View unanswered posts | View active topics * FAQ    * Search
* Login 




Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 326 posts ]  Go to page 1, 2, 3, 4, 5 ... 7  Next
lilmarcat
 
PostPosted: Sat, Dec 26 2015, 8:37 AM 



Player

Joined: 27 Dec 2013

This is in the General Discussion forum. If you'd like to discuss a specific change, start a topic in the Improving Amia section.

What would you change about Amia if you could? Whether it be changing the very foundations of the server or just something small. Would you add or remove things? Change the balance of items/classes/feats? What would you change...


For me I'd start with...

Blackguard
Demon flesh - 2ac +1 at levels 4,7,10. Totalling +5 natural AC.
All Blackguard spells with double duration (To compensate for Paladins extend spell + Prestige class limitations)

Barbarian
Terrifying Rage - Level+CON mod vs will for fear and paralysis for 1d3 rounds + 3/- for duration of rage.

Palemaster - 1/2 Spell caster progression for non-necromancy School. (Is currently 1 for Necro. 0 for non-Necro)

Improved Evasion - Removed, instead giving Evasion + 5 reflex.


Universal saves on gear - +1-3 gets -1 to a minimum of 1. +4-5 gets -2. So a +5 Fortification cloak would have +5ac 3uni saves.


Removal of immunity spells
Freedom and Freedom of movement - No longer gives immunity, instead gives +5 reflex and +2 per abjuration focus for the spell.
Deathward - No longer gives death immunity, instead gives +5 fort save and +2 per necromancy focus
Mind blank - No longer gives mind immunity, instead gives +5 will save and +2 per abjuration focus
Protection from X - No longer gives mind immunity, instead gives +3 and +1 per abjuration focus
Shadow Shield - left as is due to rarity


100% immunity rings - reduced to 50% from 100% immunity.

Epic Dodge - 2 round cool down after being activated.

Gish vs Spellcaster nerf - Global -3 spell DC nerf. Double DC increase for every natural attribute MOD above 20. In example a 26 natural INT Wizard would have normal DC's on spells. A 19 INT Wizard would suffer -3. A natural 30INT Wizard would have an additional +2 on spell DC's. Only applies for natural MOD (before gear)

Spell CC reduction - reduce the effects of all spell crowd control (Such as the Hold Person spell) to a maximum of 6 rounds +1 per spell focus


 
      
Alaria-
 
PostPosted: Sat, Dec 26 2015, 9:00 AM 

User avatar

Player

Joined: 11 Jan 2013
Location: Riding the flow of the wind!

Make every single custom feat/spell that has been made available to all characters without asking for player consent.

If we can't request new stuff for ourselves it's only fair if we have the same things available for all. The exclusivity bothers me, with some characters of a class being clearly mechanically more powerful than others of the same class. Some of these feats or spells have been blatant mechanical powergrabs which puts those characters ahead of everyone else.

All new characters/players can do is just sit by and watch, wishing that they started playing a few years earlier.


 
      
NiwatoriKami
 
PostPosted: Sat, Dec 26 2015, 9:20 AM 

User avatar

Player

Joined: 23 Oct 2015

Proper documentation of what's going on and what changes are made. I started here late October of this year and I was still able to see Actand as a village. Recently, I visited again because a job directed me to it and it seems the village has been ravaged by a disaster. I am now unsure how to access the Giant Steps. Maps are also not updated as per the explorer job. Non-existent quests still exists such as the Lumorier ones I found. I am left unanswered if I can complete them because the quest givers are still active.

Edit: A auction box would be nice too but this is more of a request, really. Im sure it has been asked before but I just wanted to throw it out there.


 
      
Lutra
 
PostPosted: Sat, Dec 26 2015, 9:39 AM 



Player

Joined: 12 Feb 2008

It was demolished in 2012...they just forgot to remove it:P

My part:

- Enforce the rules on DMs and make sure that DMs also have to follow FR lore, not just players.
- Force DMs to read the past DM events before they begin DMing or do anything.
- Introducing a way to hold them accountable if they fail to meet with one of the above mention criteria.
- Without custom scripting, inserting new content available for the public: redoing the useless feats, adding new PRCs, spells etc.


 
      
Dead
 
PostPosted: Sat, Dec 26 2015, 9:50 AM 

User avatar

Player

Joined: 26 Apr 2009
Location: Tarkuul

OMG this thread. So much love for the initiative. :D

- Way faster module changes that correspond to Roleplay
- Divination working properly in DM plots
- The player who files a report should be informed of the verdict.
- Transparency of behind-the-scene requests for the players who requested it.
- DM bias rule removed. A DM should be able to DM a city where his own character plays. A DM is a fully trusted individual and he is expected to DM without bias regardless of his own characters.
- Making Palemaster bonus graft attacks DM given only (like Shadowjump widget).
- Making undead familiar scale with Palemaster levels.
- Getting Dream Coins for forum roleplay and screenshots. So far I have seen this only from two DM.
- Making every door in the module pick-lockable.
- Removing high tier fiends from the monster spawn and replacing them with something more lore appropriate. One does not kill 20 balors every 15 minutes. Lorewise a Balor should be overwhelming.

_________________
Image
~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Login: Narkudauman

~~~~~~~~~~~~~~~~~~~~~~~ Join the Magisterium Mortis ╬


 
      
Guardian
 
PostPosted: Sat, Dec 26 2015, 10:11 AM 

User avatar

Player

Joined: 15 Dec 2009
Location: The Sky Above The Rain.

- Less democracy. Aka - players may come with improvements, but DMs would discuss it and come with a verdict.
- More random small / tiny DM plots. Like a bandit ambush, saving a random traveling merchant and so on and on...
- Certain PrC locked out and granted ONLY through the proper RP, like Palemasters or RDD. Unless you know how to properly go through the Palemasters rituals, no chance you can play it. Same goes for RDD. That way we could at least a bit control cheese builds and reward players who contribute to the proper RP.
- No building / teach man how to fish / let me build that cheese for you threads.
- Allow cyber!!! Yayks :oops:
- More focus on RP stats, race and so on. Earth genasi with -2 int. solving dungeon puzzles is just meh.
- Making all items in game interactive. No more unpickable locks on doors (unless it's so some sort of super cool dwarven safe) and areas that lead nowhere.
- And finally, but maybe most importantly - update Amia so it correspond to current state of things. Update maps, locations, quests and so on. No more outdated quests (fisherman, Scourge), no more outdated maps... you got my point.

_________________
Mercadier - *sleeps six feet under the warm sands of Khem*
Alex - Life is adventure or nothing!
Eddie - Sex, drugs and rock'n... more sex.
=========
Obsidian (inactive)


 
      
CrazyCatLady
 
PostPosted: Sat, Dec 26 2015, 10:25 AM 

User avatar

Player

Joined: 19 Nov 2014

Tailoring models

Remove old quests and replace with new ones

Player shops that you can set up and have the funds directed to your player account even when you are not online

Raise dead scrolls harder to come by (i.e. DM event or made by players) so that clerics are vastly more useful than buff machines

_________________
Image


 
      
Tyris
 
PostPosted: Sat, Dec 26 2015, 11:14 AM 

User avatar

Player

Joined: 05 Mar 2013
Location: Amana, IA USA

-Get rid of the DM given stuff with regards to Bard Song, Shadow Jump, etc. (some people play when there are very few DMs on)
-Open up custom feat\spells that have been developed in the past since there is a hold on all the scripting
-Fix the little stuff (outdated quests, etc.)
-Fix forum documentation (Mythral system errors & omissions)
-Add documentation (Summons stats, Master Scout items, traps, etc)
-Monk fighting styles from ACP (Actually have them do something, one might be more offensive, other more defensive, etc)
-Ask for help, lots of people seem like they wish to contribute
-Automate rebuilds in game, one level rebuild, 5 level rebuild, etc, talk to the rebuild merchant, poof, it's done.


 
      
Nalkanar
 
PostPosted: Sat, Dec 26 2015, 11:20 AM 

User avatar

Player

Joined: 07 Jan 2015
Location: Central Europe

Dunno about equipment...

I would make dungeons more interesting - lore, different mechanism to enforce cooperation in parties etc...

Quests that would be easy to find and would show new player where to go to lvl up...

Change relation between factions, so that there is room for more factions and create more conflict (not only in extreme sense of everyone being enemy, but at least more hate and discrimination based on more prejudice about race, religion, "class")...

Easier acces to special stuff... honestly I dont get how can anyone get even to so many DC to buy those OP weapons or something, and I cant even get to those few DCs to get reskin or two...

_________________
Zendaer Amattis
Torgon Crimsonshade
Khalid Athanalo

CET time zone


 
      
corypx
 
PostPosted: Sat, Dec 26 2015, 13:41 PM 

User avatar

Player

Joined: 14 Oct 2006

Remove the level cap and increase max level to infinity and beyond!

_________________
================-<Cory ShadowFlame>-================
Risenlord-Shifter(OMG a Non-Dragon Shifter that can hold his own in PvE)
Image


 
      
RaveN
 
PostPosted: Sat, Dec 26 2015, 15:08 PM 

User avatar

Administrative Developer

Joined: 08 Jun 2010

- Get rid of a bunch of item properties that let you play as an NPC
- Get more area developers
- Have less of a open democracy in regards to game mechanics and game balance. Often times nothing happens because of this.
- Make an evil city with just as many guards as Kohlingen

_________________
a.k.a. Audrey Zinata


 
      
treasured memories
 
PostPosted: Sat, Dec 26 2015, 17:12 PM 

User avatar

Player

Joined: 09 Nov 2015

-give assassin HIPS like in regular D&D (I think), perhaps with significant investment in the class, 15+? Or some kind of buff to them or the assassin tool.

-dream coins easier to acquire somehow. Some automated system possible? For every hour of somewhat consistent typing? Of course that could be exploited. But something like that, that couldn't be exploited.

-don't lessen/suspend democracy on stuff (b/c when was that ever a good idea. you can't override the views of folks because it's inconvenient. well, I guess you can, but shouldn't- if DMs were elected by the players then maybe, so it could be like a republic? but that's a whole other mess). DMs/Devs already have full power anyway, right? To choose to listen to anything on improving amia, I think, is a choice?

-paladin nerf?

-xp change was in the right direction, but still could go for a little boost in actual numbers (5%?) (or if that dream coin thing happened, could stay as is)

-
Alaria- wrote:
Make every single custom feat/spell that has been made available to all characters without asking for player consent.

If we can't request new stuff for ourselves it's only fair if we have the same things available for all. The exclusivity bothers me, with some characters of a class being clearly mechanically more powerful than others of the same class. Some of these feats or spells have been blatant mechanical powergrabs which puts those characters ahead of everyone else.

All new characters/players can do is just sit by and watch, wishing that they started playing a few years earlier.

_________________
so he would always have a friend


 
      
Nyla
 
PostPosted: Sat, Dec 26 2015, 17:31 PM 

User avatar

Player

Joined: 07 Dec 2015

Quote:
Alaria- wrote:
Make every single custom feat/spell that has been made available to all characters without asking for player consent.

If we can't request new stuff for ourselves it's only fair if we have the same things available for all. The exclusivity bothers me, with some characters of a class being clearly mechanically more powerful than others of the same class. Some of these feats or spells have been blatant mechanical powergrabs which puts those characters ahead of everyone else.

All new characters/players can do is just sit by and watch, wishing that they started playing a few years earlier.

_________________
Nyla Greenspan "Be prepared, be kind, and kick a butt when you need to."
Walk softly and carry a big stick.


 
      
Murex
 
PostPosted: Sat, Dec 26 2015, 18:33 PM 

User avatar

Player

Joined: 01 Dec 2009

- Remove all weapons from the epic lootbin and put them into the Gauntlet shop- save for monk gloves.
- Epic Monk gloves would be +7 AB, +3d6 Magic Damage, and On Hit: Blindness DC 30.
- Abyss shop would sell weapons with a +6 Attack bonus on them, +7 for gloves.
- Bring back the items that used to be in the Triumvir (even the skin scrolls).
- Redo 80% of all items in most shops.
- Have Hil'Rash sell the Fever, and more useful beginner items.
- Have a semi-hard-to-get-to shop sell +4 Equipment.
- Chop out useless areas of Amia.
- Improve the Shadowdancer class beyond level 6.
- Raise Dead scrolls will cost 10,000 gold.
- Quests would be made to give more xp (lots more).
- Scale down Fear so it lasts a fraction of the time it lasts now.
- Mindblanks should give a bonus to will saves instead of immunity.
- NEP potions would give only a 50% resistance to negative energy damage.
- Redo all Barbarian Rages.
- Add more monk techniques for higher levels (including a nice one for L30 monk).
- Redo the Fire Giant Lair.
- Nerf the Spot/Listen of high-level enemies.
- Redo epic boss areas to be sneak-friendly.
- Remove all NPC guards and all NPCs that hinder characters from doing things they would normally do.
- No more DMs needed to oversee raids.
- Allow a 'Generic Evil City' to exist.
- Address the True Seeing problem somehow.
- Probably more stuff I can't think of right now.

_________________
Image


 
      
Ryu
 
PostPosted: Sat, Dec 26 2015, 18:54 PM 



Player

Joined: 01 Jun 2013

-have widgets otained by level rather than DM
-fix shapeshifting widgets (such as fairy, nymph) so that they work as other shape shifting forms (add the bonus armor grants)

-An evil city in which the mail is delivered on time, schools teach the children, peasents are fed, but is evil simply because those in power use (not abuse) its people to achieve their goals, and structure its citizens to never rise up to be more than servents.

-A DM plot where level 30s hold the line, while a small party of low levels need to sneak in and save the day.

-remind everyone that all players (including DMs) are here to have fun and create a fun enviroment for others.


 
      
OpenTheRift
 
PostPosted: Sat, Dec 26 2015, 18:58 PM 

User avatar

Player

Joined: 17 Feb 2014

Balance

    Turn immunity into 20/- dmg type
    Remove freedom from items
    Remove 5/- from arcane defiance sets
    Fail on 1 would be removed
    Heal kits would be a full round action

Class

    Fix Spellcraft applying on assassin widget DC
    Barbarian's rage would not have a cooldown, it would give more health and the duration of the paralysis would be greatly reduced.
    Blackguard would be given multiple charges on their abilities and would be given access to divine favor +5/+5, as well as a useful Demon flesh
    Paladins would be opened up to Corner system, where one could be played of all corner alignments [LG CG LE CE] effectively killing blackguard, but good riddance that class sucked anyways
    Shadowdancer's HiPS would be removed from the module, the class would instead give +hide/MS per rank into the class
    Shifter... something would be done, but i am not clever enough to figure this out.

Module

    Epic gear would be purchasable from a hard shop at the end of a tough dungeon
    Evil would be given a city on par with Cordor and Kohlingen [we don't talk about the dirty failure of Tarkuul here]
    XP increased 2-10x

Culture

    All bans would be reviewed with the mentality "Was permanent really the solution, was the crime that egregious?"
    75-80% of the DM team would be removed
    Replaced with members of the community who while not vetted, would be more apt to motion to revitalize and shake up the team since they are the start of true change
    Transparency transparency transparency
    DC system would be given a timer backdrop system so that time active on server also accrues DCs regardless of DM presence.
    DMs would be required to meet a minimum standard of IG activity per week, and encouraged for more.
    A method to remove useless DMs would be actively enforced, starting with the big chop
    Conflict would not only be embraced but actively supported by the staff much more readily than campfire.
    Conflict characters would be given certain liberties respective of their nature in the community: increased rewards with the knowledge they do have an expiration date
    City bans would be removed from the game, and all required to be enforced by a hostility system via the IG guards or the PCs of the settlement.
    DMs would encourage people to solve shit themselves rather than hamfisting interactions.
    Players would be held accountable for acting like adults
    OOC influence/metagame would become a temp-ban punishable offense.
    DM team would become faction-based aiding groups of players they are beholden to, and working with them consistently to ensure faction ambitions are reasonably met and facilitated. DMs and players of factions would collude to create conflict stories between one another, merely setting framework rather than scripting events.
    Alts would be encouraged, not shunned.

There's probably more.

_________________
bad man


 
      
Naivatkal
 
PostPosted: Sat, Dec 26 2015, 20:36 PM 

User avatar

Player

Joined: 26 May 2010

treasured memories wrote:
-give assassin HIPS like in regular D&D (I think), perhaps with significant investment in the class, 15+? Or some kind of buff to them or the assassin tool.

We actually talked about this recently behind the scenes, won't ever happen. HiPS is staying with SDs and that's not changing.

treasured memories wrote:
-don't lessen/suspend democracy on stuff (b/c when was that ever a good idea. you can't override the views of folks because it's inconvenient. well, I guess you can, but shouldn't- if DMs were elected by the players then maybe, so it could be like a republic? but that's a whole other mess). DMs/Devs already have full power anyway, right? To choose to listen to anything on improving amia, I think, is a choice?

Faded is talking about Dev matters. Sometimes things need to be balanced even if some people will cry about it. It happens, OP things (and exploits) get fixed.

Alaria- wrote:
Make every single custom feat/spell that has been made available to all characters without asking for player consent.

I was actually 100% for this a while back, there's absolutely no reason we should have to ask anyone to allow others to use their spells.

Murex wrote:
- Epic Monk gloves would be +7 AB, +3d6 Magic Damage, and On Hit: Blindness DC 30.
- Abyss shop would sell weapons with a +6 Attack bonus on them, +7 for gloves.

God no. That's not going to happen.

Murex wrote:
- Bring back the items that used to be in the Triumvir (even the skin scrolls).

I thought most, if not all, of the Triumviir stuff was back, idk.

Murex wrote:
- Redo 80% of all items in most shops.
- Improve the Shadowdancer class beyond level 6.
- NEP potions would give only a 50% resistance to negative energy damage.
- Chop out useless areas of Amia.
- No more DMs needed to oversee raids.

First two are already being discussed. NEP was changed a long time ago to do that. Depends on your definition of 'useless'. And no, please no. You need a DM in order to portray what is happening.

OpenTheRift wrote:
Paladins would be opened up to Corner system, where one could be played of all corner alignments [LG CG LE CE] effectively killing blackguard, but good riddance that class sucked anyways

Never going to happen. I was open to allowing LE paladins before but I recognize that giving an OP class to everyone doesn't make things better, it makes them worse. Cutting down on their OPness is the better idea.

OpenTheRift wrote:
Alts would be encouraged, not shunned.

People actually shun alts? That's just cray.

_________________
Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
OpenTheRift
 
PostPosted: Sat, Dec 26 2015, 20:57 PM 

User avatar

Player

Joined: 17 Feb 2014

I forgot:

Balance
    Make Reyes gloves attainable for monks only

_________________
bad man


 
      
treasured memories
 
PostPosted: Sat, Dec 26 2015, 21:34 PM 

User avatar

Player

Joined: 09 Nov 2015

Naivatkal wrote:
treasured memories wrote:
-give assassin HIPS like in regular D&D (I think), perhaps with significant investment in the class, 15+? Or some kind of buff to them or the assassin tool.

We actually talked about this recently behind the scenes, won't ever happen. HiPS is staying with SDs and that's not changing.


but what about other things to help them? I don't think many agree assassins are that great right now. It's like, what's the point next to a rogue? I dunno, maybe it's just me.


Naivatkal wrote:
treasured memories wrote:
-don't lessen/suspend democracy on stuff (b/c when was that ever a good idea. you can't override the views of folks because it's inconvenient. well, I guess you can, but shouldn't- if DMs were elected by the players then maybe, so it could be like a republic? but that's a whole other mess). DMs/Devs already have full power anyway, right? To choose to listen to anything on improving amia, I think, is a choice?

Faded is talking about Dev matters. Sometimes things need to be balanced even if some people will cry about it. It happens, OP things (and exploits) get fixed.


That's what I mean. You say sometimes things need to be balanced based on what a dev thinks (which I think is the current system, and acknowledging players is optional), but who's to say the dev is right? That's all I'm gettin' at. I don't know your methods of selecting devs or testing stuff, however. just hearing those couple folks suggest to suspend democracy in regards to game mechanics and balance... makes the little libertarian pixie in me go coocoo. Because as we've seen lately, and I'm sure it's always been, players have huge amounts of things to say on the topic of balance. To ignore that, still seems a bad idea. No going around that, in my mind. All this not including exploit fixes of course.

_________________
so he would always have a friend


 
      
Raua
 
PostPosted: Sat, Dec 26 2015, 21:36 PM 

User avatar

Player

Joined: 09 Jul 2014
Location: The Land of >9000 Lakes (GMT -6)

Give all Developers access to the server files they need on their own.

That's what I'd do~

_________________
Occasionally seen as [DM] Raua, or playerside as...

Image


 
      
Silkelock
 
PostPosted: Sat, Dec 26 2015, 21:44 PM 

User avatar

Player

Joined: 17 Jun 2011
Location: Sweden

OpenTheRift wrote:
All bans would be reviewed with the mentality "Was permanent really the solution, was the crime that egregious?"

They already are
OpenTheRift wrote:
75-80% of the DM team would be removed

That's a rather negative statement nor an improvement.
OpenTheRift wrote:
Replaced with members of the community who while not vetted, would be more apt to motion to revitalize and shake up the team since they are the start of true change

Anyone fitting the profile and that shows great maturity and willing to help are welcome to apply.

OpenTheRift wrote:
Transparency transparency transparency

Some things players do not need to know.

OpenTheRift wrote:
DC system would be given a timer backdrop system so that time active on server also accrues DCs regardless of DM presence.

That's interesting but not sure how time logged in = RP worthy of DC. We have players who spend 60 hours a week (or more) on the server.
OpenTheRift wrote:
DMs would be required to meet a minimum standard of IG activity per week, and encouraged for more.

This is already true, however we also accept that people have obligations outside the imaginery world of Amia.

OpenTheRift wrote:
A method to remove useless DMs would be actively enforced, starting with the big chop

This occurs though in a much nicer and mature way.

OpenTheRift wrote:
Conflict would not only be embraced but actively supported by the staff much more readily than campfire.

If the player initiative is sound and well thought out, I do not see an issue with this.

OpenTheRift wrote:
Conflict characters would be given certain liberties respective of their nature in the community: increased rewards with the knowledge they do have an expiration date

I think we had some discussion about this and perhaps it was for a alternate beginnings thing. With the expiration date in mind I do not feel any such liberties should let the player have a "rince and repeat" procedure for making conflict oriented PCs.

OpenTheRift wrote:
DMs would encourage people to solve shit themselves rather than hamfisting interactions.

Goes hand in hand with being mature and able to solve your own things yes. I think players should take a step back sometimes and not call for "mommy & daddy" over small things.

OpenTheRift wrote:
Players would be held accountable for acting like adults

I recently proposed some more detailed rules on behaviour and conduct of all who play on the server. For some transparency here is a snippet:

snippetWe encourage open discussions and sharing of personal opinions and viewpoints. While it’s okay to have disagreements in discussions, name calling or other personal attacks against other users or those that create or appear in Amia will not be tolerated and will result in a warning. Discriminating against another user's origin, appearance, age, sex, sexual orientation, or religion are never allowed. If a user exhibits this behavior after being warned, their account is subject to be banned.


OpenTheRift wrote:
OOC influence/metagame would become a temp-ban punishable offense.

All judged on severity of the offence of course.

OpenTheRift wrote:
DM team would become faction-based aiding groups of players they are beholden to, and working with them consistently to ensure faction ambitions are reasonably met and
facilitated. DMs and players of factions would collude to create conflict stories between one another, merely setting framework rather than scripting events.

This has also been under discussion on how to best focus on things. The issue with having one appointed DM for a select group is the same as with a settlement. It relies on one individual. These things are a give and take thing and we see both sides of the coin (DMs not responding and players dissapearing).

_________________
Image

Life should be prolonged only when it serves the greater cause of the death of the world.


 
      
TormakSaber
 
PostPosted: Sat, Dec 26 2015, 21:55 PM 

User avatar

Player

Joined: 16 Dec 2004
Location: Somewhere

I want the record to immediately state that silkes post is his own opinions not the dm team as a whole and that I strenuously disagree with several of his points.

_________________
Davion Telemos - Monk of the Four Winds
Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham


 
      
Guardian
 
PostPosted: Sat, Dec 26 2015, 22:07 PM 

User avatar

Player

Joined: 15 Dec 2009
Location: The Sky Above The Rain.

treasured memories wrote:
just hearing those couple folks suggest to suspend democracy in regards to game mechanics and balance... makes the little libertarian pixie in me go coocoo.


From personal experience - democracy on nwn servers does not work. And never had and never will. No matter if it is Amia, Mystara, Arelith, KoT or whatever. That's why there is a DM team.

_________________
Mercadier - *sleeps six feet under the warm sands of Khem*
Alex - Life is adventure or nothing!
Eddie - Sex, drugs and rock'n... more sex.
=========
Obsidian (inactive)


 
      
treasured memories
 
PostPosted: Sat, Dec 26 2015, 23:15 PM 

User avatar

Player

Joined: 09 Nov 2015

option for helms to be invisible

_________________
so he would always have a friend


 
      
Commie
 
PostPosted: Sun, Dec 27 2015, 0:12 AM 

User avatar

Player

Joined: 02 Dec 2015

Nyla wrote:
Quote:
Alaria- wrote:
Make every single custom feat/spell that has been made available to all characters without asking for player consent.

If we can't request new stuff for ourselves it's only fair if we have the same things available for all. The exclusivity bothers me, with some characters of a class being clearly mechanically more powerful than others of the same class. Some of these feats or spells have been blatant mechanical powergrabs which puts those characters ahead of everyone else.

All new characters/players can do is just sit by and watch, wishing that they started playing a few years earlier.


Yeah I saw this. People talking about silence on hit feats or other crazy stuff. There are also some 'retired' races that seem to have insane base stats.

Xp is fine, now anyway. DC's seem fine as I get them for just doing shit. Think I'm at 12 total now? In 3 weeks ish? Most are from stumbling into random goings-on and taking part.

Oh and please give us an invis helm item. It doesn't have to have any scripting and we even would need to 'remove' it to get into a city, but ffs if your head isn't human-shaped you literally couldn't 'wear' most of the helms because they don't fit over your skull.

_________________
ANT ALARM

Count Kaldrjarn Pitt | Archmage Kilmar | Sarguk Morderer

ANT ALARM

MisterLich wrote:
First of all, my brain is one of the best here.


 
      
Murex
 
PostPosted: Sun, Dec 27 2015, 0:47 AM 

User avatar

Player

Joined: 01 Dec 2009

Invis helms would have to be a head if I recall.

About powerful monk gloves and +6 AB weapons: Monks loose lots of slots due to using gloves as weapons, and AC is easier to come by than AB, so more AB on weapons would help balance things. Can't argue with that.

_________________
Image


 
      
Xenos
 
PostPosted: Sun, Dec 27 2015, 0:58 AM 

User avatar

Player

Joined: 03 Jan 2007

Murex wrote:
Invis helms would have to be a head if I recall.


There are other serves that seem to be able to toggle helms, cloaks, wings, shirts, shoes, whatever with a simple command. I think having a head as a hat is one way to do it, but i dont think its the only way. Really, i don't know enough about the system though, so i cant be sure its different.


Ravenloft has some cool systems, this one felt rather nice for Parry;
Parry System

Bioware's way of implementing the parry skill in NWN turned out to leave it very seldomly used. Therefore, we have decided to tweak the skill some to provide interesting new ways of how you can design your character and still be effective in combat.

Please keep in mind that the system is still experimental, but this is the current setup:

For every 5 modified ranks in parry, you will receive a +1 shield AC (to a maximum of +5). However, certain criteria will remove this bonus:

- If you are wearing a shield.

- If you are wielding a greatsword, a great axe, heavy flail, scythe, falchion, or maul, the bonus will be halved unless having the Improved Parry feat.

- If you are wielding a ranged weapon.

- If you are unarmed, unless having the Improved Unarmed Strike feat.

_________________
Image

House Auvrea'Kan Crafts and Services is now open and prepared to discuss orders.


 
      
RaveN
 
PostPosted: Sun, Dec 27 2015, 2:48 AM 

User avatar

Administrative Developer

Joined: 08 Jun 2010

Faceless helms are part of NWNCX. Something we don't want to make people download right now, as requiring a separate executable to play on a server is both annoying, and insecure.

_________________
a.k.a. Audrey Zinata


 
      
NiwatoriKami
 
PostPosted: Sun, Dec 27 2015, 2:58 AM 

User avatar

Player

Joined: 23 Oct 2015

Faded Wings wrote:
Faceless helms are part of NWNCX. Something we don't want to make people download right now, as requiring a separate executable to play on a server is both annoying, and insecure.


Iirc, there is also no native linux version available.


 
      
RaveN
 
PostPosted: Sun, Dec 27 2015, 4:23 AM 

User avatar

Administrative Developer

Joined: 08 Jun 2010

Yep :|

_________________
a.k.a. Audrey Zinata


 
      
Commie
 
PostPosted: Sun, Dec 27 2015, 4:28 AM 

User avatar

Player

Joined: 02 Dec 2015

Faded Wings wrote:
Yep :|


I know you can get that circlet model for robes. Can that not also be a helm? Is that not how it works?

_________________
ANT ALARM

Count Kaldrjarn Pitt | Archmage Kilmar | Sarguk Morderer

ANT ALARM

MisterLich wrote:
First of all, my brain is one of the best here.


 
      
treasured memories
 
PostPosted: Sun, Dec 27 2015, 6:32 AM 

User avatar

Player

Joined: 09 Nov 2015

Faded Wings wrote:
Faceless helms are part of NWNCX. Something we don't want to make people download right now, as requiring a separate executable to play on a server is both annoying, and insecure.


I, uhh. . . don't mean to be rude in comparing. But arelith does it with no added files. I don't know how. But I know their big thing is no additional DLs ever.

_________________
so he would always have a friend


 
      
Bertnard
 
PostPosted: Sun, Dec 27 2015, 9:55 AM 

User avatar

Player

Joined: 15 Jul 2011
Location: Under the bridge

AirPhforce wrote:
DC's seem fine as I get them for just doing shit.


This is just a matter of luck I guess... I've been playing for 4 months (after a year long break), been to several DM events, playing regularly with people and got 0 DCs so far... :cry:


 
      
swe_west_coast
 
PostPosted: Sun, Dec 27 2015, 10:10 AM 

User avatar

Player

Joined: 19 Jan 2006

I would love to have working beasts of burden for trade between cities. You invest say 10 000 gold i Cordor to take an ox loaded with tradegoods alive to Kohlingen. The ox disappear if you use a ship or teleport with it. Invisibility spells fail on it. When you reach the destination you'll get a larger amount of gold, say double the amount. Why is this a good idea?
1: It's a way for lower level characters to get gold while they travel to different places on the map.
2: It makes all characters walk in the same tempo as the ox, no more runnig around on the maps in search for monsters and loot. Promoting role play between characters.
3: It will give evil players a chance to actually be evil. They can gang up and force a player to hand over the ox, or if they kill him/her they might get a token, or something, that make the ox switch owner. Since pick-pockets been nerfed down to nothing and you can't really be evil and steal anythng from other players anymore, then this is a way to act out evil deeds along the trade routes without causing too much griefing.

I have played in other servers, now long gone, that had a system looking a lot like this and it was mighty fun. A natural way for lower level characters to do some role play while travelling together and protecting the oxens at the same time.


 
      
DukeDublin
 
PostPosted: Sun, Dec 27 2015, 11:17 AM 

User avatar

Player

Joined: 10 May 2015

Experience

Small XP reward every five minutes for typing next to another player.
Scaling XP reward for witnessing or causing a death in PvP (not knockouts)
Small XP reward for using archery targets or training dummies.

Spells


Dummy spells for common PnP magics, or even integrated PnP ones.
Less mob volume, more meaningful enemies (in turn increases the effectiveness of offensive spells)

Feats

More, simple as that. Shake up the meta.
Knockdown lowered a peg, called shot and disarm given rebalances.

Areas

More traps, more locks. :twisted:

Dice Rolls


Initiative - No one uses it, no one rolls it, it doesn't even do much because RL clicks overwrite the basics of the stat.

Oh, and a lot of the suggestions already mentioned, the less controversial ones.

_________________
You will likely not see me as:

Fymor Trueshot


 
      
Guardian
 
PostPosted: Sun, Dec 27 2015, 11:29 AM 

User avatar

Player

Joined: 15 Dec 2009
Location: The Sky Above The Rain.

DukeDublin wrote:
Experience

Small XP reward every five minutes for typing next to another player.
Scaling XP reward for witnessing or causing a death in PvP (not knockouts)
Small XP reward for using archery targets or training dummies.


Personally, I find this idea okay. The problem is it's exploitable as hell. So if you think picking apples is cheese, then this would be Casu marzu.

Any automatic process is a subject to various exploits, which is why I am all against it, even while some ideas are neat and could, in a perfect world, work.

_________________
Mercadier - *sleeps six feet under the warm sands of Khem*
Alex - Life is adventure or nothing!
Eddie - Sex, drugs and rock'n... more sex.
=========
Obsidian (inactive)


 
      
kolde
 
PostPosted: Sun, Dec 27 2015, 13:17 PM 

User avatar

Player

Joined: 30 Jun 2011

Remove a large chunk of the forum RP, such as the auction house. Make people go IG to do IC transactions, and interact, etc...


 
      
sera
 
PostPosted: Sun, Dec 27 2015, 14:57 PM 

User avatar

Player

Joined: 16 Sep 2015

I'd like to see some form of roleplay xp, similar to what I've seen on other servers. After so much typing, based on vicinity to other pc's, you get some xp. Sure, it's exploitable, but so is collecting herbs. This at least promotes roleplay and inclusion, rather than characters being alone.

_________________
Sera'lys, just a girl who likes to wear black.


 
      
Naivatkal
 
PostPosted: Sun, Dec 27 2015, 17:39 PM 

User avatar

Player

Joined: 26 May 2010

kolde wrote:
Remove a large chunk of the forum RP, such as the auction house. Make people go IG to do IC transactions, and interact, etc...

I've said before that this is a terrible idea. People forget that in doing this you exclude anyone in the 'off time zones' when no one is around. I've seen players say 'so what' to that, which makes me laugh because if it was them they would be whining.

_________________
Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Lutra
 
PostPosted: Sun, Dec 27 2015, 18:00 PM 



Player

Joined: 12 Feb 2008

Naivatkal wrote:
kolde wrote:
Remove a large chunk of the forum RP, such as the auction house. Make people go IG to do IC transactions, and interact, etc...

I've said before that this is a terrible idea. People forget that in doing this you exclude anyone in the 'off time zones' when no one is around. I've seen players say 'so what' to that, which makes me laugh because if it was them they would be whining.


Auction house is one example only. In the case of events, rp can be done pretty easily via forums without getting any rp done IG. That is just baaad.


 
      
kolde
 
PostPosted: Sun, Dec 27 2015, 19:31 PM 

User avatar

Player

Joined: 30 Jun 2011

Naivatkal wrote:
kolde wrote:
Remove a large chunk of the forum RP, such as the auction house. Make people go IG to do IC transactions, and interact, etc...

I've said before that this is a terrible idea. People forget that in doing this you exclude anyone in the 'off time zones' when no one is around. I've seen players say 'so what' to that, which makes me laugh because if it was them they would be whining.


As for the auction house, can set up a permanent storage system shop, akin to like what Arelith has. For other things, IG notice boards, and such can be added in. There are solutions. Forums are easy, but they detract from people actually needing to, you know, actually set up channels to learn things. Also, my god, yes, events should only be learned about IG from the people involved! It would promote way more interaction, and PCs needing to *gasp* actually talk to people outside their picnic time to keep up with whats going on.


 
      
Nalkanar
 
PostPosted: Sun, Dec 27 2015, 19:56 PM 

User avatar

Player

Joined: 07 Jan 2015
Location: Central Europe

Forum is better than perma-auction. Auctions work for MMOs - anonymously sell and buy stuff. In the forum you usually have to at least make some sort of contact and effort into buying / selling something. Especially as long as people will insist on roleplaying around it.

_________________
Zendaer Amattis
Torgon Crimsonshade
Khalid Athanalo

CET time zone


 
      
kolde
 
PostPosted: Sun, Dec 27 2015, 22:04 PM 

User avatar

Player

Joined: 30 Jun 2011

Nalkanar wrote:
Forum is better than perma-auction. Auctions work for MMOs - anonymously sell and buy stuff. In the forum you usually have to at least make some sort of contact and effort into buying / selling something. Especially as long as people will insist on roleplaying around it.

Not anonymous mass place, each player has to set up and pay to maintain an individual shop, that either has its own chest or, like Thay did it, merchant NPC. If they don't want to pay for their own.. then they have to actually use some of the stalls we have now, which promotes WAY more RP than just tossing everything up on a forum and forgetting about it.


 
      
Commie
 
PostPosted: Sun, Dec 27 2015, 23:54 PM 

User avatar

Player

Joined: 02 Dec 2015

Bertnard wrote:
AirPhforce wrote:
DC's seem fine as I get them for just doing shit.


This is just a matter of luck I guess... I've been playing for 4 months (after a year long break), been to several DM events, playing regularly with people and got 0 DCs so far... :cry:


Don't know what you're doing wrong. I just stumble into goings on and essentially 'crash' what's there, be it a dinner party or some portal-based event or whatever, then get a DC for participating. I've gotten DC for just fucking about in front of the Dale and talking to people in-between boss/dungeon runs while other party members take bio breaks or whatever.

Don't know how you aren't getting them. Mine are all spread around like 6 DM's too.

_________________
ANT ALARM

Count Kaldrjarn Pitt | Archmage Kilmar | Sarguk Morderer

ANT ALARM

MisterLich wrote:
First of all, my brain is one of the best here.


 
      
Ryu
 
PostPosted: Mon, Dec 28 2015, 15:20 PM 



Player

Joined: 01 Jun 2013

Change the profession system

I like the idea and the concept, however for a job such as the Arcanist I have to OOCly know where to go to observe something. I would to be able to be given the task of finding a rare book hidden in the lair of such and such. Or perhaps to be sent over to the town of X,Y,Z to help with the research on why Bees like elves more than orcs. As it is I need to OOCly know where to go to do anything with this job.

Speaking of Hunting style jobs

I have a spy (and soon an outlaw) I pick up the task, spy on so and so at X location. Where is X location? I suppose I could RP someone telling me how to get to the place, but that would make me a horrible spy. This again requires knowing OOCly a broad range of areas. If possible tasks should be somewhere nearby.


Other jobs:
Painting is a fun job, however I would enjoy a task for that as well. Go paint X area, go paint X person in town. This for me would add more RP to the job system adding in fun interactions.


 
      
Estara
 
PostPosted: Mon, Dec 28 2015, 19:54 PM 



Player

Joined: 23 Feb 2007

The Trade Halls that have been established over the years are an attempt to do what you're talking about, kolde, while not taking away from the equality and ease of the Auction Boards. I think if you did some IG searching you'd find other like-minded individuals and be able to get it started up again!

However, I don't think taking down the PC Board forums is the best way to accomplish that or get people IG. Auctions are, at best, lite RP. What I think needs to draw people back into the game are heavy RP lures with more DM presence and such (whether it be the DM style Mercedes had of PC-driven plots or the DM style of Burning of political and faction-focused plots- any would be good). Maybe I'll make a list, but it'd probably just be a bullet point rehash of what I've been saying for about a year or more.


 
      
Estara
 
PostPosted: Mon, Dec 28 2015, 19:56 PM 



Player

Joined: 23 Feb 2007

Did the whole city meetings with DM stuff even get resolved behind the screens? We held one in Cordor with some great questions that I'm not sure ever even got answered/dealt with.

It was mainly gorgometh/Alanna running that stuff, and now they're off the Team, so that might be part of it.


 
      
Naivatkal
 
PostPosted: Mon, Dec 28 2015, 22:01 PM 

User avatar

Player

Joined: 26 May 2010

Remove all the DC spells/gear distributed over the years that are OP. I'm looking at you, most fo the DC gear given out.

_________________
Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
kolde
 
PostPosted: Mon, Dec 28 2015, 22:02 PM 

User avatar

Player

Joined: 30 Jun 2011

Estara wrote:
The Trade Halls that have been established over the years are an attempt to do what you're talking about, kolde, while not taking away from the equality and ease of the Auction Boards. I think if you did some IG searching you'd find other like-minded individuals and be able to get it started up again!

However, I don't think taking down the PC Board forums is the best way to accomplish that or get people IG. Auctions are, at best, lite RP. What I think needs to draw people back into the game are heavy RP lures with more DM presence and such (whether it be the DM style Mercedes had of PC-driven plots or the DM style of Burning of political and faction-focused plots- any would be good). Maybe I'll make a list, but it'd probably just be a bullet point rehash of what I've been saying for about a year or more.

in my opinion lite RP is better than no RP, which is pretty much where we're sitting now. And while RP heavy lures are great and all, we can't exactly force DMs to do things. If we can't change people, then might as well start with the small stuff. And the IG merchant thing never really sticks because its just plain easier to do it on the forums. At the very least it would force people to congregate a bit more.


 
      
Grymia
 
PostPosted: Tue, Dec 29 2015, 0:01 AM 

User avatar

Player

Joined: 14 Dec 2004
Location: Kohlingen, and a Basement in Canada

Naivatkal wrote:
Remove all the DC spells/gear distributed over the years that are OP. I'm looking at you, most fo the DC gear given out.


Not all of them are OP. Some may require rebalancing (especially from the earliest days) , but a great deal of effort has gone into balancing items and DC spells that had been developed.


 
      
Display posts from previous:  Sort by  
Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 326 posts ]  Go to page 1, 2, 3, 4, 5 ... 7  Next


Who is online

Users browsing this forum: No registered users and 29 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group