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Very_Svensk
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Posted: Mon, Nov 18 2013, 19:54 PM |
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Player
Joined: 13 Oct 2010 Location: (Sweden +1GMT)
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http://i.imgur.com/m3mqao9.jpg (BLANK MAP HERE) http://i.imgur.com/QUbDIsb.jpg OLD MAP http://i854.photobucket.com/albums/ab106/Travster37/map_zpsa2d339a3.jpg OLD MAP http://i.imgur.com/rIy9EDN.png OLD MAP A ledger with several copies of documents lies open for the populace of nec'perya to see alongside a map of Nec.pereya, Courtesy of the Commander. //Each "Url Link" ICly referes to another set of notes; board, another ledger or another document. (Look into each topic for reference if it's public or not) //Overwiev of current projects --------------------------------------------------------------------------------------------------------------Ship Construction ProjectThe Spider Bearer - Design ship ✓ - Make material calculation ✓ - Collect required materials ✓ - Upgrade barge ✓
Second ship - Design ship X - Make material calculation X - Collect required materials X - Upgrade barge X
Third ship - Design ship X - Make material calculation X - Collect required materials X - Upgrade bargeX
Construction of Vanguard headquarters- Decide location ✓ - Decide design/layout ✓ - Calculate material cost ✓ - Construct headquarters ✓
Construction of Ussen D'vhid compound- Decide location ✓ - Decide design/layout ✓ - Calculate material cost ✓ - Construct headquarters X
Construction of forge/Blacksmith - Temple Of Selvetarm- Decide location ✓ - Decide design/layout ✓ - Calculate material cost ✓ - Construct forge X
--------------------------------------------------------------------------------------------------------------Nec'Pereya material listing Ulviir'Aufein d'Lolarox
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Last edited by Very_Svensk on Thu, May 29 2014, 21:07 PM, edited 57 times in total.
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Very_Svensk
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Posted: Mon, Nov 18 2013, 19:55 PM |
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Player
Joined: 13 Oct 2010 Location: (Sweden +1GMT)
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Word goes out from Ulviir that he needs help to make sure nothing had been forgotten. He asks all to post anything they feel should be included in the documentation/ledger/on the board. He also asks for help to prioritise everything.//This is an attempt to make an overwiev ICly like the one Dusty made here
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Travis
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Posted: Wed, Nov 20 2013, 1:26 AM |
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Player
Joined: 15 Aug 2009
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Victyr writes a number of additions to the list. Faerzress reasearchExperiment with ores and metals. X Construction of drydockDesign drydock X Calculate material cost X Decide location ✓ Construct drydock X Construction of forgeDesign forge X Calculate material cost X Decide location X Construct forge X
Victyr places his name next to the following, to show his participation.
Construction of drydock and forge - working on designs.
Faerzress research with metals and ores.
Nec'perya skill and job listing - designing new census, securing new skills for city.
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Zanthair
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Posted: Wed, Nov 20 2013, 2:02 AM |
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Player
Joined: 03 Jun 2007 Location: [st]Ultrinnan[/st] [st]Edonil[/st] Nec'perya
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Isendu't'tar looks over the list, then grunts and makes his own addition Construction of the Temple of SelvetarmDecide Location ✓ Design Temple X Calculate material cost X Construct Temple X He then adds his name to the Forge as well as the newly added temple. Underneath his addition, he adds a small note: Quote: Victyr, we must meet to discuss construction plans -Isendu't'tar
_________________ Slander [Zanthair Akarupa of the Horsemen of the Apcalypse] - Sorcerer 'Mediocreare' Isendu't'tar Ussen'd'Vhid d'My'ana'd'Xull'd'Vharcan - possibly the longest name in Amia Tiffany Seagrass - weak and fragile weaver of words
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Very_Svensk
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Posted: Wed, Nov 20 2013, 16:45 PM |
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Player
Joined: 13 Oct 2010 Location: (Sweden +1GMT)
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Ulviir adds the following:
Faerzress research with metals and ores. Construction of the Temple of Selvetarm Construction of drydock Construction of forge
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Very_Svensk
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Posted: Sun, Nov 24 2013, 0:31 AM |
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Player
Joined: 13 Oct 2010 Location: (Sweden +1GMT)
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Ulviir adds a few names to various projects; Perhaps to make it easier tracking down whomever is the foreman of each project.
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Very_Svensk
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Posted: Sun, Nov 24 2013, 1:18 AM |
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Player
Joined: 13 Oct 2010 Location: (Sweden +1GMT)
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Quote: Nec'Pereya Inventory listing
Vanguard Chest
Total Gold: 1600000
Processed Wood: Ash Planks: 141 Cedar Planks: 112 Darkwood Planks: 113 Duskwood Planks: 111 Ironwood Planks: 118 Oak Planks: 99 Pine Planks: 105 Yew Planks: 115
Total wood: 917
Processed Metals: Adamantine Ingot: 169 Black Iron Ingot: 25 Bronze Ingot: 18 Cold Iron Ingot: 86 Copper Ingot: 7 Darksteel Ingot: 74 Iron Ingot: 1697 Lead Ingot: 1 Mithral Ingot: 81 Steel Ingots: 52 Zinc Ingots: 2
Foodstuffs: Barrelstalk: 1 Bluecap: 89 Cherries: 1 Flour: 5 Zurstalk: 3
Miscellaneous: Bolt of Spider Silk: 78 Large Rug: 2 Small Rug: 2 Spider Chair: 6 Bucket: 53 Harp: 32 Lute: 30 Shovel: 57 Tambourine: 23 Swamp Gator Skin: 3 Vilrath donation chest
Total gold: 1.250.000
Processed wood: Ash planks: 2 Darkwood planks: 3 Cedar Planks: 1 Duskwood planks: 3 ironwood panks: 1 Oak planks: 19 pine planks: 15 planks: 1 Yew planks: 53
Total wood: 93
Processed Metals: Adamantine Ingot: 329 Bronze Ingot: 6 Cold iron ingot: 135 Darksteel ingot: 174 gold ingot: 3 Iron ingot: 59 Mithral ingot: 189 silver ingot: 2 tin ignot: 1
Foodstuffs: -
Miscellaneous: Bloodstone: 1 Blue diamond: 2 Canary Diamond: 3 crystal: 6 Diamond: 2 Furniture: Large rug: 3 Furniture: mirror: 3 Furniture: spider chair: 10 granite: 1 Marble: 14 obsidian: 76 ruby: 2 strong sonic trap kit: 1
Nec'pereya temple donation chest
Total gold: 150.000
Processed wood: ash logs; 4 Ash planks: 3 cedar logs: 2 cedar planks: 1 darkwood logs: 4 darkwood planks: 3 duskwood logs: 3 duskwood planks: 2 oak logs: 2 oak planks: 3 pine logs: 2 pine planks: 1 ironwood logs: 2 ironwood planks: 1
Total wood: 98
Processed metals: iron ingot: 5 iron ore: 2
Foodstuffs: --
Other: marble: 2 mortar: 1 ruby: 1 Granite: 4 bloodstone: 10
Total iron for war golem project: 2309
//Reference
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Very_Svensk
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Posted: Mon, Nov 25 2013, 0:14 AM |
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Player
Joined: 13 Oct 2010 Location: (Sweden +1GMT)
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Zanthair wrote: Isendu't'tar looks over the list, then grunts and makes his own addition Construction of the Temple of SelvetarmDecide Location ✓ Design Temple X Calculate material cost X Construct Temple X He then adds his name to the Forge as well as the newly added temple. Underneath his addition, he adds a small note: Quote: Victyr, we must meet to discuss construction plans -Isendu't'tar Quote: Honored Isen.
Could you make a topic on the boards and explain where it will be built and how it will look like alongside map coordinates. I want more then verbal agreement: Because recently we have understood many of the construction ideas collided with another.
Yours truly, the refordkeeper and pedantic mage Ulviir'Aufein lolarox
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Zanthair
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Posted: Mon, Nov 25 2013, 0:28 AM |
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Player
Joined: 03 Jun 2007 Location: [st]Ultrinnan[/st] [st]Edonil[/st] Nec'perya
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Isendu't'tar, seeming more interested in the happenings of the city of late, leaves a notice below the request. Quote: The location agreed upon by the previous Lord Commander and Lomilmar was the north central tower, however through conversing with Victyr, new construction might be in order. We should meet, Victyr you and I, to agree on the best course of action in terms of location and design.
-Isendu't'tar
_________________ Slander [Zanthair Akarupa of the Horsemen of the Apcalypse] - Sorcerer 'Mediocreare' Isendu't'tar Ussen'd'Vhid d'My'ana'd'Xull'd'Vharcan - possibly the longest name in Amia Tiffany Seagrass - weak and fragile weaver of words
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Very_Svensk
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Posted: Mon, Nov 25 2013, 7:37 AM |
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Player
Joined: 13 Oct 2010 Location: (Sweden +1GMT)
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Some material regarding the drydock is published alongside a directed letter to IsenZanthair wrote: Isendu't'tar, seeming more interested in the happenings of the city of late, leaves a notice below the request. Quote: The location agreed upon by the previous Lord Commander and Lomilmar was the north central tower, however through conversing with Victyr, new construction might be in order. We should meet, Victyr you and I, to agree on the best course of action in terms of location and design.
-Isendu't'tar Quote: As long as the Temple, The public and The Ust'ilharess in aboard we can continue -Ulviir'aufein Lolarox
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Very_Svensk
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Posted: Thu, Dec 05 2013, 22:47 PM |
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Player
Joined: 13 Oct 2010 Location: (Sweden +1GMT)
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Ulviir sends out letters to the usual residents asking if they want to add/Remove anything or if anything has progressed. Responses are welcomed but not mandatory.
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Very_Svensk
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Posted: Sun, Dec 08 2013, 14:56 PM |
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Player
Joined: 13 Oct 2010 Location: (Sweden +1GMT)
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There's an update to the blacksmith project. It seems a design and layout have been decided upon. (As per the Topic reference) Construction of forge/BlacksmithResponsible: Victyr Lolarox- Decide location X - Decide design/layout ✓ - Calculate material cost X - Construct forge X
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Very_Svensk
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Posted: Tue, Dec 24 2013, 20:18 PM |
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Player
Joined: 13 Oct 2010 Location: (Sweden +1GMT)
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The pedantic sorcerer Ulviir is once again digging through the file and documents of the city's ongoing projects. He again asks if there's anything needed to be added, removed or updated.Golem project Responsible: Ulviir Lolarox, Victyr Lolarox - Accumulate materials for Animated armours X - Accumulate materials for adamantine golems X
The sorcerer also adds a few lines to the golem project and the faezress research documentation he himself leads. Faezress Research Responsible: Ulviir Lolarox, Victyr Lolarox- Experiment on Conjurative magic and the results ✓ - Experiment with living creatures X - Experiment on Divinative magic and the results X - Experiment on Portals X - Experiment with ores and metals. X
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Very_Svensk
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Posted: Tue, Jan 07 2014, 9:11 AM |
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Player
Joined: 13 Oct 2010 Location: (Sweden +1GMT)
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The pragmatic and somewhat pedantic sorcerer makes a few updates; and removes a few projects. The Silver sails/grolm project is removed since it's "Not something that has a set time" to start and finish: hence cannot be called a project. The spider breeding schematics are renamed "Amia forest spider project" for whatever purpose.
The surface raiding plans and the references to it are also removed. Wonder why?
Quote: If anybody wants to add or remove anything; Please post your inquiry below.
Ulviir'aufein d'lolarox
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RaveN
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Posted: Tue, Jan 07 2014, 14:42 PM |
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Administrative Developer
Joined: 08 Jun 2010
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A note is left. "Consider B14 to be reserved for demolition of the tower, and construction of a fortified qu'ellar." 
_________________ a.k.a. Audrey Zinata
Last edited by RaveN on Thu, May 08 2014, 18:18 PM, edited 1 time in total.
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Gremin
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Posted: Wed, Jan 08 2014, 5:11 AM |
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Player
Joined: 18 Aug 2011
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Having read the note, she pulls out quill and papyrus. She attaches it to the project log for all to read.
"Miz'ri,
Matters such as these need be brought to me at the very least or brought before the council to be discussed. That area of the city is already reserved for our foreign quarters to keep the integrity of our city intact. We are due for a council meeting very soon and I shall pen you in for such discussion.
Ust'Il'haress Tal'vyrae Lolarox"
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Very_Svensk
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Posted: Wed, Jan 08 2014, 13:00 PM |
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Player
Joined: 13 Oct 2010 Location: (Sweden +1GMT)
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 Quote: The above location marked in Red is so far the only location reserved: Therein will the Vanguard, The military unit of the city, be stationed.
If other sites are tagged please do inform me so i can update the documentation.
Ulviir'aufein D'lolarox
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RaveN
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Posted: Wed, Jan 08 2014, 15:14 PM |
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Administrative Developer
Joined: 08 Jun 2010
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*Miz'ri read the project log, her eyes finding the corner of her sockets, she seemed contemplative. Her head scanned the area, paranoid that someone might be watching, and then departed speaking only two words in a normal tone minced with curiosity.*
"Foreign quarters..."
_________________ a.k.a. Audrey Zinata
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Naivatkal
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Posted: Thu, Jan 09 2014, 20:14 PM |
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Player
Joined: 26 May 2010
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A note is placed at the front of the files.
What is the current status of the silk weavers' progress? Have they taken to task so that we can move to the forefront of the silk industry in this region? I am well aware that a location for their operations has yet to be fully established, however that does not excuse being lax.
If needed, I will speak to the weavers personally.
-Ul'ath'tallar Zrae'a'stra'fryn-
_________________ Whomst've'll'd'mn't I play: Salema Nefahri :: A penny for your thots Zrae'a'stra'fryn :: That which nightmares are made of Khasir :: From the East a storm is coming
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Travis
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Posted: Thu, Jan 09 2014, 23:56 PM |
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Player
Joined: 15 Aug 2009
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We had an idea to convert the shops at f5 into the Silk Palace, Ulath'taller. It would be a luxurious building that contained baths, cushions, candles, a bar, and most importantly - spiders. Its location is conveniently close to the temple and large enough to ensure maximum silk production.
The shops would be moved to L13, the new foreign quarter. A dock would be constructed to the east to take all arrivals, and an outside bar would serve the needs of the common and lesser rabble and traders. South of the shops could be the apartments and embassies to house the aforementioned rabble.
The docks to the west of the island could transport citizens to the other islands within our cavern. This set-up would also allow Il'haress Ussen d'Vhid to construct her fortified house at c14.
Victyr, Messenger of.. Power?
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Very_Svensk
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Posted: Fri, Jan 17 2014, 3:58 AM |
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Player
Joined: 13 Oct 2010 Location: (Sweden +1GMT)
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Ulviir updates the ledger with a new map and combines the project about the selvetarm temple and the blacksmith into one. He asks everyone who has questions to speak to Victyr
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Very_Svensk
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Posted: Fri, Jan 17 2014, 4:18 AM |
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Player
Joined: 13 Oct 2010 Location: (Sweden +1GMT)
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A new Documentationis hauled in among the others. This one labeled 'The silken palace/The silk palace' and apparently describes the future location of nec'pereyas major export; Silk.
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Very_Svensk
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Posted: Fri, Jan 17 2014, 14:48 PM |
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Player
Joined: 13 Oct 2010 Location: (Sweden +1GMT)
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A new map, courtesy of Victyr d'lolarox, is presented.
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RaveN
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Posted: Mon, Jan 20 2014, 10:50 AM |
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Administrative Developer
Joined: 08 Jun 2010
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A new document is found in the form of a open letter. "Due to unforseen circumstances, for now, let us not plan on my qu'ellar being built there."

_________________ a.k.a. Audrey Zinata
Last edited by RaveN on Thu, May 08 2014, 18:18 PM, edited 1 time in total.
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Very_Svensk
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Posted: Wed, Jan 22 2014, 12:05 PM |
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Player
Joined: 13 Oct 2010 Location: (Sweden +1GMT)
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The self-promoted 'Scribe' of Nec'pereya, Ulviir, puts up a notice. Quote: Construction funds
Total wood for construction projects;Vanguard = 917 Total wood for construction projects;House Lolarox= 97 Total wood for construction projects;The Temple = 98
Total wood = 1.112 Units.
Donated wood from the 'Guest' = 700
Total wood + Donated = 1.812 Units. ______________________
Total stone for construction projects;Vanguard = 0 Total wood for construction projects;House Lolarox= 15 Total wood for construction projects;The Temple = 7
Total stone = 22
________________________________________
It is with light hearth i put pen to paper and proclaim that we have the required wood for the ongoing construction projects. The need of stone is far lower then our need for timber because most of the buildings be repaired and not built from the ground up, but still we have little to no rock.
~Addendum~ If the quellar of ussen d'vhid will not be built in the north-west corner i request a new map to be made.
Ulviir'Aufein
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Very_Svensk
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Posted: Wed, Jan 22 2014, 22:04 PM |
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Player
Joined: 13 Oct 2010 Location: (Sweden +1GMT)
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RaveN
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Posted: Wed, Jan 29 2014, 20:33 PM |
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Administrative Developer
Joined: 08 Jun 2010
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A piece of art that seems to have been dictated by Miz'ri's own hand was left in the public eye, for inspection.

"I am serious about this -- note the house is not going to be a perfect rectangle, either; just for design purposes was it made so." was written on the bottom of the picture, followed by

_________________ a.k.a. Audrey Zinata
Last edited by RaveN on Thu, May 08 2014, 18:18 PM, edited 1 time in total.
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Very_Svensk
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Posted: Sun, Feb 16 2014, 15:13 PM |
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Player
Joined: 13 Oct 2010 Location: (Sweden +1GMT)
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Quote: To those involved
Are we still going to establish a -new- tradehouse in another location?`It seems like a complete waste of resources to move the current tradehouse...
Ulviir
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Very_Svensk
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Posted: Mon, Feb 17 2014, 8:38 AM |
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Player
Joined: 13 Oct 2010 Location: (Sweden +1GMT)
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//DO NOT MOVE TO VANGUARD FORUMS
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DustSpray101
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Posted: Tue, Feb 18 2014, 17:09 PM |
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Player
Joined: 27 Jun 2008 Location: Night Vale
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As the map becomes more noticed, it seems to be garnering displeasure from the general population. With almost all compounded apartment structures already being occupied by Common folk and Slaves, many are questioning if what lives they have earned through service and their own labors will be further diminished by noble land grabs.
It is a subtle undertone of displeasure, especially pointed on the tail end of the celebrations of only recently having plenty of food and the return of simple pleasures such as liquor for the Common citizen.
_________________ Eli Hodgewall <{/,~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~X Sven <=={o===========> Qeelak \ | / ,
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RaveN
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Posted: Tue, Feb 18 2014, 18:21 PM |
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Administrative Developer
Joined: 08 Jun 2010
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Having quite the ego on her, she wasn't surprised at all, or even concerned about the rumors going on with the common-folk. It would take someone to confront her personally, but such an occurrence would seem suicidal to a commoner! Even though she seemed the type to claim where she walked, her interests in Nec'peryan land was probably mysterious to most commoners as she seemed to have been donating to every project in healthy amounts. Perhaps even a tyrant can indirectly benefit the enter city without bending ear or will!
_________________ a.k.a. Audrey Zinata
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Genar_Detkasa
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Posted: Thu, Feb 20 2014, 4:40 AM |
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Player
Joined: 22 Sep 2006 Location: Melbourne, Australia [GMT +10]
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Attached is the current layout of Nec'perya, the areas listed as apartments are currently inhabited by citizenry so we cannot use them. Meaning we'll have to move the mercantile sector away from 10 and on the other side again. It should be noted, that only half of Apartments 8 is in use.
Naltyrr d'Lolarox

_________________ NWN Account Name: KnightProtector
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Genar_Detkasa
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Posted: Thu, Feb 20 2014, 6:38 AM |
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Player
Joined: 22 Sep 2006 Location: Melbourne, Australia [GMT +10]
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Given the recent analysis of the buildings currently occupied by the citizenry, I have revised potential sites. There are three feasible options that I see in pursuing when establishing a Mercantile Sector. Attached below is a map with the three designated options.
We shall say that: Pink is Option A Blue is Option B Green is Option C
Option A is one I see as the most likely one right now, the tower has yet to be assigned a use and there is plenty of open space around it for a bazaar and open bar. Option B is my second choice, the Apartment block there is not fully inhabited and we can quite feasibly section part of it off for our mercantile purposes. Option C is what we have now, pursuing this means giving up on the Silk Palace so this is the least preferred for the time being. But we must acknowledge the possibility.
Naltyrr d'Lolarox

_________________ NWN Account Name: KnightProtector
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RaveN
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Posted: Thu, Feb 20 2014, 15:42 PM |
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Administrative Developer
Joined: 08 Jun 2010
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A notice would be left near Naltyrr's in purple ink.I too think option A is the best option.

_________________ a.k.a. Audrey Zinata
Last edited by RaveN on Thu, May 08 2014, 18:18 PM, edited 1 time in total.
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Very_Svensk
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Posted: Wed, Mar 12 2014, 23:22 PM |
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Player
Joined: 13 Oct 2010 Location: (Sweden +1GMT)
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Quote: I do not think we should move the tradehouse from it's current location. It costs time, resources and labour. Why do we not just expand it?
There is a second floor unused on top of the merchants house. We only need to add a set of stairs.
Ulviir'aufein
_________________ NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://neverwintervault.org/project/nwn2/other/tool/characterbuildcalculator-nwn2-cbc2
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Naivatkal
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Posted: Wed, Mar 12 2014, 23:48 PM |
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Player
Joined: 26 May 2010
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The Ul'ath'tallar still yet does not add anything, perhaps because she believes her decision on the matter has already been made clear.
_________________ Whomst've'll'd'mn't I play: Salema Nefahri :: A penny for your thots Zrae'a'stra'fryn :: That which nightmares are made of Khasir :: From the East a storm is coming
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Very_Svensk
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Posted: Thu, Mar 13 2014, 14:40 PM |
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Player
Joined: 13 Oct 2010 Location: (Sweden +1GMT)
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There's a post put up for all commoners and noble alike to see. It's an 'Updated' map marked "The City of Tomorrow!"Quote: Council-members. Matron Mothers. High Priestesses. The people of Nec'Pereya
It took me some time but I have finally managed to portray our Jewel in the Dark with all the potential she could have!
* DUBBLE the amounts of apartments for future immigrants and to battle the lack of space that we currently experience!
- The voices of the people, both noble and common, have reached my ears and adding more apartments was my top priority. * Ussen D'Vhid's complex included without having to knock down the guard tower!
- Vilrath's compound stand as inspiration. * A bigger and better trade-house with a second floor to house the silk-weavers!
- I have been in agreement we need to kickstart the silk-production but been against moving the trade-house so I incorporated them into the same building. * The Crystalnode sealed off inside a building for extra protection!
- Concerned voices have remarked the lack of protection we have against ley-line attacks and I had that in mind whne designing the house of portals. - Hopefully we can also connect additional portals to/from various places when we have worked out a way to negate the effects of the Faerzress. * The great forge included PLUS extra housing!
- The agenda was to please three sections of Nec'pereya.The blacksmiths, The Vanguard and the general populace. In this sketch we have a house serving multiple purposes. I give you Nec'Pereya; The City of Tomorrow!
Estimations include housing for nearly 500 drow,( If not 600! ), and enough space to incorporate half that number of slaves! The sketch required I 'Made more land' by filling in and expanding the island at:
12C - 13C - 14C 12D - 13D - 14D 13 I 13 J 5L - 5M - 5N 4L - 4M - 4N 7B 6A - 6B
Part of the hill around the temple also needs to be dug away in the below seconds to make room for additional apartments.
I have tried my best to incorporate your wishes and plans, especially Ussen d'vhid's request to build their own complex, and still give it a personal touch to show the public how much POTENTIAL the Jewel of the Underdark have.
Ulviir'Aufein D'Lolarox
_________________ NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://neverwintervault.org/project/nwn2/other/tool/characterbuildcalculator-nwn2-cbc2
Last edited by Very_Svensk on Mon, Mar 17 2014, 16:22 PM, edited 1 time in total.
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RaveN
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Posted: Thu, Mar 13 2014, 16:15 PM |
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Administrative Developer
Joined: 08 Jun 2010
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As a note found Miz'ri in her isolation, she immediately ripped it up.
Then she fumbled on the ground, thankfully all alone. piecing it all back together.
"Vilrath's compound..." She paused in thought.
"She's gone.."
She then placed the ripped mess in a bag for safekeeping and paced like a crazy person, spending the majority of her time praying when she wasn't being irrational.
_________________ a.k.a. Audrey Zinata
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Very_Svensk
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Posted: Thu, Mar 20 2014, 19:36 PM |
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Player
Joined: 13 Oct 2010 Location: (Sweden +1GMT)
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Quote: Public inquiry regarding the overview project.
Should I add or remove anything? Are you content with the sketch? Are you still looking to move the trade house? Is the quellar of Ussen d'vhid still being built in the north-west corner?
Ulviir
_________________ NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://neverwintervault.org/project/nwn2/other/tool/characterbuildcalculator-nwn2-cbc2
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Very_Svensk
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Posted: Sun, Apr 13 2014, 8:45 AM |
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Player
Joined: 13 Oct 2010 Location: (Sweden +1GMT)
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Ulviir, the self appointed scribe of the Vanguard and house mage of Lolarox, goes over the ledger and it's documentation in search for updated entries or other additions. He also makes sure the poster is placed on top of the boards as to get it some more attention again.
_________________ NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://neverwintervault.org/project/nwn2/other/tool/characterbuildcalculator-nwn2-cbc2
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Very_Svensk
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Posted: Sun, Apr 13 2014, 14:36 PM |
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Player
Joined: 13 Oct 2010 Location: (Sweden +1GMT)
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Quote: Construction of Drydock Responsible: Ulviir Lolarox, Victyr Lolarox,Naltyrr Lolarox, , (Last update 2013-11-25)
- Decide location ✓
- Location of Drydock is C12, C13, D12, D13, E12, E13 (MAP COORDINATES) - Decide location X - Decide design/layout X - Calculate material cost X - Construct drydock X A section of the ledger is removed. A dry-dock was apparently not needed considering they managed to upgrade one of the barges into the spider-bearer without needing a dry-dock; Hauling it up on land and upgrading it there proved to be easier. As per the old matron of Lolarox orders; The section about the dry-dock is removed - A long overdue order finally being finalized.Quote: Nec'Pereya skill and job listingResponsible: Victyr Lolarox, Ulviir Lolarox- design new census, securing new skills for city.X
Likewise the notice about the census is removed. The attempt to make a new one did not turn out any different than before and consequently it is removed.
_________________ NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://neverwintervault.org/project/nwn2/other/tool/characterbuildcalculator-nwn2-cbc2
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RaveN
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Posted: Sun, Apr 13 2014, 14:57 PM |
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Administrative Developer
Joined: 08 Jun 2010
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Miz'ri finally gets to the city project board releasing some information she'd been keeping cautiously to house for months.."To all who are curious-
Ussen d'Vhid has been personally sponsoring the construction of a pylon held building where the original Ussen d'Vhid structure was supposed to be. It will be built even though we have access to the old illithid structure.
Don't stop reading yet.
We are fixing and repairing the illithid structure, making it as good as new. It has several alien components that we will be investigating what they do and how to fix them. Some of the stuff we have a good idea how it works -- for example, the air chambers acting as lifts. We just need to find more information about the technology to fix it.
Don't stop reading yet.
When we fix the locks so that the second floor is locked off from the first, we will be opening the entire bottom area for merchants.
When we finish the drow house... and it meets my standards, we will relinquish all the hard work we did on the top floor as well and give it to the city, to be used as a merchant house top floor. Trade is the pride and might of the drow.
You have my assurance that Ussen d'Vhid will not claim both buildings at the same time. If we had this plan, we could've just not told you anything, and done it. I have no desire to hold two buildings.
Get this word out to the population. I'm sure they will continue to complain about how the nobles are stealing their buildings. But the truth is, I've donated over 10,000,000 gold to city projects alone, and spent countless hours on it and will continue to do so. It takes great patience to deal with the negativity and even lowering my own greed for greater glory of Nec'perya, but it is Lloth's will that it be so.
Attached were my idle thoughts about the future of my house I'm currently in. The portal might actually not be a portal. It's unknown what purpose it holds... but I guess it's an entertaining thought to think about. Depending on how relations continue with Underport, we might be able to purchase schematics to their technology.
In summary, not only are we spending time and effort fixing the Illithid structure, we are also building one, and have already amassed all necessary materials to build a new one, and my personal slaves that I purchased from Zau'tar and their faern will assist in the project. All, for the glory of Nec'perya.
Lloth tlu malla!
"
*Attached to the back*  
_________________ a.k.a. Audrey Zinata
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Very_Svensk
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Posted: Tue, May 13 2014, 14:24 PM |
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Player
Joined: 13 Oct 2010 Location: (Sweden +1GMT)
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To the populace, The vanguard, The council and the houses.
If anybody feel anything should be removed or added to this list of our current projects; please put up a note.
To the first matron miz'Ri
I have yet found a way to solve the portal problems the faezress cause. The blueprint need to be amended and have the suggested portal removed.
Ulviir lolarox
_________________ NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://neverwintervault.org/project/nwn2/other/tool/characterbuildcalculator-nwn2-cbc2
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DustSpray101
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Posted: Wed, May 21 2014, 1:31 AM |
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Player
Joined: 27 Jun 2008 Location: Night Vale
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// This is the fifth map change now. I already have an update ready based on the original. You either all decide -now- on what the plan is or we just go flat out with what has been done. I can't just keep modifying things in toolset on your whims guys, nor can your characters. Get serious about a plan and see it all the way through.
_________________ Eli Hodgewall <{/,~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~X Sven <=={o===========> Qeelak \ | / ,
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RaveN
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Posted: Wed, May 21 2014, 1:52 AM |
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Administrative Developer
Joined: 08 Jun 2010
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// Is that comment directed at my post (apr 13?) a bit confused. If so, that map is wrong obviously (as per our recent meeting with the artisans). I think Svensk is just behind on IC matters
_________________ a.k.a. Audrey Zinata
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DustSpray101
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Posted: Wed, May 21 2014, 2:00 AM |
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Player
Joined: 27 Jun 2008 Location: Night Vale
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//It was directed at all these constant map revisions in the OP. It stops. Now. Take an idea and run with it, or don't, but no more of this half-triggered stuff that changes on whim.
_________________ Eli Hodgewall <{/,~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~X Sven <=={o===========> Qeelak \ | / ,
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Naivatkal
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Posted: Wed, May 21 2014, 2:19 AM |
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Player
Joined: 26 May 2010
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// To alleviate some confusion, can you post what map you are going off of, Dusty? I agree things have been changing a lot, though I'm sure some of it has to do with the fact that we have gone through three Ust'ilharess' now; each has had their own visions for how things will go. So, if you are going off a map from when Tal'vyrae was in power (or even possibly Tagnik'zur), then that could explain some things. I admit I'm curious, too, because as far as I recall the map in the OP hasn't changed for a least a month now (at least, I -think- I remember seeing that map for a while haha).
_________________ Whomst've'll'd'mn't I play: Salema Nefahri :: A penny for your thots Zrae'a'stra'fryn :: That which nightmares are made of Khasir :: From the East a storm is coming
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Genar_Detkasa
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Posted: Wed, May 21 2014, 7:37 AM |
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Player
Joined: 22 Sep 2006 Location: Melbourne, Australia [GMT +10]
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// The "Proposed Layout" map on the first post is an old one that we didn't go ahead with, according to the post it was last updated on April 24 and the map's even older than that. There hasn't been any new city-wide map documenting all the future planned changes for awhile so its just an outdated map.
// The "Current Layout" map was made by me sometime ago just to convey where the city currently was at that time, not a plan for the future.
_________________ NWN Account Name: KnightProtector
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Zanthair
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Posted: Tue, May 27 2014, 21:35 PM |
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Player
Joined: 03 Jun 2007 Location: [st]Ultrinnan[/st] [st]Edonil[/st] Nec'perya
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Isendu't'tar approaches the forge construction site and looks for the slavemaster. Once located, Isen has a simple question
What is the progress on the forge and shrine?
and if is not completed yet..
can it be finished within two weeks.
He simply stands there, waiting for his answers.
_________________ Slander [Zanthair Akarupa of the Horsemen of the Apcalypse] - Sorcerer 'Mediocreare' Isendu't'tar Ussen'd'Vhid d'My'ana'd'Xull'd'Vharcan - possibly the longest name in Amia Tiffany Seagrass - weak and fragile weaver of words
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Very_Svensk
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Posted: Wed, May 28 2014, 14:09 PM |
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Player
Joined: 13 Oct 2010 Location: (Sweden +1GMT)
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The ledger is updated and skimmed down drastically. It now ONLY includes construction projects. Maybe to make it easier for the task masters and the slave force they command. Simplifying is ulviir's trademark. Quote: Overwiev of current projects
Quote: Citizens. The project notice log has been renamed "City construction project overview" and reduced in size to make it easier for you to A - Suggest improvements B - Track improvements C - Help with improvements D - Feel that you are apart of the improvements.
Any and all questions and inquieries are to be posted here or sent to my Vanguard inbox.
Yours truly, in Lolths name Messenger of war - Ulviir'aufein D'lolarox
Lolth tu malla!
_________________ NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://neverwintervault.org/project/nwn2/other/tool/characterbuildcalculator-nwn2-cbc2
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