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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 266 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6

Up XP rates?
Yes [Rates TBD] 56%  56%  [ 54 ]
No 44%  44%  [ 42 ]
Total votes : 96
Mr. Hackums
 
PostPosted: Sun, Dec 13 2015, 4:03 AM 

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Joined: 22 May 2008

:shock:


 
      
lilmarcat
 
PostPosted: Sun, Dec 13 2015, 4:13 AM 



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Joined: 27 Dec 2013

In before Dev posts!

Faded Wings wrote:
* Not yet released *

AmiaA_5.11i1

New XP change details:

-- No party size limit, however bonus does not scale past 6.
-- No ECL limit
-- Progressive scale of a penalty multiplicative of .15 as the distance further grows in ECL gap.


 
      
OpenTheRift
 
PostPosted: Sun, Dec 13 2015, 4:15 AM 

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-- Progressive scale of a penalty multiplicative of .15 as the distance further grows in ECL gap.

elaborate?

And while I really really appreciate this step in the right direction, this an XP increase does not make.

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RaveN
 
PostPosted: Sun, Dec 13 2015, 4:21 AM 

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The further you are away from 5 ECL difference, the more severe your penalty, scaling at at a 15% multiplier.

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OpenTheRift
 
PostPosted: Sun, Dec 13 2015, 4:23 AM 

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Well I'm not stupid... Per single level? per 5 levels?

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RaveN
 
PostPosted: Sun, Dec 13 2015, 4:24 AM 

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Quote:
per 5 levels?

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Murex
 
PostPosted: Sun, Dec 13 2015, 4:25 AM 

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Joined: 01 Dec 2009

Sounds like a great fix. :D

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OpenTheRift
 
PostPosted: Sun, Dec 13 2015, 4:27 AM 

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Thanks, it was just a little ambiguous. I would recommend clarification in the OP. Anyways, yeah this is a sweet fix, and really appreciate how /quickly/ it was implemented. Says a lot to the teams willingness to make changes.

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lilmarcat
 
PostPosted: Sun, Dec 13 2015, 4:28 AM 



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Joined: 27 Dec 2013

So a level 1 could party with a level 30 for roughly 38% efficiency?


 
      
RaveN
 
PostPosted: Sun, Dec 13 2015, 4:32 AM 

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Closer to 25%.

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OpenTheRift
 
PostPosted: Sun, Dec 13 2015, 4:36 AM 

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A chart of example maths would really help the less numerically inclined like myself!

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RaveN
 
PostPosted: Sun, Dec 13 2015, 4:37 AM 

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I don't think the playerbase needs to know the source code of our XP system. No offense. It was never provided before, and I don't see why it should now. Try ingame! Explore!

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Kamina
 
PostPosted: Sun, Dec 13 2015, 12:32 PM 

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Joined: 05 Jul 2007
Location: Kent, England.

I'm very happy with this change, means i can mentor people with them getting xp bonuses!

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"Operating in the border between light and darkness, shadowdancers
are nimble artists of deception. They are mysterious and
unknown, never completely trusted but always inducing wonder
when met"


 
      
walnutboy
 
PostPosted: Sun, Dec 13 2015, 14:10 PM 

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Faded Wings wrote:
I don't think the playerbase needs to know the source code of our XP system. No offense. It was never provided before, and I don't see why it should now. Try ingame! Explore!


Quite right, we don't need to know, just knowing that you get something and don't get the message telling you your outside the level range and there for get nothing i think will help encourage more diverse partying!

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When it rains, look for rainbows.
When it's dark, look for stars.


 
      
Larsaan
 
PostPosted: Sun, Dec 13 2015, 15:22 PM 

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Joined: 26 Jun 2010

It's definitely a step in the right direction.

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(Credits to Raua for the sprite, sauce -here-.)


 
      
Alaria-
 
PostPosted: Sun, Dec 13 2015, 15:54 PM 

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I support this change! No longer will we strangle XP entirely by adventuring with lower levels.


 
      
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