But a bit more helpful heres some excerpts from the Savage Frontier book:
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GUNDS
The folk of Gundarlun are excellent merchants and fishermen, more reverent to the gods than the average Northmen. They favor the sword over the axe and even poorer folk dress in garb made of colorful southern cloth. Gunds are found as adventurers or
mercenaries along the Sword Coast. They have only a 50% chance to gain the benefits of the barbarian character class and are rarely berserkers. The figureheads on their long ships often depict fish (perhaps marlins or swordfish) and predatory birds (such as ernes and ospreys).
TUERNISH
The isolated folk of Tuern worship no gods (and argue that none exist) and tolerate no magic-users in their midst, but give tribute to the red dragons of the mountains. They try to enslave all non-Northmen and, when visiting other lands, deface temples of the gods. They sail long ships big enough to house giants (which they often do), with figureheads that depict fierce warriors. Most have crews of over 100 warriors.
RUATHYN AND LUSKANITES
Though they are separated by 1,800 miles of open ocean, the Ruathyn (the people of Ruathym) and the Luskanites are closely related. They dress in furs, wear horned helmets, constantly raid settlements along the coast and on the Moonshaes, attack ships on the high seas, and hate Waterdhavians, elves, halflings, southerners, and each other. They trust only their weapons. The figureheads on their ships favor red and white dragons, as do their sails.
ROCKLANDERS
The people of the Purple Rocks were once a Gundarlun colony. There are no aged here and no children. The skins of all the people are
unusually scarred and weathered. For Northmen, the Rocklanders are unusually warm and friendly, though their smiles may seem fake. They appear to worship the usual Northman deities, but their graven images of those gods all show many, tentacle-like arms. Their long ships favor squid-like figure heads.
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Gundarlun
Government: Organized into 15 Jarl holds and ruled by King Olger Redaxe. Gundarlun is the only island member of the Lords Alliance.
Largest Settlement: Gundbarg (12,000 the largest city in the islands)
Economy: Trade, fishing, farming, and mining.
Militia: Gundbarg has a standing army of 300 warriors who act as city guard and crews for the Kings six raker
warships. Each Jarl has 1d3 long ships crewed by 40 warriors.
Gundbarg ''Gateway Port"
Nearly every ship crossing the Trackless Sea puts in here during its journey for fresh water, food, repairs, replacement crew or goods to carry. Huge warehouses, drydocks, sailmakers, inns, and taverns all provide necessary services to seafarers... and at reasonable prices. The Dragon Turtle Inn on the harbor is noted as an adventurers hangout and a place to find captains with ships for hire.
Tuern
Government: Five Northman kings, who recognize High King Threlked Ironfist of Uttersea as liege.
Largest Settlement: Uttersea (2,000)
Economy: Whaling, fishing, farming, diamond and admantite mining (which the Tuernish do not have the ability to
refine or use in their own weapons).
Militia: Each king has 1d3 longships, crewed by 50 warrior/archers.
Tuern is a rocky, but fertile land of black beaches and seething volcanoes. Conditions are harder on Tuern than on many of the other outer islands, but the Northmen here are among the wealthiest in the North. The islands vulcanism produces two great treasures, huge diamonds and the valuable ore from which adamantite is refined (pure adamantite is magically alloyed with iron to create
+5 weapons and armor). This same geothermal activity creates a perfect home for fire giants and red dragons in the crevass called Flame Fault. The giants here are sea rovers who sail gargantuan long ships, but rarely raid farther east than Gundarlun.