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Terallis
 
PostPosted: Fri, Mar 25 2016, 9:38 AM 

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Location: Ontario, Canada

So, I'm not actually sure if this is meant for the request area or not, but it did seem like a request. Though, it could alternatively been put into the Improving Amia area. But still. Also uncertain if this would require DCs or not, given how general of a thing it is.

My request is to possibly add some of the deities that are part of Forgotten Realms that don't actually exist, mechanically, on the server. My own focus for this request is specifically on the other draconic deities that aren't included. Bahamut, Tiamat, and Falazure are on the server, but none of the others for whatever reason. So in the case of making characters who follow those deities, or even more-so a cleric who follows them and requires the domains, it becomes very difficult. There are, of course, other deities outside of the Draconic pantheon that are not included at all.

Now, I'm also very unsure of how difficult it would be to do this. My own way of looking at it is that it could be easy, but it also could be much more difficult than I think. But, at least to help matters, here's a list of the deities with their associated domains and alignments, and cleric alignments. As I believe that's mainly what's needed for the mechanical side of the deities anyways. These are the ones not included, at least, so I'm not including Bahamut, Tiamat, and Falazure.

Deity: Aasterinian, Goddess of Invention
Alignment: CN
Clerical Alignment: CG, CN, CE
Domains: Chaos, Dragon, Luck, Travel, Trickery (Charm, Illusion, Trade)


Deity: Astilabor, Goddess of Wealth
Alignment: TN
Clerical Alignment: NG, LN, TN, CN, NE
Domains: Dragon, Protection, Wealth (Cavern, Metal)


Deity: Chronepsis, God of Fate
Alignment: TN
Clerical Alignment: TN
[color=#0080FF]Domains[/color]: Death, Dragon, Knowledge (Fate, Planning, Time)


Deity: Garyx, God of Destruction
Alignment: CE
Clerical Alignment: CN, NE, CE
Domains: Chaos, Destruction, Dragon, Evil, Fire (Renewal)


Deity: Hlal, Goddess of Humour
Alignment: CG
Clerical Alignment: NG, CG, CN
Domains: Chaos, Dragon, Good, Trickery (Rune)


Deity: Io, Lord of the Gods
Alignment: TN
Clerical Alignment: All
Domains: Dragon, Knowledge, Magic, Strength, Travel, Wealth (Spell)


Deity: Lendys, God of Justice
Alignment: LN
Clerical Alignment: LG, LN, LE
Domains: Destruction, Dragon, Law, Protection (Retribution)


Deity: Tamara, Goddess of Life
Alignment: NG
Clerical Alignment: LG, NG, CG
Domains: Dragon, Good, Healing, Strength, Sun (Family)


Now, again, I'm really not sure if this is more something to be put into Improving Amia, given how wide of a scope it really is with the server. But I'm sure having more deities really can't hurt the server. A lot better for expanding RP and character concepts, imo. I'd also say that other deities could be used as proxies, but a lot of domain combinations are just non-existent on current deities, or are one deities with alignments that wouldn't match. Stuff like that.

Hopefully this wouldn't be too much trouble or anything, either. Thanks for taking the time to consider it, though.

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Last edited by Terallis on Fri, Mar 25 2016, 18:28 PM, edited 1 time in total.

 
      
LetumLux
 
PostPosted: Fri, Mar 25 2016, 9:53 AM 

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I added it to a list of other gods we have in Devs to be added, and we'll see what shakes out from that.


 
      
TormakSaber
 
PostPosted: Fri, Mar 25 2016, 14:06 PM 

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Would sooner see the likes of Myrkul, Bhaal, Ibrandul, Leira and the rest of the Dead Gods added before the minor Draconic Pantheon, in terms of "effort", but 'm not really against this.

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Kudark
 
PostPosted: Fri, Mar 25 2016, 15:22 PM 

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Joined: 14 Dec 2009
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Any chance of Lurue being added?
My main character has come across rings of Lurue, and several PC's that follow Her, but there's no idol for them to worship at.

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Terallis
 
PostPosted: Fri, Mar 25 2016, 18:28 PM 

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Joined: 30 Oct 2014
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Ah. Was brought to my attention that we also have Io, already. So can scratch that off that list. Now, mind you, if I had to only pick one of the list, I'd probably say Tamara. Given that we do have Falazure and Tamara is the sworn enemy of Falazure. Definitely would be cool to see them all, though, either way. Even if there might not be an actual idol on the server at the start of everything. Could open up ventures of worshippers to go through some RP and the like to build an idol. :D

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Silkelock
 
PostPosted: Fri, Mar 25 2016, 20:55 PM 

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TormakSaber wrote:
Would sooner see the likes of Myrkul, Bhaal, Ibrandul, Leira and the rest of the Dead Gods added before the minor Draconic Pantheon, in terms of "effort", but 'm not really against this.

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TormakSaber
 
PostPosted: Thu, Mar 31 2016, 3:58 AM 

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I bumped this over to Improving Amia, since it's more of a generla server thing.

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Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham


 
      
Commie
 
PostPosted: Thu, Mar 31 2016, 4:12 AM 

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personally i think more deity choices is good.

while my knowledge of how nwn works is nil, i really can't imagine adding dead gods and some dragon gods is more complex then a few lines of text in one location and a 'dead/dragon gods' room with a buncha idols for the dm's to use.

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Terallis
 
PostPosted: Thu, Mar 31 2016, 5:22 AM 

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That's the way I'm seeing it as well. Just unsure if it really is as easy as that. But it at least seems like it is. LOL.

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#StraightOutaAvernus
 
PostPosted: Thu, Apr 28 2016, 1:43 AM 

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Location: WHY SHOULD I TELL YOU WHERE WHEN YOU'RE ABOUT TO DIE?! NGAAAAAAAAAH!!!!!

I am glorious dragon aficionado and I approve of this message.

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*do you think even the worst person can change…?
*that everyone can be a good person, if they just try?
*all right.
*well, here's a better question
*do you wanna have a bad time


Playing: Tanar'i Shit Disturbers


 
      
TormakSaber
 
PostPosted: Thu, Apr 28 2016, 4:42 AM 

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The whole draconic pantheon, along wih Bhaal, Myrkul, Ibrandul, Moander, Leira, and Ubtao are slated to be added.

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Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham


 
      
Overneath
 
PostPosted: Sat, Apr 30 2016, 19:49 PM 

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The dead gods? Doesn't that raise the question of where your spells are actually coming from if you worship them as a divine caster, or are we just going with the good ol' 'Cyric is supplying it for lulz' idea? Or will those deities simply come with an automatic permanent fall if you try to serve as one of their priests?

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Akhlys
 
PostPosted: Sat, Apr 30 2016, 21:26 PM 

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I made up a list of all the gods in FR a year or two ago. Gods with asterisks are ones that weren't added. 2e and 3e counter parts. First alignment shown is the god's, the second grouping is the alignments of their worshipers.

=[HUMAN]= 64
Akadi
2e NN – non-Lawful
3e NN – LN, CN, NE – Air, Illusion, Travel, Trickery

Amaunator (Dead) *
2e LN – LG, LN, LE
3e LN – LG, NG, CG, LN, NN, LE – Law, Nobility, Planning, Sun, Time

Auppenser (Slumbering) *
3r NN – NG, LN, NN, CN, NE – Balance, Mentalism, Protection, Strength

Auril
2e NE – LE, NE, CE
3e NE – LN, CN, NE – Air, Evil, Storm, Water

Azuth
2e LN – LG, LN, LE, NN, CN
3e LN – LG, LN, LE – Illusion, Knowledge, Magic, Law, Spell

Bane
2e LE – LE, NE, CE
3e LE – LN, LE, NE – Evil, Destruction, Hatred, Law, Tyranny

Beshaba
2e CE – NE, CE, CN
3e CE – CN, NE, CE – Chaos, Evil, Fate, Luck, Trickery

Bhaal (Dead) *
2e LE – Evil
3e LE – LE, NE, CE – Death, Destruction, Evil, Retribution

Chauntea
2e NG – non-Evil
3e NG – LG, NG, CG, NN – Animal, Earth, Good, Plant, Protection, Renewal

Cyric
2e CE – LE, NE, CE
3e CE – CN, NE, CE – Chaos, Destruction, Evil, Illusion, Trickery

Deneir
2e NG – non-Evil
3e NG – LG, NG, CG – Good, Knowledge, Protection, Rune

Eldath
2e NG – non-Evil
3e NG – NG, CG, CN – Family, Good, Plant, Protection, Water

Finder Wyvernspur
2e CN – NG, CG, NN, CN
3e CN – CG, CN, CE – Chaos, Charm, Renewal, Scalykind

Garagos
2e CN – NN, CN, NE, CE
3e CN – CG, CN, CE – Chaos, Destruction, Strength, War

Gargauth
2e LE – LN, LE, NE
3e LE – LN, LE, NE – Charm, Evil, Law, Trickery

Gond
2e NN – Any
3e NN – Any – Craft, Earth, Fire, Knowledge, Metal, Planning

Grumbar
2e NN – non-Chaotic
3e NN – NG, LN, NN, CN, NE – Cavern, Earth, Metal, Time

Gwaeron Windstrom
2e NG – LG, NG, CG
3e NG – LG, NG, CG – Animal, Good, Knowledge, Plant, Travel

Helm
2e LN – LG, LN, NN
3e LN – LG, LN, LE – Law, Planning, Protection, Strength

Hoar
2e LN – LG, LN, LE
3e LN – LG, LN, LE – Fate, Law, Retribution, Travel

Ibrandul (Dead) *
2e CN – NN, CN, NE, CE
3e CN – CG, NN, CN, CE – Cavern, Darkness, Scalykind, Travel

Ilmater
2e LG – LG, NG, CG, LN
3e LG – LG, NG, LN – Good, Healing, Law, Strength, Suffering

Istishia
2e NN – non-Lawful
3e NN – NG, LN, NN, CN, NE – Destruction, Ocean, Storm, Travel, Water

Iyachtu Xvim (Dead) *
2e LE – LN, NN, LE, NE, CE

Jergal
2e LN – LN, LE
3e LG, LN, LE – Fate, Law, Repose, Rune, Suffering

Karsus (Dead) *
2e NN – non-Good

Kelemvor
2e LN – non-Chaotic (LE and NE must be on a path to neutrality)
3e LN – LG, LN, LE – Fate, Law, Protection, Repose, Travel

Kossuth
2e NN – non-Chaotic
3e NN – LG, NG, LN, NN, CN, LE, NE – Destruction, Fire, Renewal, Suffering

Lathander
2e NG – LG, NG, CG, LN
3e NG – LG, NG, CG – Good, Nobility, Protection, Renewal, Strength, Sun

Leira (Dead) *
2e CN – CG, LN, N, CN, CE
3e CN – CG, NN, CN, CE – Charm, Illusion, Spell, Trickery

Lliira
2e CG – NG, CG, CN
3e CG – NG, CG, CN – Chaos, Charm, Family, Good, Travel

Loviatar
2e LE – LE, NE, CE
3e LE – LN, LE, NE – Evil, Law, Retribution, Strength, Suffering

Lurue
2e CG – NG, CG, CN
3e CG – NG, CG, CN – Animal, Chaos, Good, Healing

Malar
2e CE – LE, NE, CE
3e CE – CN, NE, CE – Animal, Chaos, Evil, Moon, Strength

Mask
2e NE – non-Good
3e NE – LE, NE, CE – Darkness, Evil, Luck, Trickery

Mielikki
2e NG – LG, NG, CG, NN
3e NG – LG, NG, CG – Animal, Good, Plant, Travel

Milil
2e NG – non-Evil
3e NG – LG, NG, CG – Charm, Good, Knowledge, Nobility

Moander (Dead) *
2e CE – NE, CE
3e CE – LE, NE, CE – Corruption, Destruction, Evil, Scalykind, Slime

Myrkul (Dead) *
2e NE – LE, NE, CE
3e NE – LE, NE, CE – Death, Evil, Suffering, Undeath

Mystra
2e NG – LG, NG, CG, LN, CN, LE
3e NG – LG, NG, CG, LN, LE – Good, Illusion, Knowledge, Magic, Rune, Spell

Nobanion
2e LG – LG, NG, LN, NN
3e LG – LG, NG, LN – Animal, Good, Law, Nobility

Oghma
2e NN – LN, NN, CN
3e NN – Any – Charm, Knowledge, Luck, Travel, Trickery

Red Knight
2e LN – LG, LN, LE
3e LN – LG, LN, LE – Law, Nobility, Planning, War

Savras
2e LN – LG, LN, LE, NG, NN
3e LN – LG, LN, LE – Fate, Knowledge, Law, Magic, Spell

Selune
2e CG – non-Evil
3e CG – NG, CG, CN – Chaos, Good, Moon, Protection, Travel

Shar
2e NE – LE, NE, CE
3e NE – LE, NE, CE – Cavern, Darkness, Evil, Knowledge

Sharess
2e CG – NG, CG, NN, CN, NE, CE
3e CG – NG, CG, CN – Chaos, Charm, Good, Travel, Trickery

Shaundakul
2e CN – NG, CG, NN, CN
3e CN – CG, CN, CE – Air, Chaos, Portal, Protection, Trade, Travel

Shiallia *
2e NG – LG, NG, CG, NN
3e NG – LG, NG, CG – Animal, Good, Plant, Renewal

Siamorphe
2e LN – LG, LN, LE
3e LN – LG, LN, LE – Knowledge, Law, Nobility, Planning

Silvanus
2e NN – LN, NN, CN
3e NN – NG, LN, NN, CN, NE – Animal, Plant, Protection, Renewal, Water

Sune
2e CG – non-Evil
3e CG – LG, NG, CG, CN – Chaos, Charm, Good, Protection

Talona
2e CE – LE, NE, CE
3e CE – CN, NE, CE – Chaos, Destruction, Evil, Suffering

Talos
2e CE – CN, LE, NE, CE
3e CE – CN, NE, CE – Chaos, Destruction, Evil, Fire, Storm

Tempus
2e CN – LG, NG, CG, LN, CN, LE, NE, CE (all but NN)
3e CN – CG, CN, CE – Chaos, Protection, Strength, War

Torm
2e LG – LG, NG, CG
3e LG – LG, NG, LN – Good, Healing, Law, Protection, Strength

Tymora
2e CG – NG, CG, NN, CN
3e CG – NG, CG, CN – Chaos, Good, Luck, Protection, Travel

Tyr
2e LG – LG
3e LG – LG, NG, LN – Good, Knowledge, Law, Retribution, War

Ulutiu (Slumbering)
2e LN – LG, LN, LE
3e LN – LG, LN, LE – Animal, Law, Oceans, Protection, Strength

Umberlee
2e CE – NN, CN, LE, NE, CE
3e CE – CN, NE, CE – Chaos, Destruction, Evil, Ocean, Storm, Water

Uthgar
2e CN:
Black Lion – LG, NG, CG, LN, NN, CN
Black Raven – LG, NG, LN, NN, LE, NE
Blue Bear – NE, CE
Elk – NG, CG, NN, CN, NE, CE
Gray Wolf – NG, CG, NN, CN, NE, CE
Great Worm – LG, NG, CG
Griffon – LG, NG, CG, LN, NN, CN
Red Tiger – NG, CG, NN, CN
Sky Pony – LG, NG, CG, LN, NN, CN
Tree Ghost – LN, NN, CN
Thunderbeast – LG, NG, CG, LN, NN, CN

3e CN – Animal, Chaos, Retribution, Strength, War:
Black Lion – CG
Black Raven – CE
Blue Bear – CE
Elf – CN
Gray Wolf – CN
Great Worm – CG
Griffon – N
Red Tiger – CN
Sky Pony – CN
Tree Ghost – NG
Thunderbeast – CN


Valkur
2e CG – non-Evil
3e CG – NG, CG, CN – Air, Chaos, Good, Oceans, Protection

Velsharoon
2e NE – LE, NE, CE
3e NE – LN, CN, NE – Death, Evil, Magic, Undeath

Waukeen
2e NN – NG, LN, NN, CN, NE
3e NN – NG, LN, NN, CN, NE – Balance, Knowledge, Protection, Travel, Trade


=[CHULTAN]= 3
Eshowdow *
2e CE – CN, LE, NE, CE
3e [Aspect of Shar]

Sseth *
2e CE – CN, NE, CE
3e CE – CN, NE, CE – Air, Animal, Chaos, Evil Knowledge, Planning, Scalykind, Trickery

Ubtao *
2e NN – Any
3e NN – NG, LN, NN, CN, NE – Planning, Plant, Protection, Scalykind


=[MULAN]= 13
Anhur
2e CG – LG, NG, CG
3e CG – Chaos, Good, Strength, Storm, War

Geb
2e NN – NG, LN, NN, CN
3e NN – NG, LN, NN, CN, NE – Cavern, Craft, Earth, Protection

Gilgeam (Dead) *
2e LE – LN, LE, NE, CE
3e LE – LN, LE, NE, CE – Air, Strength, Tyranny, War

Hathor
2e NG – LG, NG, CG, LN, NN, CN
3e NG – LG, NG, CG – Family, Fate, Good, Moon

Horus-Re
2e LG – LG, NG, CG, LN
3e LG – LG, NG, LN – Good, Law, Nobility, Retribution, Sun

Isis
2e NG – non-Evil
3e NG – LG, NG, CG – Family, Good, Magic, Storm, Water

Nephthys
2e CG – non-Evil
3e CG – NG, CG, CN – Chaos, Good, Protection, Trade

Osiris
2e LG – LG, NG, CG, LN
3e LG – LG, NG, LN – Good, Law, Plant, Repose, Retribution

Ramman*
3e LN – LG, LN, LE – Law, Planning, Protection, War

Sebek *
2e NE – NE
3e NE – LN, CN, NE – Animal, Evil, Scalykind, Water

Set
2e LE – LE, NE, CE
3e LE – LN, LE, NE – Air, Darkness, Evil, Hatred, Law, Magic, Scalykind

Tchazzar (Dead) *
3e CE – CN, NE, CE – Scalykind, Strength, War

Thoth
2e NN – LG, NG, CG, LN, NN, CN, LE
3e NN – NG, LN, NN, CN, NE – Craft, Knowledge, Magic, Rune, Spell


=[DROW]= 6
Eilistraee
2e CG – LG, NG, CG
3e CG – NG, CG, CN – Chaos, Charm, Drow, Elf, Good, Moon, Portal

Ghaunadaur
2e CE – CN, LE, NE, CE
3e CE – CN, NE, CE – Cavern, Chaos, Drow, Evil, Hatred, Slime

Kiaransalee
2e CE – CE
3e CE – CN, NE, CE – Chaos, Drow, Evil, Retribution, Undeath

Lolth
2e CE – CN, LE, NE, CE
3e CE – CN, NE, CE – Chaos, Drow, Evil, Darkness, Destruction, Spider, Trickery

Selvetarm
2e CE – NE, CE
3e CE – CN, NE, CE – Chaos, Drow, Evil, Spider, War

Vhaeraun
2e CE – NE, CE
2e CE – CN, NE, CE – Chaos, Drow, Evil, Travel, Trickery


=[DWARF]= 14
Abbathor
2e NE – LE, NE, CE
3e NE – LE, NE, CE – Dwarf, Evil, Luck, Trade, Trickery

Berronar Truesilver
2e LG – LG
3e LG – LG, NG, LN – Dwarf, Family, Good, Healing, Law, Protection

Clangeddin Silverbeard
2e LG – LG, LN
3e LG – LG, NG, LN – Dwarf, Good, Law, Strength, War

Deep Duerra
2e LE – LN, LE
3e LE – LN, LE, NE – Dwarf, Evil, Law, Mentalism, War

Dugmaren Brightmantle
2e CG – NG, CG, NN, CN
3e CG – NG, CG, CN – Chaos, Craft, Dwarf, Good, Knowledge, Rune

Dumathoin
2e NN – LG, NG, LN, NN
3e NN – NG, LN, NN, CN, NE – Cavern, Craft, Dwarf, Earth, Knowledge, Metal, Protection

Gorm Gulthyn
2e LG – LG, NG, LN
3e LG – LG, NG, LN – Dwarf, Good, Law, Protection, War

Haela Brightaxe
2e CG – NG, CG, NN, CN
3e CG – NG, CG, CN – Chaos, Dwarf, Good, Luck, War

Laduguer
2e LE – LN, LE
3e LE – LN, LE, NE – Craft, Dwarf, Evil, Law, Magic, Metal, Protection

Marthammor Duin
2e NG – non-Evil
3e NG – LG, NG, CG – Dwarf, Good, Protection, Travel

Moradin
2e LG – LG
3e LG – LG, NG, LN – Craft, Dwarf, Earth, Good, Law, Protection

Sharindlar
2e CG – LG, NG, CG
3e CG – NG, CG, CN – Chaos, Charm, Dwarf, Good, Healing, Moon

Thard Harr *
2e CG – NG, CG, NN, CN
3e CG – NG, CG, CN – Animal, Chaos, Dwarf, Good, Plant

Vergadain
2e NN – NN, CN
3e NN – NG, LN, NN, CN, NE – Dwarf, Luck, Trade, Trickery


=[ELF]= 12
Aerdrie Faenya
2e CG – CG, CN
3e CG – NG, CG, CN – Air, Animal, Chaos, Elf, Good, Storm

Angharradh
2e CG – NG, CG, NN, CN
3e CG – NG, CG, CN – Chaos, Elf, Good, Knowledge, Plant, Protection, Renewal

Corellon Larethian
2e CG – LG, NG, CG
3e CG – NG, CG, CN – Chaos, Elf, Good, Magic, Protection, War

Deep Sashelas
2e CG – NG, CG, NN, CN
3e CG – NG, CG, CN – Chaos, Elf, Good, Knowledge, Ocean, Water

Erevan Illesere
2e CN – CG, CN
3e CN – CG, CN, CE – Chaos, Elf, Luck, Trickery

Fenmarel Mestarine
2e CN – CN
3e CN – CG, CN, CE – Animal, Chaos, Elf, Plant Travel

Hanali Celanil
2e CG – NG, CG, CN
3e CG – NG, CG, CN – Chaos, Charm, Elf, Good, Magic, Protection

Labelas Enoreth
2e CG – non-Evil
3e CG – NG, CG, CN – Chaos, Elf, Good, Knowledge, Time

Rillifane Rallathil
2e CG – NG, CG, NN, CN
3e CG – NG, CG, CN – Chaos, Elf, Good, Plant, Protection

Sehanine Moonbow
2e CG – NG, CG, NN, CN
3e CG – NG, CG, CN – Chaos, Elf, Good, Illusion, Knowledge, Moon, Travel

Shevarash
2e CN – CG, CN
3e CN – CG, CN, CE – Chaos, Elf, Retribution, War

Solonor Thelandira
2e CG – NG, CG, CN
3e CG – NG, CG, CN – Chaos, Elf, Good, Plant, War


=[GNOME]= 8
Baervan Wildwanderer
2e NG – LG, NG, CG
3e NG – LG, NG, CG – Animal, Gnome, Good, Plant, Travel

Baravar Cloakshadow
2e NG – NG, CG, NN
3e NG – LG, NG, CG – Gnome, Good, Illusion, Protection, Trickery

Callarduran Smoothhands
2e NN – NG, NN
3e NN – NG, LN, NN, CN, NE – Cavern, Craft, Earth, Gnome

Flandal Steelskin
2e NG – LG, NG, CG
3e NG – LG, NG, CG – Craft, Gnome, Good, Metal

Gaerdal Ironhand
2e LG – LG, NG, LN
3e LG – LG, NG, LN – Gnome, Good, Law, Protection, War

Garl Glittergold
2e LG – LG, NG
3e LG – LG, NG, LN – Craft, Gnome, Good, Law, Protection, Trickery

Segojan Earthcaller
2e NG – LG, NG, CG
3e NG – LG, NG, CG – Cavern, Earth, Gnome, Good

Urdlen
2e CE – LE, NE, CE
3e CE – CN, NE, CE – Chaos, Earth, Evil, Gnome, Hatred


=[GOBLIN]= 1
Maglubiyet
2e LE – LE
3e NE – NN, LE, NE, CE – Destruction, Evil, Planning, Trickery


=[HALFLING]= 6
Arvoreen
2e LG – LG, NG, LN
3e LG – LG, NG, LN – Good, Halfling, Law, Protection, War

Brandobaris
2e NN – NG, CG, NN, CN
3e NN – NG, LN, NN, CN, NE – Halfling, Luck, Travel, Trickery

Cyrrollalee
2e LG – LG, NG, CG, LN
3e LG – LG, NG, LN – Family, Good, Halfling, Law

Sheela Peryroyl
2e NN – LG, NG, CG, NN, CN
3e NN – NG, LN, NN, CN, NE – Air, Charm, Halfling, Plant

Urogalan
2e LN – LG, NG, LN, NN
3e LN – LG, LN, LE – Earth, Halfling, Law, Protection, Repose

Yondalla
2e LG – LG, NG, CG, LN
3e LG – LG, NG, LN – Family, Good, Halfling, Law, Protection


=[KOBOLD]= 1
Kurtulmak
2e LE – LE
3e LE – LN, LE, NE – Earth, Evil, Hatred, Law, Scalykind, War


=[ORC]= 6
Gruumsh
2e LE – LE
3e CE – CN, NE, CE – Cavern, Chaos, Evil, Hatred, Orc, Strength, War

Bahgtru
2e LE – LE
3e CE – CN, NE, CE – Chaos, Evil, Orc, Strength

Illneval
2e LE – LE
3e NE – LN, CN, NE – Destruction, Evil, Orc, Planning, War

Luthic
2e LE – LE
3e NE – LN, CN, NE – Cavern, Earth, Evil, Family, Healing, Orc

Shargaas *
2e NE – LE, NE, CE
3e CE – CN, NE, CE – Chaos, Darkness, Evil, Orc, Trickery

Yurtrus *
2e NE – LE, NE, CE
3e NE – LN, CN, NE – Death, Destruction, Evil, Orc, Suffering


=====NPC Race Gods=====

[Beholder] 1
Great Mother *
2e CE – CE
3e CE – CN, NE, CE – Chaos, Death, Evil, Hatred, Strength


[Bugbear] 1
Hruggek *
2e CE – CE
3e CE – CN, NE, CE – Chaos, Evil, Trickery


[Dragon] 6
Bahamut
2e LG – LG, NG
3e LG – LG, NG – Air, Cold, Good, Luck, Protection

Hlal *
3e CN – CG, NN, CN, CE – Chaos, Scalykind, Trickery

Io
2e NN, NG, LN, CN, NE – Any
3e [not found]

Null *
3e LN – LG, LN, LE, NE – Death, Fate, Knowledge, Law, Scalykind

Task *
3e CE – NE, CE – Chaos, Evil, Planning, Scalykind

Tiamat
2e LE – LN, NN, LE, NE, CE
3e LE – LN, LE, NE – Evil, Law, Scalykind, Tyranny


[Giant] 9
Annam *
2e NN – NG, LN, NN
3e NN – NG, LN, NN, CN, NE – Knowledge, Magic, Plant, Rune, Sun

Grolantor *
2e CE – CE
3e CE – CN, NE, CE – Chaos, Death, Earth, Evil, Hatred

Hlatea *
2e NN, NG – NG, CG, NN
3e NG – LG, NG, CG – Animal, Family, Good, Moon, Plant, Sun

Iallanis *
2e NG – non-Evil
3e NG – LG, NG, CG – Good, Healing, Strength, Sun

Memnor *
2e NE – NE
3e NE – LE, NE, CE – Death, Evil, Knowledge, Mentalism, Rune, Trickery

Skoraeus Stonebones *
2e NN – NN
3e NN – NG, LN, NN, CN, NE – Cavern, Earth, Healing, Knowledge, Protection

Stronmaus *
2e NG, CG – NG, CG
3e CG – NG, CG, CN – Chaos, Good, Protection, Storm, War

Surtr *
3e LE – LE – Evil, Fire, Law, Strength, Trickery, War

Thrym *
3e CE – CN, NE, CE – Destruction, Evil, Magic, War


[Goblinoid] 1
Kuraulyek *
2e NE – NE
3e NE – NE – Air, Animal, Charm, Healing, Protection Sun


[Illithid] 1
Ilsensine *
2e LE – LE
3e LE – LN, LE, NE – Evil, Knowledge, Law, Mentalism, Slime, Tyranny


[Scaly Folk] 4
Blibdoolpoolp *
2e NE, CE – NE, CE
3e CE – CN, NE, CE – Destruction, Evil, Water

Merrshaulk *
2e CE – CE
3e [Aspect of Sseth]

Laogzed *
2e CE – CE
3e CE – CN, NE, CE – Chaos, Death, Destruction, Evil, Slime

Sess'innek
2e CE – NN, CE
3e CE – CE – ?


[Misc] 12
Baphomet *
2e CE – CE
3e CE – CN, NE, CE – Animal, Chaos, Evil, Hatred, Retribution

Demogorgon *
2e CE – CE
3e CE – CE – Chaos, Corruption, Evil

Diirinka *
3e CE – CN, NE, CE – Chaos, Destruction, Dwarf, Evil, Suffering, Trickery

Eadro *
2e NN – NN
3e NN – NG, LN, NN, CN – Animal, Protection, Water

Eltab *
2e CE – CE
3e CE – CE

Fraz-Urb'luu *
3e CE – CN, NE, CE – ?

Graz'zt
2e CE – CE
3e CE – CN, NE, CE – ?

Juiblex *
2e CE – CE
3e CE – CE – ?

Orcus
3e CE – CN, NE, CE – Chaos, Death, Evil, Undeath

Pazrael (Pazuzu) *
3e CE – CE – Air, Animal, Chaos, Evil

Vaprak *
2e CE – CE
3e CE – CN, NE, CE – Chaos, Destruction, Evil, War

Yeenoghu *
2e CE – CE
3e CE – CE – ?


sources
All deities (and demon lords) above are listed in at least one official Forgotten Realms source book.
FR source books used:
1. FR Faiths and Avatars (2e)
2. FR Powers and Pantheons (2e)
3. FR Demihuman Deities (2e)
4. FR Sea of Fallen Stars (2e)
5. Lost Empires of Faerun (3e)
6. FR Faiths and Pantheons (3e)
7. Grand History of the Forgotten Realms (3e)
8. FR Serpent Kingdoms (3e)

Other source books used:
9. Monster Mythology (2e)
10. Defenders of the Faith (3e)
11. Fiendish Codex 1 and 2 (3e)

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TormakSaber
 
PostPosted: Sun, May 01 2016, 18:49 PM 

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Joined: 16 Dec 2004
Location: Somewhere

Overneath wrote:
The dead gods? Doesn't that raise the question of where your spells are actually coming from if you worship them as a divine caster, or are we just going with the good ol' 'Cyric is supplying it for lulz' idea? Or will those deities simply come with an automatic permanent fall if you try to serve as one of their priests?


We as DMs have determined where your spells come from OOC if you pick some of the dead gods. This is supported in FR with feat selection that allowws you to worship them and get powers from them.

I don't think it's super relevant to players/PCs personally, and I don't want that knowldedge seeping IC into some of the more encyclopedic character's minds if we do say it, so personally I'd rtaher err on "you won't fall ,you get powers, IC no one can say any different." Your PC has a holy symbol of Myrkul, he loft sit, spells work, who's gonna argue.

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Davion Telemos - Monk of the Four Winds
Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham


 
      
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