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Very_Svensk
 
PostPosted: Wed, Apr 23 2014, 22:04 PM 

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Maybe it's a kobold! Or Goblin? Or Duergar? Or Half-drow!

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kalcibone
 
PostPosted: Wed, Apr 23 2014, 22:10 PM 



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Very_Svensk wrote:
Maybe it's a kobold! Or Goblin? Or Duergar? Or Half-drow!

I was thinking Kobold, yes.


 
      
Very_Svensk
 
PostPosted: Wed, Apr 23 2014, 22:36 PM 

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Kobolds pretty much NEED to be dex-based; If they don't pick up the RDD class to even out the -4 STR.

Kobold Ranger 25/ Master scout 5 (Always go 25 ranger. You get +6AB/Damage vs favoured enemies plus one extra feat)

Pre-epic feats are
#1 Weapon Finesse
#2 Blind Fight (All melee characters MUST have this)
#3 Weapon focus
#4 Improved Critical.

Required for Master scour
#5 Skill focus: Spot
#6 Skill focus: Discipline

#7 last feat ???

Epic feats
#1 GREAT DEX
#2 Armour skin
#3 ???
#4 ???
Ranger bonus #1 Epic Weapon focus
Ranger bonus #2 Bane of Enemies
Master scout bonus #1 GREAT DEX
Master scout bonus #2 Epic Prowess

Make sure you have 18 or 20 Base Dex and 14 wisdom.

AB calculation is as follows; 25 base + 5 GMW = 30 + 14/15 DEX Modifier = 44/45 + Epic prowess = 45/46 + EWF = 48/49 + Attack bonus vs Favoured enemies = 53/54. + Small statue
= 54/55 +2 AB In wilderness = 56/57

Remember that you can only dual-wield TINY weapons. Small weapons count as Medium weapons for Kobolds/Halflings and thus you get -4AB from dual-wielding, instead of -2 if you use small weapons.

AC calculation. (+5 GEAR AND SHIELD) (Remember Kobolds cannot use Tower shields)
60. 62 with Armor skin. 63 with Dodge + Armor skin

Source: Ranger
Quote:
Epic ranger bonus feats: bane of enemies, blinding speed, epic prowess, epic spell focus, epic toughness, epic weapon focus, improved combat casting, perfect health

Source 2: Master scout
Quote:
Bonus Feats: At level 1 and 5, the Master Scout can choose a bonus feat from the following lists:
Bonus Feat List: Lightning Reflexes, Great Fortitude, Iron Will, Toughness
Epic Bonus Feat List: Great Strength, Great Constitution, Great Dexterity, Epic Will, Epic Fortitude, Epic Reflexes, Epic Prowess

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Last edited by Very_Svensk on Thu, Apr 24 2014, 9:15 AM, edited 1 time in total.

 
      
kalcibone
 
PostPosted: Thu, Apr 24 2014, 0:22 AM 



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So you recommend ranger flat till 25?


 
      
Very_Svensk
 
PostPosted: Thu, Apr 24 2014, 0:36 AM 

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Ranger flat to 24. Last ranger level is taken @ 30 in case you need to change companion.

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kalcibone
 
PostPosted: Thu, Apr 24 2014, 0:43 AM 



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cool!! thank you so much, your the first to sit down and just help me the way i needed xD


 
      
CounterPhobia
 
PostPosted: Thu, Apr 24 2014, 8:49 AM 

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Okay build monkeys! I need help. Shocking, I know.

With the new player run version of Alt Beginnings in the UD, I've had a character personality concept for a Drow WM (not a sissy or a whiney "Why are the priestess allowed to boss me around" one either!)

Only problem is, I rarely ever build strength based characters, the +2 ECL and never built a WM either.

I don't know feats, order of feats or what a good spread would be, outside of Fighter/WM. He will be CE.

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Very_Svensk
 
PostPosted: Thu, Apr 24 2014, 9:10 AM 

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Oh, That's a difficult one... The ECL makes it worse then it helps really. You will never be on par with Surfacers (They will eat you) =/

Strength based? Heavy WM Investment or low WM Investment?
I really only recommend DEX WM's for Drow players :|

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CounterPhobia
 
PostPosted: Thu, Apr 24 2014, 9:46 AM 

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Very_Svensk wrote:
Oh, That's a difficult one... The ECL makes it worse then it helps really. You will never be on par with Surfacers (They will eat you) =/

Strength based? Heavy WM Investment or low WM Investment?
I really only recommend DEX WM's for Drow players :|


My only issue with Dex based WM would be that I'd have to use a weapon available under Weapon Finesse, none of which really tickle my fancy :(

Rapier would be alright but kind of cheesy. I don't mind being a little weaker than usual but if the +2 ECL will completely gimp me, that's depressing.

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Very_Svensk
 
PostPosted: Thu, Apr 24 2014, 10:18 AM 

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Sorry. Drow are kinda weak :?
They loose 1-2 Epic feats and 1 feat pre-epic being elven and get -1AB(-2Outdoors during daylight) -1Universal save and -90HP.

How about 7WM,5 Master scout, 16 fighter? Going heavy WM on a Drow isn't practical.
http://i.imgur.com/tsqR0ek.png

No UMD but hey; You get permafreedom and +2AB Outdoors to counter the -2AB drow get outdoors.

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CounterPhobia
 
PostPosted: Thu, Apr 24 2014, 10:32 AM 

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It's alright I had an idea that WM were already kind of feat dependent and a +2 would hurt them mightily.

I think I can achieve the same character with a monk heavy build, forgoing WM entirely. Unhanded or Qstaff would suffice and I'd really prefer this character be strength over Dex and WM just isn't feasible.

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555444333
 
PostPosted: Thu, Apr 24 2014, 11:51 AM 

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What sort of spread should I go on for a cha based bard/bg?

I was thinking bare min bard and then scamming BG levels, but obviously it's kinda pointless to be 9/19 (drow ??!) or something. 9/21 on the other hand should get all the BG goodies right?

15 is the next highest you go yeah?

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Silvarus
 
PostPosted: Thu, Apr 24 2014, 12:16 PM 

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555444333 wrote:
What sort of spread should I go on for a cha based bard/bg?

I was thinking bare min bard and then scamming BG levels, but obviously it's kinda pointless to be 9/19 (drow ??!) or something. 9/21 on the other hand should get all the BG goodies right?

15 is the next highest you go yeah?

I'd make it at least 20 levels of bard and then 8-10 of BG. Go for a bard that takes +10 to saves, AC and damage from BG. High level BG goodies can not compete with bard spells and song.

Final spread should have something like
20+ str
8 dex
10+ con
10 int
12 wis
18 cha

Flip str and dex if you want to go dexterity based. Should work either way.

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Naivatkal
 
PostPosted: Thu, Apr 24 2014, 12:21 PM 

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Drow WM build that Sune helped me tweak:

Fighter(20), Rogue(1), Weapon Master(7), Drow

( > means what the ability was before and after drow stat boosts, () is showing where level up ability boosts go )
STR: 18 (26)
DEX: 11 > 13
CON: 12 > 10
WIS: 10
INT: 12 > 14
CHA: 9 > 11

01: Fighter(1): Dodge, Mobility
02: Fighter(2): Weapon Focus: Longsword
03: Fighter(3): Expertise
04: Fighter(4): STR+1, Weapon Specialization: Longsword, (STR=19)
05: Fighter(5)
06: Fighter(6): Spring Attack, Whirlwind Attack
07: Weapon Master(1): Weapon of Choice: Longsword
08: Weapon Master(2): STR+1, (STR=20)
09: Weapon Master(3): Knockdown
10: Weapon Master(4)
11: Weapon Master(5)
12: Weapon Master(6): STR+1, Improved Critical: Longsword, (STR=21)
13: Weapon Master(7)
14: Fighter(7)
15: Fighter(8): Power Attack, Improved Knockdown
16: Fighter(9): STR+1, (STR=22)
17: Fighter(10): Blind Fight
18: Fighter(11): Cleave
19: Fighter(12): Great Cleave
20: Fighter(13): STR+1, (STR=23)
21: Fighter(14): Great Strength I, Epic Weapon Focus: Longsword, (STR=24)
22: Fighter(15)
23: Fighter(16): Overwhelming Critical: Longsword
24: Fighter(17): STR+1, Devastating Critical: Longsword, (STR=25)
25: Fighter(18): Armor Skin
26: Fighter(19)
27: Rogue(1): Epic Prowess
28: Fighter(20): STR+1, Epic Weapon Specialization: Longsword, (STR=26)


I'm level 14 (ECL 16) with that build right now and it's doing pretty good.

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CounterPhobia
 
PostPosted: Thu, Apr 24 2014, 12:27 PM 

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Naivatkal wrote:
Drow WM build that Sune helped me tweak:

Fighter(20), Rogue(1), Weapon Master(7), Drow

( > means what the ability was before and after drow stat boosts, () is showing where level up ability boosts go )
STR: 18 (26)
DEX: 11 > 13
CON: 12 > 10
WIS: 10
INT: 12 > 14
CHA: 9 > 11

01: Fighter(1): Dodge, Mobility
02: Fighter(2): Weapon Focus: Longsword
03: Fighter(3): Expertise
04: Fighter(4): STR+1, Weapon Specialization: Longsword, (STR=19)
05: Fighter(5)
06: Fighter(6): Spring Attack, Whirlwind Attack
07: Weapon Master(1): Weapon of Choice: Longsword
08: Weapon Master(2): STR+1, (STR=20)
09: Weapon Master(3): Knockdown
10: Weapon Master(4)
11: Weapon Master(5)
12: Weapon Master(6): STR+1, Improved Critical: Longsword, (STR=21)
13: Weapon Master(7)
14: Fighter(7)
15: Fighter(8): Power Attack, Improved Knockdown
16: Fighter(9): STR+1, (STR=22)
17: Fighter(10): Blind Fight
18: Fighter(11): Cleave
19: Fighter(12): Great Cleave
20: Fighter(13): STR+1, (STR=23)
21: Fighter(14): Great Strength I, Epic Weapon Focus: Longsword, (STR=24)
22: Fighter(15)
23: Fighter(16): Overwhelming Critical: Longsword
24: Fighter(17): STR+1, Devastating Critical: Longsword, (STR=25)
25: Fighter(18): Armor Skin
26: Fighter(19)
27: Rogue(1): Epic Prowess
28: Fighter(20): STR+1, Epic Weapon Specialization: Longsword, (STR=26)


I'm level 14 (ECL 16) with that build right now and it's doing pretty good.


Awesome. I'll roll with that build myself when the time comes! Thanks a lot

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Uncle-Opustus
 
PostPosted: Thu, Apr 24 2014, 12:43 PM 

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555444333 wrote:
What sort of spread should I go on for a cha based bard/bg?

I was thinking bare min bard and then scamming BG levels, but obviously it's kinda pointless to be 9/19 (drow ??!) or something. 9/21 on the other hand should get all the BG goodies right?

15 is the next highest you go yeah?

Didn't I send you that build for Human, dammit? How hard can it be to implement that into Drow? And you'll probably be so starved on pre-epic feats that it will actually pay off to sacrifice BG Divvy Juice for Fighter Bonus Feats. I'd imagine Bard20/BG6/Fighter2 to be the wisest pick to opt for, generally arriving at exactly the same point as the Human version, lacking in EWS and such wee negligible perks.

CounterPhobia: Remember that Naivatkl is notorious for his "RP builds"; that is, he invests in WIS and CHA in order for his character to be wise and charismatic. Buildwise, you will benefit from your character being more obnoxious and unwiser.

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Naivatkal
 
PostPosted: Thu, Apr 24 2014, 13:09 PM 

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Yeah I meant to put that in there. However you can only drop CHA by one point, it has to be min 8 before drow bonuses which means your min is a 10 instead of the 11 I had (originally the char was fight/WM/KC but I got rid of that, hence the extra point in there since it made more sense). I concur you can lower WIS to 8 and bump CON to 12 as well.

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555444333
 
PostPosted: Thu, Apr 24 2014, 16:32 PM 

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I don't adapt builds, I follow them... Also I'm more interested in a ridiculous tonk-powah of a str-bg than a bard type.

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dayfer
 
PostPosted: Thu, Apr 24 2014, 19:35 PM 

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Question! For a Bard 2/RDD 10/Barbarian 18 what sort of feats would I want to get and when etc? I know the skills and such but I'm lost when it comes to feats and such. Also which is generally better, STR based, or Con?


 
      
Tyris
 
PostPosted: Mon, Apr 28 2014, 18:02 PM 

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How high does your DC have to be with devastating crit be to be viable here?


 
      
Very_Svensk
 
PostPosted: Mon, Apr 28 2014, 18:08 PM 

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39-40?

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Tyris
 
PostPosted: Mon, Apr 28 2014, 18:20 PM 

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So a STR of 28 at 30th Level if you hit the +12 Cap with items and spells to hit the 40.

K, thanks.


 
      
bidocks
 
PostPosted: Tue, Apr 29 2014, 14:39 PM 

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Quick question here:

I have a character that will have a 3 WIS modifier and +2 affinity in listen.

I know the differences between spot and listen and can put 25-30 points into either. My question is.... which is better?

With spot, you can attack (not that I care mostly) stealthy types, with listen, you know they are sneaking (but don't have to out them).

Is there any difference in 'detect' mode? Any thoughts?

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serbiris
 
PostPosted: Tue, Apr 29 2014, 14:45 PM 

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Listen's good because there are some sneaks who won't pump it, and fewer who take the epic focus. So you can get away with having less than 33 and still have a decent chance to catch someone. It's good for meetings.

Anything less than 33 spot isn't really useful. Dedicated sneaks beat it easily, and even 33 is a long shot without a dedicated gearset unless you have the skill bonus feats (ESF being the best).

I don't know about detect mode, because I seem to only play elves.

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bidocks
 
PostPosted: Tue, Apr 29 2014, 14:50 PM 

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Serbiris,

Thank you for the quick response! I'd be using TS and gear to bring the listen (most likely now :D ) to: 85. I know that won't hear everyone, but, will get most, right?

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Rigela
 
PostPosted: Tue, Apr 29 2014, 14:54 PM 

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That should get near most everyone, for listen. As said, many don't gear for MS or take the relevant feats! It won't get anyone who actually dedicates to hiding though as they'll be in the 100's (but, a dedicated spotter should catch sneaks with relative ease)

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bidocks
 
PostPosted: Tue, Apr 29 2014, 14:58 PM 

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Great! Thanks Rigela!

But.... TS doesn't add listen, does it? Hmm.... There's a bit of a wrench in the works.

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Uberuce
 
PostPosted: Tue, Apr 29 2014, 17:44 PM 

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It's swings and roundabouts for buffing - True Seeing gives you a humble +10, but it's for 90 rounds via fairly common but equipable items.

Amplify gives you a whopping +20, but it only lasts for 5 rounds from very common inventory items.

Clairaudience comes in 10 and 15 round flavours depending on what item, and there's a fair mix of inventory and equipable.

Personally, I go by the 2 hours, 2 rounds rule for such PvP* encounters - plan your gearset as if you'll be unable to buff for two hours because that would trigger hostilities, then you have two rounds at most to get into fighting shape. That kinda means I don't assume any buffs for detect skills, although Listen does have the nice property of 'only' needing +20 of it and then you can max it out for a short time. You've a better chance of fitting +20 Listen onto your saves gearset than most other skills.

*Not necessarily combat, but it's one player's Spot/Listen versus the other's Hide/MS, so even if they're bestest buddies goofing around it's still PvP.

What I discovered recently is that the HiPSing wraiths of the Northern Waste can be instantly re-acquired via Listen if you go into Detect mode as they are retreating from you to shadowdance. They still get their Death Attack on you since they're technically Invisible, but since you're not in flatfoot and they have bobbins for AB, they don't actually hit much. Whether this means Listen has actually been of genuine combat use against PC HiPSers for all these years I've decried it as Spot's wannabe annoying kid brother, I do not yet know, but I am interested to find out.


 
      
bidocks
 
PostPosted: Wed, Apr 30 2014, 19:52 PM 

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Ok... Have a char that will have expertise. Str based cleric that will get 54-55 AC plus haste and expertise. I have one feat left before epic. Should I take imp expertise, power attack, or.... Craft wand? Have focus, imp crit, extend spell, expertise, toughness already.

Thanks for any advice!

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Mr. Hackums
 
PostPosted: Wed, Apr 30 2014, 19:56 PM 

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When you detect someone using listen, they remain detected even if they try to HiPS again. Which is a pretty neat trick that I'm sure a lot of listen folks will get mad at me for tellin'.

The downside is that you get one roll per round, as opposed to spot's six rolls.


But if you're really savvy with the gear swapping, you can detect someone with Listen, then swap out to more favorable gear while still detecting the shadowdancer.


 
      
serbiris
 
PostPosted: Wed, Apr 30 2014, 20:02 PM 

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bidocks wrote:
Ok... Have a char that will have expertise. Str based cleric that will get 54-55 AC plus haste and expertise. I have one feat left before epic. Should I take imp expertise, power attack, or.... Craft wand? Have focus, imp crit, extend spell, expertise, toughness already.

Thanks for any advice!


Craft wand. Your AB when fully-buffed should be good enough to take the -5 hit from standard power attack/expertise in some situations, but drop it another five and you're pretty much wasting your time. And your rounds/level buffs. I don't even like using power attack because dropping AB means less confirmed crits, which diminishes the extra 5 damage (but proper builders would probably disagree with me, and I don't really do the maths). I prefer higher AB. Some classes might be able to pull off Imp Expertise but I don't think it's good for clerics.

Craft wand gives you access to death ward wands and with the right domains some other pretty good spells too. Very popular on the market, and useful for saving spell slots. I'd easily recommend it over your other choices. Wait - where's your Blind Fight?

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bidocks
 
PostPosted: Wed, Apr 30 2014, 20:13 PM 

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Hmm... Maybe I am dumb, never take blind fight. Is it that good? Better than crafting wands? Oh, max AB will be 56, sustained AB is 44.

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maglorine
 
PostPosted: Wed, Apr 30 2014, 20:48 PM 

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It's really important, essential really. You reduce your miss chance to hit concealed creatures and reduce your chance of getting hit by opponents coming out of stealth. It's not a subtle difference.

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bidocks
 
PostPosted: Fri, May 02 2014, 17:58 PM 

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I need some clarification please....

If a True Neutral character was to take DD levels to become a brass dragon, at what level of DD would they need to look at getting an alignment change? Also.... at what point do you need a DM to change your DD type?

Another question.... what if said character took... 2 DD levels? (I have RP reasons in mind), would they need an alignment change at all and would a DM need to change anything or can they just be Brass (being that they would have no outward mechanical effects to say otherwise)? I realize they have barely dipped their toes into the DD pool, but they do have some heritage and would have taken steps to awaken it.

Thanks for any help!

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Very_Svensk
 
PostPosted: Fri, May 02 2014, 20:15 PM 

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Any dragon. :mrgreen:

But your character would feel a pull towards X alignment the dragon represents.

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bidocks
 
PostPosted: Fri, May 02 2014, 20:18 PM 

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So you are saying any levels of DD they would need an alignment change? Or.....

Also... when do you get a DM to make the change for you?

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Very_Svensk
 
PostPosted: Fri, May 02 2014, 20:22 PM 

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What? No... Sorry! I should have elaborated more.

You can be any dragon-race you want; But Read this first!

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666WaysToHell
 
PostPosted: Sun, May 04 2014, 17:26 PM 

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I'm looking at this (12/16/2) in comparison to the 20/7/3 Weapon Master. Is there anything to improve upon? Fairly staved for feats, so there's no Epic Prowess, but I still get an extra +1 AB over the other build. It's a human base using a longsword.

Quote:
Fighter- Weapon Focus, Expertise, Knock Down
Fighter- Dodge
Fighter- Mobility
Fighter- Spring Attack
Fighter
Fighter- Whirlwind Attack, Weapon Specialization
WM
WM
WM- Improved Critical
WM
WM- Superior Weapon Focus
WM- Blind Fight
WM
WM
WM- Power Attack
WM
Fighter
Fighter- Cleave, Toughness
Fighter
Fighter- Great Cleave
WM- Great Strength
WM
WM- Armour skin
WM- Great Strength
WM
WM- Epic weapon Focus
Rogue- Overwhelming critical
Fighter
Rogue- Evasion
Fighter- Devastating Critical, Epic Weapon Specialization


 
      
Uncle-Opustus
 
PostPosted: Sun, May 04 2014, 17:48 PM 

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IKD is far more relevant than Toughness for the better measure of knocking down. Otherwise you've got it covered.

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666WaysToHell
 
PostPosted: Sun, May 04 2014, 19:11 PM 

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Knew I forgot to include something. Cheers!


 
      
Krin
 
PostPosted: Thu, May 08 2014, 3:44 AM 



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Joined: 05 Jan 2006
Location: California

My level 30 pure sorc has Epic Spell Penetration and Combat Casting right now. Are those feats useful at all? It seems like the only ones that can resist spells are Monks that are built to do it. They resist just about everything, so I feel like I've wasted 3 feats for spell penetration.

The Combat Casting just feels useless because if anything ever gets close enough to hit him, it's going to hit him. If it's a melee char, it's going to kill him. He only has like 20 AC fully buffed and he has crappy saves all around... so.. I feel like not getting a penalty to concentration checks wouldn't help much either way.

What do you people think?


 
      
Dark Immolation
 
PostPosted: Thu, May 08 2014, 4:54 AM 

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Combat Casting could probably go, if you have high enough Concentration. It only affects Defensive Casting, so unless it is adding something particular to your RP or going to be used in a future request, it probably could stand to go.

With 30 and Greater Spell Pen, you're going to automatically bypass any Arcane Defense item.
Quote:
d20 + caster level + spell penetration vs. SR

A pure monk's SR without additional feats would be 40. With only Greater Pen, you would have to roll a 6 or more to beat their SR. With Epic Spell Pen, you have to roll a 4 or more. So Odds are, you're going to beat their SR anyway. It could be worth keeping, but I don't see you hurting for much if you wanted to switch it out for another Epic Spell or Focus. If your AC is as low as you say it is, then Epic Mage Armor is probably a beneficial choice.

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IronAngel
 
PostPosted: Thu, May 08 2014, 21:55 PM 

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So, planewalking Air Genasi Gnome, jack-of-all-trades wizard (alchemist/inventor/herbalist, probably).

10 Str
10 Dex
14 Con
(20) 28 Int
10 Wis
8 Cha

1/19 Rog/Wiz going 3/27. (Maybe better idea to go 20-> 29/1!? Less skills and no Evasion, but one more epic feat.)

Craft Wand
Empower
Extend
Maximize
Skill Focus: Spot (Dunno if necessary, what else is good?)
Spell Focus, Greater Spell Focus: Illusion, Enchantment, Evocation

Epic Spell Focus: Illusion, Enchantment, Evocation
EMA
EMD
Great Int I
Epic Skill Focus: Spot

Does this work? Skills would be in Listen, Spot, Hide, MS, Concentration, Spellcraft, UMD, Tumble, Craft Armor, Craft Weapon (for mythalling and overall versatility). Lacks Lore, which is problematic. Gonna skim some from the craft skills I guess. Discipline is absolutely not worth it cross-classed, I take it?

Am I missing must-have feats, especially pre-epic? Three epic spell foci is kinda overdoing it, but I wouldn't want to drop any. The Spot Focus could go into another metamagic if needed for book management, or something else?

Epic Focus in illusion is somewhat redundant, since it's just good for Color Spray and Mass Blind/Deaf, and the latter is same level as Sunburst - which I also have an epic focus in. But it's a gnome, man, and I was thinking of maybe in the distant future if this character works, requesting some custom spells. (Apparently you can't go over 50% concealment in NWN - that would have been a lucrative opportunity otherwise.)

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Ts_
 
PostPosted: Fri, May 09 2014, 6:38 AM 

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IronAngel wrote:
So, planewalking Air Genasi Gnome, jack-of-all-trades wizard (alchemist/inventor/herbalist, probably).

1/19 Rog/Wiz going 3/27. (Maybe better idea to go 20-> 29/1!? Less skills and no Evasion, but one more epic feat.)

Why not 28/2? Also, if 27 wizard levels are enough for you, 27/ Rogue 2/ Ranger 1 gives a free Epic Spell Focus (Cheesomancy) and even more cheese with great class skills and proficiencies.

Pre-epic:
Seems standard. Still/Silent are possible, but you should have good spells on all levels.

Epic on 27/2/1 allows Great INT 3:
3 Wizard feats, 4 general, 1 Ranger:
Great INT 3, EMA, EMD, 3x ESF.

It's plus 1 DC, which is always nice. You could drop an ESF to fit Epic Spot in there again.

Regards
Ts

PS: Ranger is not cheese ... umm, you, that herbalist thing, those herbs grow outdoors, so ... ranger!

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IronAngel
 
PostPosted: Fri, May 09 2014, 7:22 AM 

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Joined: 29 Sep 2005
Location: Helsinki, Finland

Oh, I guess I was just remembering Rogue 3 as a milestone from when I built some melee characters. The additional Sneak die and Uncanny Dodge being pretty good. But yeah, neither of them are that big a deal for a wizard. 28/2 probably isn't worth it, though, since it costs me an epic feat (Wiz 29). The 27/2/1 version has the same number of feats as 29/1. I guess it boils down to skill points. Even if I go ranger, I don't seem to have points to spare in Discipline and AE with the current distribution. But then, Trackless Step is pretty sweet for a sneaker regardless (and the class really does fit the concept of a wandering traveler).

Is Skill Focus: Spot too much, though? I get size bonus to Hide/MS, so I guess I don't need to focus on them further.

The 27/2/1 version suffers a multiclass penalty pretty much from creation, which is something I may have to consider.

Can any designers say whether Epic Focus in Illusion is going to be useful in the near future, or are the spells to be added to the school (if any) more in the line of utility, without DCs? I am not sure if I am willing to devote one pre-epic and one epic feat just to represent an archetype, with no practical benefit.

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The guy that probably has sexual fantasies about masturbation. I mean, Iron, you're a bookworm nerd that even in your wildest escapism fantasies flee to the internet to play the role of another bookworm nerd? Come on!


 
      
IronAngel
 
PostPosted: Fri, May 09 2014, 8:24 AM 

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To add to the above: What would be the most useful pre-epic spare feat, overall? These are the ones that seem available and relevant:
Skill Focus in Spot or Hide
Stealthy/Alertness
Brew Potion (how useful is it for arcane spells, when I have wands?)
Great Fort, Lightning Reflexes (assuming Evasion), Iron Will
Resist Energy (which actually stacks with items and might be cool, if situational)
Spell Focus: Conjuration (DC for Greater Planar Binding and Evard's, plus the RP of tinkering with portals)
Spell Penetration
Toughness
Silent/Still Spell (not inclined, since so many good spells on each level)
Luck of Heroes

What of EMA? How useful is it, actually, for a mage who is not supposed to fight in melee? I don't want the epic damage spells, but could I also drop EMA for that Epic Spot? I imagine it could be a lifesaver when I do get caught, though. I don't have experience of mage PvM from recent years, let alone PvP.

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On Joon, Kjetta wrote:
The guy that probably has sexual fantasies about masturbation. I mean, Iron, you're a bookworm nerd that even in your wildest escapism fantasies flee to the internet to play the role of another bookworm nerd? Come on!


 
      
Very_Svensk
 
PostPosted: Fri, May 09 2014, 8:35 AM 

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He doesn't suffer a multi-classing penalty if he specializes in one class. Only WHEN he decides to multiclass will his XP be penalized.(In your case after level 20)


To expand on the build; A wizard's essential 'Feats' are as follow in the order of priority. (Gnome)
    1 - Extend spell
    2 - Maximize Spell
    3 - Empower Spell
    4 - Still (So you can wear armour) or Silent.
    5 - X spell focus
    6 - ??? (Brew Potion recommended for quick true strike gold)
    7 - ??? (Craft wand recommended for quick gold)
    Wizard Extra - X greater spell focus
    Wizard Extra - Y spell focus
    Wizard Extra - Y greater spell focus


    Regarding spell penetration; Only when and If you choose to battle Drow, Monks or creatures with insane high spell resistance (Maximum Any Mob on amia has is 32) do you need spell penetration. Spell penetration also exists on Items in easily accessible locations.
    Spell penetration really only counts when your caster levels is below 25

Tips and tricks
    Most wizards take their caster level 20 in epic, instead of pre-epic, to give them an extra epic-feat instead of a pre-epic feat.
    In layman's terms that means that you take 1 level of rogue as your 20:th level and your 20:th wizard level as your 21:th epic level, giving you an extra feat.

Essential Epic feats (Minimum 26 wizard, Level 20 wizard taken on level 21)
    #1 Epic Spell: Mummy dust
    #2 Epic Spell: Greater Ruin
    #3 Epic Spell: Hellball
    #4 Epic Spell: Epic Mage Armor
    #1 Wizard Bonus:5 Epic Spell focus X
    #2 Wizard Bonus: Epic Spell Focus Y
    #3 Wizard Bonus: Great INT.



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IronAngel
 
PostPosted: Fri, May 09 2014, 8:47 AM 

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If I take more than 1 level of rogue, isn't it a no-brainer to take the first level at creation? That's 24 skillpoints (6x4) - almost an entire skill maxed.

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On Joon, Kjetta wrote:
The guy that probably has sexual fantasies about masturbation. I mean, Iron, you're a bookworm nerd that even in your wildest escapism fantasies flee to the internet to play the role of another bookworm nerd? Come on!


 
      
Very_Svensk
 
PostPosted: Fri, May 09 2014, 9:11 AM 

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Yes! Excellent idea!

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Shroud
 
PostPosted: Fri, May 09 2014, 10:03 AM 

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You also get 2 free reflex saves for taking that one level of rogue pre-epic.

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