View unanswered posts | View active topics * FAQ    * Search
* Login 




Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 6 posts ] 
lilmarcat
 
PostPosted: Thu, Jan 19 2017, 6:41 AM 



Player

Joined: 27 Dec 2013

So, apparently if you have both Deafening Clang* and Holy Sword*. You can affect a mob with Deafening Clang (blindness) and then Holy Sword will go ahead and Dispel it next hit.

*Paladin spells


 
      
msheeler
 
PostPosted: Tue, May 02 2017, 22:14 PM 

User avatar

Player

Joined: 17 Dec 2008
Location: eastern USA

Is this not how it is supposed to work?


 
      
TormakSaber
 
PostPosted: Thu, May 04 2017, 4:25 AM 

User avatar

Player

Joined: 16 Dec 2004
Location: Somewhere

No, probably not. Generally you're not trying to dispel the effect you just applied on the same hit.

_________________
Davion Telemos - Monk of the Four Winds
Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham


 
      
msheeler
 
PostPosted: Thu, May 04 2017, 12:02 PM 

User avatar

Player

Joined: 17 Dec 2008
Location: eastern USA

Ah, oh I get it now. Yeah I am not so certain there is a way to to select the effect's caster in the dispel cycle. Also, I'm not so certain that dispel functions like that in PnP allowing you to dispel or not based on who the spell was cast by.

Quote:
Targeted Dispel
One object, creature, or spell is the target of the dispel magic spell. You make a dispel check (1d20 + your caster level, maximum +10) against the spell or against each ongoing spell currently in effect on the object or creature. The DC for this dispel check is 11 + the spell’s caster level. If you succeed on a particular check, that spell is dispelled; if you fail, that spell remains in effect.

If you target an object or creature that is the effect of an ongoing spell (such as a monster summoned by monster summoning), you make a dispel check to end the spell that conjured the object or creature.

If the object that you target is a magic item, you make a dispel check against the item’s caster level. If you succeed, all the item’s magical properties are suppressed for 1d4 rounds, after which the item recovers on its own. A suppressed item becomes nonmagical for the duration of the effect. An interdimensional interface (such as a bag of holding) is temporarily closed. A magic item’s physical properties are unchanged: A suppressed magic sword is still a sword (a masterwork sword, in fact). Artifacts and deities are unaffected by mortal magic such as this.

You automatically succeed on your dispel check against any spell that you cast yourself.


By that description this is functioning correctly.


 
      
Frozen-ass
 
PostPosted: Thu, May 04 2017, 13:34 PM 

User avatar

Player

Joined: 12 Aug 2013
Location: (gmt +1)

Think so to, same as a mage, who can (by accident) dispel his own buffs, or debufs on others (both cast by him or others)

_________________
Current on active duty:
-Main-Lanerd Mc Stone-Fists - Go Feck yerself ya bloody crap face
Elisa Fryar - proude MageGaurd of Cor... guldorand. (Not relatet)
Maruz Blackfeet - Go team evil GO

Starter of the Mage revolution


 
      
msheeler
 
PostPosted: Thu, May 11 2017, 13:03 PM 

User avatar

Player

Joined: 17 Dec 2008
Location: eastern USA

Closing this since it functions as per PnP


 
      
Display posts from previous:  Sort by  
Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 6 posts ] 


Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group