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[ 16 posts ] |
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Kenneth
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Posted: Fri, Apr 11 2014, 16:49 PM |
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Player
Joined: 23 Aug 2011
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Terra_777
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Posted: Fri, Apr 11 2014, 16:57 PM |
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Administrative Developer
Joined: 31 Jan 2007 Location: Sweden
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What did I do to devcrit this time?
_________________ Fear is not evil… It tells you what your weakness is. And once you know your weakness, you can become stronger as well as kinder. - Gildarts Clive, Fairy Tail, Hiro Mashima.
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Kenneth
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Posted: Fri, Apr 11 2014, 17:07 PM |
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Player
Joined: 23 Aug 2011
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On an epic fail for the save, creatures now automatically die. Noticed it after this last save/reset. It was never like that before. But I like it this way. At least it's like it's supposed to be 5% of the time. 
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Terra_777
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Posted: Fri, Apr 11 2014, 17:11 PM |
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Administrative Developer
Joined: 31 Jan 2007 Location: Sweden
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Oh, yeah, knew there was something I forgot. 
_________________ Fear is not evil… It tells you what your weakness is. And once you know your weakness, you can become stronger as well as kinder. - Gildarts Clive, Fairy Tail, Hiro Mashima.
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Kenneth
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Posted: Fri, Apr 11 2014, 17:15 PM |
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Player
Joined: 23 Aug 2011
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Sad panda. 
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Yossarin
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Posted: Fri, Apr 11 2014, 17:23 PM |
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Player
Joined: 23 Jan 2006
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That'll teach you to express gratitude!
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Kenneth
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Posted: Fri, Apr 11 2014, 17:29 PM |
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Player
Joined: 23 Aug 2011
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I figured it was some oversight, but my dick got hard regardless.
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Eurgiga
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Posted: Fri, Apr 11 2014, 17:41 PM |
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Player
Joined: 12 Jun 2012
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Kenneth wrote: I figured it was some oversight, but my dick got hard regardless. Hopefully this is unrelated to killing people with dev crit.
_________________ ~Diana de Priondragas - Enigmatic druid, Arbiter, Counselor, Bear. ~Corinn Aldaine - Just a girl with a big heart... who can turn you into a newt. ~Vigdis Haldorsdottr - Walk softly and carry a big axe.
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Mushidoz
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Posted: Fri, Apr 11 2014, 18:41 PM |
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Player
Joined: 08 Oct 2012
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Whether it kills or knocks them for 2 full rounds and leave them with blindness and flatfooted - result is the same to be honest...
_________________ Account Name: Karnak_71 Character Name: Hanamori Saya viewtopic.php?f=3&t=68657&p=1134526#p1134526
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MightNMagic
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Posted: Fri, Apr 11 2014, 18:50 PM |
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Player
Joined: 30 Jul 2013 Location: Space Australia
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Eh, it's more or less a very expensive KD.
*Quaffs a remove blindness pot.*
_________________ Rashad the Azure, Zakharan Merchant-lord Most Fair and Master of the Desert Wind Loremaster Tukson Devers, Oghmanyte Wrestler of Knowledge and Child of the Passive Voice
(No tells for Rashad while I'm playing other characters please.)
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Kenneth
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Posted: Fri, Apr 11 2014, 18:57 PM |
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Player
Joined: 23 Aug 2011
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Yeah. It's nice for monsters (since most of them don't blind-fight or have an equivalent to stop it), and somewhat against casters, but the prevalence of blind-fight amongst the player base still leaves it with something to be desired. The epic fail chance of instant death would have been nice.
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Shroud
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Posted: Fri, Apr 11 2014, 19:14 PM |
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Player
Joined: 21 Dec 2013
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I think this would be a good thing. If something rolls 1 against Devastating Critical, let them die. Otherwise, the usual blinding and knocking down effects. Epic Dodge is still far superior for melee fighters.
_________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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Terra_777
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Posted: Fri, Apr 11 2014, 19:19 PM |
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Administrative Developer
Joined: 31 Jan 2007 Location: Sweden
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Its not up for discussion. A whole lot of thought has already gone into its current mechanics, don't worry about it.
_________________ Fear is not evil… It tells you what your weakness is. And once you know your weakness, you can become stronger as well as kinder. - Gildarts Clive, Fairy Tail, Hiro Mashima.
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MightNMagic
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Posted: Fri, Apr 11 2014, 19:27 PM |
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Player
Joined: 30 Jul 2013 Location: Space Australia
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Nah, instant death is unfun and dull.
Previously in another thread, I posted what I thought were 2 decent ideas that would beef it up a bit to make it seem to be worth all those feats and not just an overpriced nuisance.
1. If possible, have Dev Crit allow criticals to occur on non-crittable opponents, or at the very least allow it to apply the DC effects to non-crittable targets (KD, blindness, etc).
2. Allow DC to flat out add bonus damage equal the character's STR mod * (weapon crit modifier -1). That is, a scimitar user with 38 Str gets +14 damage. That same character wielding a greataxe gets a flat +42 bonus damage, making the feat actually "devastating."
Sadly, True Seeing being so available in the mod (and popped before PvP) and access to custom gear alterations for saves usually means dev crit is a hail Mary pass the does very little even if caught in the endzone. Not to mention almost every endgame mobile shrugs fort saves off with ease. That's pretty "meh" for 6 feats.
_________________ Rashad the Azure, Zakharan Merchant-lord Most Fair and Master of the Desert Wind Loremaster Tukson Devers, Oghmanyte Wrestler of Knowledge and Child of the Passive Voice
(No tells for Rashad while I'm playing other characters please.)
Last edited by MightNMagic on Fri, Apr 11 2014, 19:38 PM, edited 1 time in total.
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Kenneth
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Posted: Fri, Apr 11 2014, 19:37 PM |
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Player
Joined: 23 Aug 2011
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I don't much like rolling a 1 and being totally screwed either. But epic failing a dev-crit save and actually dying doesn't really seem too terribly unbalancing in light of how many feats it takes to get.
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MisterLich
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Posted: Fri, Apr 11 2014, 20:20 PM |
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Player
Joined: 17 Jul 2013
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Terra_777 wrote: Its not up for discussion. A whole lot of thought has already gone into its current mechanics, don't worry about it. ITT
_________________ Osiris Masud
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