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jmaximum
 
PostPosted: Sun, Dec 08 2013, 3:07 AM 

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Apologies for potentially posting in the wrong place, but I'm really stuck on this quest.
I make it all the way through Golan Mur, fight the Mad Gnome's battle Armor... and still can't find the damned Golem Heart for the quest. From the notes and journals scattered about, I get it that there is a hidden room somewhere, but even with a search of 34 I still couldn't find it.

Could someone please point me in the general direction of where to look for the hidden room? Is it in the small bedroom off the last chamber (where the battle armor is?), or in the chamber with the battle armor? Maybe off the small hallway that connects the forge map with the last chamber? Because I feel as if I have searched everywhere. And what in the world and am I supposed to do with the Daedalus's Rage dire maul that the battle armor drops?

Finally, completely unrelated question: where can one find +4 items?

Thanks Amians!


 
      
Kamina
 
PostPosted: Sun, Dec 08 2013, 3:19 AM 

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Joined: 05 Jul 2007
Location: Kent, England.

+4 Items are for endgame tier monsters, ECL 24-30 ones I believe (Don't shoot me I'm no dev).

And god damn I've been looking for an answer for this for so long, I'd be happy to know where the heart is too.

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"Operating in the border between light and darkness, shadowdancers
are nimble artists of deception. They are mysterious and
unknown, never completely trusted but always inducing wonder
when met"


 
      
Naivatkal
 
PostPosted: Sun, Dec 08 2013, 3:35 AM 

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Joined: 26 May 2010

You have the kill the mini-boss golem in the last room ... the one that has a buggy spawn, I have been told.

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Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Kamina
 
PostPosted: Sun, Dec 08 2013, 3:37 AM 

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Joined: 05 Jul 2007
Location: Kent, England.

mini-boss? Last room? You mean the Battlesuit right?

I've literally only encountered the same few monsters from start to finish and I've run this around 35~ times.

_________________
Image
"Operating in the border between light and darkness, shadowdancers
are nimble artists of deception. They are mysterious and
unknown, never completely trusted but always inducing wonder
when met"


 
      
Naivatkal
 
PostPosted: Sun, Dec 08 2013, 3:42 AM 

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I can't remember the name of it, last time I did it was over a year ago, but I believe so yeah. The hardest since mob spawn, so guessing yeah the battlesuit. I thought the heart was a loot from that... maybe I'm wrong :/

_________________
Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Rigela
 
PostPosted: Sun, Dec 08 2013, 3:45 AM 

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Joined: 16 Sep 2010
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It spawns in a place around, just got to look for it. It's not overly hidden either, if it's from what I think it is, but it does require a little bit of going off the direct path.

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maglorine
 
PostPosted: Sun, Dec 08 2013, 4:26 AM 

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It's still in Glorag Mur. Picked one up a few weeks ago. Not hard to find if you are thorough. It doesn't spawn every time however.

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Glim
 
PostPosted: Sun, Dec 08 2013, 4:47 AM 

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Location: British Columbia

Bookmarked so I can fix that. Going to make it a % chance mini-boss on each regular spawn trigger similar to how the Carrion Crawlers are in the new sewers. This way it's still "not always there" but a far greater chance of encountering it as you progress through the dungeon.


 
      
jmaximum
 
PostPosted: Sun, Dec 08 2013, 5:19 AM 

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Joined: 24 Aug 2010

Are we still talking about the hidden room door spawning, or a boss spawn?


 
      
Glim
 
PostPosted: Sun, Dec 08 2013, 5:23 AM 

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Joined: 13 Jul 2010
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There's no hidden room that I'm aware of in that dungeon.


 
      
jmaximum
 
PostPosted: Sun, Dec 08 2013, 5:32 AM 

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but....but.... the notes in the bedroom say he (the Mad Gnome) hid something in a room for malfunctioning constructs.
So I guess we are still talking boss spawn in order to get the heart.

Gonna run throguh it again, see if any other boss spawns besides the battle armor.


 
      
jmaximum
 
PostPosted: Sun, Dec 08 2013, 7:06 AM 

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Ok, just ran through it again, and no second boss spawned, only the battle armor.


 
      
NinjaClarinet
 
PostPosted: Sun, Dec 08 2013, 7:48 AM 



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Joined: 12 Jul 2010

Immediately after entering the dungeon, hang a left. If he's not to the side in the very first room, give up and cry. He spawns exceedingly rarely.


 
      
jmaximum
 
PostPosted: Sun, Dec 08 2013, 8:09 AM 

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Do you mean from the inital room that has the two doors (with the left one trapped)?


 
      
NinjaClarinet
 
PostPosted: Sun, Dec 08 2013, 8:10 AM 



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Joined: 12 Jul 2010

Aye, the slightly divided large main room.


 
      
emzor
 
PostPosted: Sun, Dec 08 2013, 9:38 AM 

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Joined: 13 Feb 2010
Location: Melbourne AUS

Last time I attempted this quest it took me nearly a full day of grinding that dungeon to get the spawn. Good luck.

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Dergaii
 
PostPosted: Sun, Dec 08 2013, 10:42 AM 

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Joined: 01 Jun 2007
Location: Waffles, Beer & Chocolate

Image


 
      
Kamina
 
PostPosted: Sun, Dec 08 2013, 12:43 PM 

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Joined: 05 Jul 2007
Location: Kent, England.

After a good few more runs this morning, it finally spawned.

It's the Iron Golem model if you're wondering.

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_________________
Image
"Operating in the border between light and darkness, shadowdancers
are nimble artists of deception. They are mysterious and
unknown, never completely trusted but always inducing wonder
when met"


 
      
jmaximum
 
PostPosted: Sun, Dec 08 2013, 14:14 PM 

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Joined: 24 Aug 2010

Cool!
thanks for the visual aid, that is very helpful.

EDIT: running the dungeon now, but still no boss spawn :(

EDIT2: FINALLY got the spawn (with some help ;) but now I'm noticing the mechanized guardians (the headless suits of armor) have a true-seeing effect up, and the mechanized constructs with the dire mauls are hitting with 'slow' effects.


 
      
Glim
 
PostPosted: Wed, Dec 11 2013, 22:08 PM 

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Joined: 13 Jul 2010
Location: British Columbia

The fix for this is going to have to wait a bit. The dungeon uses older scripts than any of the other dungeons I've seen so the spawn triggers aren't even set up the same. This will pretty much mean an overhaul of all the spawn groups and rather than doing it twice potentially (again when I get to that point in the quest progression work) I'll just do it once at that time.

So, for now, instead of changing it to a %chance mini-boss, I've just upped the percentage of it spawning in that same spot.


 
      
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