Jes, I'm personally totally for it, but people got their knickers in a twist over getting the level range removed. They're not going to take PC's having XP giving powers lying down either! The Quo is strong in this place.
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Man, this account is over 10 years old. Where do I get my old man beard?
I'm not sure I could take any more ass-kissing from you, Numbers, so I'd rather not get a wand like that! Just imagine what the faction leaders go through.
But I'm serious. People suck up and flock around DM PCs already, and I've seen it with established and famous players too - perhaps even moreso, because they don't have that intimidating DM authority about them. I can't say this with 100% certainly for everyone, but I bet it would become a burden more often than not.
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On Joon, Kjetta wrote:
The guy that probably has sexual fantasies about masturbation. I mean, Iron, you're a bookworm nerd that even in your wildest escapism fantasies flee to the internet to play the role of another bookworm nerd? Come on!
But I'm serious. People suck up and flock around DM PCs already, and I've seen it with established and famous players too - perhaps even moreso, because they don't have that intimidating DM authority about them. I can't say this with 100% certainly for everyone, but I bet it would become a burden more often than not.
Exactly my point. One can argue that people flock around DM PCs because they're great RPers, and while that much is true, I believe that it also happens because people know that it's easier to get involved in things when you know that someone "up there" takes notice of you personally through interactions.
Give players the ability to grant XP and people will flock to you. Why would I take a quest from the nobody next door for a couple gold or personal satisfaction when I can go to someone important and get both satisfaction AND xp? Either give wands to everyone (and that's not prone to abuse, at all /sarcasm) or you're just giving people more reasons to flock around the those who already are important and shouldn't need any more reason to cause others to gravitate to them (as Yoss put it in his other thread, the so called "Amia All Stars").
Just my two cents.
_________________ The best way to get by in this world is to "believe" whatever everyone else in the room seems to hold dear. It keeps you alive and sometimes makes you richer in the process. And if the popular wind changes? Smile a lot and run like hell.
I'm not sure I could take any more ass-kissing from you, Numbers, so I'd rather not get a wand like that! Just imagine what the faction leaders go through.
But I'm serious. People suck up and flock around DM PCs already, and I've seen it with established and famous players too - perhaps even moreso, because they don't have that intimidating DM authority about them. I can't say this with 100% certainly for everyone, but I bet it would become a burden more often than not.
Yeah, I remember going to a DM event where something like this actually happened IC. An NPC and a player addressed the alleged mob of 'brown nosers' that flocked around Yaston. Which put me off from even wanting to get involved any further with this plotline or any of the Triadic Knights. I have to say I despise the thought process that implies you must be someone known or someone with some perceived ability to do something others cannot to even get involved on this server.
Either give wands to everyone (and that's not prone to abuse, at all /sarcasm) or you're just giving people more reasons to flock around the those who already are important and shouldn't need any more reason to cause others to gravitate to them (as Yoss put it in his other thread, the so called "Amia All Stars").
It's such a relief for me that other people state my opinions before I have to, because it means I don't have to type it out myself. I was thinking the same thing when I read this proposal, because this will deepen the haves and have-nots dynamic in terms of RP juice. If there were xp wands, imagine what happens when I try to engage some lowbies a quest and they scoff because I can't give them xp. That feeling will suck.
_________________ You dare mock the Tibbly one, catcherer of drowses?
When I mentioned all the changes in Cordor, I was only trying to point out something that was very charming in Amia to me when I first joined, which was Cordor square, the constant move through and the small things that helped a new player to join the "action" quickly, as opposed to a slow development server, which has it's charm, but in a diferent way, all of that, leading to the quest of the mythal, which there would always be someone interested in joining to help, marking the mid-lvl line, with a nice reward.
I guess I had a different view of the playerbase than what most people believe is accurate. Very well, then. I'll not push the idea and just stick with the useless-item and gold quest variant.
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Login: The Copper Queen Cromlech - The Best Copper This Side of Ruathym Zelly Cys'dina - The Wounded Soul, Also Merchant Aelynthi Nor'alei - The Bubbly Winged Elf
I guess I had a different view of the playerbase than what most people believe is accurate. Very well, then. I'll not push the idea and just stick with the useless-item and gold quest variant.
There is no reason you cannot make player made quests for people, they just will not get exp for it, unless it involves hunting or something. Think of other rewards.
_________________ Khaldun Menetnashte Khalfani Victor Wilkinson
The xp widget was never the end-all/deal breaker or whatever. It was just an idea I had to supplement some forms of questing - those that don't immediately deliver XP already.
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Login: The Copper Queen Cromlech - The Best Copper This Side of Ruathym Zelly Cys'dina - The Wounded Soul, Also Merchant Aelynthi Nor'alei - The Bubbly Winged Elf
How is offering items useless? A potion of potent potions, for a lowbie short on cash, or a rare item for a character in their teens is a significant boon. There's nothing useless about an item that a character wants but can't find.
_________________ You dare mock the Tibbly one, catcherer of drowses?
I know people on this server are all "heavens no! Save DCs for requests!" But honestly, playing with newbies and getting them into DC worthy RP will give them access to way more XP than a wand could provide. Newbies aren't going to be ready for the incredibly intricate request system right off the bat anyway. I'm still not.
How is offering items useless? A potion of potent potions, for a lowbie short on cash, or a rare item for a character in their teens is a significant boon. There's nothing useless about an item that a character wants but can't find.
...Okay, I didn't realize till just now how that must have sounded. I didn't mean rewarding people with useless items. I meant sending them after the useless/worthless items that certain bosses drop. Like the orc gloves, a certain staff, a harp (that does actually have a use, but not to everyone), etc.
I probably could've explained that better!
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Login: The Copper Queen Cromlech - The Best Copper This Side of Ruathym Zelly Cys'dina - The Wounded Soul, Also Merchant Aelynthi Nor'alei - The Bubbly Winged Elf
Player run fetch quests are lame. Make it something that requires interaction - escort a level 2 PC you made for the occasion, a useless merchant who needs to walk to Bendir Dale, maybe 'scout out' some areas and report on monster populations in remote (read: rarely visited) locations, make them negotiate with another PC you brought in for the deal if you want to get away from combat, etc. These are much more authentic than grind and fetch anything.
_________________ You dare mock the Tibbly one, catcherer of drowses?
Instead of telling me to do it (and why does no one read everything I've written? That's not all I'm gonna be doing!), help me start doing it, hm?
This is gonna have to be a team effort, with a lot of input and effort from the playerbase. Your ideas are good, TYP. Encourage others to take initiative with them by doing so yourself.
Anyway, I have a lot to do from this point so I may not post here again. Not now on this topic anyway! Thanks to everyone for thoughts and feedback!
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Login: The Copper Queen Cromlech - The Best Copper This Side of Ruathym Zelly Cys'dina - The Wounded Soul, Also Merchant Aelynthi Nor'alei - The Bubbly Winged Elf
A long time ago, Myself and Nathano used to do "player run fetch" quests as you put them, and people enjoyed them for the most part, from what I remember. It gave them something to do.
_________________ Khaldun Menetnashte Khalfani Victor Wilkinson
I do not claim to know what the DMs think to this, but if it were me and a player had an idea for a short NPC appearance to lend weight to all the work that the PC has been busy with, I'd do it. Even though it would mean having to put on a repeat performance at a later date, it's something that I can improvise on short notice because you as a faction leader have done all the grunt work already. No offence intended.
I'm sorry that you don't see DMs on at peak time. I don't know why that is, but I suspect it's the same reason why many players now do other things with their time instead of filling up the server to capacity as used to be the case. Their priorities changed.
I wouldn't say that the DM channel is a bad way to flag down a DM but at the moment if you're going to want one on when you're on, shooting a PM to them on the forums ahead of time is the way to go. It is true that you could wait for one to show up... you could also club your food over the head and cook it caveman-style.
The worst that can happen is that you try to get one on board and they can't make it. Or they promise to show up and then at the last minute have to go reverse the polarity on something at home. Just kidding, that excuse is so old now.
Encourage others to take initiative with them by doing so yourself.
For the record, if you're interested, I am working on something. Shoot me a PM if you'd like to discuss possible collaborations - there may be some beneficial overlap between your desire for resources and a band of statist vigilantes. Call me.
_________________ You dare mock the Tibbly one, catcherer of drowses?
What about restricting DMs to the client, and having them follow Yossarin's style of not also being players, but devoting themselves soley to their plots and other tasks?
Joined: 15 Dec 2009 Location: The Sky Above The Rain.
Honeydew Snugglepoof wrote:
What about restricting DMs to the client, and having them follow Yossarin's style of not also being players, but devoting themselves soley to their plots and other tasks?
A #1 DM rule on 90% of servers I was playing. If you are a DM, you are no longer allowed to be have a PC.
Quite strict, but mostly effective. Yet something only DM staff should decide upon between themselves.
_________________ Mercadier - *sleeps six feet under the warm sands of Khem* Alex - Life is adventure or nothing! Eddie - Sex, drugs and rock'n... more sex. ========= Obsidian (inactive)
What about restricting DMs to the client, and having them follow Yossarin's style of not also being players, but devoting themselves soley to their plots and other tasks?
I imagine you'd have at least several resignations from the DM team the day that rule dropped. And I really kind of have to strongly dispute the idea that Amia would in any way be a better place without Ulrik, Jud'vardas, Andrew Fryar, Floriane, Cynthia Swift, etc etc.
_________________ Winner of Amia's "Most Ethical Time Traveler" award 2026 Character Portraits!
What about restricting DMs to the client, and having them follow Yossarin's style of not also being players, but devoting themselves soley to their plots and other tasks?
I imagine you'd have at least several resignations from the DM team the day that rule dropped. And I really kind of have to strongly dispute the idea that Amia would in any way be a better place without Ulrik, Jud'vardas, Andrew Fryar, Floriane, Cynthia Swift, etc etc.
It would be nice to see the same devotion and depth in the plots and npcs of the staff, as well as a greater amount of plots and events. A different outlet of the creativity in a role that reaches a greater base. The server would not lose the quality of a Jud'Vardas or a Cynthia Swift, but gain it in more devoted to events.
Glim wrote:
Lizzie wrote:
I imagine you'd have at least several resignations from the DM team the day that rule dropped.
Yup, myself included.
But does that not show to an extend where the priorities lie?
But does that not show to an extend where the priorities lie?
Sloooow your rooooll, Glim is busting his ass all day every day. lol
The DM position includes a lot from looking over requests, dealing with player disputes, discussing potential changes and helping in game. Some even take on additional work of designers, developers and scripters. However, the primary task is to do events and plots, which is the reason the dm titel is not given to those that only do scripting, designing and dev work, aka designers and developers.
That however does not change my opinion that I believe a dungeon master should focus on his events and plots, and pursue that primarily when he or she accepts being brought in the team. Instead of playing your character, it should be playing the npc's and creating the narrative on the client. You gain the privelege to do events and plots on a great server like amia. If you look at some of the characters mentioned, they are very active in the game world. Imagine if a good portion of that time would be invested in addition to that already being in running events for new players, creating new storylines, pouring the creativity into the plots and lore, and so forth.
I'm currently sitting at 17 hours in the Client for this week. Probably about the same if not more in the toolset (isn't actively tracked, so hard to say for sure). And only 9 hours playerside. Some of that on test PCs to figure out job system bugs.
Different methods work for different DMs. Yoss is able to DM without needing the time to relax playerside (I would assume he has other things he does in his spare time to relax, away from Amia instead) and that's what works for him.
Me and some of the other DMs do need to relax playerside and I'd even go so far as to say that our time playerside allows us to have a better finger on the pulse of the server, because quite often we get into things on our PCs that we wouldn't necessarily be aware of in the client.
Having a PC in no way diminishes a DM's ability to serve the server or the playerbase, unless they choose to allow it to.
My point is that you should look at what Glim is doing as a DM and as a player. And he's just the one whose impact you can see most clearly.
DMing is not a privilege, it is a job that few people actually want to do and few of them would be any good at. Just running a game instead of enjoying one at the same time is the fastest way to burn out ever. Not to mention - without having a capacity to experience the server from the outside a DM will just grow further and further away from a position of empathy and understanding for us.
I don't mind he plays and I don't think you should either.
Joined: 09 Jan 2009 Location: East of Elsewhere, West of Sometime
The amount of effort Glim puts into the server, with his dev-work and his plot-work, is impressive. To criticize 'his priorities' is rather amusing, actually. If not completely unjustified.
However, I will say for myself that Amia is a game that I play. I play this game because I derive enjoyment from it. If I no longer derived enjoyment from this game, I would no longer play it. If that means I have the gall to continue playing a character I have years invested into because I simply have fun playing him? So be it. I'm sorry that does not set well with you.
But since it seems to be brought into question. This week I have logged fifteen hours client-side.
I wouldn't take it too personally. Phearnun does have a point, even though I don't agree with him. It's somewhat related to Yossarin's post on alt-itis: I don't doubt that devoting time solely to DMing and forcing DMs to put all their attention and creativity to NPCs would, on average, result in more involved storytelling from a DM. But whether it's the best way to maintain DM motivation is another matter. We don't have too many DMs as is, and that's not because they're just hesitant to recruit more. The pool to choose from just isn't very big. I can't think of many players that would make suitable DMs, and some of the ones I can think of I know don't want the job. Someone may be an amazing player, but there's no guarantee they'd make a dedicated and professional DM. Even many of the ones who did pass the entry requirements turned out to be not very active contributers; myself included, in my last year. The team has always enjoyed the freedom to play their PCs, and adding an additional restriction would certainly decrease the number of willing DM candidates even further.
I don't know if there's a relation, but I think I should note something: 90% of other servers may restrict DMs to DMing, but that evidently hasn't resulted in more professional teams. Amia's staff has consistently been one of the most transparent, fair, professional, mature and self-regulating in the NWN community. Aside from old habit, that's the primary reason I'm here. I've tried other servers which I may have liked better, but it always came down to petty, bad DMs. I don't think there's a community on the internet where I've registered and didn't get into some fight or another. Here, I've never been shunned or bullied because the moderators don't personally like me. Amian DMs don't pick on players. Developers don't throw a hissy-fit when someone criticizes their work. There are no arbitrary bans, and even the worst offenders are given a fair consideration to be unbanned in time. Forum moderation is, for the most part, just and appropriate. There's extremely little favoritism or in-team corruption. (And I say extremely little only because I believe no practice ever is completely beyond reproach, even if it's due to an unwitting structural flaw rather than conscious intent.) So, despite, or maybe because, of the decision that DMs remain players (if they wish) Amia has one of the most professional and trustworthy staffs in the game.
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On Joon, Kjetta wrote:
The guy that probably has sexual fantasies about masturbation. I mean, Iron, you're a bookworm nerd that even in your wildest escapism fantasies flee to the internet to play the role of another bookworm nerd? Come on!
Joined: 15 Dec 2009 Location: The Sky Above The Rain.
I think no one said anything about DM's being lack or less-active. Honey brought up an idea and I confirmed it is a common rule on many a server.
No need to "report" your activities and times. This is not your job and we are no bosses of yours. If anything I wrote suggested otherwise, it was not my intention at all.
_________________ Mercadier - *sleeps six feet under the warm sands of Khem* Alex - Life is adventure or nothing! Eddie - Sex, drugs and rock'n... more sex. ========= Obsidian (inactive)
The core of the suggestion is not to state that 17 hours playerside dmside and roughly 17 hours toolset time are not commendable or unimpressive, or ao-forbid unsatisfactory to me. The comment that his statement appears to be in line with what the priorities are is something I fully stand by, because I feel it shows that it appears playing is more important than DMing, and it should be the other way around. It however does not state that Glim is the DM that does not do enough, because it is blatently clear he does, and more.
The suggestion for me feels simmiliar to that of Yossarin's Alt-itis topic, and not an accusation of being destructive, idle or lazy. A player who plays eight different characters does not damage the server. However I feel it would improve the server if more would play one or two devoted characters. I think it would be an improvement if the DMs are devoted to their client work, not their characters. To their plots, not their characters' plots.
Edit: not playerside, of course
Last edited by Pony on Sat, Sep 01 2012, 22:21 PM, edited 1 time in total.
The core of the suggestion is not to state that 17 hours playerside client-side and roughly 17 hours toolset time...
Fixed.
And frankly, you're barking up the wrong tree. Dev work kills "plot immersion" more than being playerside ever does or ever will. One is still RP, the other is code and putting down trees and such.
While I am flattered that my personal opinion about DM'ing is brought up here and given some credit, I should say something about it. Since, you know, I've been niggling at the DM Team for years on that same tired old argument.
While a DM who only DMs is an ideal to strive for, it is one of those ideals that doesn't work out very well unless done in a controlled environment. If we were simply to transition, as things stand now, into that kind of system, DMs like Glim and Nivo would be right to tender their resignations immediately. Their characters are too cool to risk, as is their necessary enjoyment of the server (without which we would lose them as players, designers, DMs, whatever.)
The only way the "only DM'ing" standard would function properly is if it were done in shifts, and maybe rotating shifts. You DM exclusively for 3-6 months (or longer if you choose to), and then rotate out to be a player. This way, there is minimal crossing of the streams. Players cannot as easily scream DM abuse when DM PCs wind up in "good positions" in the server, however you choose to define "good position".
And doing that brings up massive issues with consistency in DM stories and plots, with DM rulings, with the DM team image...even in terms of design, it can have serious negative impact. It also may force us to lower our standards for DMship, which I think are reasonable atm.
And do not think by any means that I am some incredible stoic who can easily avoid playing his PC. I dearly miss playing my PC, often pine for him, and at times feel sick and envious of the rest of the team for continuing to play their PCs. But I take the players' concerns about DM PCs very, very seriously, and I also know that when I play a PC, I play a PC with the intent to contribute to the story and change and alter the world. To get into "big business". It is just how I am hardwired, and I would arguably have more difficulty evading a lot of that DM PC angst if I were playing a PC.
That doesn't mean I don't miss being a player, though.
It's commendable that you remove yourself even only on the assumption that DM PCs have issues. They certainly do, but not to the extent that you personally would have to draw the line. It's either all or nothing, right? As long as other DMs continue to be playerside, you shouldn't feel that you can't because of this.
The requirement of not letting DMs playerside at all is much too harsh and would be destructive to their enjoyment of NWN. You can't just go around saying 'ideally', you have to consider that DMing consists of more work and less fun time. They're not getting paid for it. There have been a bunch of DMs who needed breaks because of burn-out. You'd see that number spike up and you'd see some immediate resignations.
In the end, Amia has a high number of long term stayers with investment in the game. I used to be one of those. Remember that it's really just an old computer game and that many issues are way overblown if you consider that, I hate to say it, computer games matter fuck all. This is not an accusation but a healthy perspective readjustment that everybody should have occasionally.
Joined: 15 Dec 2008 Location: Rochester, New York, USA
There are waaaaaaaaaaaaaaay too many posts for me to bother to check if my opinion has already been voiced, so I'm going to go ahead and just tack this up regardless. I'll start off by getting this out of the way, at the risk of inciting hellfire and rage: I'm an Arelith player. I'm also an Amia player. I've played both, for a couple of years now. I like both, each have their strong points. But the reason why Arelith has always been going strong, and continues to pull in 60-100+ people at any given moment (except in the dead of night, of course) is because of one thing: Player inclusion.
Pretty much the entire server is run by players. DM's don't really get involved terribly much, so when they DO run an event or two, it feels like a rare treat. All governments are run by players, the balance of power is decided by players, businesses and companies and schools crop up and compete with each other, all run by players with zero DM interference. The players themselves decide how the stories go - and not just one or two players, or the players who happen to be on when a DM event does crop up, but ALL the players. Stories are thought up, initiated, and executed by players, since the DMs aren't going to sit around and spend their free time making RP for us - sure, they'll help us do it if we ask them to, but they're not obligated to go out of their way to keep the playground fresh.
There are no real restrictions on faction leadership, or on who can do what - if Bob McDole, the naive farmer fresh out of the Cordorian fields can convince the city at large that his honest, plainspoken way of doing things is whats best for the city, well then, he'll get voted into office. At the same time, Gnomey McFez could be across the city, rigging election after election by stuffing the ballots, and more power to him, because he's got the support and the means to do so - not because he's got DM backing, or because he's powerbuilt, or grinded up, but because he came up with ideas and plots that gathered him the resources and means to see to his ambitions. All on his own, or with the help of his employees/goons. But just giving players the means to run things isn't enough - you have to make sure the means to keep things fresh are in there too.
What do I mean by that? Well, I've been playing on Amia for almost a good five years now - I'd played for a year or so before I bothered with a forum account. And after all that time, five RL years? By and large, the players who were in positions of power/leadership THEN? Are the same players who are in positions of leadership/power NOW, the same CHARACTERS, even. People have to be willing to lose, or else to step down and let someone else have the reins, or else things will stagnate. And stagnation has a nasty habit of spreading. Arelith has this problem solved in cities with its election system (which, while massively imperfect, DOES allow some way for new players to hustle their way into power, and keeps things fresh and changing).
By and large, this is the point that needs to get made: The server will change - and I don't mean the game server - when players take the initiative to make it change. Actively attempting to make RP that is fun for everyone involved is the key, whether or not it's as simple as organizing a picnic, or starting a fully fledged war. And once these stories that don't need a DM involved in them start being recognized, and having a larger impact on the server, then that's what will get people's attention. Goody McGoodmansson's crusade/Wicked Evilpant's plotting/Merchant Moneybag's backroom deals or honest trade/Farmer McSythesickle's fieldtending/Healerguy's infirmary has made some honest impact on the server. Not because a DM logged on, ran an event with him and declared that it was so - but because he made it meaningful and impacting on his own.
Sooo, yeah. Sometimes, I think, it can help to just look at how other things that are doing well are run.
_________________ Plays as: Richard Branno: Helmite Turnipfarmer Herial Ghalen: The Merriest Man on Amia
There are waaaaaaaaaaaaaaay too many posts for me to bother to check if my opinion has already been voiced, so I'm going to go ahead and just tack this up regardless. I'll start off by getting this out of the way, at the risk of inciting hellfire and rage: I'm an Arelith player. I'm also an Amia player. I've played both, for a couple of years now. I like both, each have their strong points. But the reason why Arelith has always been going strong, and continues to pull in 60-100+ people at any given moment (except in the dead of night, of course) is because of one thing: Player inclusion.
Pretty much the entire server is run by players. DM's don't really get involved terribly much, so when they DO run an event or two, it feels like a rare treat. All governments are run by players, the balance of power is decided by players, businesses and companies and schools crop up and compete with each other, all run by players with zero DM interference. The players themselves decide how the stories go - and not just one or two players, or the players who happen to be on when a DM event does crop up, but ALL the players. Stories are thought up, initiated, and executed by players, since the DMs aren't going to sit around and spend their free time making RP for us - sure, they'll help us do it if we ask them to, but they're not obligated to go out of their way to keep the playground fresh.
There are no real restrictions on faction leadership, or on who can do what - if Bob McDole, the naive farmer fresh out of the Cordorian fields can convince the city at large that his honest, plainspoken way of doing things is whats best for the city, well then, he'll get voted into office. At the same time, Gnomey McFez could be across the city, rigging election after election by stuffing the ballots, and more power to him, because he's got the support and the means to do so - not because he's got DM backing, or because he's powerbuilt, or grinded up, but because he came up with ideas and plots that gathered him the resources and means to see to his ambitions. All on his own, or with the help of his employees/goons. But just giving players the means to run things isn't enough - you have to make sure the means to keep things fresh are in there too.
What do I mean by that? Well, I've been playing on Amia for almost a good five years now - I'd played for a year or so before I bothered with a forum account. And after all that time, five RL years? By and large, the players who were in positions of power/leadership THEN? Are the same players who are in positions of leadership/power NOW, the same CHARACTERS, even. People have to be willing to lose, or else to step down and let someone else have the reins, or else things will stagnate. And stagnation has a nasty habit of spreading. Arelith has this problem solved in cities with its election system (which, while massively imperfect, DOES allow some way for new players to hustle their way into power, and keeps things fresh and changing).
By and large, this is the point that needs to get made: The server will change - and I don't mean the game server - when players take the initiative to make it change. Actively attempting to make RP that is fun for everyone involved is the key, whether or not it's as simple as organizing a picnic, or starting a fully fledged war. And once these stories that don't need a DM involved in them start being recognized, and having a larger impact on the server, then that's what will get people's attention. Goody McGoodmansson's crusade/Wicked Evilpant's plotting/Merchant Moneybag's backroom deals or honest trade/Farmer McSythesickle's fieldtending/Healerguy's infirmary has made some honest impact on the server. Not because a DM logged on, ran an event with him and declared that it was so - but because he made it meaningful and impacting on his own.
Sooo, yeah. Sometimes, I think, it can help to just look at how other things that are doing well are run.
+1 This!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Yoss has pointed at this point, at least I think this is what he meant.
Also, Grymia, DMing is fun. The stress comes from being so involved in everything else besides DMing. Don't babysit the playerbase and they won't come running to a DM every time there is an issue. I'd expand on this but I have a baby sleeping on my chest atm and typing one handed, so I'll type more later.
_________________ "Ain't it like most people, I'm no different, love to talk on things we don't know about." The Avett Brothers
I have to throw my weight behind the suggestion of Izzzt as well. While I do not think that a one hundred percent player-run server is necessary, the sentiment to give more responsibility and influence in the hands of players is something I fully support. Servers the size of arelith and amia move away from typical dungeons and dragons roleplay of adventure after adventure. On amia, you play the life of your characters. Characters get involved in politics, hang around in pubs, get married and have children, build up organizations and factions, trade and construct, hold ceremonies and commit themselves to jobs like blacksmithing and cooking, hold festivals and art exhibitions, write songs and tell tales.
Back in the old amia days the dominant theme was that amia is very player-run, gives a great deal of freedoms for character creation and supports character initative. Now, partly that made the server have a cordor square filled with badly played planar races, beholders, and any other exotic creature you can think of. On the other hand, I remember a lot more plots and stories being made by players, which was a lot of fun. I have the gut feeling that the players by default depended more on their own and eachothers creativity, instead of becoming so dependend on the dungeonmasters taking the job off their shoulders.
It is why I like the slight tendency of characters who now are involved in the government service and public service branch more. Ulrik, Nevaeh, Xaviera, Yaston, Andrew, Avadon, Robert, etc. To have the list of names grow in size considerably would be great. Yet the Alt-topic of Yossarin also mentions a few things that should be expected of the players, and I hope the playerbase also takes that step to allow the DM-Team to hand the server back more to the playerbase.
Joined: 13 May 2010 Location: The Great White North Eh!!
I just have to say this about 'player run servers', how ever its defined. Seems there is quite a buzz about seeing the DM's sit back and watch a bit. I know there are many different connotations and meanings behind this, but I think the essence is still the same...
Never once, have I been able to not show up for a campaign that I've been running, and let my players play by themselves. Same on the flip side, I've not yet, in my many many years of playing D&D, been able to show up for a game where the DM wasn't there to 'run' things.
_________________ I Am: Derrin: 'Nothing to see here' Beck: Hard working dwarf paladin. Naela 'Widow': Wandering priestess. Celinor Triellian: Paladin of Corellon.
I agree with Izzt's posts, I feel like this is exactly how some of the factions used to be. (Banites for example were 100% player run)
It requires effort, recruitment, good leadership, numbers, and things for people to do, all coming from another PC, and the bulk of your operations/plans/day-to-day tasks can never come from a DM. It does infact make the DM interaction feel special when it happens. That being said no faction wants to be completely ignored by DM's either.
Joined: 15 Dec 2008 Location: Rochester, New York, USA
Grymia wrote:
Player inclusion is important but a world should not jsut be a backdrop. There are NPCs out there, they have a voice too.. the world has a voice.
Oh, absolutely. But should the NPCs be there to enhance and augment the player's stories, or to set absolute boundaries and say: "Hey, this is as far as you go without us."? Sometimes, it does end up feeling like the latter - finding a good balance between how much of the world is in the player's hands, and how much of the world the DMs/NPCs run is important; it has to be fun for everyone, or almost everyone, to work.
Grymia wrote:
Plus, I am sorry:
This, is a game. if the DM cannot enjoy themselves from time to time enjoying the option of being a player, there is a problem.
DMing on a large server can be quite draining, worthwhile and enjoyable but draining.
And yeah, I know it. I DM PnP games - it's fun, but after a month or two of being the DM, I just want to play for a few sessions.
_________________ Plays as: Richard Branno: Helmite Turnipfarmer Herial Ghalen: The Merriest Man on Amia
For me, I think the point at which Amia turned a corner was the point at which it introduced free rebuilds. You got a free rebuild, but you had to justify it rply - sweet. Can't argue with that, can you?
Except that at the same time, you suddenly now had to ask and receive permission for self rebuilds too. And suddenly, the balance of power shifted. Players became naughty little children asking for sweets from an often angry and abusive parent.
This change merged with Disco and Nekh taking a back seat. The forums changed from being a warm and welcoming place of friendly wit and banter between equals to something much colder. There was a period of time where threads seemed to be being locked at a rate of several per day, though I'm prepared to admit I may be exagerating things a little in memory.
Regardless, I noticed that well before the decimation of player count, there was a famine in the General Discussion forum. People no longer felt able to make posts without being shot down immediately. The only post to thrive was the build topic. As a lurker, I would pop in weeks apart and find very little to read, whereas I had once been able to waste hours on the forums every day.
You see, whatever you come up with to solve problems in game, its the COMMUNITY of Amia which has taken the blows here. If people still felt that this was where they belonged, the server would have kept its top spot.
I wish at this point I had some awesome suggestion of how to rebuild that feeling, but I don't. When I've gone in game recently, I've found awesome rp and wonderfully helpful people. I don't think that my experiences could have been any more welcoming. The forums seem a lot better too - you have threads like this where people make suggestions and are not burned at the stake. Which is kind of wonderful, and kind of sucks, because if you could see a problem, you could fix it.
I don't know. Maybe just honestly looking for a solution IS the solution. Here's hoping.
(Also hoping to come back in game when my family recovers from jetlag and sleeps for stetches longer than 40 minutes at a time. At this rate, I will see you all in game in 2014.)
Cordor got empty due to the portal rods because you could not port in, sell off your goods in the market hall, then port back to your hunting spot.
This made people go to other places where such is possible
Ironically, having to walk through the city to sell your goods could potentially generate RP.
And so a little piece of my faith is restored. I have been waiting for a player to realize that.
People need to stop taking the fact they even have a portal wand to instantly travel anywhere they want for granted. It's a privalege they've been granted and I haven't seen this made available to everyone on any other server, so they should count their blessings and quit making a big deal out of it. I try to manually get to places I want to go since more often than not it does generate RP and helps dampen the whole 'oh hey, we're all epic level and thus on the realm of being godly' thing by limiting free movement and bringing people back down to earth, so to say.
tl;dr: quit complaining about it before it gets worst or revoked entirely, imo.
Except that at the same time, you suddenly now had to ask and receive permission for self rebuilds too
You always had to do this. Except it got move dto the forums for documentation purposes because a day would go by and half the team is wondering why ol' Jimmy is now alevel 3 wizard and a different alignment overnight after two other DMs had already denied it. It was abused. It got changed.
Disco and Nekh 'took a backseat' long before any of you probably noticed tbh, and I don't mean that as an insult to either of them.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
Except that at the same time, you suddenly now had to ask and receive permission for self rebuilds too
You always had to do this. Except it got move dto the forums for documentation purposes because a day would go by and half the team is wondering why ol' Jimmy is now alevel 3 wizard and a different alignment overnight after two other DMs had already denied it. It was abused. It got changed.
That's only true if you wanted your inventory transferred. Starting over with old characters wasn't always controlled. Starting from the beginning was an alternative to an approved instant rebuild, because the role-play was already (theoretically) included in the level-up process new PCs had to go through, too. And even inventory-transfers were pretty much automatically approved, as long as your race and sex remained the same. Control is something we gradually slid toward. I don't know if it's a good thing or a bad thing (though I certainly think there's been some overkill enforcement), and I agree that some of the reasons for it were valid. It's introduced a healthy level of sense into the characterbase. But it's untrue that self-rebuilds were always controlled. If they were, it was certainly poorly documented or communicated to players and only in the heads of some DMs. It also wasn't actively enforced, if it was a policy. There has been a change towards more control and bureaucracy, no doubt about that. I think that's largely a good thing, but I also think it's a bit dangerous and that we passed the sweet spot already.
Forum moderation has improved, and I think that's more important than any requests that are or aren't required for rebuilds or special characters.
_________________
On Joon, Kjetta wrote:
The guy that probably has sexual fantasies about masturbation. I mean, Iron, you're a bookworm nerd that even in your wildest escapism fantasies flee to the internet to play the role of another bookworm nerd? Come on!
First of i'm back after another long break(two kids) i'v played Amia on and of from 2005 and joined the forums a couple of years later. Her's my suggestion and ideas on solving the problem,forgive me if i sound a bit extreme.
-Merge Amia A and Amia B back into one server. Amia A has 18 players and B 16 (atm) If i'm a new player i'd be more willing to join if there were 34 players on ONE server -Kill 25% of the Area's that are hardly used(i could name tons of those but meh) -Update your existing area's -Advertise -Give new players lvl 6 instead of 3 -Raise the hard cap on shops -Remake Epic loot -Add challenge rating to monsters again
Restoring cordor to it's former RP glory. -Remove the no portal wand thing.... -Remove some of the guards it's overflowing -Make cordor a bit smaller again -Allow all races to enter cordor -Force Ruce to hold his Friday night Arena battle -Force Ruce to dm again....MOOOOOOOO
Perhaps it's nostalgia but i really do be feel that falling back to our old way's could save the server and increase our playerbase ones again.
_________________ Plays: Ragnar Ungorn Hasam Alrab
_________________ Whomst've'll'd'mn't I play: Salema Nefahri::A penny for your thots Zrae'a'stra'fryn::That which nightmares are made of Khasir::From the East a storm is coming
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