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Dead
 
PostPosted: Wed, Jan 22 2014, 18:09 PM 

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MadrikVale wrote:
Kamina wrote:
Someone please inform me what the named spells which do nothing unless they're in your journal, do? Are they requestable? Are they rewarded? Are they just placeholders in case someone wants more than two custom spells of one level?


I've always meant to ask this since my return. Anyone have a light to shed?


They're slots for custom spells afaik.

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mirvala-
 
PostPosted: Wed, Jan 22 2014, 19:04 PM 

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It'd be nice if they were usable :3 They sound fun!

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Dead
 
PostPosted: Wed, Jan 22 2014, 21:06 PM 

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Request a custom spell?

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mirvala-
 
PostPosted: Wed, Jan 22 2014, 21:54 PM 

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He's not speaking of "Unique Spell (Ranged)" and "Unique Spell (Self)", but of the other custom ones. (E.g: The Wall of Sound and this other Snowball thing.)

Kamina wrote:
named spells which do nothing unless they're in your journal

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Naivatkal
 
PostPosted: Thu, Jan 23 2014, 3:03 AM 

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Are throwing axes based off str or dex?

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Ice
 
PostPosted: Thu, Jan 23 2014, 3:08 AM 

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Just tested. Methinks dex.

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Naivatkal
 
PostPosted: Thu, Jan 23 2014, 3:10 AM 

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Meh :/ Totally makes unlimited Mighty pointless unless you are like a +2 str race with RDD

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Noct'uul
 
PostPosted: Thu, Jan 23 2014, 17:45 PM 



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If I were to make a half-orc character that is smaller than normal, can I request the Human body type with a head that looks suitably orcish? Is that a DC request? Is it impossible? Does anyone know?


 
      
666WaysToHell
 
PostPosted: Thu, Jan 23 2014, 23:11 PM 

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It is possible, but I don't think there are any half-orc head models available to the human phenotype, sadly. Unless the character was female, then there are two NwN standard heads, at least.


 
      
Goldwater
 
PostPosted: Thu, Jan 23 2014, 23:52 PM 

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Body type changes though are possible and are 10 dcs if I recall correctly.


 
      
MoshingChris
 
PostPosted: Fri, Jan 24 2014, 1:06 AM 

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5 DC's with the Amarice price cut.

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Noct'uul
 
PostPosted: Fri, Jan 24 2014, 1:35 AM 



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Excellent, thanks


 
      
Ice
 
PostPosted: Sat, Jan 25 2014, 2:59 AM 

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Quote:
Tenser's Transformation
Casting this spell gives the caster the properties of:

• +d4 STR, +d4 DEX, +d4 CON
• Simple Weapon Proficiency, Martial Weapon Proficiency
• +1 AB per 2 caster levels to a maximum of 10
• +10 Discipline
• +d6 Temporary Hit Points per caster level
• 100% Spell Failure


This means that a character under Transformation would be able to cast stilled spells or no arcane magic at all?

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Liz
 
PostPosted: Sat, Jan 25 2014, 3:10 AM 

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No magic at all, neither arcane nor divine. It's not % failure as from armor, it's the sort of failure imposed by being Taunted, etc. Except, obviously, a higher %.

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Ice
 
PostPosted: Sat, Jan 25 2014, 3:17 AM 

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'kay!

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Gobbledygook
 
PostPosted: Sat, Jan 25 2014, 3:46 AM 

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Noct'uul wrote:
If I were to make a half-orc character that is smaller than normal, can I request the Human body type with a head that looks suitably orcish? Is that a DC request? Is it impossible? Does anyone know?


For male human you could use: 133, 137.
For female human: 26, 27.

Others might work, depending on how much the orcish features show.

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Naivatkal
 
PostPosted: Sat, Jan 25 2014, 7:37 AM 

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Ice wrote:
Quote:
Tenser's Transformation
Casting this spell gives the caster the properties of:

• +d4 STR, +d4 DEX, +d4 CON
• Simple Weapon Proficiency, Martial Weapon Proficiency
• +1 AB per 2 caster levels to a maximum of 10
• +10 Discipline
• +d6 Temporary Hit Points per caster level
• 100% Spell Failure


This means that a character under Transformation would be able to cast stilled spells or no arcane magic at all?

FYI this includes scrolls and wands. Potions are fine!

Also, epic spells >_> I may or may not have forgotten EMA before, went into battle, noticed, then tried casting it after already casting Tenser's. ... Thrice <_< lol

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Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Uberuce
 
PostPosted: Sat, Jan 25 2014, 9:19 AM 

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Yes, it's not the spell failure you get from wearing base 1 or above armour, it's the kind you get from Beholder eyebeams and dead magic zones, where you get the red diamond-lookin' debuff icon. Barbarians get it too.


 
      
NinjaClarinet
 
PostPosted: Sun, Jan 26 2014, 4:31 AM 



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Likely asked and answered before, but is it possible for a wizard to reskin their Shapeshange forms? IE, different colored dragon, different style construct, ect. No mechanical changes.


 
      
Dunecat
 
PostPosted: Sun, Jan 26 2014, 5:22 AM 

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NinjaClarinet wrote:
Likely asked and answered before, but is it possible for a wizard to reskin their Shapeshange forms? IE, different colored dragon, different style construct, ect. No mechanical changes.


That would require a separate spell, as far as I know.

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DireCorbie
 
PostPosted: Sun, Jan 26 2014, 8:25 AM 

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Anybody know of a good sourcebook for druidic magic? One that isn't Magic of Faerun.
It would be of much help to me in the long run. Please and thanks!

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Dead
 
PostPosted: Sun, Jan 26 2014, 8:41 AM 

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Spell Compendium has a bunch of spells, but they're mixed up with all the other classes. If you are looking for spells.. then this is probably the most complete list you'll find anywhere, since it's been gathered up from all the sourcebooks.

lvl 0
lvl 1
lvl 2
lvl 3
lvl 4
lvl 5
lvl 6
lvl 7
lvl 8
lvl 9

Also I warmly recommend you to get The Complete Druid Handbook. It's 2e AD&D, and though mechanics may be different, it will give you a lot of insight into the class and a lot of neat ideas and concepts for your character.

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DireCorbie
 
PostPosted: Sun, Jan 26 2014, 9:20 AM 

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I have that handbook, and learned a lot of interesting concepts from it. Thanks for the list!

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Gobbledygook
 
PostPosted: Sun, Jan 26 2014, 12:25 PM 

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NinjaClarinet wrote:
Likely asked and answered before, but is it possible for a wizard to reskin their Shapeshange forms? IE, different colored dragon, different style construct, ect. No mechanical changes.


If the intended shape matches the mechanics of the form you're overriding, then it should be ok to use a skinchanger with a delayed timer. I did this for Jorah's Shade shape to override Spectre. E.g. Red Dragon could be Gold, since they're both fire breathing?

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Kamina
 
PostPosted: Sun, Jan 26 2014, 12:28 PM 

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People have done so in the past for the dragon shapes.

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Kamina
 
PostPosted: Sun, Jan 26 2014, 19:19 PM 

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Generic NWN question:

If I have a ranged weapon and I put more than one unlimited ammo type, will it fire both or just the one highest on the property list?

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Goldwater
 
PostPosted: Sun, Jan 26 2014, 20:18 PM 

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It takes the top one on the list. Unlimited ammo isn't actually on the bow, it just sets the game up to keep 99 of the "unlimited" arrows in your arrow inventory slot, and it's those that actually get fired.


 
      
Mercedes
 
PostPosted: Mon, Jan 27 2014, 16:07 PM 

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Let's say I have a 1d10 ________ Arrow, can I mythal 1d6 of another element and have it stack, or will the system override it? There are arrows with multiple damage types up to two powers already.


 
      
Goldwater
 
PostPosted: Mon, Jan 27 2014, 17:22 PM 

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If you have arrows with multiple damage bonuses of different types, they will all work. The mythal crafting system, however, overrides the existing damage bonus if you try to add a second.


 
      
Mercedes
 
PostPosted: Mon, Jan 27 2014, 18:13 PM 

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Goldwater wrote:
If you have arrows with multiple damage bonuses of different types, they will all work. The mythal crafting system, however, overrides the existing damage bonus if you try to add a second.


Man I really gotta find more interesting things to do to arrows. Maybe... CALTROP arrows, an exploding jar of caltrops just go EEEEVERYWHERE and everyone is just annoyed 24/7. No? Greased arrows! Not Grease, the spell, more like "slippery" so they fumble around and are hard to load. Yeah!


 
      
Goldwater
 
PostPosted: Mon, Jan 27 2014, 18:17 PM 

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There used to be grease arrows! on-hit cast spell on arrows were nixed though because of lag. AA really gets all the love with arrows anyway, beyond that it's arrows-of-the-vine or forest defenders if you're forest-y or umd-y.


 
      
Mercedes
 
PostPosted: Mon, Jan 27 2014, 18:21 PM 

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I've got all the good AA arrows already, as well as one I'm not supposed to be using because of on-hit. It's not enough, though. ... It's never enough.

Keen arrows when


 
      
Kamina
 
PostPosted: Mon, Jan 27 2014, 22:44 PM 

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For the Item Spawner widget, are we able to request additional items on it for 2 DCs each once recieved or do we require a new one for more items?

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mirvala-
 
PostPosted: Tue, Jan 28 2014, 5:07 AM 

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Is it normal that the Skeletons in Dormenwood (Bmia, Caraigh) have +19 AB for low level area mobs?!

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Naivatkal
 
PostPosted: Tue, Jan 28 2014, 6:15 AM 

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Heh, night-time Caraigh is dangerous. Some of those spawns are pretty powerful, yeah. Their XP is higher, of course, so it's a matter of luck on what you run into.

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Khasir :: From the East a storm is coming


 
      
mirvala-
 
PostPosted: Tue, Jan 28 2014, 7:05 AM 

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Since when do spawns change at night?

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Rigela
 
PostPosted: Tue, Jan 28 2014, 7:16 AM 

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These ones do, and have for a bit at least. It's part of the on going plot their.

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Mercedes
 
PostPosted: Tue, Jan 28 2014, 7:41 AM 

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For the hold on requests that have scripted features: If the item in question can be found scripted outside of Amia, like a small feature in the PrC pack, does the hold still apply?


 
      
O'Raghailligh
 
PostPosted: Tue, Jan 28 2014, 7:44 AM 

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Fingers crossed for Amia-wide daytime/nighttime spawn variations.


 
      
666WaysToHell
 
PostPosted: Tue, Jan 28 2014, 10:58 AM 

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Is it possible for the Counter Intimidate roll (Found in the dice widget) to be used in place of a will save against Terrifying Rage?


 
      
serbiris
 
PostPosted: Tue, Jan 28 2014, 11:11 AM 

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Wouldnt much help if it was because of the mechanics of the rage.

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666WaysToHell
 
PostPosted: Tue, Jan 28 2014, 11:59 AM 

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Howso?


 
      
mirvala-
 
PostPosted: Tue, Jan 28 2014, 13:43 PM 

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Rigela wrote:
These ones do, and have for a bit at least. It's part of the on going plot their.


Mmh, that's weird. After all the times I've been there, it's the first time I encountered them.

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Naivatkal
 
PostPosted: Tue, Jan 28 2014, 14:49 PM 

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mirvala- wrote:
Since when do spawns change at night?

Rigela wrote:
These ones do, and have for a bit at least. It's part of the on going plot their.

Khem did it too! Remember the old Lost River area? At night you would find vampires :mrgreen:

I really miss the Khem hunting grounds :(

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Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
GreatPigeon
 
PostPosted: Tue, Jan 28 2014, 15:21 PM 

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Naivatkal wrote:

I really miss Khem

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Mercedes
 
PostPosted: Tue, Jan 28 2014, 16:53 PM 

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What's the current month and year on the FR timeline, for Amia?


 
      
Yossarin
 
PostPosted: Tue, Jan 28 2014, 16:55 PM 



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28 Hammer 1382, I think.


 
      
666WaysToHell
 
PostPosted: Tue, Jan 28 2014, 16:56 PM 

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29th, if you're in Australia. :lol:


 
      
Mercedes
 
PostPosted: Tue, Jan 28 2014, 16:58 PM 

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Yossarin wrote:
28 Hammer 1382, I think.


Thank you. Does this progress normally, and will canon events outside Amia still take place? ...or do we exist in some side canon vacuum?


 
      
IronAngel
 
PostPosted: Tue, Jan 28 2014, 17:01 PM 

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Mercedes wrote:
Yossarin wrote:
28 Hammer 1382, I think.


Thank you. Does this progress normally, and will canon events outside Alia still take place? ...or do we exist in some side canon vacuum?


viewtopic.php?p=1109992#p1109992
Quote:
Amia is set in the Forgotten Realms, and follows the setting's official history until the end of year 1373. All canon lore up to that point applies to Amia, unless the DM Team specifically states otherwise. No canon lore after 1373 applies to Amia, unless the DM Team specifically states otherwise. The Spellplague has not happened, gods have not died, Myth Drannor has not been restored, etc. The current state of some unfinished business is described at the end of the timeline.


Mind that the timeline is somewhat outdated and there are a few outright mistakes pending correction, but on hold due to in-game events affecting time and history.

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Last edited by IronAngel on Tue, Jan 28 2014, 17:02 PM, edited 1 time in total.

 
      
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