So, I'm not actually sure if this is meant for the request area or not, but it did seem like a request. Though, it could alternatively been put into the Improving Amia area. But still. Also uncertain if this would require DCs or not, given how general of a thing it is.
My request is to possibly add some of the deities that are part of Forgotten Realms that don't actually exist, mechanically, on the server. My own focus for this request is specifically on the other draconic deities that aren't included. Bahamut, Tiamat, and Falazure are on the server, but none of the others for whatever reason. So in the case of making characters who follow those deities, or even more-so a cleric who follows them and requires the domains, it becomes very difficult. There are, of course, other deities outside of the Draconic pantheon that are not included at all.
Now, I'm also very unsure of how difficult it would be to do this. My own way of looking at it is that it could be easy, but it also could be much more difficult than I think. But, at least to help matters, here's a list of the deities with their associated domains and alignments, and cleric alignments. As I believe that's mainly what's needed for the mechanical side of the deities anyways. These are the ones not included, at least, so I'm not including Bahamut, Tiamat, and Falazure.
Now, again, I'm really not sure if this is more something to be put into Improving Amia, given how wide of a scope it really is with the server. But I'm sure having more deities really can't hurt the server. A lot better for expanding RP and character concepts, imo. I'd also say that other deities could be used as proxies, but a lot of domain combinations are just non-existent on current deities, or are one deities with alignments that wouldn't match. Stuff like that.
Hopefully this wouldn't be too much trouble or anything, either. Thanks for taking the time to consider it, though.
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Last edited by Terallis on Fri, Mar 25 2016, 18:28 PM, edited 1 time in total.
Would sooner see the likes of Myrkul, Bhaal, Ibrandul, Leira and the rest of the Dead Gods added before the minor Draconic Pantheon, in terms of "effort", but 'm not really against this.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
Joined: 14 Dec 2009 Location: The Dark Side of the Moon
Any chance of Lurue being added? My main character has come across rings of Lurue, and several PC's that follow Her, but there's no idol for them to worship at.
Ah. Was brought to my attention that we also have Io, already. So can scratch that off that list. Now, mind you, if I had to only pick one of the list, I'd probably say Tamara. Given that we do have Falazure and Tamara is the sworn enemy of Falazure. Definitely would be cool to see them all, though, either way. Even if there might not be an actual idol on the server at the start of everything. Could open up ventures of worshippers to go through some RP and the like to build an idol.
Would sooner see the likes of Myrkul, Bhaal, Ibrandul, Leira and the rest of the Dead Gods added before the minor Draconic Pantheon, in terms of "effort", but 'm not really against this.
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Life should be prolonged only when it serves the greater cause of the death of the world.
while my knowledge of how nwn works is nil, i really can't imagine adding dead gods and some dragon gods is more complex then a few lines of text in one location and a 'dead/dragon gods' room with a buncha idols for the dm's to use.
Joined: 10 Nov 2015 Location: WHY SHOULD I TELL YOU WHERE WHEN YOU'RE ABOUT TO DIE?! NGAAAAAAAAAH!!!!!
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*So, i've got a question for ya. *do you think even the worst person can change…? *that everyone can be a good person, if they just try? *all right. *well, here's a better question *do you wanna have a bad time
Joined: 08 Nov 2013 Location: Somewhere near the Atlantic (I hope)
The dead gods? Doesn't that raise the question of where your spells are actually coming from if you worship them as a divine caster, or are we just going with the good ol' 'Cyric is supplying it for lulz' idea? Or will those deities simply come with an automatic permanent fall if you try to serve as one of their priests?
_________________ Contents subject to change without warning, reason, necessity, or logical imperative.
I made up a list of all the gods in FR a year or two ago. Gods with asterisks are ones that weren't added. 2e and 3e counter parts. First alignment shown is the god's, the second grouping is the alignments of their worshipers.
=[HUMAN]= 64 Akadi 2e NN – non-Lawful 3e NN – LN, CN, NE – Air, Illusion, Travel, Trickery
Amaunator (Dead) * 2e LN – LG, LN, LE 3e LN – LG, NG, CG, LN, NN, LE – Law, Nobility, Planning, Sun, Time
Auppenser (Slumbering) * 3r NN – NG, LN, NN, CN, NE – Balance, Mentalism, Protection, Strength
Auril 2e NE – LE, NE, CE 3e NE – LN, CN, NE – Air, Evil, Storm, Water
Azuth 2e LN – LG, LN, LE, NN, CN 3e LN – LG, LN, LE – Illusion, Knowledge, Magic, Law, Spell
Bane 2e LE – LE, NE, CE 3e LE – LN, LE, NE – Evil, Destruction, Hatred, Law, Tyranny
Beshaba 2e CE – NE, CE, CN 3e CE – CN, NE, CE – Chaos, Evil, Fate, Luck, Trickery
Bhaal (Dead) * 2e LE – Evil 3e LE – LE, NE, CE – Death, Destruction, Evil, Retribution
Chauntea 2e NG – non-Evil 3e NG – LG, NG, CG, NN – Animal, Earth, Good, Plant, Protection, Renewal
Cyric 2e CE – LE, NE, CE 3e CE – CN, NE, CE – Chaos, Destruction, Evil, Illusion, Trickery
Deneir 2e NG – non-Evil 3e NG – LG, NG, CG – Good, Knowledge, Protection, Rune
Eldath 2e NG – non-Evil 3e NG – NG, CG, CN – Family, Good, Plant, Protection, Water
Finder Wyvernspur 2e CN – NG, CG, NN, CN 3e CN – CG, CN, CE – Chaos, Charm, Renewal, Scalykind
Garagos 2e CN – NN, CN, NE, CE 3e CN – CG, CN, CE – Chaos, Destruction, Strength, War
Gargauth 2e LE – LN, LE, NE 3e LE – LN, LE, NE – Charm, Evil, Law, Trickery
Gond 2e NN – Any 3e NN – Any – Craft, Earth, Fire, Knowledge, Metal, Planning
Grumbar 2e NN – non-Chaotic 3e NN – NG, LN, NN, CN, NE – Cavern, Earth, Metal, Time
Gwaeron Windstrom 2e NG – LG, NG, CG 3e NG – LG, NG, CG – Animal, Good, Knowledge, Plant, Travel
Helm 2e LN – LG, LN, NN 3e LN – LG, LN, LE – Law, Planning, Protection, Strength
Hoar 2e LN – LG, LN, LE 3e LN – LG, LN, LE – Fate, Law, Retribution, Travel
Ibrandul (Dead) * 2e CN – NN, CN, NE, CE 3e CN – CG, NN, CN, CE – Cavern, Darkness, Scalykind, Travel
Ilmater 2e LG – LG, NG, CG, LN 3e LG – LG, NG, LN – Good, Healing, Law, Strength, Suffering
Istishia 2e NN – non-Lawful 3e NN – NG, LN, NN, CN, NE – Destruction, Ocean, Storm, Travel, Water
Iyachtu Xvim (Dead) * 2e LE – LN, NN, LE, NE, CE
Jergal 2e LN – LN, LE 3e LG, LN, LE – Fate, Law, Repose, Rune, Suffering
Karsus (Dead) * 2e NN – non-Good
Kelemvor 2e LN – non-Chaotic (LE and NE must be on a path to neutrality) 3e LN – LG, LN, LE – Fate, Law, Protection, Repose, Travel
Kossuth 2e NN – non-Chaotic 3e NN – LG, NG, LN, NN, CN, LE, NE – Destruction, Fire, Renewal, Suffering
Lathander 2e NG – LG, NG, CG, LN 3e NG – LG, NG, CG – Good, Nobility, Protection, Renewal, Strength, Sun
Leira (Dead) * 2e CN – CG, LN, N, CN, CE 3e CN – CG, NN, CN, CE – Charm, Illusion, Spell, Trickery
Lliira 2e CG – NG, CG, CN 3e CG – NG, CG, CN – Chaos, Charm, Family, Good, Travel
Loviatar 2e LE – LE, NE, CE 3e LE – LN, LE, NE – Evil, Law, Retribution, Strength, Suffering
Lurue 2e CG – NG, CG, CN 3e CG – NG, CG, CN – Animal, Chaos, Good, Healing
Malar 2e CE – LE, NE, CE 3e CE – CN, NE, CE – Animal, Chaos, Evil, Moon, Strength
Mask 2e NE – non-Good 3e NE – LE, NE, CE – Darkness, Evil, Luck, Trickery
Mielikki 2e NG – LG, NG, CG, NN 3e NG – LG, NG, CG – Animal, Good, Plant, Travel
Milil 2e NG non-Evil 3e NG – LG, NG, CG – Charm, Good, Knowledge, Nobility
Moander (Dead) * 2e CE – NE, CE 3e CE – LE, NE, CE – Corruption, Destruction, Evil, Scalykind, Slime
Myrkul (Dead) * 2e NE – LE, NE, CE 3e NE – LE, NE, CE – Death, Evil, Suffering, Undeath
Mystra 2e NG – LG, NG, CG, LN, CN, LE 3e NG – LG, NG, CG, LN, LE – Good, Illusion, Knowledge, Magic, Rune, Spell
Nobanion 2e LG – LG, NG, LN, NN 3e LG – LG, NG, LN – Animal, Good, Law, Nobility
Oghma 2e NN – LN, NN, CN 3e NN – Any – Charm, Knowledge, Luck, Travel, Trickery
Red Knight 2e LN – LG, LN, LE 3e LN – LG, LN, LE – Law, Nobility, Planning, War
Savras 2e LN – LG, LN, LE, NG, NN 3e LN – LG, LN, LE – Fate, Knowledge, Law, Magic, Spell
Selune 2e CG – non-Evil 3e CG – NG, CG, CN – Chaos, Good, Moon, Protection, Travel
Shar 2e NE – LE, NE, CE 3e NE – LE, NE, CE – Cavern, Darkness, Evil, Knowledge
Sharess 2e CG – NG, CG, NN, CN, NE, CE 3e CG – NG, CG, CN – Chaos, Charm, Good, Travel, Trickery
Shaundakul 2e CN – NG, CG, NN, CN 3e CN – CG, CN, CE – Air, Chaos, Portal, Protection, Trade, Travel
Shiallia * 2e NG – LG, NG, CG, NN 3e NG – LG, NG, CG – Animal, Good, Plant, Renewal
Siamorphe 2e LN – LG, LN, LE 3e LN – LG, LN, LE – Knowledge, Law, Nobility, Planning
Silvanus 2e NN – LN, NN, CN 3e NN – NG, LN, NN, CN, NE – Animal, Plant, Protection, Renewal, Water
Sune 2e CG – non-Evil 3e CG – LG, NG, CG, CN – Chaos, Charm, Good, Protection
Talona 2e CE – LE, NE, CE 3e CE – CN, NE, CE – Chaos, Destruction, Evil, Suffering
Talos 2e CE – CN, LE, NE, CE 3e CE – CN, NE, CE – Chaos, Destruction, Evil, Fire, Storm
Tempus 2e CN – LG, NG, CG, LN, CN, LE, NE, CE (all but NN) 3e CN – CG, CN, CE – Chaos, Protection, Strength, War
Torm 2e LG – LG, NG, CG 3e LG – LG, NG, LN – Good, Healing, Law, Protection, Strength
Tymora 2e CG – NG, CG, NN, CN 3e CG – NG, CG, CN – Chaos, Good, Luck, Protection, Travel
Tyr 2e LG – LG 3e LG – LG, NG, LN – Good, Knowledge, Law, Retribution, War
Ulutiu (Slumbering) 2e LN – LG, LN, LE 3e LN – LG, LN, LE – Animal, Law, Oceans, Protection, Strength
Umberlee 2e CE – NN, CN, LE, NE, CE 3e CE – CN, NE, CE – Chaos, Destruction, Evil, Ocean, Storm, Water
Uthgar 2e CN: Black Lion – LG, NG, CG, LN, NN, CN Black Raven – LG, NG, LN, NN, LE, NE Blue Bear – NE, CE Elk – NG, CG, NN, CN, NE, CE Gray Wolf – NG, CG, NN, CN, NE, CE Great Worm – LG, NG, CG Griffon – LG, NG, CG, LN, NN, CN Red Tiger – NG, CG, NN, CN Sky Pony – LG, NG, CG, LN, NN, CN Tree Ghost – LN, NN, CN Thunderbeast – LG, NG, CG, LN, NN, CN
3e CN – Animal, Chaos, Retribution, Strength, War: Black Lion – CG Black Raven – CE Blue Bear – CE Elf – CN Gray Wolf – CN Great Worm – CG Griffon – N Red Tiger – CN Sky Pony – CN Tree Ghost – NG Thunderbeast – CN
Valkur 2e CG – non-Evil 3e CG – NG, CG, CN – Air, Chaos, Good, Oceans, Protection
Velsharoon 2e NE – LE, NE, CE 3e NE – LN, CN, NE – Death, Evil, Magic, Undeath
Waukeen 2e NN – NG, LN, NN, CN, NE 3e NN – NG, LN, NN, CN, NE – Balance, Knowledge, Protection, Travel, Trade
=[CHULTAN]= 3 Eshowdow * 2e CE – CN, LE, NE, CE 3e [Aspect of Shar]
Sseth * 2e CE – CN, NE, CE 3e CE – CN, NE, CE – Air, Animal, Chaos, Evil Knowledge, Planning, Scalykind, Trickery
Ubtao * 2e NN – Any 3e NN – NG, LN, NN, CN, NE – Planning, Plant, Protection, Scalykind
=[MULAN]= 13 Anhur 2e CG – LG, NG, CG 3e CG – Chaos, Good, Strength, Storm, War
Geb 2e NN – NG, LN, NN, CN 3e NN – NG, LN, NN, CN, NE – Cavern, Craft, Earth, Protection
Gilgeam (Dead) * 2e LE – LN, LE, NE, CE 3e LE – LN, LE, NE, CE – Air, Strength, Tyranny, War
Hathor 2e NG – LG, NG, CG, LN, NN, CN 3e NG – LG, NG, CG – Family, Fate, Good, Moon
Horus-Re 2e LG – LG, NG, CG, LN 3e LG – LG, NG, LN – Good, Law, Nobility, Retribution, Sun
Isis 2e NG – non-Evil 3e NG – LG, NG, CG – Family, Good, Magic, Storm, Water
Nephthys 2e CG – non-Evil 3e CG – NG, CG, CN – Chaos, Good, Protection, Trade
Osiris 2e LG – LG, NG, CG, LN 3e LG – LG, NG, LN – Good, Law, Plant, Repose, Retribution
Ramman* 3e LN – LG, LN, LE – Law, Planning, Protection, War
Sebek * 2e NE – NE 3e NE – LN, CN, NE – Animal, Evil, Scalykind, Water
Set 2e LE – LE, NE, CE 3e LE – LN, LE, NE – Air, Darkness, Evil, Hatred, Law, Magic, Scalykind
Tchazzar (Dead) * 3e CE – CN, NE, CE – Scalykind, Strength, War
Thoth 2e NN – LG, NG, CG, LN, NN, CN, LE 3e NN – NG, LN, NN, CN, NE – Craft, Knowledge, Magic, Rune, Spell
Shevarash 2e CN – CG, CN 3e CN – CG, CN, CE – Chaos, Elf, Retribution, War
Solonor Thelandira 2e CG – NG, CG, CN 3e CG – NG, CG, CN – Chaos, Elf, Good, Plant, War
=[GNOME]= 8 Baervan Wildwanderer 2e NG – LG, NG, CG 3e NG – LG, NG, CG – Animal, Gnome, Good, Plant, Travel
Baravar Cloakshadow 2e NG – NG, CG, NN 3e NG – LG, NG, CG – Gnome, Good, Illusion, Protection, Trickery
Callarduran Smoothhands 2e NN – NG, NN 3e NN – NG, LN, NN, CN, NE – Cavern, Craft, Earth, Gnome
Flandal Steelskin 2e NG – LG, NG, CG 3e NG – LG, NG, CG – Craft, Gnome, Good, Metal
Gaerdal Ironhand 2e LG – LG, NG, LN 3e LG – LG, NG, LN – Gnome, Good, Law, Protection, War
Garl Glittergold 2e LG – LG, NG 3e LG – LG, NG, LN – Craft, Gnome, Good, Law, Protection, Trickery
Segojan Earthcaller 2e NG – LG, NG, CG 3e NG – LG, NG, CG – Cavern, Earth, Gnome, Good
Urdlen 2e CE – LE, NE, CE 3e CE – CN, NE, CE – Chaos, Earth, Evil, Gnome, Hatred
=[GOBLIN]= 1 Maglubiyet 2e LE – LE 3e NE – NN, LE, NE, CE – Destruction, Evil, Planning, Trickery
=[HALFLING]= 6 Arvoreen 2e LG – LG, NG, LN 3e LG – LG, NG, LN – Good, Halfling, Law, Protection, War
Brandobaris 2e NN – NG, CG, NN, CN 3e NN – NG, LN, NN, CN, NE – Halfling, Luck, Travel, Trickery
Cyrrollalee 2e LG – LG, NG, CG, LN 3e LG – LG, NG, LN – Family, Good, Halfling, Law
Sheela Peryroyl 2e NN – LG, NG, CG, NN, CN 3e NN – NG, LN, NN, CN, NE – Air, Charm, Halfling, Plant
Urogalan 2e LN – LG, NG, LN, NN 3e LN – LG, LN, LE – Earth, Halfling, Law, Protection, Repose
Yondalla 2e LG – LG, NG, CG, LN 3e LG – LG, NG, LN – Family, Good, Halfling, Law, Protection
=[KOBOLD]= 1 Kurtulmak 2e LE – LE 3e LE – LN, LE, NE – Earth, Evil, Hatred, Law, Scalykind, War
=[ORC]= 6 Gruumsh 2e LE – LE 3e CE – CN, NE, CE – Cavern, Chaos, Evil, Hatred, Orc, Strength, War
Bahgtru 2e LE – LE 3e CE – CN, NE, CE – Chaos, Evil, Orc, Strength
Illneval 2e LE – LE 3e NE – LN, CN, NE – Destruction, Evil, Orc, Planning, War
Luthic 2e LE – LE 3e NE – LN, CN, NE – Cavern, Earth, Evil, Family, Healing, Orc
Shargaas * 2e NE – LE, NE, CE 3e CE – CN, NE, CE – Chaos, Darkness, Evil, Orc, Trickery
Yurtrus * 2e NE – LE, NE, CE 3e NE – LN, CN, NE – Death, Destruction, Evil, Orc, Suffering
=====NPC Race Gods=====
[Beholder] 1 Great Mother * 2e CE – CE 3e CE – CN, NE, CE – Chaos, Death, Evil, Hatred, Strength
[Bugbear] 1 Hruggek * 2e CE – CE 3e CE – CN, NE, CE – Chaos, Evil, Trickery
[Dragon] 6 Bahamut 2e LG – LG, NG 3e LG – LG, NG – Air, Cold, Good, Luck, Protection
Hlal * 3e CN – CG, NN, CN, CE – Chaos, Scalykind, Trickery
Io 2e NN, NG, LN, CN, NE – Any 3e [not found]
Null * 3e LN – LG, LN, LE, NE – Death, Fate, Knowledge, Law, Scalykind
Task * 3e CE – NE, CE – Chaos, Evil, Planning, Scalykind
Tiamat 2e LE – LN, NN, LE, NE, CE 3e LE – LN, LE, NE – Evil, Law, Scalykind, Tyranny
[Giant] 9 Annam * 2e NN – NG, LN, NN 3e NN – NG, LN, NN, CN, NE – Knowledge, Magic, Plant, Rune, Sun
Grolantor * 2e CE – CE 3e CE – CN, NE, CE – Chaos, Death, Earth, Evil, Hatred
Hlatea * 2e NN, NG – NG, CG, NN 3e NG – LG, NG, CG – Animal, Family, Good, Moon, Plant, Sun
Iallanis * 2e NG – non-Evil 3e NG – LG, NG, CG – Good, Healing, Strength, Sun
Memnor * 2e NE – NE 3e NE – LE, NE, CE – Death, Evil, Knowledge, Mentalism, Rune, Trickery
Skoraeus Stonebones * 2e NN – NN 3e NN – NG, LN, NN, CN, NE – Cavern, Earth, Healing, Knowledge, Protection
Stronmaus * 2e NG, CG – NG, CG 3e CG – NG, CG, CN – Chaos, Good, Protection, Storm, War
Surtr * 3e LE – LE – Evil, Fire, Law, Strength, Trickery, War
Thrym * 3e CE – CN, NE, CE – Destruction, Evil, Magic, War
[Goblinoid] 1 Kuraulyek * 2e NE – NE 3e NE – NE – Air, Animal, Charm, Healing, Protection Sun
[Illithid] 1 Ilsensine * 2e LE – LE 3e LE – LN, LE, NE – Evil, Knowledge, Law, Mentalism, Slime, Tyranny
[Scaly Folk] 4 Blibdoolpoolp * 2e NE, CE – NE, CE 3e CE – CN, NE, CE – Destruction, Evil, Water
Merrshaulk * 2e CE – CE 3e [Aspect of Sseth]
Laogzed * 2e CE – CE 3e CE – CN, NE, CE – Chaos, Death, Destruction, Evil, Slime
Sess'innek 2e CE – NN, CE 3e CE – CE – ?
[Misc] 12 Baphomet * 2e CE – CE 3e CE – CN, NE, CE – Animal, Chaos, Evil, Hatred, Retribution
Demogorgon * 2e CE – CE 3e CE – CE – Chaos, Corruption, Evil
Diirinka * 3e CE – CN, NE, CE – Chaos, Destruction, Dwarf, Evil, Suffering, Trickery
Eadro * 2e NN – NN 3e NN – NG, LN, NN, CN – Animal, Protection, Water
Eltab * 2e CE – CE 3e CE – CE
Fraz-Urb'luu * 3e CE – CN, NE, CE – ?
Graz'zt 2e CE – CE 3e CE – CN, NE, CE – ?
Juiblex * 2e CE – CE 3e CE – CE – ?
Orcus 3e CE – CN, NE, CE – Chaos, Death, Evil, Undeath
Pazrael (Pazuzu) * 3e CE – CE – Air, Animal, Chaos, Evil
Vaprak * 2e CE – CE 3e CE – CN, NE, CE – Chaos, Destruction, Evil, War
Yeenoghu * 2e CE – CE 3e CE – CE – ?
sources
All deities (and demon lords) above are listed in at least one official Forgotten Realms source book. FR source books used: 1. FR Faiths and Avatars (2e) 2. FR Powers and Pantheons (2e) 3. FR Demihuman Deities (2e) 4. FR Sea of Fallen Stars (2e) 5. Lost Empires of Faerun (3e) 6. FR Faiths and Pantheons (3e) 7. Grand History of the Forgotten Realms (3e) 8. FR Serpent Kingdoms (3e)
Other source books used: 9. Monster Mythology (2e) 10. Defenders of the Faith (3e) 11. Fiendish Codex 1 and 2 (3e)
The dead gods? Doesn't that raise the question of where your spells are actually coming from if you worship them as a divine caster, or are we just going with the good ol' 'Cyric is supplying it for lulz' idea? Or will those deities simply come with an automatic permanent fall if you try to serve as one of their priests?
We as DMs have determined where your spells come from OOC if you pick some of the dead gods. This is supported in FR with feat selection that allowws you to worship them and get powers from them.
I don't think it's super relevant to players/PCs personally, and I don't want that knowldedge seeping IC into some of the more encyclopedic character's minds if we do say it, so personally I'd rtaher err on "you won't fall ,you get powers, IC no one can say any different." Your PC has a holy symbol of Myrkul, he loft sit, spells work, who's gonna argue.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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