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Dark Dreams
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Posted: Mon, Sep 28 2015, 4:19 AM |
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Joined: 22 Mar 2014
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Here's another one that needs looked at. When using the Job at a city's gates ("bring out yer dead" routine), the only place that experiences death is apparently Bendir Dale. For some reason, when the job was coded in, someone went to extra lengths to make sure that Cordor, Kholingen, Wharftown, and every other settlement on Amia A has no dead to bring out. It states in feedback "you can't use that job in this area." This struck me as a bit silly and very aggrevating. It makes no sense, and serves no purpose in balancing the use of the job. All it does is waste time looking for settlements where people actually might die. There's only one.
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Dark Dreams
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Posted: Mon, Sep 28 2015, 4:26 AM |
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Player
Joined: 22 Mar 2014
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This would be an easy fix, too. It'd take about 15 minutes at most in toolset to adjust the script of every city gate on Amia A to match Bendir Dale, or to adjust the script fired by use of the Undertaker job to detect every other gate as it would the BD gate, whichever need be done.
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Silkelock
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Posted: Mon, Sep 28 2015, 4:31 AM |
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Player
Joined: 17 Jun 2011 Location: Sweden
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It's was an option in the past but it seems the new area changes being done have missed that. Submit this to the bug reports and list the areas for the development to look at 
_________________ Life should be prolonged only when it serves the greater cause of the death of the world.
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