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NaturesNinja
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Posted: Sun, Jan 20 2013, 1:07 AM |
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Joined: 07 Jan 2013
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I just need a clarification on what counts as armor as far as mythallable (sp?) objects are concerned, and what counts as equipable items. IE, is armor just the chest piece and the other parts are equipable, or do helms, boots, bracers count as armor and rings, belts, amulets, and cloaks are equipables?
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Cerpin Taxt
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Posted: Sun, Jan 20 2013, 1:21 AM |
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Joined: 20 Aug 2010
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anything you can equip is able to be mythalled armor is the thing that covers your torso and legs
two handed weapons have 5 slots armor, gloves, and small-medium weaponry have 4 slots everything else has 3 slots
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NaturesNinja
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Posted: Sun, Jan 20 2013, 1:23 AM |
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Joined: 07 Jan 2013
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Thank you for the clarification
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Jes
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Posted: Sun, Jan 20 2013, 3:20 AM |
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DM
Joined: 23 Aug 2006 Location: Camriiole
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The MCS Page wrote: Craft armor is used to craft shields, helmets, and armour. Craft weapon is used to craft ammo and weaponry. Spellcraft is used to craft other items. The "armour" in the first line is referring only to the one-item armor/clothing you equip. Such as a suit of full plate or a dress. Anything that goes in that armor slot. The rest should be self-explanatory!
_________________ Login: The Copper Queen Cromlech - The Best Copper This Side of Ruathym Zelly Cys'dina - The Wounded Soul, Also Merchant Aelynthi Nor'alei - The Bubbly Winged Elf
See me DM-side as: [DM] Hlal | [DM] The Voice
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NaturesNinja
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Posted: Sun, Jan 20 2013, 23:40 PM |
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Joined: 07 Jan 2013
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I just noticed that under melee weapons and greater mythals it says it can add elemental damage of +1d6 (+2d4 for twohanders). Was that meant to be +1d8 since intermediate mythals can do +1d6 or is it saying that only two handed weapons would gain any benefit by using a greater mythal for placing elemental damage?
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Liz
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Posted: Sun, Jan 20 2013, 23:52 PM |
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Joined: 28 May 2010 Location: Smallville
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In my experience, you can only mythal +1d6 elemental damage onto a one-handed weapn, tops. There's no d8 level of mythal enchantment for one-handers, regardless of the size of the mythal crystal.
_________________ Winner of Amia's "Most Ethical Time Traveler" award 2026 Character Portraits!
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exkilter
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Posted: Tue, Feb 26 2013, 4:02 AM |
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Joined: 13 Jan 2013
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i have a question regarding power limitations. The MCS wrote: Armor, gloves, and small-medium weaponry may have a maximum of 4 benign (positive) powers. Large weaponry may have a maximum of 5 benign powers. Equippable items may have a maximum of 3 benign powers. Ammo may have a maximum of 2 benign powers. suppose you start out w/a 'stock' item that you enhance using the mcs. are the power limits mentioned above inclusive of enhancements already on the item, or do they apply only to enhancements applied using the mcs? if the former, this implies that a stock +5 sword, for example [ignoring for a moment that such a thing might not exist] could not be further modified using the mcs. correct? thanks!
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Anatida
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Posted: Tue, Feb 26 2013, 5:41 AM |
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Joined: 08 Sep 2011 Location: Texas Y'all
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Powers that are already on the item count toward the total. You can strip unwanted powers & replace them if you want. However, be careful because a lot of items you find have more power than you can mythal onto an item. Just because you find it with 5 powers doesn't mean you can mythal 5 powers back onto it. I hope I didn't make that too convoluted!
Yes your example is correct.
_________________ Iim'mur'ss - Grandmaster Shadowdancer / Aaralyn - Diplomat / Oleander - Toxic Desert Flower
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CouncilofAutumn
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Posted: Tue, Feb 26 2013, 6:13 AM |
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Joined: 11 Dec 2010
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I read a lot of these threads and people just blow by the "of course assuming you're not an idiot and fail to mythal your gear so it has +50 to spot, AC, saves, attack, elemental damage, and buggery, blah blahblahblahbllbglalbh!"
Can we see what an example of a "properly mythalled" set of gear would look like, for a few classes?
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Anatida
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Posted: Tue, Feb 26 2013, 7:47 AM |
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Joined: 08 Sep 2011 Location: Texas Y'all
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 I am by no means an expert, but this is a sample equipment plan for a Caster Cleric with skill focus on Spot and concentrating on Fortitude saves. Feel free to make comments or suggestions, and DMs, if this isn't appropriate pls delete with my profound apologies. I'm only trying to help, after all. Each power is color coded based on the type of mythal required. Pink is for Intermediate, and Purple is for Greater. Ignore the gray blocks, they are also pink and purple base. An > indicates a place holder for that power column because it is being used by the next listed power. IE Wis +2 is two powers so requires two columns. The above listed cloak actually exists in game and that is why it has four powers listed. Otherwise you would only be able to craft three powers onto the cloak. Also while the Spectral Vision helm exists in game, it may well be "too powerful to craft", I haven't tried. So probably best to consider that a placeholder. I think the real trick to equipment planning is knowing what is available already in the game (which I don't) and building around that. Also depending on what you want, you may well need more than one set of gear. My rogue for instance, needs three atm. *sigh*
_________________ Iim'mur'ss - Grandmaster Shadowdancer / Aaralyn - Diplomat / Oleander - Toxic Desert Flower
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CouncilofAutumn
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Posted: Tue, Feb 26 2013, 8:03 AM |
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Joined: 11 Dec 2010
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That's exactly what I'm talking about. Thank you!
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IronAngel
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Posted: Tue, Feb 26 2013, 9:18 AM |
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Joined: 29 Sep 2005 Location: Helsinki, Finland
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I've never actually bothered to mythal anything other than a 0ASF shield for my bladesinger bard. Apparently I should? None of the good gear has any free mythal slots though. The build advice topic is nice, but even after 8 years of this game I would still need advice on itemization and spell slot use. 
_________________ On Joon, Kjetta wrote: The guy that probably has sexual fantasies about masturbation. I mean, Iron, you're a bookworm nerd that even in your wildest escapism fantasies flee to the internet to play the role of another bookworm nerd? Come on!
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Anatida
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Posted: Tue, Feb 26 2013, 9:58 AM |
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Player
Joined: 08 Sep 2011 Location: Texas Y'all
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That is true Iron. If its "good gear" it can't be mythaled. You just have to evaluate its attributes & replace something in the plan with it and then adjust your plan for the other items accordingly. I find using something like the above spreadsheet useful to help me know if something I find is worth using or keeping in the grand scheme. It tells me exactly what I'd need to move to another item or sacrifice. I know other players that can just look at a pile of gear & say "dump this item & replace it with kewlnameitem then mythal theses other things; removing X & Y and replace with A & B."
Not me. I have to draw myself a map! XD
_________________ Iim'mur'ss - Grandmaster Shadowdancer / Aaralyn - Diplomat / Oleander - Toxic Desert Flower
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exkilter
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Posted: Sun, Apr 07 2013, 16:30 PM |
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Player
Joined: 13 Jan 2013
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is it possible to replace and/or delete powers already on an item? for example, suppose i have an item w/con+1 and a free slot. can i get rid of con+1 and add dex+2?
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Jes
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Posted: Sun, Apr 07 2013, 16:35 PM |
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DM
Joined: 23 Aug 2006 Location: Camriiole
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Sure can! Just use the mythal on it and choose "Remove Item Property" first. You can strip whatever you want from an item - except malign properties (like -2 STR).
_________________ Login: The Copper Queen Cromlech - The Best Copper This Side of Ruathym Zelly Cys'dina - The Wounded Soul, Also Merchant Aelynthi Nor'alei - The Bubbly Winged Elf
See me DM-side as: [DM] Hlal | [DM] The Voice
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GreatPigeon
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Posted: Sun, Apr 07 2013, 16:43 PM |
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Joined: 04 May 2009 Location: London, UK
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exkilter wrote: is it possible to replace and/or delete powers already on an item? for example, suppose i have an item w/con+1 and a free slot. can i get rid of con+1 and add dex+2? As long as you adding 2 dex doesn't go over the power limit. Also something a lot of people don't know. That if you have an item that has to many powers already and you remove one, you cannot add another power to it to replace the one you took off.
_________________ The Peacock wrote: [GreatPigeon] is better than me. Uncle-Opustus wrote: Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.
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Mobile_Svensk
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Posted: Sun, Apr 07 2013, 16:51 PM |
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Player
Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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Yo.
Can we change +5 enchantment to cost the same as +5 ab. Because for real? The only difference is 1 damage and casters already have 63763 more advantages.
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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Rigela
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Posted: Sun, Apr 07 2013, 17:01 PM |
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Player
Joined: 16 Sep 2010 Location: Grimy Old England
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Would mean an extra 5 damage. Plus, why would anyone ever choose +5ab ever again? It seems fine to me, costing more. With 5ab/+4 enchantment being the same (which is what I think it is)
_________________ Signature by Maryn! <3 I am also seen as DM Snuffles.
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exkilter
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Posted: Sun, Apr 07 2013, 17:03 PM |
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Player
Joined: 13 Jan 2013
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GreatPigeon wrote: exkilter wrote: is it possible to replace and/or delete powers already on an item? for example, suppose i have an item w/con+1 and a free slot. can i get rid of con+1 and add dex+2? As long as you adding 2 dex doesn't go over the power limit. well that's exactly the thing, in fact. with the con+1 on the item, there's only 1 slot left. removing the con+1 would leave 2 slots, which would allow the dex+2 -- but only if the con+1 can actually be removed.the reference page is very clear on what happens if you add an additional power of the same type [the old one gets overwritten] -- but it seems to me that dex and con would be different types, so the con would have to be removed first in order to make room for the dex. and you're sure this is possible?
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Mobile_Svensk
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Posted: Sun, Apr 07 2013, 17:05 PM |
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Player
Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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Rigela wrote: Would mean an extra 5 damage. Plus, why would anyone ever choose +5ab ever again? It seems fine to me, costing more. With 5ab/+4 enchantment being the same (which is what I think it is) I have +4 enchantment and +5ab. Thats 2 powers. +5 enchantment is 4 powers. Sense, i see none.
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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Jes
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Posted: Sun, Apr 07 2013, 17:37 PM |
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DM
Joined: 23 Aug 2006 Location: Camriiole
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exkilter wrote: the reference page is very clear on what happens if you add an additional power of the same type [the old one gets overwritten] -- but it seems to me that dex and con would be different types, so the con would have to be removed first in order to make room for the dex. and you're sure this is possible? Jes wrote: Sure can! Just use the mythal on it and choose "Remove Item Property" first. You can strip whatever you want from an item - except malign properties (like -2 STR). 
_________________ Login: The Copper Queen Cromlech - The Best Copper This Side of Ruathym Zelly Cys'dina - The Wounded Soul, Also Merchant Aelynthi Nor'alei - The Bubbly Winged Elf
See me DM-side as: [DM] Hlal | [DM] The Voice
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exkilter
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Posted: Sun, Apr 07 2013, 22:57 PM |
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Joined: 13 Jan 2013
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oops, sorry, i missed your post the first time, for some reason saw greatpigeon's right after mine.  thanks for the conclusive answer! 
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Jes
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Posted: Sun, Apr 07 2013, 23:37 PM |
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DM
Joined: 23 Aug 2006 Location: Camriiole
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Not a problem at all! And more good news: You don't even waste a mythal when you remove something. You can remove as much as you want with one mythal, then use that same mythal to add something. 
_________________ Login: The Copper Queen Cromlech - The Best Copper This Side of Ruathym Zelly Cys'dina - The Wounded Soul, Also Merchant Aelynthi Nor'alei - The Bubbly Winged Elf
See me DM-side as: [DM] Hlal | [DM] The Voice
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Q't'ulu
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Posted: Tue, Sep 17 2013, 11:39 AM |
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Joined: 20 Jun 2012 Location: Russia, St.Petersburg
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( act of viliest necromancy...) According to FAQ, Intermediate and Greater mythals both give same 1d8 elemental damage, but 1d6 and 1d8 of massive criticals. Is this a typo or "Sense, i see none." (Very_Svensk) ? (I don't want to waste 1GM to check this out) Else, are those powers different?
_________________ Evolution by any means!
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Amarice-Elaraliel
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Posted: Tue, Sep 17 2013, 11:46 AM |
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DM
Joined: 20 Jan 2006
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Intermediate and greater both give 1d6 (not 1d8) elemental damage unless you have a 2handed weapon. Intermediate does 1d6 and greater 1d8 mass crit
_________________  
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bobofwestoregonusa
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Posted: Tue, Sep 17 2013, 18:12 PM |
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Joined: 09 Jun 2012 Location: Eastern Washington
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I always found getting the mythals to be the harder part of doing all of this, lol. The mythalling itself was never that difficult for me since I'd just mythal up whatever stuff I needed at the time (+reflex on my build actually).
_________________ Gerald EdmundDiscord: Metal Viking Guy #5433 DC taxation is theft!
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Lord-Hadeis
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Posted: Tue, Sep 17 2013, 18:19 PM |
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Player
Joined: 02 Feb 2009 Location: Netherlands, Schoonhoven
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Yes the mythals have become the main problem, especially since a certain quest in Kholingen has been removed...
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666WaysToHell
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Posted: Tue, Sep 17 2013, 18:24 PM |
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Player
Joined: 22 Nov 2010 Location: Western Australia
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Look harder, take a warm jacket. 
_________________ Aoth Nathandem - Wizard of house Tholaunt and chosen of Ma'at.
Last edited by 666WaysToHell on Tue, Sep 17 2013, 19:55 PM, edited 1 time in total.
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bobofwestoregonusa
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Posted: Tue, Sep 17 2013, 18:24 PM |
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Joined: 09 Jun 2012 Location: Eastern Washington
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Well I know that Perfect Mythalls were pretty much removed from the game, but Greater Mythalls work just fine. I don't particularly like having to grind for them since they're the only way to fuel portal rods, but I have no issue doing so since I need the gold for other things. In the end my character has fighter levels not "stand around and eat potatos" levels.
_________________ Gerald EdmundDiscord: Metal Viking Guy #5433 DC taxation is theft!
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Lord-Hadeis
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Posted: Tue, Sep 17 2013, 19:03 PM |
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Player
Joined: 02 Feb 2009 Location: Netherlands, Schoonhoven
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I usually end up needing 20 to 30 per character for finetuning equipment. Still by the time I got that my money worries are over forever
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Kamina
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Posted: Tue, Sep 17 2013, 19:06 PM |
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DM
Joined: 05 Jul 2007 Location: Kent, England.
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bobofwestoregonusa wrote: Well I know that Perfect Mythalls were pretty much removed from the game, They're not, a quest for one is still IG!
_________________  "Operating in the border between light and darkness, shadowdancers are nimble artists of deception. They are mysterious and unknown, never completely trusted but always inducing wonder when met"
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Q't'ulu
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Posted: Tue, Sep 17 2013, 19:25 PM |
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Joined: 20 Jun 2012 Location: Russia, St.Petersburg
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Amarice-Elaraliel wrote: Intermediate and greater both give 1d6 (not 1d8) elemental damage unless you have a 2handed weapon. Intermediate does 1d6 and greater 1d8 mass crit Yes, as I was afraid, no logic at all, only nerf.  Anyway, thank you for the confirmation.
_________________ Evolution by any means!
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bobofwestoregonusa
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Posted: Tue, Sep 17 2013, 19:49 PM |
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Joined: 09 Jun 2012 Location: Eastern Washington
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Yaster Galer wrote: They're not, a quest for one is still IG! I thought they removed that, and the only way to get them was through a DM reward or something.
_________________ Gerald EdmundDiscord: Metal Viking Guy #5433 DC taxation is theft!
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Kamina
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Posted: Tue, Sep 17 2013, 19:51 PM |
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DM
Joined: 05 Jul 2007 Location: Kent, England.
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bobofwestoregonusa wrote: Yaster Galer wrote: They're not, a quest for one is still IG! I thought they removed that, and the only way to get them was through a DM reward or something. Nope! It's hidden in plain sight!
_________________  "Operating in the border between light and darkness, shadowdancers are nimble artists of deception. They are mysterious and unknown, never completely trusted but always inducing wonder when met"
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666WaysToHell
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Posted: Tue, Sep 17 2013, 19:56 PM |
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Joined: 22 Nov 2010 Location: Western Australia
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Quote: Look harder, take a warm jacket. 
_________________ Aoth Nathandem - Wizard of house Tholaunt and chosen of Ma'at.
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