|
|
|
Page 1 of 1
|
[ 10 posts ] |
|
|
Sun Dog
|
Posted: Fri, Apr 22 2016, 3:53 AM |
|
|

Player
Joined: 23 Nov 2009
|
I have a mage in epic levels now, taking EMD soon, and totally confused about them. Virtually no info on the forums other than what's mentioned in the recent summons update thread and few other threads where I always read Construct is best by far. The two that would fit my PC are Construct (Geared Guardian) or Neutral Outsider (Githzerai Savant). With recent changes, how do they compare now? What're your experiences with new summons?
|
|
|
|
 |
|
Maverick00053
|
Posted: Fri, Apr 22 2016, 12:47 PM |
|
|

Player
Joined: 13 Oct 2006
|
|
It is an almost unwritten rule when it comes to the summons that if you wish to learn more about them then you should pursue it IC.
Both summons are now competitive so pick something that fits your RP the most.
_________________ ActiveLevexal Techsmith Tokas Tokersun - http://amiaworld.net/phpBB3/viewtopic.php?f=3&t=88661
|
|
|
|
 |
|
CouncilofAutumn
|
Posted: Fri, Apr 22 2016, 13:10 PM |
|
|

Player
Joined: 11 Dec 2010
|
|
I don't know either, and I would love to know the answer to that question myself. I've been leaning toward the Sirrush, maybe get it reskinned into some aquatic beast or something, but maybe the elemental is better?
The exact numbers must remain as mysterious as possible, of course, much as how all the other specific game mechanics are also.
|
|
|
|
 |
|
davis114
|
Posted: Fri, Apr 22 2016, 13:47 PM |
|
|

Player
Joined: 16 Dec 2007
|
|
This was discussed a while back. The proposed solution would be that a group of mages ICly study the creatures to best determine their roles in combat. That way, no specifics are given out, but players have an IC way of knowing generally what each is capable of, so each character is better able to ICly choose what best fits their skillset.
As far as I know, no one has taken it upon themselves to do that footwork.
_________________  MoshingChris wrote: Dude makes like a drunk even when he's sober.
|
|
|
|
 |
|
TormakSaber
|
Posted: Sat, Apr 23 2016, 22:26 PM |
|
|

Player
Joined: 16 Dec 2004 Location: Somewhere
|
CouncilofAutumn wrote: I don't know either, and I would love to know the answer to that question myself. I've been leaning toward the Sirrush, maybe get it reskinned into some aquatic beast or something, but maybe the elemental is better?
The exact numbers must remain as mysterious as possible, of course, much as how all the other specific game mechanics are also. Be constructive or don't post, council. you could ask this same question without the sarcasm. Quote: This was discussed a while back. The proposed solution would be that a group of mages ICly study the creatures to best determine their roles in combat. That way, no specifics are given out, but players have an IC way of knowing generally what each is capable of, so each character is better able to ICly choose what best fits their skillset.
As far as I know, no one has taken it upon themselves to do that footwork. ¯\_(ツ)_/¯
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
|
|
|
|
 |
|
CouncilofAutumn
|
Posted: Sun, Apr 24 2016, 0:38 AM |
|
|

Player
Joined: 11 Dec 2010
|
|
That was barely confrontational as far as I'm concerned, just a laugh.
I've never heard a good explanation for why certain specifics about game mechanics are such closely guarded secrets, while most of the character building topics are so refined there are cookie cutter molds and interactive spreadsheets to optimize down to fractions. When it comes to monsters and NPCs I totally agree they should be secret, but splitting hairs about character building is so weird. I will never understand. It's not even like each character will be required to discover the specifics on their own, the moment one person cracks the code every other powerbuilder will have that data from now until the next time they get changed.
From the outside it just feels like a forced, artificial mystery with a heavy cost ("this choice cannot be changed").
|
|
|
|
 |
|
Sun Dog
|
Posted: Sun, Apr 24 2016, 5:33 AM |
|
|

Player
Joined: 23 Nov 2009
|
I agree with you completely Council and appreciate your comments. Staff's position on this is bizarre and nonsensical at best. Such are the times we live in. Why is any build information available. Why are spell changes or class changes posted? By this standard all module specific build information should be "find out IC". Whatever. I'll just take my chances. Thanks everyone for all the helpful info. And Tormak, seriously? Quote: Be constructive or don't post, council. you could ask this same question without the sarcasm. Sheesh. Is that ever the pot calling the kettle black. This can be locked.
|
|
|
|
 |
|
LetumLux
|
Posted: Sun, Apr 24 2016, 6:20 AM |
|
|

Player
Joined: 31 May 2007 Location: Amia IKEA
|
|
Locking per OP's request.
|
|
|
|
 |
|
Maverick00053
|
Posted: Sun, Apr 24 2016, 6:47 AM |
|
|

Player
Joined: 13 Oct 2006
|
Sun Dog wrote: I agree with you completely Council and appreciate your comments. Staff's position on this is bizarre and nonsensical at best. Such are the times we live in.
Why is any build information available. Why are spell changes or class changes posted? By this standard all module specific build information should be "find out IC". Whatever.
The reason spell changes and class changes are posted is because of the reality that the information pertaining to those classes were 99% available to the public before Amia even became a server. Changes are posted because it is fair, just like how EMD changes are even posted. The EMD redesign was done originally for the express purpose of allowing everyone to have a summon that fit their character/theme/and rp. It removed it always being an undead. Now with that said if we released every little bit of information pertaining to EMD then it would be worse than it is now with 90% of the people running around with a Construct. Bizarre and nonsensical? No. The staff would just like the playerbase to be swayed more by their roleplay on this -roleplay- server instead of numbers and power.
_________________ ActiveLevexal Techsmith Tokas Tokersun - http://amiaworld.net/phpBB3/viewtopic.php?f=3&t=88661
|
|
|
|
 |
|
LetumLux
|
Posted: Sun, Apr 24 2016, 7:34 AM |
|
|

Player
Joined: 31 May 2007 Location: Amia IKEA
|
|
For the record, I strongly object to "last word" posts by DMs after a topic has been locked.
Sun Dog, if you would like to reopen the topic for discussion, just drop me or any DM a PM.
|
|
|
|
 |
|
Page 1 of 1
|
[ 10 posts ] |
|
Who is online |
Users browsing this forum: No registered users and 0 guests |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum
|
|