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NiwatoriKami
 
PostPosted: Wed, Nov 11 2015, 12:51 PM 

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I've been reading the job system and some of the items that both jobs produce don't have a particular description on what they do exactly. I made an Assassin that I was hoping to give him a job to be able to create his poison for combat and sale.

Can anyone recommend which one I should pick? I tried to RP this information with one guy but I guess my evil streak made him way to feel uncomfortable to help. (Also he had to do RL errands and I didn't want to bother the guy.)

I appreciate any help I can get.


 
      
Broldi
 
PostPosted: Wed, Nov 11 2015, 12:55 PM 

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Hey dude, I'm the one that got creeped. ;)

I don't know about making your own in jobs unless you run it through RP and requests for more potent ones,I suggest Herbalism for that, with some ranks in alchemy. Other than that, there's a store in Zanshibon (Abyss) that sells a good selection!

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NiwatoriKami
 
PostPosted: Wed, Nov 11 2015, 13:03 PM 

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So in the forums, you now just made me uncomfortable!

Thanks for the info but is there a way to get descriptions of all the items the herbalist and alchemist can produce? I am thinking that herbalist might be right since an Assassin usually has a measure of ability in healing cuts, wounds and effects from poisons. Then seeing what other things a Herbalist can produce can be confusing since I don't know of their use in game.

If characters cannot create their own poisons within the job system then maybe I should turn to some other job that would be more RP appropriate.


 
      
Broldi
 
PostPosted: Wed, Nov 11 2015, 13:19 PM 

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http://www.amiaworld.net/about/ds_j_matrix.php

This list contains all of what your jobs can produce and what each item requires! :)

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serbiris
 
PostPosted: Wed, Nov 11 2015, 13:37 PM 

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Nothing in the job system creates the items that you're looking for. There is a way in game that has nothing to do with the job system, though. But I think I'm not supposed to spoil it, I don't know.

However, by taking Herbalist and/or Alchemist you could use that as a basis for special DC requests to acquire some sort of poisoning widget or item spawner. Or even a weapon request with onhit: poison. DMs can probably give you more information on what is a realistic option.

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NiwatoriKami
 
PostPosted: Wed, Nov 11 2015, 13:42 PM 

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I appreciate the list. Here's something I'd like to ask about, just as an example:

Pale Powder

What does it do? It says clothing, does it mean its used for makeup and can be used to change the appearance of a character when used or can it be turned into some sort blinding powder.

That's just one of many items I wish there was a description for.


 
      
NiwatoriKami
 
PostPosted: Wed, Nov 11 2015, 13:44 PM 

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serbiris wrote:
Nothing in the job system creates the items that you're looking for.


Ah, this clears things up. Thanks to you and Broldi for the help.


 
      
Larsaan
 
PostPosted: Wed, Nov 11 2015, 13:53 PM 

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Pale Powder is just make-up, fun for RP but the only mechanical effect is a minor non-combat skill buff.

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PassionateShadow
 
PostPosted: Wed, Nov 11 2015, 15:23 PM 

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Temmpo's field guide

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NiwatoriKami
 
PostPosted: Fri, Nov 13 2015, 0:22 AM 

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PassionateShadow wrote:


Oh, this is helpful. I had Aconite before but sold it to a Herbologist for 1k gold. I've seen Thornapple around but never picked it up. Thanks for the link. I hope I can coat my weapons with these poisons once I can pick some up again.


 
      
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