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Murkoph
 
PostPosted: Wed, Apr 09 2014, 21:04 PM 



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Joined: 28 Sep 2011

On the topic of sneak attacks and the notion of paladins multiclassing as rogues, the official books do comment on holy sneak attackers and such.

Quote:
THE EXALTED ROGUE
Exalted rogues, while they share the same class skills and abil-
ities as their nongood kin, are as a rule not roguish in the
descriptive sense. A lawful good rogue is as dependable as a
paladin, and a chaotic good rogue might sing with the eladrin
Court of Stars. Even lawful good rogues are not bound to an
abstract and impractical code of honor that would limit their
use of sneak attacks beyond the general limitations on vio-
lence discussed earlier in this chapter. The use of sneak attacks
is no more evil than the use of a bull rush or trampling maneu-
ver: when engaged in a life-or-death struggle against the
forces of evil, use tactics that help ensure your victory. That
said, a rogue’s ability to deal sneak attack damage with a sub-
dual weapon (a sap, or a normal weapon if the rogue has the
Subduing Strike feat) makes her very well suited to capturing
foes alive, showing the mercy that good demands.


Wizards of the Coast, The Book of Exalted Deeds, pp. 19-20.

So sneak attack and tumble your hearts out little paladins. Although the 'general limitations of violence' has a few more caveats.

Quote:
VIOLENCE
Violence is a part of the D&D
world, and not inherently evil in the
context of that world. The deities of
good equip their heroes not just to be
meek and humble servants, but to be
their fists and swords, their champi-
ons in a brutal war against the forces of
evil. A paladin smiting a blackguard or a
blue dragon is not committing an evil act:
the cause of good expects and often demands that violence
be brought to bear against its enemies.
That said, there are certain limits upon the use of violence
that good characters must observe. First, violence in the name
of good must have just cause, which in the D&D world means
primarily that it must be directed against evil. It is certainly pos-
sible for a good nation to declare war upon another good nation,
but fighting in such a conflict is not a good act. In fact, even
launching a war upon a nearby tribe of evil orcs is not necessar-
ily good if the attack comes without provocation—the mere
existence of evil orcs is not a just cause for war against them, if
the orcs have been causing no harm. A full-scale war would pro-
voke the orcs to evil deeds and bring unnecessary suffering to
both sides of the conflict. Similarly, revenge is not an acceptable
cause for violence, although violence is an appropriate means of
stopping further acts of evil (as opposed to paying back evil
already committed).
The second consideration is that violence should have good
intentions. Launching an incursion into orc territory is not a
good act if the primary motivation is profit, whether that means
clearing the treasure out of the ruins the orcs inhabit or claim-
ing their land for its natural resources. Violence against evil is
acceptable when it is directed at stopping or preventing evil acts
from being done.
The third consideration is one of discrimination. Violence
cannot be considered good when it is directed against noncom-
batants (including children and the females of at least some
races and cultures). Placing a
fireball
so that its area includes orc
women and children as well as warriors and barbarians is evil,
since the noncombatant orcs are not a threat and are compara-
tively defenseless.
Finally, the means of violence must be as good as the inten-
tions behind it. The use of evil spells, obviously, is not good even
when the target is evil. Likewise, the use of torture or other
practices that inflict undue suffering upon the victims goes
beyond the pale of what can be considered good.
Within these limits, violence in the name of good is an
acceptable practice in the D&D universe.


Wizards of the Coast, Book of Exalted Deeds, p. 9-10.

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Grymia
 
PostPosted: Wed, Apr 09 2014, 21:37 PM 

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Joined: 14 Dec 2004
Location: Kohlingen, and a Basement in Canada

*nodnods* I'm glad i'm not the only one who reads or has access to the Book of Exalted Deeds! :P


 
      
bobofwestoregonusa
 
PostPosted: Sat, Apr 12 2014, 20:36 PM 

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Joined: 09 Jun 2012
Location: Eastern Washington

Kudark wrote:
bobofwestoregonusa wrote:
And umd is so useful that not taking it just because you don't want a floating word over your head whenever someone gives you their flank (a warrior should know how to do this anyway) is silly. Anyone who tells you otherwise is butthurt because (they feel that) Palladian is overpowered.


Don't ever tell anyone how they feel, you don't know that.
Maybe YOU feel that way, and if so, then state it as an opinion, not fact.


Woah, just saw this response to my half assed post. I'll be sure to check my grammar from now on so your feelings don't get hurt. We all know forum talk is srs bsns
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MightNMagic
 
PostPosted: Sat, Apr 12 2014, 22:44 PM 

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Joined: 30 Jul 2013
Location: Space Australia

Kudark wrote:
MightNMagic wrote:
A wail of the banshee separates the soul of the target quickly and painlessly from a body and nothing more, making it probably one of the most painless and humane methods of killing someone you could possibly use, ...


This is not the spell description, it's a scream that the caster emits, causing death to those who fail the save. I would assume that there is pain involved, in such a piercing noise.


Wail of the Banshee is not an evocation spell, so it doesn't work like a shatter spell. It's necromancy. It doesn't work via brute force and physical damage. It removes the soul from the body that can hear it in less than a blink of an eye. That is what all those fields mean spelled out in all the descriptions of schools. If it were evocation, that means the wail is a sound so powerfully destructive it destroys things (not just creatures who hear it, physical things) and kills creatures. Necromancy doesn't work that way, it removes souls from bodies instantly. That's what necromancy does and means.

This is not a matter of opinion or interpretation, it's the difference in necromancy and evocation. Pain is a sensation caused by -physical damage- caused by force.

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(No tells for Rashad while I'm playing other characters please.)


 
      
MisterLich
 
PostPosted: Sat, Apr 12 2014, 22:47 PM 

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Joined: 17 Jul 2013

I have an idea


ban UMD

ban paladins

ban sneak attack

ban palemasters



everyone wins

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Osiris Masud

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555444333
 
PostPosted: Sat, Apr 12 2014, 23:40 PM 

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Joined: 08 Oct 2005
Location: Czechia

Ban palemasters! Dern uppity necromancers! :lol:

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Man, this account is over 10 years old. Where do I get my old man beard?


 
      
Casvenx
 
PostPosted: Sun, Apr 13 2014, 0:00 AM 

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Joined: 11 Feb 2013
Location: Badlands of 'Murika

MightNMagic wrote:
This is not a matter of opinion or interpretation, it's the difference in necromancy and evocation. Pain is a sensation caused by -physical damage- caused by force.


Dunno, a necromantic force ripping my soul from me sounds sorta painful, at least on a metaphysical level. So I think there IS a certain level of interpretation there. Nowhere does it say necromancy is 'painless'.

Murkoph wrote:
On the topic of sneak attacks and the notion of paladins multiclassing as rogues, the official books do comment on holy sneak attackers and such.

Quote:
THE EXALTED ROGUE
Exalted rogues, while they share the same class skills and abil-
ities as their nongood kin, are as a rule not roguish in the
descriptive sense. A lawful good rogue is as dependable as a
paladin, and a chaotic good rogue might sing with the eladrin
Court of Stars. Even lawful good rogues are not bound to an
abstract and impractical code of honor that would limit their
use of sneak attacks beyond the general limitations on vio-
lence discussed earlier in this chapter. The use of sneak attacks
is no more evil than the use of a bull rush or trampling maneu-
ver: when engaged in a life-or-death struggle against the
forces of evil, use tactics that help ensure your victory. That
said, a rogue’s ability to deal sneak attack damage with a sub-
dual weapon (a sap, or a normal weapon if the rogue has the
Subduing Strike feat) makes her very well suited to capturing
foes alive, showing the mercy that good demands.


Wizards of the Coast, The Book of Exalted Deeds, pp. 19-20.

So sneak attack and tumble your hearts out little paladins.

The difference between 'isn't evil' and 'is honorable' is still fairly large. There might be some correlation, but I fail to see how justification of rogues being any alignment and still using rogue tricks is justification for paladins using those same tricks. Rogues don't have a strict code by necessity (which the exalted rogue entry points out), and it's sort of the whole point of the class that it is eminently flexible. Paladins, not so much.

I'm trying to avoid the tumble thing. It makes no sense at all to me for anyone to be tumbling in heavy armor (I think the tumble AC bonus should be limited by the armor's max dex bonus, or the armor check penalty applied), but that's not an argument that is gonna go anywhere here. Tumble dump is here to stay, and because of that, sneak attacking paladins are here to stay too, since rogue is one of the only classes they have access to that has tumble.


MisterLich wrote:
I have an idea

Only allow fighter class. No magic gear. Someone will still complain it's unfair.

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MisterLich
 
PostPosted: Sun, Apr 13 2014, 0:16 AM 

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Casvenx wrote:
*I wear my sunglasses at night*


MisterLich wrote:
I have an idea

Only allow fighter class. No magic gear. Someone will still complain it's unfair.


Well yeah, IKD is totally overpowered. You need TWO feats to get it, I mean, who can afford that? And those who do afford it, always win!


#BanIKD

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Osiris Masud

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Uncle-Opustus
 
PostPosted: Sun, Apr 13 2014, 10:07 AM 

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Joined: 10 Jul 2007
Location: Finland

Also ban condoms, all kinds of drugs, and replace horses with coconuts! Oh boy, this is what the authorities call communal development!

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UCE THIS, YOU COW.


 
      
MisterLich
 
PostPosted: Sun, Apr 13 2014, 10:35 AM 

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Joined: 17 Jul 2013

Ban all gingers! They have no souls! How can we pvp someone without a soul? THEY CAN'T DIE!

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Osiris Masud

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Gobbledygook
 
PostPosted: Sun, Apr 13 2014, 10:48 AM 

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Joined: 18 Sep 2011

MisterLich wrote:
Ban all gingers! They have no souls! How can we pvp someone without a soul? THEY CAN'T DIE!

Gingers are more evil than Amia's Paladins. And that, is saying something!

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Manarethan
 
PostPosted: Sun, Apr 13 2014, 12:35 PM 

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Joined: 23 Feb 2008

On-topic or I'm going to lock this.


 
      
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