've killed and how they're going to keep doing it, all that. I don't know if many people notice this, but that kind of evil is -never- going to get anywhere. Stupid Evil doesn't achieve anything because they're Stupid. Smart Evil succeeds because they're cunning, and have the resources to at least gain a significant foothold before the paladins attack them.
Joined: 30 Aug 2008 Location: Some planet known as Earth
In a rp server...
Good shouldn't 'always' win. (sorry)
Chaotic evil should still be plausible to play, chaotic does not mean just 'alone', there are many systems where it's 'the strongest leads' ..and why shouldn't the necromancers be able to put up a fight against the paladins at a moments notice? sure smarter to have a foothold if possible, but not required to hold their ground.
I never said 'all conflict' was good vs evil (or should be), the Salandrans are currently having fun with the Eternal Order as we speak., but I 'did' say that the good vs evil conflict is alittle lacking if we really consider Five Months to be 'reasonable' Sure too much conflict can be a bad thing...Five Months is 'nowhere' near the line of too much. 12months in a year..evil does something noteworthy 2 'maby' three times a year?? ...that doesn't seem realistic to me. ... If it is..I'll simply stop playing evil and find a better way to spend my time...as so many others have done.
Joined: 17 Aug 2005 Location: Land of the Scorching Sun, Empowered by Global Warming
Azrael wrote:
Good shouldn't 'always' win. (sorry)
And thus we get at the root of the possible issue concerning evil not being RPed as openly evil.
Good characters are the majority. Evil characters are the minority.
The moment a small group of evil people do something openly evil (or even "stealthily" evil), they start to be hunted down by the good people and it will end either one of two ways:
- Evil PC dies (rarely he will accept the loss and will have his PC permadead, but let us suppose he does);
- Evil PC is "sent back to whence it came from". And it is doubtful he will ever come back again, because if he comes back the circle starts anew, with the same predictable end.
No matter how creative you can be in the beginning, it will always end the same way because that is the only way good knows how to RP against evil: hate - hunt - kill.
There is no way there could be a consistent evil PC or group of PCs, because the moment they do something, their life will be short-lived and people will not care whether or not you put a lot of work in your character's development.
They just want an evil to hate, hunt down and end their day with the certainty that they did something good. The fun, oftentimes, will be only for the good side.
For instance, people ask for more drow raids.
Amian history shows that every raid will always end in OOC grief from both sides, or only one. Especially because the evil guys will probably be the ones with their arse handed to them because they are a minority - and DMs would hardly add a number of NPCs to balance that - and the good PCs by them will have used of any means, legal or illegal, to gather allies and murder those pesky drow.
No matter if the drow players used of strategy, made some really good planning. They will lose and most of the times they will have no way to be sure whether the loss was fair or not, because there is no telling if the army that suddenly appeared to fight them was warned through genuine IC means and not OOC tells asking the good guys to come, or that DM Shout that serves only to inform and then people use to metagame.
So, what is left for evil PCs? RP among themselves. Which is an example of drow RP. The only way there can be some character development is among themselves.
So, right. You have your raid. You win and the drow are sent back to their wholes because "Arr! You should have never left that stinky hole".
And that's it.
Drow learned their lesson and will not come out again. Ever again. Or maybe not any time soon.
This is the problem with conflict between Evil x Good PCs.
The good PCs will always want to be the ones victorious at the end of the day.
And if they are not... oh, the headache.
_________________ BlackDahlya
Once Upon A Time Played Adr'ael Ken'rahel, Auron Teken’ath, Aurora Mesodias, 'Daniel' Daoskinaxarijikkym, Eilin'ira, Helena Rios, Layla Faircurrent, May'Une Do'Ndar, Mellinda Tellus, Michael of Cliffside, Rizzen of Twilight, Valkirya d'Claddath
Joined: 30 Aug 2008 Location: Some planet known as Earth
That was truly depressing, if it indeed is how it is currently done.
Evil Pc dies...why on earth would they opt to perma-death if evil PC's cannot opt for good aligned character to be perma-death'd as well?
Doubtful they come back again? ...more like 'going to come back for revenge'.
Good aligned people's have their faction rules vs raids, evil factions have it too, need a DM to raid, and when you do the Evil Npc's are there just as they would be in a good area, and the dm should of course use the Npc's that are there.
OOC grief from pvp always occurs, it doesn't mean stop Pvping..or rp'ing.
A Dm shout should not be done for the entire server because people obviously will obviously flock there, they can of course possess a guard or town crier to spread the news in the general area however.
Drow learned their lesson?? It's core of Drow rp to go on raids, it's their initiation method for young adults as well as basically 'expected' of them from time to time to prove their skill.
Good wants to be victorious at the end of the day? So does evil. Same playing field there, if a few complain (oocly) because the drow raid was actually successful ICly then hit the ignore button. Good can win 50-80% of the other times. The description of good always wins reminds me of people who metagame their PC's as demi-gods, saddening.
Joined: 17 Aug 2005 Location: Land of the Scorching Sun, Empowered by Global Warming
Azrael wrote:
That was truly depressing, if it indeed is how it is currently done.
Evil Pc dies...why on earth would they opt to perma-death if evil PC's cannot opt for good aligned character to be perma-death'd as well?
I never said it is how it's done. I am saying how it could end. Depending on the situation one of my PCs dies, I would make it permanent.
Say my Vhaeraunite priest wrecked havoc at Ultrinnan. If he was captured and killed afterwards, I (personally) would not bring him back because such death was well deserved and bringing him back to annoy them again would be received as "Oh, you again? Right."
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Doubtful they come back again? ...more like 'going to come back for revenge'.
Which makes the conflict RP more annoying than pleasing. Good and evil dying and coming back for revenge, time and again. It gets old.
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Good aligned people's have their faction rules vs raids, evil factions have it too, need a DM to raid, and when you do the Evil Npc's are there just as they would be in a good area, and the dm should of course use the Npc's that are there.
OOC grief from pvp always occurs, it doesn't mean stop Pvping..or rp'ing.
It means headache and most people will likely never try it again just to avoid the hassle. Once bitten twice shy, or whatever is the saying.
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Drow learned their lesson?? It's core of Drow rp to go on raids, it's their initiation method for young adults as well as basically 'expected' of them from time to time to prove their skill.
Not really. Drow raids should be rare, not made on a daily basis. I just cannot remember now what was the source book I read about it.
Besides, you have to admit that a raid once every week will drive DMs mad (and players too) and soon it will be predictable and lose the surprise factor, which is supposed to be the thrill of the raid to both the good and evil side.
Not to mention that the drow playerbase is smaller than the good PCs playerbase. It is hard to have a constant number of drow players willing to join in raids.
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Good wants to be victorious at the end of the day? So does evil. Same playing field there, if a few complain (oocly) because the drow raid was actually successful ICly then hit the ignore button. Good can win 50-80% of the other times. The description of good always wins reminds me of people who metagame their PC's as demi-gods, saddening.
I actually thought you meant on your post that good should not always win, indeed.
What I was trying to say is that even if we assumed good will not always win, they are still hoping that in the end they are the ones winning.
_________________ BlackDahlya
Once Upon A Time Played Adr'ael Ken'rahel, Auron Teken’ath, Aurora Mesodias, 'Daniel' Daoskinaxarijikkym, Eilin'ira, Helena Rios, Layla Faircurrent, May'Une Do'Ndar, Mellinda Tellus, Michael of Cliffside, Rizzen of Twilight, Valkirya d'Claddath
They just want an evil to hate, hunt down and end their day with the certainty that they did something good. The fun, oftentimes, will be only for the good side.
I assumed that people who played openly evil characters wanted their characters to be hated IC by the "good guys" -- I always thought that was the entire point!
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So, right. You have your raid. You win and the drow are sent back to their wholes because "Arr! You should have never left that stinky hole".
I don't get it. Sure, from an OOC standpoint you could "lose" a raid, but all that would have happened was you inflicted some non-zero level of damage (even if only to the people defending the town) and left. I wouldn't really call it winning for the defenders, since they are no better off.
Although if the matches are totally one-sided, I can see both IC and OOC why you wouldn't bother: what's the point in launching a raid if you can't gather sufficient strength to be confident of success, unless you're deliberately trying to set up a rival for failure?
Joined: 17 Aug 2005 Location: Land of the Scorching Sun, Empowered by Global Warming
StandingBehindYou wrote:
BlackDahlya wrote:
They just want an evil to hate, hunt down and end their day with the certainty that they did something good. The fun, oftentimes, will be only for the good side.
I assumed that people who played openly evil characters wanted their characters to be hated IC by the "good guys" -- I always thought that was the entire point! :shock:
I am not saying anything against it. On the contrary. I am saying that's how it is and should be and that the downside is that by being hated they are often hunted down and sometimes PvP ensues. Or sometimes they are hunted so much that the player of the evil PC might just avoid going to the surface because he knows PvP is all they will find.
Again, nothing wrong about it. Most evil x good conflict, as was said in these forums a lot of times in the past, is all about PvP and not everyone likes it for whatever reason. Thus, causing conflict to be small to non-existant.
Mind, I am not talking for the entire drow playerbase. I am talking as an individual drow player. Opinions will, of course, differ.
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So, right. You have your raid. You win and the drow are sent back to their wholes because "Arr! You should have never left that stinky hole".
I don't get it. Sure, from an OOC standpoint you could "lose" a raid, but all that would have happened was you inflicted some non-zero level of damage (even if only to the people defending the town) and left. I wouldn't really call it winning for the defenders, since they are no better off.
Exactly. That's the problem. Winning or losing, not always you can cause signifying damage. It's just something like "hit-and-run-for-your-life", which, I think, does not add much to the server.
Even if that is the idea, small skirmishes (sp?), there will come a time when someone will stop and think.. what is this all about, again? Not much is going to change. Sometimes I am unsure if what the playerbase wants is OOC conflict or political conflict.
There's not much fun or point in constant PvP, regardless if you are on the losing or winning side.
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Although if the matches are totally one-sided, I can see both IC and OOC why you wouldn't bother: what's the point in launching a raid if you can't gather sufficient strength to be confident of success, unless you're deliberately trying to set up a rival for failure?
Bah, apparently I did not worded it too well.
What I was trying to say is that the drow should be confident by nature and should only launch attacks when they are certain they can win, or when they previously made some good planning. IC, they would be all for attacking. But OOC it's hard to portray that confidence if the best group you will manage to gather will only involve 5 players at most.
_________________ BlackDahlya
Once Upon A Time Played Adr'ael Ken'rahel, Auron Teken’ath, Aurora Mesodias, 'Daniel' Daoskinaxarijikkym, Eilin'ira, Helena Rios, Layla Faircurrent, May'Une Do'Ndar, Mellinda Tellus, Michael of Cliffside, Rizzen of Twilight, Valkirya d'Claddath
I personally think its some psychological thing. ppl try to pretend what they are not in real life and get lots of love, affection, sex etc. Nothing wrong with that. Thats the whole point of Rping i suppose but what i find strange is, why in a DnD server - Amia, which is based off NWN which is about killing and levleling up. At least, revolving your life around adventure.
To each their own really, Im not the sort that really cares about another's business. But what irks me slightly is when bob the baker asks with a snarky tone for a boss nerfed cos its too hard (when it isnt)or complains that he/she has no gold for the uberloot sword of doom that is on auction and cries foul and says people farm too much and then try to put down the other group etc etc.
Pretty much, Bob gets rather elitist cos he cybers with the muffins he bakes.
Joined: 30 Aug 2008 Location: Some planet known as Earth
(my posted replies are point by point here, as previously done)
--
I wasn't referring to the perma kill option as being standard I was referring to the oocness against IC evil as saddening.
"That was truly depressing, if it indeed is how it is currently done. Edit:(Point one)
Evil Pc dies...why on earth would they opt to perma-death if evil PC's cannot opt for good aligned character to be perma-death'd as well? Edit:(point 2)" <-- this refuted the point (not yours but the general feel) "that the evil people should suddenly perma-kill themselves for loosing pvp when good aligned are not expected to, due to good-align people getting tired of killing them." I whole-heartedly disagree with the statement, and think evil people also get tired just as good aligned ones do when the people they kill suddenly come back to life as well. It's not a one-way street.
--
Pvp is usually a headache, because 'someone' looses, and not everyone knows how to take a fall. Doesn't mean we stop doing it and (for example) make every area a no-pvp zone. Benefit outweighs the risk hands down.
Sorry if you weren't saying that is how it is generally done, the first post seemed to be saying that, ending with the bad guy on the loosing side, that's what I thought you were referring to.
People come back to life anyway, it's a RP 'inconsistency' in the game until we start deleting people on death, so we simply find reasons to be alive, but we never 'assume' the other will come back and be alive (ICly)..just oocly we know.
If the conflict resulting from rp ends in Pvp, everyone is given an out of sorts(as per server rules), it's their choice oocly to take it or not. Some people know how to play the game of pvp and take losses along with the wins and find it enjoyable while others stay away from it entirely.
One a month for a drow raid seems fine, it's not daily, there is IC planning, what I'm not for is the ooc discouragement towards IC evil. Weekly is a little much, there's a balance to be found in it, and it 'can' be found.
Small numbers of drow for a raid? Perhaps they can use some surface contacts to aid them? ...but yes there is a point in that, which is why if they made a plan via forums to meet for a raid ahead of time, it could be organized and done, as with any other faction event.
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StandingBehindYou wrote:
BlackDahlya wrote:
They just want an evil to hate, hunt down and end their day with the certainty that they did something good. The fun, oftentimes, will be only for the good side.
I assumed that people who played openly evil characters wanted their characters to be hated IC by the "good guys" -- I always thought that was the entire point!
Sure, it is the point, if one is playing 'openly' as one, that's fine. It's the ooc attitudes I'm against here not the IC ones. ICly: good shouldn't always win, (if it does... it means whoever is playing an evil race always looses,which isn't fun OOCly or ICly, no one wants to play an evil race if this is the case...and with little to no evil characters good looses it's meaning and degrades to only Good vs Good rp, being as there is no evil to fight.
"Playing an evil character should not be discouraged or made anymore difficult oocly than playing a good aligned character, they are opposite sides of the same spectrum and both have a critical role in any RP server."
meh, if there is no evil to combat, no enemy forces to win, if it is pointless being evil and having an army and going to war. If everything will end up in ooc mess and such as it is being stated. Why should we even bother in trying something else than social role playing?
Besides DM created enemies to fight, I honestly don't see why bother.
I dont think the solution is perma-killing either, but then what can we do? Why do we have paladins if there is no evil to combat? Why I would be a cleric and heal if there is no need of healing?
Honestly, if we don't leave this set of mind, we will be completely dependent upon DMs creativity to create plots that would stimulate people to leave their social rp.
I cannot play my dragonkin, because all dragonkin are good folks or mating good folks. She would repudiate them all and consider them traitors of Tiamat. I tried to bring her twice and twice she left because there was no one to connect to in the server, because she wouldn't sit and talking with a freaking tiefling, being her kin of a might dragon, an ancient and magical being.
I don't know, so I guess for any conflict to happen we will depend on DM to create it, or to live with small fights against each other, or even doing something fun with friends, like lets say, a picnic in the falls.
Joined: 30 Aug 2008 Location: Some planet known as Earth
Delarwyn wrote:
meh, if there is no evil to combat, no enemy forces to win, if it is pointless being evil and having an army and going to war. If everything will end up in ooc mess and such as it is being stated. Why should we even bother in trying something else than social role playing?
Besides DM created enemies to fight, I honestly don't see why bother.
I dont think the solution is perma-killing either, but then what can we do? Why do we have paladins if there is no evil to combat? Why I would be a cleric and heal if there is no need of healing?
Honestly, if we don't leave this set of mind, we will be completely dependent upon DMs creativity to create plots that would stimulate people to leave their social rp.
I cannot play my dragonkin, because all dragonkin are good folks or mating good folks. She would repudiate them all and consider them traitors of Tiamat. I tried to bring her twice and twice she left because there was no one to connect to in the server, because she wouldn't sit and talking with a freaking tiefling, being her kin of a might dragon, an ancient and magical being.
I don't know, so I guess for any conflict to happen we will depend on DM to create it, or to live with small fights against each other, or even doing something fun with friends, like lets say, a picnic in the falls.
You've captured the point perfectly, let's hope it doesn't come to that, but sadly I already see much of what you said is already starting to come true.
Joined: 17 Aug 2005 Location: Land of the Scorching Sun, Empowered by Global Warming
I was certain there was a post from Azrael in reply to Delarwyn's one. >.<
I should have quoted it.
Anyway, I would love to create some conflict, I tried! I was even gauging interest some time ago but felt a bit discouraged by the replies I got. I might try it again some time soon.
My problem with the conflict RP (especially if it ends in PvP) is that it sometimes will be extended to OOC grief and I don't play Amia to deal with OOC hassling.
That is my fear of conflict RP at Amia. That it could backfire and end up being more a headache than fun.
EDIT: Bah, it appeared now. What happened earlier, Azrael? ^^;
_________________ BlackDahlya
Once Upon A Time Played Adr'ael Ken'rahel, Auron Teken’ath, Aurora Mesodias, 'Daniel' Daoskinaxarijikkym, Eilin'ira, Helena Rios, Layla Faircurrent, May'Une Do'Ndar, Mellinda Tellus, Michael of Cliffside, Rizzen of Twilight, Valkirya d'Claddath
Joined: 30 Aug 2008 Location: Some planet known as Earth
BlackDahlya wrote:
I was certain there was a post from Azrael in reply to Delarwyn's one. >.<
I should have quoted it.
Anyway, I would love to create some conflict, I tried! I was even gauging interest some time ago but felt a bit discouraged by the replies I got. I might try it again some time soon.
My problem with the conflict RP (especially if it ends in PvP) is that it sometimes will be extended to OOC grief and I don't play Amia to deal with OOC hassling.
That is my fear of conflict RP at Amia. That it could backfire and end up being more a headache than fun.
There was a previous it was in response to the first two lines she wrote and i was going to fight that bit until she edited her post a few times and made it much clearer ..and now I agree with her post after clarification ^^
...in response to your post, it's sad that this is the case, I wish it wasn't like that, but 'some' people are going to complain about loosing a fight, every time, (reguardless if anything wrong was done) and there's gona be OOC grief over it because they can't take the wins with the losses very well. But it doesn't mean we just give up and say forget the pvp rp.
It just means DM's have to be on the lookout for people who complain constantly about every bit of pvp they are involved in, and then only judge based on actual evidence of rule breaking as many people try to bend them and use them as a shield when it's convenient for them. Or try to get revenge on said person OOCly for killing them ICly by forging a complaint.
I'd make a checklist after a complaint:
Who is making it? What do they usually complain about, if anything...?
What do the screenshots 'prove' and what is conjecture?
If alot of people report one person, it usually means one of two things, 1. they are breaking rules/don't play well with others, or 2. they play an evil character in the open, and people don't know how to take the loss when the "bad guy" wins. ( or any character involved in pvp quite often, could be a paladin on a personal crusade hunting necromancers for example)
Just gota be careful...
_________________
Lalelilolu wrote:
*Po-tee-weet?*
Night is just another day without light.
Last edited by Azrael on Sun, Mar 08 2009, 6:07 AM, edited 1 time in total.
I was certain there was a post from Azrael in reply to Delarwyn's one. >.<
I should have quoted it.
Anyway, I would love to create some conflict, I tried! I was even gauging interest some time ago but felt a bit discouraged by the replies I got. I might try it again some time soon.
My problem with the conflict RP (especially if it ends in PvP) is that it sometimes will be extended to OOC grief and I don't play Amia to deal with OOC hassling.
That is my fear of conflict RP at Amia. That it could backfire and end up being more a headache than fun.
Well, I think many of us have tried and we should continue trying because giving up means nothing will happen. I have hopes for the Calimshi'te thing, and I fear for the Kellies in the same time. But, we do need things like that happening to shake the people of this server and give us some motivation and some reason to bear armor and weapons.
Now, the way I deal with ooc, I will talk about the subject politely, I will be friendly and educated and if things go really bad, I will ask please lets stop now because I am feeling depressed with all this conversation. I was having fun this morning and this just ruined it, so lets please give a time out to this? I am honest and it usually works.
I had some PvP that people didn't hostile me, many attacked many, things went confusing, I shoot the enemies I recognized and pimba got killed by a shadow dancer that never hostile me and I didn't even know was there. Or even by a mage invisible that I have no idea was there, or any other thing that is like wow, dude, what happened here. I just dont give a poop. I will be raised or refuse to be raised depending of whom it is, get mad for a bit, say that was chaotic and ugly, and move away not fomenting ooc.
But, the thing is we dont need go and have an epic fight, but we need malarites maybe threatening druids, and the two going into a war for the forest or something. Malarites call on allies, Grove call on allies, they make it so, that both sides will benefit from rp. Malarites will hide somewhere and maybe collect druids one by one. Killing the big one by its parts. No one need to be perma killed, but the druids should at least have the respect to lose memory so the hide out of the enemy would be imploded in two seconds. Both sides should remember that the system isn't perfect and should collaborate to make the story better.
One suggestion, if you were permakilled in a fight that the assassin didnt burn your body into impossible to raise ashes because of the rules, you should be polite and at least lose memory. It should be traumatic, it should hurt and it should affect your physical body somehow. Be creative and foment rp for both sides, we can always win that way.
//I edit my posts many times cause I write too much and with poor grammar and I have to edit to fix it.
Just a note, coming to stir up trouble for no reason other than to stir up trouble daily is not evil, or fun for those who have to deal with the same crap day after day. Especially as due to amia's nature, there is nothing preventing the beaten chaotic stupid villain to come back the same day as if nothing happened.
So if your evil rp consists of... ''hurhur, I am evil, let's enslave some animals and burn down trees just cause'', or forcing people into lame pvp situations ... at least make sure the people you do this to are not sick of it yet.
Cause in actuality those posts only came up in subtle jabs, as pretty much no one was allowed an opinion that didn't praise Amia.
In actuality this single thread is the best thing that ever happened in terms of VENTING frustration in a public manner without retribution.
What I really get sick of, are people who have no hand in the issue being discussed and obviously no issues with the server, coming to a thread specifically for ranting about current problems, and then making people feel bad for criticising.
And sorry to say but I didn't start complaining about Amia until after I was in game. I didn't read testy posts on Amia and decide I should complain alongside them.
So no, these posts do not ruin Amia, in fact, it's the response that's generally given when someone does complain that ruins it. It makes anyone who complains feel like they are going to be punished AND that the point of their complaint went completely ignored.
You should sticky this thread and let people vent.....it happens sometimes. And when they people don't vent...they eventually explode.
Just a note, coming to stir up trouble for no reason other than to stir up trouble daily is not evil, or fun for those who have to deal with the same crap day after day. Especially as due to amia's nature, there is nothing preventing the beaten chaotic stupid villain to come back the same day as if nothing happened.
So if your evil rp consists of... ''hurhur, I am evil, let's enslave some animals and burn down trees just cause'', or forcing people into lame pvp situations ... at least make sure the people you do this to are not sick of it yet.
QFE.
_________________ "Never ascribe to malice, that which can be explained by incompetence" ~ Napoleon Bonaparte. - Clearly, Napoleon never envisioned the Internet......where I'd judge it about 50/50.
I used to run an evil faction, but they got wiped out and that's how it was supposed to be. I've since thought about starting a ghaunadaur faction but there just wasn't the interest. Now I'm thinking about setting up an Underport militia, something all residents of Underport could join. It would bring an interesting dynamic to the whole Underdark = Llothites problem we have now, with the rest going to the surface. Hopefully, once planned out more, we get interest, then we can have Underport doing the occasional surface raid too, though for very different reasons to Llothites.
I'm sure it'll spice things up a bit when you find there's more to the UD than just Llothites. Maybe, let's hope, it'll add an extra dimension to the server.
_________________ Illithira Frostmaiden (Snow Elf) Guardian of the Frostfell Elithiel Issatheerin (Shadow Elf) She who Lurks Isolia Oussea'lylth (Sun Elf) Apprentice Wizardess
Joined: 26 May 2006 Location: Down Under, calculating your demise with blunt expressions.
soundofastream wrote:
It would bring an interesting dynamic to the whole Underdark = Llothites problem we have now, with the rest going to the surface. Hopefully, once planned out more, we get interest, then we can have Underport doing the occasional surface raid too, though for very different reasons to Llothites.
I'm sure it'll spice things up a bit when you find there's more to the UD than just Llothites. Maybe, let's hope, it'll add an extra dimension to the server.
You'll have alot on your hands. Underdark races on the contrary don't get along with one another let alone their own race beyond trade or slavery. You must also take note that Underdark RP is an acquired taste which not everybody likes or considers relaxing and those that do, choose Drow over duergar, orogs and svirfs because they're more well known then the others.
The other Underdark races aren't well supported for starting in the Underdark currently. I would wait till the new underdark is put in and see what it offers before trying. But it's true. There's more to the Underdark then just Lolthite Drow.
I'll make an effort to be down in Underport more often with my Orog.
Just a note, coming to stir up trouble for no reason other than to stir up trouble daily is not evil, or fun for those who have to deal with the same crap day after day. Especially as due to amia's nature, there is nothing preventing the beaten chaotic stupid villain to come back the same day as if nothing happened.
So if your evil rp consists of... ''hurhur, I am evil, let's enslave some animals and burn down trees just cause'', or forcing people into lame pvp situations ... at least make sure the people you do this to are not sick of it yet.
This is what we refer to as chaotic stupid. And chaotic stupid doesn't see good or evil, only asshats.
_________________
"I once took the high road and it took me straight to hell and I stood there all by myself." -Hank III
That alone is bad RP practice and I wish people would get over it.
I disagree. Used sparingly to denote a blank incomprehension or a stupefied expression it's quite effective. Or to signify a pause while thinking, especially when a character isn't fluent in the language spoken. Don't dis the ellipses! Though five is overkill *nodnod* Three is ideal.
But I do agree with the point about people showing up to a DM event and expressing boredom. Sure it may be IC, but it's rude and disheartening for the DM who is working their bloody socks off to spread the fun. If your character is bored by it, go away and do something else. Let those who aren't enjoy themselves without someone heckling and yawning by the sidelines.
I've only been here a week, but from my point of view I don't see any abnormal problems with RP. Trust me, you have a vibrant, volatile and reactive RP community. Having left WoW last year I can say with assurance I have missed those ideals. After six and a half years of NwN, you still have a full server. I think you should all be rightfully proud and excited to still be a part of this!
_________________ What's a iteninary?
It is like an agenda, little one, a calender.
Oh. righty. I hads one of them once with li'l choccies in alla windows.
Yeah, I've heard the argument before. It's just that people will react differently to the dots. I've had circumstances where I thought they pretty obviously stated annoyance on the part of the player, for example. Or he was stupefied at something that was going on (usually something weird) and typed the dots so he could save face without taking part in it. I just don't like 'em at all.
An emotive response is an emotive response. Dots are just... dots. Empty and devoid of anything useful to work with for the other players.
Joined: 11 Nov 2006 Location: A Clean, Well-Lighted Place
I like them. "..." means that something is left out or lacking, and so to me they simply convey "An apparent lack of response", the context pretty much always makes it clear whether it's an dumbfounded "WTF just happened?" or a haughty "Did he just think he could speak to me?"`or whatever.
Because people type slowly, you can't hope to convey silence by not typing anything. Sure, you can type elaborate descriptions and emote your lacking response with fevor, but sometimes it's just cool, especially as a DM, to a see an entire party go "..." fairly quickly in response to something crazy.
_________________ To err is human; to forgive divine, but VENGEANCE IS MINE!
Or you get a player like me who will find that an ellipse is the only thing that will work when the PC has no response. Thus far I've found three alternatives:
1) Not doing anything at all, no typing. This more often than not just leaves players wondering if you went afk or something, and they don't say something to respond to for a while and it gets awkward.
2) An emote with no dialogue. But I try to avoid emotes as often as I can, even though I admit I do fail. I am always cracking the whip on myself to stick with the dialogue and not drift into emote territory, because 9 times out of 10 it is used as just an excuse for verbal showboating and I don't want to be one of those people. So I struggle to only ever have what comes out of the PC's mouth come out. If I think to avoid gestures, facial expressions, tones, and everything that isn't vocalized, I avoid it, even though sometimes it makes people wonder, "Just how does that character feel?" It becomes difficult to read a person when you don't get any descriptive emotes about their emotional state and their manner of speaking is subtle or elusive. Somehow this tends to work for me. However, when there really is nothing to say, an ellipse feels like it does the job. It becomes a way of showing the PC's unwillingness or lack of desire to respond without emoting and giving the other player information they shouldn't be privvy to.
3) Saying something, even if it doesn't have anything to do with the subject or occurrence at hand, or changing the subject. Sometimes my primary PC gets a rap for being unnecessarily talkative because avoiding an ellipse, a shameful emote, or the ooc confusion of just walking away without a word means finding something else to run the mouth about.
Joined: 11 Nov 2006 Location: A Clean, Well-Lighted Place
Yossarin wrote:
I try to avoid emotes as often as I can, even though I admit I do fail. I am always cracking the whip on myself to stick with the dialogue and not drift into emote territory, because 9 times out of 10 it is used as just an excuse for verbal showboating and I don't want to be one of those people.
I am one of those people! But in my defense, I and many of my fellows are non-native english speakers, and we just love the fact that we get to learn English while messing around with our delightful hobby. However, I do understand that this can be quite annoying if you are a native english speaker, I dread the thought of similarly verbose displays in Norwegian. Though, I say you will have to endure, that's the cost of having a world language.
Here's my top 5 list of words Amia has thought me:
1) Nictitating Membrane 2) Panoply 3) Phlegmatic 5) Chowder 5) All sorts of -scape insteand of landscape, i.e. "Snowscape", "Hellscape", "Sandscape" etc.
_________________ To err is human; to forgive divine, but VENGEANCE IS MINE!
There is only as much of a problem as you're looking for.
_________________ Fear is not evil… It tells you what your weakness is. And once you know your weakness, you can become stronger as well as kinder. - Gildarts Clive, Fairy Tail, Hiro Mashima.
it would seem that evil is only 'done well' in a DM event, when all evil lose, when it is done by regular RP buddies or when it is out of the way and unobtrusive.
It's not chaotic stupid to try and rob someone, it's casually and simply the act of an evil person. If someone tries to bail you up and demands cash, why not give them a few coins and act scared. If someone wants to kidnap you, get kidnapped.
Just because you know you can win the fight doesn't mean you have to fight. Maybe a Good person would try not to kill because they think there is good in others? It strikes me that not all 'Chaotic Stupid' actions are trying to force PvP, might be trying to start an encounter and stay in character.
Not wanting to sound like a bitter little twerp but let casual evilness have its time in the sun too.
Joined: 11 Nov 2006 Location: A Clean, Well-Lighted Place
Your arguement suffers from the false premise that PvP is not RP. I am very much "In Character" when I resist getting kidnapped with all means necessary.
Other than that, I share your view.
_________________ To err is human; to forgive divine, but VENGEANCE IS MINE!
Two reasons why I am not a fan of ''casual evil'' rp.
Repetitiveness
There are a few characters who tend to do the exact same thing each time, no variation, little rp, nothing new. It usually goes like:
1. Come to area
2. Start trouble, usually involving acts the other party can hardly ignore (kill animals in front of druids, ignore rules, be an annoyance...)
3. Get into pvp, kill people (preferably lowbies or weak builds who have no chance)
4. Stay around being a disturbance until someone comes along and kills you
5. Get dragged away/port out/log, wait for next day, start with step 1 and repeat.
I prefer evil characters with actual goals and agendas, ones that are not necessary outwardly evil. If attacking someone fails, or you get beaten, try something else, learn from it. If a way to achieve your goal fails, think of another. Obviously, this works better if you do have an actual goal, and the ''trouble'' you cause is a means to an end, instead of the end itself.
Helplessness
Simply, due to amia's nature there are no consequences. If a thief robs someone in the forest three times in a row... you can't kill him, hang him, imprison him, or ban him. No matter what you do, there is nothing at all stopping him from just doing it again the fourth time. Not only does this get frustrating, it makes you not want to bother dealing with the thief again, because everything you do will keep him away for just a few hours at most. After that, you can do the same thing again. Yay. It's just too much trouble and little fun, with no actual solution or victory.
Valas for example has been caught sneaking around Ultrinaan one or two times. Though nothing really happened to him and there were no real lasting consequences, I have since role played him as avoiding Ultrinaan altogether. He just does not want to be caught again, even though no harm would befall him should he be caught. He's not supposed to be there, he has been found out twice. I won't abuse the fact that the drow can't really keep me out, and stay out out of my own accord out of consideration.
Not asking for any forced consequences or permadead, just for the record. Just, that people are considerate of the fact that there are none and not abuse our lack of options. We can't cut off the head of a tief we find in a forest and bury him so none can raise him, nor should we be able to force this on him. But, it would be considerate for him not to fling this into our faces by basically going ''Nanana, I am back doing it again, and there's nothing you can do bout it!''
_________________
Last edited by Zante on Mon, Mar 09 2009, 14:35 PM, edited 2 times in total.
Simply, due to amia's nature there are no consequences. If a thief robs someone in the forest three times in a row... you can't kill him, hang him, imprison him, or ban him. No matter what you do, there is nothing at all stopping him from just doing it again the fourth time.
Yarp. When my Urdlen gnome was catched by the hins and was interrogated, some hins even said "Ah, let him go, theres nothing we can do. He'll come again anyway". I found it hilarious because he spat in their faces he would kill all Bendir if he could. Can't blame the players there because in 99,9% the evil guy really appears again the next day.
Guess my point (and maybe this thread?) could be summed up by the fact that Amia gives people a lot of freedom and does not force anything. This is good, it's the reason why I play here, I enjoy having the freedom and no forced consequences, and I would not like to see this change. I like Amia the way it is.
The problem is that a few players can't deal with the freedom they are given responsibly and abuse it. The solution would be for them to learn to put certain restrictions on themselves, without being forced to. And to learn not to take the freedom of others while making use of their own.
Dots are just... dots. Empty and devoid of anything useful to work with for the other players.
I agree......utterly meaningless for me.
_________________ "Never ascribe to malice, that which can be explained by incompetence" ~ Napoleon Bonaparte. - Clearly, Napoleon never envisioned the Internet......where I'd judge it about 50/50.
Here is a belated and preemptive "(censored) you" to any player who shows up at a DM Event with a PC only to type the following things:
"....." *yawns* "...so boring."
Or any variation of the above. Sure, you may be "roleplaying your PC as he/she should be played", but still.
those guys suck so much c0ck, its just like showing up just to be an ass to the dm or whoever is running the thing
_________________
Moridan_X wrote:
I liek Jean Ortega as a character because it shows that everyone can be different. I also don't think we should incorporate mean behavior in video games.
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