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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 17 posts ] 
NiwatoriKami
 
PostPosted: Sun, Dec 20 2015, 9:37 AM 

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Ever since the latest update to fix the Black area issue has been applied I've noticed that the game pauses for 3-5 seconds while doing anything from crafting appearances or colors to moving or during combat. Is anyone else getting this issue?

Edit: I also noticed that the map for East Cordor is blank and only clears up when I move around the area. It might be related.


 
      
BasicHuman
 
PostPosted: Sun, Dec 20 2015, 11:12 AM 

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The map thing is an expected side effect of the patch. They simply becomes "unexplored" on entering the area, we will look into fixing it for areas supposed to be "explored" by default.

Can you explain more about the "game pauses"? does it freeze? happens at random times?


 
      
NiwatoriKami
 
PostPosted: Sun, Dec 20 2015, 13:47 PM 

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BasicHuman wrote:
The map thing is an expected side effect of the patch. They simply becomes "unexplored" on entering the area, we will look into fixing it for areas supposed to be "explored" by default.


Thanks. I appreciate the efforts to get the issue fixed and looking forward to further updates.

BasicHuman wrote:
Can you explain more about the "game pauses"? does it freeze? happens at random times?


I first noticed the game pausing while changing colors and made some adjustments to armor appearance when selecting choices in the dialog. I thought nothing of it since I was in the waiting rooms while doing this and hoped that it would go away since I don't go to the waiting rooms often.

During combat in Skull Crags Trummels is when it started affecting my game play. During combat everything seems to freeze. However, I can still click on things but it takes some time to take effect. Perhaps the best description is that everything else stops but I can still see the movement of my battle stance but not doing anything. I almost died there but was able to get out of it quickly. I tried this again in Lowlands Swamp North and South and I get the same results.

Just to add, I was doing a job in Quagmire Ruins before all this. Lizardfolk started beating on me but I was able to spam heal myself until the game paused. I chalked this incident up to lag since I did not know that a new patch has been applied. So, since I read that a new patch was applied I guess this was an unintended effect on how I do during combat.

Now, for the movement or sometimes transitioning the game just doesn't respond and it does take a few seconds before things start happening. This happens when I walk, checking descriptions, or sometimes I move to one point, the game pauses, then I go back to my previous location before moving.

So far, that's how it seems from my end. No changes were made to the client configs but this occurred just right after the patch was applied.

Hope that helps.


 
      
RaveN
 
PostPosted: Sun, Dec 20 2015, 18:33 PM 

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Thanks for the feedback, it does help! We'll be working on solving that problem.

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NiwatoriKami
 
PostPosted: Fri, Jan 01 2016, 4:24 AM 

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Recently, it seems the pauses have been reduced greatly. I just wanted to add something regarding maps.

It seems that when I exit an area (Be it Cordor or anywhere where enemies spawns) and I return, sometimes part of the map is still blacked out indicating it is unexplored. Now, this doesn't happen regularly but it does show from time to time.

Also, I've noticed that parts of an area remain black sometimes. One recent example is the Gibberling Maw: Shallow caves area. Only part of the hallway is black and when I pass by it, my character, familliar, and enemies disappear in this area of the hallway but I am still able to move out of it to see the PCs and NPCs. This part of the area is black as well on the map too. However, this can be fixed with the debug in the playertools menu.

Just thought I'd update what I've seen so far. Let me know if there are questions to clarify some points if needed.


 
      
msheeler
 
PostPosted: Thu, Jan 21 2016, 0:15 AM 

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I have noticed this as well a few times.


 
      
Ulir
 
PostPosted: Sun, Jan 31 2016, 1:53 AM 

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There are still black square areas in the game. I mainly noticed this in the orc cave, near Bendir.

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Commie
 
PostPosted: Sun, Jan 31 2016, 4:24 AM 

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Noticing it a lot. Need to do the 'black areas fix' quite a bit now.

Glad to see it's not just me seeing random dark cubes.

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AngelicReaper
 
PostPosted: Sun, Jan 31 2016, 14:13 PM 

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My favorite black area is the entry way where you cant use the PC tools ;)

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Terra_777
 
PostPosted: Mon, Feb 01 2016, 14:46 PM 

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If you're getting it in the entry then something is (more) wrong since the entry is the only area in the game that cannot be deleted/re-created.

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Jes
 
PostPosted: Mon, Feb 01 2016, 14:49 PM 

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I get it in the entry once in a blue moon. Been a while since the last time, though.

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RaveN
 
PostPosted: Mon, Feb 01 2016, 16:08 PM 

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Terra_777 wrote:
If you're getting it in the entry then something is (more) wrong since the entry is the only area in the game that cannot be deleted/re-created.


Yeah, it happens any area. :\ Doesn't really have anything to do with whether the area itself dynamic or not. Gonna check something when I get home from work, make sure the fix is still working as intended, as I got a couple myself. I've been making notes of when I get them, because it usually is indicative of a area using old scripts. Still using Explore to get around it, which, when it does fire at the right time, can 100% fix it (though "right time" is usually determined by how fast a client can load, which is annoying.) Outside areas are also immune to black areas still.

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Anatida
 
PostPosted: Wed, Feb 03 2016, 19:58 PM 

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I am getting the black area almost every time I enter the Travel Agency. Of course you can't use the player tools there to fix it. O.o

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Ulir
 
PostPosted: Wed, Feb 03 2016, 19:59 PM 

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I've seen them frequently in Trogs and Orcs caves. This time around you can't target/see enemies within the blackness, so beware. Been killed once by this.

But generally the problem seems to be taken care of quite well, so good job.

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Frozen-ass
 
PostPosted: Thu, May 11 2017, 6:45 AM 

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Is this delay still a issue? (i know some areas still have the black area bug, but meh, playertools ftw)

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Kudark
 
PostPosted: Thu, May 11 2017, 8:35 AM 

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There's a few places I get a black screen delay, but it usually clears up. I have to resort to the Playertool in the Electric Castle entering the Throne Room Map, more often than not, but it's no big deal.

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msheeler
 
PostPosted: Sun, Jun 04 2017, 19:36 PM 

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Set welcome area to exterior type which should eliminate black screens there. Will be in with update too 5.16b


 
      
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