5 gives the extra critical X... meaning, if your weapon is 2x for crits, you'd get three 7 adds extra crit range... meaning, if you'd normally have 15-20 crit range, you'll have 13-20 13 adds the potential for another favored weapon and 1 AB 16 adds another AB 19 adds another AB
There you have it... all the usual stopping points.
5, 7 or 13 if you want to master 2 weapons. Pretty much every build has some other class that will offer you more than what weapon master can past that (a feat, spell slot, sneak attack die... something).
_________________ Rashad the Azure, Zakharan Merchant-lord Most Fair and Master of the Desert Wind Loremaster Tukson Devers, Oghmanyte Wrestler of Knowledge and Child of the Passive Voice
(No tells for Rashad while I'm playing other characters please.)
Users browsing this forum: No registered users and 1 guest
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum