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Mr. Hackums
 
PostPosted: Wed, Jan 30 2013, 21:56 PM 

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Well, I'm simply using it as an example of the numerous changes that a character experiences as their body ages. Most people seem to believe that they're only strength/speed changes, when in fact there's a lot of other things going on.

I think Amarice could speak more on Druidic stuff than I'd be qualified to. That's my take on it, however.


 
      
corypx
 
PostPosted: Wed, Jan 30 2013, 22:21 PM 

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Lizzie wrote:
You ignored my question, Cory. :) I'll repeat it, since I think it illustrates the flaw in your logic.

If a shifer ages at the rate native to whatever form she's wearing at the moment, why don't you age faster when in animal form? Canines only live a dozen years or so; why doesn't a druid who spends significant time in wolf shape age seven times faster than a human who doesn't shapeshift at all?


Does not really illustrate a flaw in my logic because maybe they do age seven times faster in wolf form,25 year old man shapeshifts into wolf for 5 year, now using DM Yoss Magical DNA, when he unshifts he might still see himself as old 30 instead of the 60 he was in wolf form because in his mind only 5 years passed because as a living thing time has effect on it or maybe he views himself as 25 and no time passed, or maybe he feels 60 and he turns 60... the magical DNA thing seems to leave it up to the player

Mr. Hackums you keep bring up souls when dealing with age, again I have not seen anything about souls and aging.
DnD has a number of ways to increase your lifespan and it seems to deals with physical aspects because aging is physical if souls had something to do with it would they not still die because the body is young but thier soul is old?

Humans live less times then elves because our body burns out quicker then them, not our souls have less will to live, if anything humans might have more will.

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Amarice-Elaraliel
 
PostPosted: Wed, Jan 30 2013, 22:45 PM 

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Timeless Body (Ex)

After attaining 15th level, a druid no longer takes ability score penalties for aging and cannot be magically aged. Any penalties she may have already incurred, however, remain in place.

Bonuses still accrue, and the druid still dies of old age when her time is up.

------------

I would say the same goes for shifters. If the age is tied to the soul or to a greater sheme of life itself... who knows. But clearly every creature by natural default has a specific maximum life-span.

And in my opinion few things alter such a default life span. One option si TRUE undeath with all its penalties. The rite for lichdom for example has an insanely high chance to fail and to kill your character, forever and ultimately.

You have a chance to become a fiend but that also is tied to high risks, like simply becoming fodder and thats it.

Personally, I think neither druidism nor shapeshifting has the ability to change the set life-span of a creature.

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Mr. Hackums
 
PostPosted: Wed, Jan 30 2013, 22:48 PM 

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Two or three different players have each provided you examples of how the soul is directly related to aging.


 
      
corypx
 
PostPosted: Thu, Jan 31 2013, 0:41 AM 

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Bini wrote:
corypx wrote:
I would stand by the fact that aging is physical based off the lifeform, and nothing to do with the soul because what about the Clone spell and Temporal Stasis, could you not have a army of clones waiting in stasis and each time you die you revive, and could live for the next 100000 years so thats why I belive the aging soul is incorrect.


If the original creature has reached the end of its natural life span (that is, it has died of natural causes), any cloning attempt fails.

You based that off if you were to clone a dead body maybe, because I don't see any thing that says if you die of old age and failing to jump into a clone.

I clone myself at 25 a number of times and Temporal Stasis them, I live to be 100 then die, my soul immediately transfers to one of the clones I would then be 25 again. the spell comments on "provided that the soul is free and willing to return" free would mean that not soul traped or alive at the time, and willing would mean if I choose to come back, so lets assume I do. Lore wise clones have been used by a number of people and they are older then base race would let them so souls cant have a time limit for that to work.

Mr. Hackums wrote:
Two or three different players have each provided you examples of how the soul is directly related to aging.


They provided examples of their opinion of how a soul is dirrectly relatd to agining but not anything from say a source book that states souls have a time limit, if anything most sources would imply that its only physical and souls could last till the end of time.

But we have gotten abit off topic of the thread and might have to make a new thead to keep this going.

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CouncilofAutumn
 
PostPosted: Thu, Jan 31 2013, 1:02 AM 

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Cory, my points so far have been about the D&D game's literal wording not meeting your argument. There's nothing that says Shifters or Druids change their lifespan in any way when they change forms. The burden of proof is on you to find something that even implies that it modifies your lifespan. I'm not talking about "But it turns me into an undead," I mean, like most game mechanics, it very clearly states it does something to your lifespan.

Quote:
From the Clone Spell:

If the original creature has reached the end of its natural life span (that is, it has died of natural causes), any cloning attempt fails.


It's not a perpetual life machine, even if you preserve the inert clones with spells (It's actually assumed that you have to do that if you don't want to die immediately in your new body).

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corypx
 
PostPosted: Thu, Jan 31 2013, 1:58 AM 

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CouncilofAutumn wrote:
Cory, my points so far have been about the D&D game's literal wording not meeting your argument. There's nothing that says Shifters or Druids change their lifespan in any way when they change forms. The burden of proof is on you to find something that even implies that it modifies your lifespan. I'm not talking about "But it turns me into an undead," I mean, like most game mechanics, it very clearly states it does something to your lifespan.

Quote:
From the Clone Spell:

If the original creature has reached the end of its natural life span (that is, it has died of natural causes), any cloning attempt fails.


It's not a perpetual life machine, even if you preserve the inert clones with spells (It's actually assumed that you have to do that if you don't want to die immediately in your new body).


see when I read " If the original creature has reached the end of its natural life span (that is, it has died of natural causes), any cloning attempt fails." I interpret it as them speaking about if you attempt to clone from a sample of a person who has allready died of natural causes that the cloning attempt fails because its a body that has allready degraded to the point where it cant support life so the soul cant enter it, because your reproducing a copy of something that no longer works.

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CouncilofAutumn
 
PostPosted: Thu, Jan 31 2013, 2:22 AM 

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corypx wrote:
see when I read " If the original creature has reached the end of its natural life span (that is, it has died of natural causes), any cloning attempt fails." I interpret it as them speaking about if you attempt to clone from a sample of a person who has allready died of natural causes that the cloning attempt fails because its a body that has allready degraded to the point where it cant support life so the soul cant enter it, because your reproducing a copy of something that no longer works.


Actually, the spell description speaks to that as well.

Quote:
If the original individual has been slain, its soul immediately transfers to the clone, creating a replacement (provided that the soul is free and willing to return).


If the original body is already dead (read: "Slain") from unnatural causes, then the Clone created from a piece of that person's body harvested while they were still alive will resurrect them. It immediately then goes on to say that if that person died of natural causes, it doesn't work. It also specifies "the original creature," meaning we can't do any clone of a clone of a clone shenanigans. If your original body has died of natural causes by the time a Clone spell checks, it's all over but the crying.

Immortality (WELL, the free-willed variety where you get to keep your own body and there are no other catches) is not attainable by use of a single eighth level necromancy spell. Guys like Manshoon used Wishes and other extremely powerful, very carefully worded epic magic to extend his lifespan.

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Yossarin
 
PostPosted: Sat, Feb 02 2013, 21:38 PM 



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Way after the fact, but I was referenced! So I must respond:

First of all, Council has the gist of it. I cannot think of anything in the mechanics of the game that suggests shifting has any impact on aging in the first place, where you age like a dog when you're shifted into a dog and you age like a jar of mayonnaise when you're shifted into a jar of mayonnaise.

The way I interpret the aging is that although you inherit many traits of the forms you change into, you do not become them in their entirety. You are still a shifter. And thus how you age is as a shifter. When you're a cat, you age like a shifter, when you're a bottle of fine wine, you age like a shifter.

My "Pattern Theory" supports that as well, in my own mind. Although certain aspects of your Pattern changes when you shift into new forms, your CORE pattern is always that of shifter, and thus that is how you age.

Not to ignore your extrapolation about how other rulings impact that, though. Degradation of the body and permadeath due to old age, etc. I see how you could come to the conclusion that you do. But it seems a little unnecessary to change rates at which you age in different forms when you can simply just age as what you are: a shifter. That kind of simplicity is beautiful.


 
      
CouncilofAutumn
 
PostPosted: Sat, Feb 02 2013, 22:24 PM 

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Yossarin wrote:
...when you're a bottle of fine wine, you age like a shifter. snifter.


How to use "Wolf-Snifter" in a sentence.

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Yossarin
 
PostPosted: Sat, Feb 02 2013, 22:26 PM 



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Like.


 
      
treant13
 
PostPosted: Sun, Feb 10 2013, 22:31 PM 

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Clarification of shifter control of form. Is it possible to create a recurring symbol or pattern on your forms? for example creating the symbol of your deity somewhere on your forms skin or armor.

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Manarethan
 
PostPosted: Sun, Feb 10 2013, 22:36 PM 

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Yes, it is.


 
      
treant13
 
PostPosted: Sun, Feb 10 2013, 23:44 PM 

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This question is more toward the metallic dragons. Do characters forgive the shifter the use of chromatic shapes, since that is or only option until reskinning. Just a curious question

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Amarice-Elaraliel
 
PostPosted: Sun, Feb 10 2013, 23:48 PM 

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Depends on the character in question entirely.

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Manarethan
 
PostPosted: Sun, Feb 10 2013, 23:49 PM 

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Also, thats something better found in-game.


 
      
treant13
 
PostPosted: Sat, Feb 16 2013, 16:00 PM 

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Since I assume getting a metallic wyrmling skin costs 10 DC's, I was wondering if there was another way. Can we in our bio state that we are metallic wyrmlings even though it shows chromatic?

Second question, can shifters get flight widget for their winged shapes?

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corypx
 
PostPosted: Sat, Feb 16 2013, 17:05 PM 

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treant13 wrote:
Second question, can shifters get flight widget for their winged shapes?


shifters cant use items inform so that would not work out so well I dont think. (could do it with 1k faces winged forms)

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Zedrik
 
PostPosted: Mon, Feb 18 2013, 2:19 AM 

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treant13 wrote:
Since I assume getting a metallic wyrmling skin costs 10 DC's, I was wondering if there was another way. Can we in our bio state that we are metallic wyrmlings even though it shows chromatic?

Second question, can shifters get flight widget for their winged shapes?


1. If you can do that, I would be sorely disappointed as it took me a while to get DCs and a request and roleplays for my metallic reskins.

2. Unless there is a way to add it as a feat or something, cory's right.

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Manarethan
 
PostPosted: Mon, Feb 18 2013, 2:29 AM 

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You can't RP your chromatic forms as metallic unless you can mechanically turn into metallic dragons via requests, ect.

Also, no getting flight on shifters. There is a feat version, but we don't give it to shifters.


 
      
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