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[ 12 posts ] |
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Maved
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Posted: Mon, Sep 28 2015, 7:36 AM |
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Player
Joined: 21 Sep 2015
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It happened 3 times in a row, right when I used my wand -- no wand dialogue just server crash. I wasn't sure it was me until the 3rd time.
A server, first in amia frontier then in Kohlingen.
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Anatida
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Posted: Mon, Sep 28 2015, 11:22 AM |
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Player
Joined: 08 Sep 2011 Location: Texas Y'all
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I actually mentioned this in Dev chat last night. Rith'tar used his portal wand and the server immediately crashed. I think 4 times is too many to be coincidence. We were on A, in Bendir Dale and he opened a portal to B, Shadowscape (I think). There were only 5 PCs where we were standing, though we were inside the town near the back, there could have been some in the hangout spot outside the gates.
_________________ Iim'mur'ss - Grandmaster Shadowdancer / Aaralyn - Diplomat / Oleander - Toxic Desert Flower
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Terra_777
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Posted: Mon, Sep 28 2015, 11:51 AM |
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Administrative Developer
Joined: 31 Jan 2007 Location: Sweden
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Wonder if any of those portal destinations goes to an area that has been loaded though nwnx areas. Gonna blame nwnx areas on this one since I really wanna punch that plugin into submission.
_________________ Fear is not evil… It tells you what your weakness is. And once you know your weakness, you can become stronger as well as kinder. - Gildarts Clive, Fairy Tail, Hiro Mashima.
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Anatida
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Posted: Mon, Sep 28 2015, 11:54 AM |
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Player
Joined: 08 Sep 2011 Location: Texas Y'all
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Anything with a portal destination is supposed to be set to permanent. I can see how someone trying to use the "return to where I portaled from" option could be an issue.
_________________ Iim'mur'ss - Grandmaster Shadowdancer / Aaralyn - Diplomat / Oleander - Toxic Desert Flower
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Terra_777
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Posted: Mon, Sep 28 2015, 11:58 AM |
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Administrative Developer
Joined: 31 Jan 2007 Location: Sweden
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Thing is my past self was an idiot and now there is a chernobyl in there.
_________________ Fear is not evil… It tells you what your weakness is. And once you know your weakness, you can become stronger as well as kinder. - Gildarts Clive, Fairy Tail, Hiro Mashima.
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msheeler
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Posted: Mon, Sep 28 2015, 16:42 PM |
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Player
Joined: 17 Dec 2008 Location: eastern USA
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Yes some of the portal destinations are created with nwnx_areas. Let me list them: Amia Forest Amia Forest: Northwest Amia Forest: Oakmistvale Quagmire: Underlake Actand: The Giants Stairs
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RaveN
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Posted: Mon, Sep 28 2015, 18:29 PM |
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Administrative Developer
Joined: 08 Jun 2010
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It's worth noting that Quagmire: Underlake was/is broken. The string is empty for destination, and it seems the tag doesn't work. Looks like the corresponding target is not in the SQL database, or the CacheBindpoints() function simply doesn't function kosher with nwnx_areas, but I never really looked because of my access level. Not sure if that has any impact on the crashing.
But yeah, NWNX_Areas is not creating anything when you activate the portal. The only nwnx_areas spawning is from mod_mod_load unless someone else did something to the code other than me..
Those areas are first initialized as the server starts, and then when those are done, it initializes the rest of the mod_mod_load routine. From there, nothing else happens with nwnx_areas.
_________________ a.k.a. Audrey Zinata
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Terra_777
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Posted: Mon, Sep 28 2015, 18:56 PM |
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Administrative Developer
Joined: 31 Jan 2007 Location: Sweden
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It has more to do with the module looking up the destination which, if its a reference to an area created by nwnx areas could crash the server. Told you, chernobyl.
I've worked on it since yesterday morning and I think I've got it all fixed, I don't actually know until I deploy though.
_________________ Fear is not evil… It tells you what your weakness is. And once you know your weakness, you can become stronger as well as kinder. - Gildarts Clive, Fairy Tail, Hiro Mashima.
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msheeler
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Posted: Tue, Oct 06 2015, 13:40 PM |
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Player
Joined: 17 Dec 2008 Location: eastern USA
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Kudark
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Posted: Fri, Oct 09 2015, 18:46 PM |
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Player
Joined: 14 Dec 2009 Location: The Dark Side of the Moon
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Scanning the available topics, this seemed the best place to put this. These scripts were just a few minutes ago, going from Amia Forest: Oakmist Vale to Amia Forest, then from Amia Forest to Amia Forest: West, then from Amia Forest: West to Amia Forest: Northwest. I dunno what it means, but I hope it helps in some way. 
_________________ 
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msheeler
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Posted: Fri, Oct 09 2015, 19:47 PM |
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Player
Joined: 17 Dec 2008 Location: eastern USA
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those are just some debug mags, you can ignore them.
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Terra_777
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Posted: Tue, Oct 13 2015, 11:54 AM |
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Administrative Developer
Joined: 31 Jan 2007 Location: Sweden
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This should be resolved now. Overlapping objects from dying/dead areas are correctly destroyed, that includes the destination waypoints from the portalwand.
_________________ Fear is not evil… It tells you what your weakness is. And once you know your weakness, you can become stronger as well as kinder. - Gildarts Clive, Fairy Tail, Hiro Mashima.
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