If taken down from repeated physical blows it could be considered a knockout. A liver shot is particularly nasty. A fireball may lay you flat based on the concussive blast more than the fire and you could have bumped your head on a rock. I know someone personally that has been struck by lightning. Twice. As long as they are not using something like something like death magic it shouldn't be a problem for them to say that it was a knockout rather than a kill.
You can also say that sure, you were knocked out, but because of failure to receive proper treatment you died afterward as a result. Max Baer didn't try to kill Frankie Campbell but he did. (Coincidentally this is why I believe all boxing should be bare knuckle. Taking the gloves off makes it harder to throw massive shots to the head because you are more likely to break your hand. This should reduce TBI.)
I've noticed massive crit being added to weapons, and I've seen limits on it or requests like... 1D8 for medium weapons...
Now, we allow 1D10 magic, posi, nega, piercing, blund and slashing as well as elemental damage on a weapon.
My question is... why is an extra UP TO 10 or 12 points on a critical hit only, so powerful?
My understanding was massive crits didn't multiply with the critical multiplier so it's literally just that, where the built in weapon damage is every hit, and multiplies with the critical multiplier.
So... why?
I'm really just genuinely curious, as I've seen this come up many times. Me personally, there are better things than a few extra damage on a critical, but that's just me.
Because you need a line somewhere and arbitrarily increasing power isn't good. Not a super compelling answer, I admit, but it's the one that works best here. The shortsword being request currently is matched by the Hero (?) Shortsword in game, which is why you see the 2d8 mass crits.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
I remember testing a underwater dungeon like 10 years ago on Amia.
We had items like the Wings of the Manta Ray and Helmet of the Crab to give us IC abilities to swim and survive under water. The description even states so on the Cloak. Do they hold any particular non pointed out powers beside the mechanical? Or is this a lost relic to the ancient days of Amia? Cause I remember running around down there with Pony as we know hhim now, I think fighting in a underwater Dungeon and enduring the enviroment.
_________________ Plays: Sylveera : Sun Elven fury packed in an Arcane Archer, not a Drow, promise. Tetrik : Greed incarnate in a Duergar. Budly : Has gone to a better place. Barrililath : Shadowy Drow, probably less Drow than Sylv ever be.
_________________ Plays: Sylveera : Sun Elven fury packed in an Arcane Archer, not a Drow, promise. Tetrik : Greed incarnate in a Duergar. Budly : Has gone to a better place. Barrililath : Shadowy Drow, probably less Drow than Sylv ever be.
Joined: 02 Jun 2015 Location: Georgia, United States.
No matter what you have to have something to help you. You can unequipped them underwater however. I think Shifting to a Undead, Construct or other non-breathing creature lets you go under though.
_________________ Plays: Sylveera : Sun Elven fury packed in an Arcane Archer, not a Drow, promise. Tetrik : Greed incarnate in a Duergar. Budly : Has gone to a better place. Barrililath : Shadowy Drow, probably less Drow than Sylv ever be.
We have several under water areas. Most are lower level, one is higher level. The other high level was sadly removed.
I thought they where never added in, that is interesting to learn now!
_________________ Plays: Sylveera : Sun Elven fury packed in an Arcane Archer, not a Drow, promise. Tetrik : Greed incarnate in a Duergar. Budly : Has gone to a better place. Barrililath : Shadowy Drow, probably less Drow than Sylv ever be.
Does anyone know what any of the placeables in this pack are, or look like.. I think I want one....
Pre-Fab Bling Spawner (AKA Magic Bling Spawner)
Price: 10 DCs.
This is a widget with a variety of PLCs to support the atmosphere of various magical RP, such as rituals and the like. The PLCs on the Spawner cannot be customized nor can the list altered with this pre-fab.
I just got it with Jacob, the widget includes smokes of different colors, summoning circle, a pentagram, some runic circle, etc. I liked it quite a lot, can say it's worth the DC cost
_________________ -Jacob Hel'Tharan: Knowledge through sacrifice. -Bjalfi Bolverkson: Blood, beer and thunder! -Aedan Turghaer: Life of a mercenary... it ain't easy.
We are southamerican rockers, nou sommes rockers sudamericaines...
Yes sheeler, we know only the spell was changed - but if you look at the discussion in the dev forums, you will explicitly see discussions that say "monster abilities will need to be changed as well, to account for the differences in use. This includes monster fear auras.
The Sahaugin Fear is going to stem from 2 sources: Warcry (which should have a reduced duration already) and Terrifying Rage (which should be using the lower rage per the feat).
These are what you will want to check. Sahaguin do not have the Monster Ability fear Aura, but that and Dragonfear should be properly reduced.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
I plan on making a blackguard character. I do not want her fiend summon at level 5 to be the specific fiend that is selected so I plan on making a request for a different creature. It looks like the blackguard fiend stays the same between 5-14, but at level 15 and again when I take epic fiendish servant, it changes. Now according to what I could tell by reading the summon request info since the creature changes the skinchange has to be reset. Do those additional resets at 15 and again at epic fiendish servant cost more DCS if I plan on keeping the same skin ? My plan was to rp it as the same summon as I level through both stages and the specific creature is just getting stronger as I get stronger too instead of it being a whole new summon.
What overrules the other? A Seeker Arrow or Epic Dodge? Or will the Epic Dodge just dodge one attempt by the seeker arrow and then it is a hit?
_________________ Plays: Sylveera : Sun Elven fury packed in an Arcane Archer, not a Drow, promise. Tetrik : Greed incarnate in a Duergar. Budly : Has gone to a better place. Barrililath : Shadowy Drow, probably less Drow than Sylv ever be.
A Seeker arrow never miss. EDIT: It is like the cat with the butter toast on it's back.
_________________ Plays: Sylveera : Sun Elven fury packed in an Arcane Archer, not a Drow, promise. Tetrik : Greed incarnate in a Duergar. Budly : Has gone to a better place. Barrililath : Shadowy Drow, probably less Drow than Sylv ever be.
It eats the dodge for that round. Think that's it.
Okay. Just curious how the mechanic works or how to RP firing one of those arrows.
_________________ Plays: Sylveera : Sun Elven fury packed in an Arcane Archer, not a Drow, promise. Tetrik : Greed incarnate in a Duergar. Budly : Has gone to a better place. Barrililath : Shadowy Drow, probably less Drow than Sylv ever be.
Epic dodge explicitly allows you to evade what would be a hit. That's rp how it works and why it's "epic" dodge. So the seeker should hit, but your uncanny reflexes allow you to reflexively dodge it.
Joined: 20 Apr 2008 Location: The downeaster "Alexa"
Riley wrote:
Polymorph is pierceable by TS, it's an illusion spell. Wildshape isn't.
Polymorph is Transmutation, both in NWN and P&P. It is not Illusion.
However, there is the tradition of True Seeing piercing magically altered forms, save Druidic Forms, because it's needless Mary Sue different.
I am praying to the new gods and the old that we eventually write that out of lore with all our magical changes. *cranks up ye old broken record* It's needless. Divination already trumps Illusion, it doesn't need to beat the whole subset of yet another school. It's redundant and cheap. There are multiple ways to tell something's not a genuine thing without an easily accessible spell, bracer, or loot; anything that needs to know it's not already has a myriad of other senses that would tell it so(scent, language, mannerism, the common sense that Red Dragons don't "hang out"). And it violates the spirit of Divination. It lies. There's no little man hanging out in the middle of the Umber Hulk. That man has physically changed all his innards and shit to be that of an Umber Hulk's. If you want to look at a creature and know what spells are currently active on it, perhaps a Polymorph spell which would let you know something's fishy, there's already a spell that does that without breaking Divination's maxims.
I don't care how special we say our Shifters and Druids are, that's dumb and I shall sulk in my curmudgeonous corner until the universe aligns itself to my very specific worldview. Harumph.
That being said...
Commie wrote:
If polymorphing isn't pierceable by true sight, how do the race gate guards call me out for being in Fey form?
Can I ooc shift to go inside the gate?
We auto-detect if someone's polymorphed so players don't go "wuh, ICly my drow/tiefling/banned PC looked like something else, how come I still can't get in??". In reality, the guards might not know you're polymorphed, the same way they might not know your banned PC under Alter Self is someone else. But you'd need a DM there to oversee that there was at least the chance for them to notice. So it's more tied up in not letting people metagame guards than it is specifically sensing that PCs, who are otherwise allowed in, are polymorphed.
I don't recommend doing anything OoCly when it comes to guards and gates. There may be guards that might be able to detect magic and tell you're under the effects of polymoprh and don't let you in until you dispel it, just to be safe. Same way you have to show your face when coming into a settlement. If it becomes apparent that you're concealing something, be it your face or your regular form, they've got every right to be suspicious and not allow you in until you comply.
_________________
You think Magic is your ally... but you merely adopted the Art. He was born in it. Molded by it. Sometimes, an angel is simply a devil with better intentions.
Joined: 20 Apr 2008 Location: The downeaster "Alexa"
Commie wrote:
Well that was the question. If I'm something allowed in why would the guards care or even know?
Quote:
If it becomes apparent that you're concealing something, be it your face or your regular form, they've got every right to be suspicious and not allow you in until you comply.
The "why" is the metagaming issue I explained back there and the gate set up not being able to tell if you should be allowed anyway or not on its own. The same "if I'm something allowed in" deal would be the reasoning someone/something explicitly banned would use to walk through the gates without a DM present.
Situation 1: Non-banned PC approaches gate as Polymoprhed Fey. NPC: "Alright, that looks like a fey, let him in."
Situation 2: Banned PC approaches gate as Polymorphed Fey. NPC: "Alright, that looks like a fey, let him in.
Do you see where that becomes a problem? Assuming the guard goes off of face value, he doesn't know if you're someone allowed in any more than he knows you're someone not allowed in. You're a Fey, Fey are allowed in, okie dokie. Basically every ban and mechanical racial lock would be breakable by a Polymorph Scroll or a Deep Friend Something from Kampo's. So we just go ahead and bar any polymorphed PC from entry. The ones that are normally allowed can just unshift and walk in. The ones that are banned from the settlement can't get in at all. If they want to try to polymorph and walk in, they have to have a DM present to possess the NPCs to actually give them a chance at spotting that it's someone who isn't supposed to be there.
As far as the IC explanation, it's like I said, perhaps they've got some magical detection that allows them to see that you're under some polymorph spell. Simply for the sake of explaining why they wouldn't let you in. If you see a Fey fly up to the gates, with no polymorph aura, whatev, it's probably just a Fey. If you see a Fey come up to the gates, and it gives off an aura of being polymorphed, then it's very clear that it is something else other than a Fey and you should be asking why it's changed its form before you let it in.
Quote:
They ignore 1k faces, so why would they stop someone in 'drow' form 'kobold' form or the fey form or the nymph form?
If the magical-detection-aura theory is true, then it follows druid and shifter rules which means you can't detect the being has changed form. At least not with True Sight. Because again. They're special for some reason.
From a mechanical standpoint, I don't know, I've never had 1K faces. If all it's doing is changing your appearance, then there's no actual change to your race and the racial gate doesn't care what you visually have the appearance of. Note: being polymorphed and having a changed appearance are two different things as far as the engine is concerned. A DM can SetAppearance your human to a Cow and racially, mechanically, everything will be the same except the visual. The magical-detection not piercing druidy shiftery stuff is possibly just a fitting way to wave that away. Even so, I imagine if you 1K faces into some sort of banned race and walk into a settlement, because you know it doesn't check IC appearance but for polymorph status, you'd be metagaming the guards there in that situation as well.
_________________
You think Magic is your ally... but you merely adopted the Art. He was born in it. Molded by it. Sometimes, an angel is simply a devil with better intentions.
1. Shifter walks to the gate, isn't banned or of a banned race, gets let in.
2. Shifter walks to the gate, isn't banned or of a banned race, is shifted via 1k faces, gets let in.
3. Shifter walks to the gate, isn't banned or of a banned race, is shifted using druid/shifter items but is not in the guise of a banned race, guards say gtfo and to NOT open the gate.
In situation 3 can you 'ooc shift' and go in? Since you also cannot wildshape in most cities is it just impossible to do shape-shifting shenanigans inside, even if the change is done outside or in entry where none could possibly know?
Epic dodge explicitly allows you to evade what would be a hit. That's rp how it works and why it's "epic" dodge. So the seeker should hit, but your uncanny reflexes allow you to reflexively dodge it.
Yeah sure but then it hits on the way back.
What is the DM view of Seeker Arrow vs Epic Dodge?
_________________ Plays: Sylveera : Sun Elven fury packed in an Arcane Archer, not a Drow, promise. Tetrik : Greed incarnate in a Duergar. Budly : Has gone to a better place. Barrililath : Shadowy Drow, probably less Drow than Sylv ever be.
Joined: 17 Oct 2011 Location: The Hall of the Mountain King
Budly wrote:
Commie wrote:
It gets dodged.
Epic dodge explicitly allows you to evade what would be a hit. That's rp how it works and why it's "epic" dodge. So the seeker should hit, but your uncanny reflexes allow you to reflexively dodge it.
Yeah sure but then it hits on the way back.
What is the DM view of Seeker Arrow vs Epic Dodge?
You don't need DM view for the seeker arrow, it's a mechanical thing. People say it will miss, but unless someone actually attempted it, I am inclined to say the arrow will hit as it is an ability, not a normal attack.
_________________ I am not weird, I am limited edition
Epic dodge explicitly allows you to evade what would be a hit. That's rp how it works and why it's "epic" dodge. So the seeker should hit, but your uncanny reflexes allow you to reflexively dodge it.
Yeah sure but then it hits on the way back.
What is the DM view of Seeker Arrow vs Epic Dodge?
You don't need DM view for the seeker arrow, it's a mechanical thing. People say it will miss, but unless someone actually attempted it, I am inclined to say the arrow will hit as it is an ability, not a normal attack.
Hmm, thats true. It is a magical ability as far as I know. Supposed to never miss, that is why I asked the question from the get go.
_________________ Plays: Sylveera : Sun Elven fury packed in an Arcane Archer, not a Drow, promise. Tetrik : Greed incarnate in a Duergar. Budly : Has gone to a better place. Barrililath : Shadowy Drow, probably less Drow than Sylv ever be.
I give 0 for the flawed engine if this thing always hits in the PnP. It always hits, says so on the description. And no, Budly cannot us a Seeker Arrow. My ranger got no reason to shot one on The Count. But I did wonder after seeing Epic Dodge used on you, on The Count. Got curious.
_________________ Plays: Sylveera : Sun Elven fury packed in an Arcane Archer, not a Drow, promise. Tetrik : Greed incarnate in a Duergar. Budly : Has gone to a better place. Barrililath : Shadowy Drow, probably less Drow than Sylv ever be.
Are you sure Commie? I'm reasonably sure Seeker Arrow hits. Period. That's what it's supposed to do. "Always hits" means just that. If it doesn't, that might need looking into by the Devs.
I am fairly certain that because of what was already said - seeker arrow being a magical ability, not a regular attack - it will hit regardless of Epic Dodge.
That said I have two arcane archers that I can use to test this, if anybody wants to do some testing.
I'm about 95% certain I've had an epic dodger hit by a seeker arrow, so I'm pretty sure it'll hit no matter what. It was a long time ago though so I might be remembering it wrong.
_________________ Chiania Windleaf-nervous druid/shifter who's happily in love and married to her Seabird, with three "cubs". Darby Mirth-troubled half-elf with an interest in the sea. Kaci- short...moody... faithful of Lord Firemane.
Didn't test deflect arrows, but I would expect the same result. I don't believe it's a true "attack", instead it's a magical attack, therefore, not an arrow, and thus, would still hit.
Thanks for the tests, I just got mine up to lvl 4 in Arcane Archer. Seems to have lot of funy mechanics for being an archer.
_________________ Plays: Sylveera : Sun Elven fury packed in an Arcane Archer, not a Drow, promise. Tetrik : Greed incarnate in a Duergar. Budly : Has gone to a better place. Barrililath : Shadowy Drow, probably less Drow than Sylv ever be.
Didn't test deflect arrows, but I would expect the same result. I don't believe it's a true "attack", instead it's a magical attack, therefore, not an arrow, and thus, would still hit.
Cool good to know. I thought it counted as an attack not an ability.
Joined: 29 Jul 2007 Location: Norway: Home of the Trolls
Epic dodge only works against normal attacks, not Extraordinary, supernatural or spell-like abilities. Seeker arrow, like all the AA arrows are Spell-like (Only exception is Enhance arrow which is SU)
HOWEVER in PnP, Epic Dodge could be interpreted to dodge any targeted damaging attack including that of spells such as IGMS. But it would be up to the DM to decide how the ability and it's wording is interpreted. In NWN at least, it only works against normal attacks, special feat attacks such as knockdown and called shot, smite & other similar ones but not ranged or melee touch attacks or AoE attacks.
Also deflect-arrows only works against normal attack from a ranged weapon. AA abilities are not counted as "missile attack".
_________________ Adair - Druid and part time treant cosplayer
It seems like a weird niche question, but having never held one, are DC items tradeable? And, given the way some items are balanced for things like EMA and GMW, does that affect anything?
Users browsing this forum: No registered users and 81 guests
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum