Not only do I find them absolutely cheeseball dreadful, but given the quick day/night cycles, you'd have a hard time going anywhere above ground without turning into a pile of ashes.
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They fall under Special Request Characters. Meaning you'd have to request one, but to be honest the chances are low of getting one. For various reasons, a few of which Cobbs mentioned already.
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Not only do I find them absolutely cheeseball dreadful, but given the quick day/night cycles, you'd have a hard time going anywhere above ground without turning into a pile of ashes.
how about a twilight vampire with a widget that does the "protection from elements" vfx for use in sunny areas?
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Please no... I get vampires in my chatrooms, my roleplay forums, my school, on tv, at larp, on fantasy fairs everywhere... How about we be the exception on the rule. Really I rather see cube jellies become regular player characters.
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i am so requesting a cube jelly cleric now
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hadeismetirion wrote:
Please no... I get vampires in my chatrooms, my roleplay forums, my school, on tv, at larp, on fantasy fairs everywhere... How about we be the exception on the rule. Really I rather see cube jellies become regular player characters.
Amen, and of all platforms Amia is by far the worst for PC vampires since it is not possible to implement the most important features of the infection.
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Vampires .... *shudders*
I always imagine fantasy vampires to be like the Von Carstein description in the old Vampire Counts Warhammer rulebook to tell the truth. Fast, arrogant and magic-wielding.
I mean, why wouldn't you be arrogant? You've lived for centuries, you're stronger, faster and smarter than basically anyone, barely anything can hurt you and you use people as cattle.
I hate to see people playing one because know most people can't. And that's nt directed at anyone in particular.
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Vampires .... *shudders* I always imagine fantasy vampires to be like the Von Carstein description in the old Vampire Counts Warhammer rulebook to tell the truth. Fast, arrogant and magic-wielding.
I mean, why wouldn't you be arrogant? You've lived for centuries, you're stronger, faster and smarter than basically anyone, barely anything can hurt you and you use people as cattle.
I hate to see people playing one because know most people can't. And that's nt directed at anyone in particular.
a good point...if it wasnt for the fact that there are tons of people playing races they have no idea of how works..i mean..a nice goblin..what world does this exist on?!..a nice kobold..apart from one kobold in one game they are pretty much all the "hmm babies makes for exelent jam if jumped on enough"...apart from that..i hate undead period..mayby because i play a EO now..*Shrug*
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Yurell wrote:
Vampires .... *shudders* I always imagine fantasy vampires to be like the Von Carstein description in the old Vampire Counts Warhammer rulebook to tell the truth. Fast, arrogant and magic-wielding.
I mean, why wouldn't you be arrogant? You've lived for centuries, you're stronger, faster and smarter than basically anyone, barely anything can hurt you and you use people as cattle.
I hate to see people playing one because know most people can't. And that's nt directed at anyone in particular.
Indeed, add being unable to learn new ways of thinking, the craving hunger for blood, inherent evil and the infection of vampires and ghouls that are bound to be created and you have an absolutely impossible character to play.
_________________ Gagis Silvarna, the Robocop with wings who shoots lasers from his fingertips Lily Havthorn, the Waukeenar Silwe, the elf
But this also goes for all us Underdarkers. By rights, we shouldn't be above ground in sunlight during the day. We should all be underground and only come above ground when night time comes.
I've tried to do that with my UD characters but the quick cycles of night/followed by very long daylight hours, make it nigh impossible to do it effectively.
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As much as I love Vampire Lore ... I can't believe I am saying this ... but I cry whenever I see a request/non-approved vampire. Seriously ... Amia just isn't set up for it. This really is no place for a vampire when day/night is so quick.
Ravenloft? Sure. Day/Night is stretched out. Not here. I find the setting just doesn't seem appropriate.
Joined: 02 Feb 2009 Location: Netherlands, Schoonhoven
Well lets theorise. The day night cicle is extended, what will happen? Dozends of players wanting to play vampires, or even worse good vampires. I'm sure we've all witnessed in influcs of crappy teeny vampire tv series on that theme. It makes me want to puke!
But anyway lots of people are going to want to play vampires and in my experience from managing the RP section of several high ranked sanguinarius forums (those people with a mental set that they need to drink blood to feel good) I can tell you how they will be played. Either the Buffy's Angel type (annoying as hell) or your 1000 year old egotripping god like vampire lord, because nearly everything things vampire=god.
Well if we know Brams Stroker's Dracula we learn that Dracula can live just fine in day light, he isn't at his best but still he can do nifty things like controle animals and flaunt an unnatural charasma modifier. However at night time he comes rather god like with the controle of the elements and all of that. However he need to regulary return to the soil of his homeland, thus he always has a place with lots of boxes of dirt there. But then this is Dracula, king of vampires, the first. His minions are nothing more then sad night fearing excuses for somewhat living things with apparently nothing more then a horrific appearance and some illusion magic.
Now you decide to play a vampire, we'll at lv1 you are not going to be 1000 years or more and have no right to have an ego, at lv 30 even taking a long time for it you'll be in amia time what? 30 years older, heck say 60 still not very impressive what the steriotype vamp is concerned. And even so, everyone is going to hate you out of fear of having their blood sucked or accusing you of necromancy or just hunting you, for with vampires come vampire hunters.
I'm sure there are special servers for this kind of nonesense.
Oh and so help me, if anyone brings in the Black Vile or father Tod I'm going to strangle them. Please, I've send over six years in one of the largest sanguinarian groups around and in that time I've seent he most hardcore of them get sick of the whole vampire thing, because it's so well lame... I just hang there because I can chat about anything without getting banned... and well the morbidly funny dutch have taken it over anyway (horay and hoza!)
So I end my post the the plead to please not do anything of the sort on Amia, it would really annoy and reduce the fun for a lot of people. So DM's if you agree lets say so and lock this topic and have this over with.
Vampires are alright in my book. They'd be cliché if there actually were any Vampire PCs. Which there aren't, the couple of old Vampires who were Grandfather Clause'd in don't really play a lot these days.
hadeismetirion wrote:
Well lets theorise. The day night cicle is extended,
That was proposed and heatedly discussed, but it ain't possible without hacking apart all the spells, feats and timed abilities and gluing them back together. Which was a no.
I don't think Vampires are cliche at all. Infact, they are one of the classic DnD villains to me. They combine Combat ability with Social ability. Their gaze lets them control mansions. Their fighting prowess lets them kill the random upstart adventurer. They can pass as humans. That there already makes them more relatable than an epic dracolich, shapeshifiting and magic aside. You can understand how any Joe Schome was turned and now deals with his corruption and new power.
I always felt that if someone wanted a really quality DnD adventure there was usually some vampire in there somewhere and I don't mean as a random encounter.
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Phantom-D wrote:
I don't think Vampires are cliche at all. Infact, they are one of the classic DnD villains to me. They combine Combat ability with Social ability. Their gaze lets them control mansions. Their fighting prowess lets them kill the random upstart adventurer. They can pass as humans. That there already makes them more relatable than an epic dracolich, shapeshifiting and magic aside. You can understand how any Joe Schome was turned and now deals with his corruption and new power.
I always felt that if someone wanted a really quality DnD adventure there was usually some vampire in there somewhere and I don't mean as a random encounter.
Well definitely as NPC:s but never as PC:s unless you play WoD.
_________________ Gagis Silvarna, the Robocop with wings who shoots lasers from his fingertips Lily Havthorn, the Waukeenar Silwe, the elf
Well definitely as NPC:s but never as PC:s unless you play WoD.
This gets my vote. A DM picking one up and haunting Cordor in a shower of blood and drained virgins!
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Not strictly related to the topic but.. I would not at all be adverse to a stretched day/night cycle..
I always feel weird when RPing out somewhere as a camp scene..and due to spead of typing and the like, a single conversation lasts several days..
It would also give drow and excuse to only be out at night. Which would be dandy.
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An extended day/ night cycle would be really neat, actually. However, I think the problem of buff durations and things like that come into play there as well? So I don't know if it'd be plausible to, if you had to wait an RL hour between rests or something.
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An extended day/ night cycle would be really neat, actually. However, I think the problem of buff durations and things like that come into play there as well? So I don't know if it'd be plausible to, if you had to wait an RL hour between rests or something.
Eh. I have no doubt that the benefit of extending the cycle would be quickly outweighed by the headache when breaking it down in scripting terms.. especially when you realize everything has to be extended right down to the rounds of combat, no?
But.. it sure is a nice thought.
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Disco suspects it might break a lot of things. It would be absolutely amazing and give a whole new level to RPing, everything from nocturnal spawns to setting camp and performing daily rituals. But alas.
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Disco suspects it might break a lot of things. It would be absolutely amazing and give a whole new level to RPing, everything from nocturnal spawns to setting camp and performing daily rituals. But alas.
I would love to see more campfire RP..and nocturnal spawns.. Ooo..
Actually, I'd just like for day and night to mean something. Heh.. when they go by so quickly it becomes more convenient just to ignore them than wonder why it took you a whole night to get a drink at the Inn.
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Wouldn't it only effect spells with "hours/lvl"? Since you can turn off time all together no day and night cycle and spells still last the same from what I saw.
Even if we end up just ignoring the clock in the corner all together. Could there be a script to toggle the day/night flag in the time range that we want? Just an idea.
Instead of thinking of it as Day/Night/Day/Night/Day/Night... RP it more like Early Morning/Really Really Cloudy/Late Afternoon/Early Evening/Really Really Moony/Late Night.
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Instead of thinking of it as Day/Night/Day/Night/Day/Night... RP it more like Early Morning/Really Really Cloudy/Late Afternoon/Early Evening/Really Really Moony/Late Night.
Following this line of thought, just as an idea, would it be reasonably possible to fake a day/night cycle? Considering we are really talking about aesthetics rather than mechanics, is it possible to just make it so that three days in nwn time just have the lights darkened, then vice versa? Makes sense to me, with my limited knowledge of the toolset it seems possible. The only two issues I really see are the potential amount of effort involved and the skyboxes.
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Risking a break of Amia to extend nighttime periods is not going to be the wonderfix for allowing vampire PC requests, btw.
Amen.
I could care less about vampires.. It would just be nice if the time of day meant something..
Plus, for character with light sensativity (kobolds, drow, etc) this would make a world of difference.
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What if... a DM, instead of changing the In Game clocks, just went through an alternating reset pattern or something. Maybe not even an entire reset.
Basically (Or maybe not, I dont know), is there any way to combat the typical day/night effect by creating a "permanent" dark-lighted effect. Fog, lighting effects, I'm not really sure. As in the same situations as Darkhold, where everything is darkened. Then, after the reset, day time comes back, and players would probably just have to RP as normal, just ignoring the day/night switches, like most do anyways.
So one reset is day, the other is night. Repeat. This would make for interesting RP, I believe.
That would be rather interesting, indeed. Mr. Hackums. I do not know whether it's technically feasible, but it certainly sounds fun.
I thought it would only affect spells with hourly durations, and rest periods, Mahtan. Disco apparently suspects there might be some other functions related to it, as well, though. The only way to find out would be to take a look-see, but I guess it's too much of a headache.
I wish it was possible to come up with something to make time of day relevant to RP. It's hard to take the environment, including time and weaher, seriously when it's all but impossible to keep up with it.
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I would -love- a Day reset and Night reset. <.< 4 hours of day 4 of night is so perfect. Maybe even make A and B on opposites of eachother. So if people want day, they can switch servers.
Joined: 28 May 2006 Location: That place with the green grass and that blue sky.
Oh yeah forgot about that. I was thinking like Khem since its on the other side of the continent <.< Forgot Brog and the other close islands are on B too.
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