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kolde
 
PostPosted: Thu, Sep 10 2015, 0:14 AM 

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Estara wrote:
1. I want more build.What this means: Anticipation. Fear. Confusion. I was barely able to feel much of these the time that your sneaky shifter (I'm avoiding using names so that people can't completely metagame!) because the escalation was driven so quickly. It was clear that someone was there for an attack, or to make threats, and I did not find the encounter slowed down for all parties to have time to engage and RP over what they might have found most meaningful. For example, Samantha many times attempted to turn the RP towards a reverse questioning. "What do you want?" "Why are you here?" Each time she has done so, I feel that the Celestial Staircase victim/prisoner/etc did their best to avoid a lot of potential growth down that RP by being *strong enough to resist questioning and torture.* Which, I'm a fan of, but not in such bland terms. Make me understand why you're strong enough to resist it. Is it faith? Your God? Is it being a psychotic believer of whatever pact you've started? Is it out of fear for what your boss might do to you if you tell? Is it because you're actually insane?

I got nothing, and it made me sad for trying to find the deeper reasons. So. I ask you: Can you build more so that I have something to search for? A reason to dig deeper instead of just mindlessly killing you.

This is something I will bring up for us to discuss. If I'm right, I'm seeing two issues in one here. The first being a lack of transparency, which has been brought up before, and is something we've been talking about how to better approach. The second issue seems to be pacing, which also leads us into your second point:

Estara wrote:
2. I want more patience.Changing the server is all well and good, but it's not done with blunt force. Blunt trauma to the head doesn't do people any good- it doesn't do communities any good- and it doesn't do cultures any good. It all has to be a slow burn, or it turns to chaos and rioting and far more damage than the original structure was doing in the first place. So, I ask you to be patient. With me. With others. With the Team. With the times. I KNOW things need to change, and I've advocated probably beyond many players. I've pissed DMs off. I've annoyed the fuck out of a few. Deep down? I don't really care. It's the only way to push people into realizing that this little playground isn't keeping everyone happy- it's only keeping their privileged few happy. But in reality, on the surface, of course I understand. It takes time. Time to admit when power has gone wrong, time to admit when decisions were made poorly. Time to get up the courage to tell your cohort you disagree with them and stand by your words.

In my encounters with you, there was so little patience. Things had to be moving, DMs had to be answering, you had to have your chances- you needed it! You deserved it! And you do! I barely went ten minutes both times with CS people alone before they asked permission for PnP spells or for their buddies to come bust them out. I understand it may be for IC reasons, for sure! I'm just saying- it moved very, very fast each time. There was little opportunity for growth and build and development. It's something that can be managed easily! People deserve their time to be able to digest and understand how to work with you and how to manage the fun level between the two. How to manage the plot. It's a change.


Again, pacing I think? Though it seems a bit divided in two types. One being the overarching pacing of our goals, and the second the more tactical pacing of individual encounters.
I'll begin with the second as its easier to address. Now, I'm not saying its not an issue, but as far as us generally moving encounters quickly, I feel it is more due to a fear which should not exist: metagaming. Often I know our people try to move quickly for fear of a horde of opposition showing up out of nowhere to roflstomp us. Its happened before. Regardless, I suppose two wrongs do not make a right, so I'll again, bring it up to everyone as something we need to work on.
For the more overarching pacing of our plots, and wanting to move things and goals quickly, I'll admit that such is a weakness and fear I myself have. I've been apart of many factions and initiatives, and I've seen many many die to stagnation. When things stop happening or hit a big pause people tend to lose interest and become inactive, which murders factions from the inside. Plots which take years to see come to fruition tend to never do so, instead being tossed aside for alts, or events where results can be had more readily. We have, as a faction, many large goals, and we might tend to try to push them too fast. All that said, yes it is still an issue, and patience is a virtue. Hopefully, with more open communication with DMs and players alike we'll be able to take a deep breath and relax some, knowing that things will get done rather than trying to rush a conclusion.
Onto point three!
Estara wrote:
3. I want more OOC transparency.Liz touched on this, but I actually agree with Hackums more than Liz. I don't want you to be too specific or have to risk your plans being known or compromised. I don't want to tell you what to do or feel like I know head of time. I'm not sure you need to be out there and obvious. But I DO want you to think about how it seems on the other side. I ask this of the DM Team all the time, too, and I feel like I always have to harass them. OOC transparency almost always does some good. Not too much. Not like "THIS IS EVERY THING WE HAVE EVER DONE." No. Some transparency on motive, on intent, on desire. Like Hackums and I stated.

You: "Hey. We're going to try this thing with the players in the next couple weeks that might involve torture and bloody encounters and possibly an extended bout of PVP. Let us know if you're down with that, or if you want to be avoided. We won't break IC to not include people, but we will do our best to be accommodating."

Even just that attitude is inspiring, is nice. So many evil factions are RAILING against the man, instead of trying to work with it. A few months back we inspired some DMs to do the following:

DM: "This is what I'm looking for out of players. A willingness to go with the flow, even if it's bad. Creativity with ideas. I'm not the best at creating spawns to match difficulty yet, so I try to manage my event with DnD rolls and checks. Keep it in mind and hopefully this style works for you."

It hasn't really turned out that the DMs have followed what they stated, but it was a step in the right direction. I encourage you to keep moving that way. Don't be afraid to make some OOC comments, if they're geared towards helping everyone have a better time. It doesn't have to spoil plans. Or ruin continuity. It can breed a better time for all, if left vague to characters and yet specific as to what matters for players.


That's really all I have for now! I suppose it's a lot, but I hope it's helpful and not too harsh. I hope it keeps in line with what you're asking for. I am also very supportive of all that groups lately have tried to do it, yours and future ones included.

Something that's been touched on a lot. I won't lie, it goes against my own beliefs a bit. I feel as though we should simply innately trust one another and that explanation should not be so necessary. That said, obviously such is not the case here, and we've already identified such. We've been talking about how we can give away some motivation IC without opening ourselves up too much to metagaming (another sad truth), and hopefully we'll be able to share our ideas for such soon!
I will also note that I am personally against pre-scripted RP, but I am planning on bringing up the idea of utilizing it some for those people who enjoy such. Possibly on a side goal.


 
      
kolde
 
PostPosted: Thu, Sep 10 2015, 0:20 AM 

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A Mystery Clock wrote:
Feedback.

I'd personally expect exactly what you have been doing so far: keeping the OOC drama null and dealing with inevitable grudges or mishaps in a very level-headed way, creating tons of interesting roleplay and most importantly not being easily daunted and giving up.

I personally believe that a successful evil faction could and should bring a wonderful wind of change to Amia. I'd like to see it last long, and to clear the utterly wrong impression that the players behind evil characters only want to grief, metagame or mindlessly pvp other people, while they actually take on themselves the frustrating task of playing something so hard for the sake of common enjoyement.

IG wise, I'd simply like to see you grow enough to become an established source of conflict. Short and out in a blaze of glory is fun, but here to stay (and rock our quiet world with sticks and stones) is even better. I'd even enjoy if you were treated a bit like NPCs and the next big bad plots revolved round actual PCs.

Edit: It would be nice if you were an example for so many other untapped sources of EVIL(tm), like the Underdark Drow.

Oh, and I want a pony too.

Appreciate the kind words; responses like this are what keep us motivated to continue on. Thank you!
We do hope to become established, and that is our goal. That said, we are not above going out in a blaze of glory if that's what RP leads to. We really do not want to have to break character to earn what we hope to achieve. Being openly evil in itself has already, rightfully so, painted a major target on our back, so its going to be a challenge to see if we can withstand the backlash long enough to entrench in and allow others an opportunity to do the same.
No pony for you!


 
      
kolde
 
PostPosted: Thu, Sep 10 2015, 0:25 AM 

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VitalTouch wrote:
What is with the attitude, this open topic is called "evil faction feedback" and I gave mine, I am not starting an argument about anything but you are with your tone and confrontational manner.
My post highlights some issues I have witnessed and been part of in regards to evil factions and some of the negatives that go hand in hand with them on Amia since day one of me coming here. I was echoing Liz's earlier words about self policing or words to that effect.
If you want to bury your head in the sand about such an important topic that has ruined so much for so many (which includes those evil faction players who are not like that btw) be my guest but do not expect to see me in the dark with you.

Finally you might not think it relevant but I do and I have had my say take it for what its worth and in the spirit it is given or ignore it and deny it outright if that is your pleasure.


I considered for awhile whether or not to even respond to this, but I think you deserve an explanation.

Firstly, no attitude was meant from my response then, or now. That said, while you did have a point, yes, you seemed to be using the opportunity to take a jab at the idea of powerbuilding and its viability towards RP. Doing so invites others to begin arguing a topic that is irrelevant to this post. We welcome any constructive criticism for our faction, but please do not use this thread as a way to vent other concerns.


 
      
DukeDublin
 
PostPosted: Thu, Sep 10 2015, 10:11 AM 

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What I've seen so far is ok, a nice flow of conflict that riles the adventurers that were once content to sit on their hinnies.

For OOC conflict, "I think" there has been some regarding metagaming. When someone tells the group to hold up due to a concern, the aftermath gets diluted. I'm not taking a side on this, or even making sides, just voicing my opinion. When things slow down, so does the experience.

For IC conflict, I've liked it. I enjoy having something that would motivate concerned talk, rather than idle concern. Open evil is fun because it is understandable. Subtle evil is fun because it is sinister. However some people might not understand that evil, which can make them question your intent. The few open evils you commit (such as pvp) can be seen as mindless or not thought out. What I'm really saying is that "first impressions are everything" and I've seen this take part in how the faction has been received.

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VitalTouch
 
PostPosted: Mon, Sep 14 2015, 8:11 AM 

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kolde wrote:
We welcome any constructive criticism for our faction, but please do not use this thread as a way to vent other concerns.


I've given my constructive criticism which echoed and supported what others have said here, take it or leave it as you wish but as what I said is tied up in what I see as a big problem with so called evil factions and some of those players in your faction what I said is not only generally relevant but specifically relevant to your faction as well.

It's worth noting that much of what is relevant about what I said was once easily applied to certain paladins in the pre-devcrit and paladin nerf, again take that or leave it but I remember days of evil character players many complaints that paladin <X> devcrit and immune to spells was op..

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Silkelock
 
PostPosted: Mon, Sep 14 2015, 9:13 AM 

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You both got a point across now. Let's leave it and move on. Stick to the topic.

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Shadowfiend
 
PostPosted: Tue, Sep 15 2015, 2:45 AM 

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So I may return to the server after having taken a couple of months break, and if you guys are out doing open evil I'd like to see it. I came here for the conflict in the first place, it's what I want to rp. AS long as it is IC! ofc.

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