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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 12 posts ] 
Commie
 
PostPosted: Tue, Apr 05 2016, 5:30 AM 

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Children of Webs +

The spider quest right out of cordor. Lets count the issues.

1. You have to run the dungeon twice for some reason because you arn't allowed to kill spider eggs without the npc telling you to do it.
2. You have to 'destroy the eggs.' This isn't, of course, done by interacting with the environment. You use some random object which I believe just spawns into your inventory, the game then comically fades to black, and then the quest is done, the environment is identical and you have a helmet magically in your inventory.
3. There was apparently a decision to make at some point but guess what? It doesn't matter. See below;

http://i.imgur.com/CH0CDSm.jpg

You can do the quest either way and just lie about it. No difference in dialogue on his end either the quest giver actually just says literally the SAME THING regardless of what you say or did, his responses are actually identical.

So whats the point of this fake dialogue choice? There's a bluff check system in the game that could be used or something but I guess that wasn't used here. Why is the dialogue literally exactly the same? Why do you have to do the dungeon twice why can't you just make the call yourself when you see the spider eggs? Why is there a random fade to black and then NOTHING CHANGES when it comes back? Why isn't there an intractable that could pop when you 'destroy' it? Why do I have to get this random item in my inventory and then use it to complete the quest? What's with the bizarre fade to black at all? This quest is seriously a fallout 4 or dragon age 2 thing. It doesn't matter what you say or do the outcome is binary, iscomplete=1 or 0. The farce along the way is meaningless and the outcome is even more so, rendered even more shallow by the fact that none of the 'decisions' you make at all actually impact a thing.

Recommendation; Gut or fix the quest. Replace all the random ass scripting, fade to black, random ass item, replace all of it with a clickable spider egg you destroy when you click on it. Remove the requirement to run the dungeon twice by allowing the player to click the clickable when they get there, not after they run back and 'get permission' from that NPC to complete the quest. If there is going to be a second option, give it unique dialogue and a separate reward. Because if you don't do that it's all utterly meaningless and literally may as well not exist.

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Last edited by Commie on Tue, Apr 05 2016, 7:48 AM, edited 2 times in total.

 
      
Richard_Edmund
 
PostPosted: Tue, Apr 05 2016, 5:57 AM 

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The illusion of choice. Duh.

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serbiris
 
PostPosted: Tue, Apr 05 2016, 6:19 AM 

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Aside from the legit problem that instructions on destroying the eggs are hella unclear (done it a few times and twice I struggled to find the fang bit - mostly because I forgot it works that way on try 2), I fail to see the problem. The quest giver simply doesnt care how you do it, the choice is there so that people can yknow, roleplay their PC's approach to the problem. I actually like that.

I mean too bad the choice has zero actual effect on the environment but thats multiplayer gaming for you.

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NinjaClarinet
 
PostPosted: Tue, Apr 05 2016, 6:20 AM 



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It aint broke enough to warrant attention when there isn't even a complete set of quests to get you to level cap.


 
      
Commie
 
PostPosted: Tue, Apr 05 2016, 6:30 AM 

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serbiris wrote:
Aside from the legit problem that instructions on destroying the eggs are hella unclear (done it a few times and twice I struggled to find the fang bit - mostly because I forgot it works that way on try 2), I fail to see the problem. The quest giver simply doesnt care how you do it, the choice is there so that people can yknow, roleplay their PC's approach to the problem. I actually like that.

I mean too bad the choice has zero actual effect on the environment but thats multiplayer gaming for you.


yeah i forgot to mention the vague fang thing.

also there is actually a whole nother branch of the quest you can do, I just didn't and lied about it. but the npc simply doesn't care because the dialogue is a c/p job.

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Commie
 
PostPosted: Tue, Apr 05 2016, 6:31 AM 

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NinjaClarinet wrote:
It aint broke enough to warrant attention when there isn't even a complete set of quests to get you to level cap.


the bar for content should be higher then this.

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Silkelock
 
PostPosted: Tue, Apr 05 2016, 6:52 AM 

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Let's not turn this into an argument people. Commie has a point to the criticism. I do not remember if the reward is different depending on ending. Though how rewards appear in your inventory isn't that big of an issue.

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Commie
 
PostPosted: Tue, Apr 05 2016, 7:00 AM 

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Silkelock wrote:
Let's not turn this into an argument people. Commie has a point to the criticism. I do not remember if the reward is different depending on ending. Though how rewards appear in your inventory isn't that big of an issue.


its literally identical. the text is identical too. check my dialog box. but the random helmet and 'tooth' in the inventory randomly in the caves is dumb.

quest should be like this.

1. Get quest from NPC. Can press for info about alternate non-violent path in which case he gives you a quest item (meat).
2. Go into spider caves and click on spider egg clickable. OR go to wherever it is you have to teach the spiders to 'prefer the swamplife.'
3. Do one of those things then return to the guy.
4. Get rewarded. Have a bluff check to lie about what you did (optional). Get a helmet for slaying and, i dunno, a neck-piece with like nat armor and heal for doing it non-violently.

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Silkelock
 
PostPosted: Tue, Apr 05 2016, 7:39 AM 

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Could you format the topic to include quest name and so on please? :)

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Commie
 
PostPosted: Tue, Apr 05 2016, 7:45 AM 

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done.

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Naivatkal
 
PostPosted: Tue, Apr 05 2016, 23:07 PM 

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The reason the reward is the same is because it is supposed to give you something useful for the next quest in the line. Granted, I don't think the helm is really that useful but it's the reason to keep them the same. Just like every other quest reward is the same.

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Commie
 
PostPosted: Wed, Apr 06 2016, 0:19 AM 

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Naivatkal wrote:
The reason the reward is the same is because it is supposed to give you something useful for the next quest in the line. Granted, I don't think the helm is really that useful but it's the reason to keep them the same. Just like every other quest reward is the same.


i mean, all the text is literally identical. check the chat log, you can say either option and he says the exact same thing.

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MisterLich wrote:
First of all, my brain is one of the best here.


 
      
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