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Dev Disco
 
PostPosted: Sat, Jan 16 2010, 19:13 PM 

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HRM Chicken I of Amia

Joined: 02 Jun 2005
Location: Amsterdam

Alternate Combat Animations will be available from update 2.63 onwards*.

You need to put the contents of the following archive in your override folder. I offer three flavours: zip, 7z, and rar. You only need one, and make sure that you put the files directly in your override folder, no subdirectories allowed.

http://www.amiaworld.net/acp/acp_override.rar (30 MB)
http://www.amiaworld.net/acp/acp_override.zip (29 MB)
http://www.science.uva.nl/~dcslob/amia/acp_override.7z (2 MB, yes that's no typo)

You can select the new animations via the Rest menu.

The pack is optional. If you don't download it you simply don't see the funky new moves and nothing is teh broke.

* aka in two hours from posting this.

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Torzeng
 
PostPosted: Sat, Jan 16 2010, 20:00 PM 

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Maybe I didn't read this correctly, but I just did it and noticed the 7zip when you "extract here" makes a new "override" folder. So if anyone else is going to use that, be sure you put the 7zip someplace other than your NWN folder so you don't over-write your current override folder if you have any custom portraits or ect. (As I almost did, maybe I'm just inept with these things).

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Dark Immolation
 
PostPosted: Sat, Jan 16 2010, 20:06 PM 

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Torzeng wrote:
Maybe I didn't read this correctly, but I just did it and noticed the 7zip when you "extract here" makes a new "override" folder. So if anyone else is going to use that, be sure you put the 7zip someplace other than your NWN folder so you don't over-write your current override folder if you have any custom portraits or ect. (As I almost did, maybe I'm just inept with these things).


Same thing with teh .rar .

Anyway, I declare our Lord Poultry the 8th wonder of the world. *nod*


 
      
Jyro X
 
PostPosted: Sat, Jan 16 2010, 20:21 PM 

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Downloading now. :)

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Dev Disco
 
PostPosted: Sat, Jan 16 2010, 21:13 PM 

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I used the 'override' path on purpose. Gives a bit of a hint where to put it.

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Jaydn
 
PostPosted: Sat, Jan 16 2010, 21:20 PM 

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This looks like teh awesome.

Once installed, i'll see everyone else's chosen animations, right?

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Dev Disco
 
PostPosted: Sat, Jan 16 2010, 21:23 PM 

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I assume so, but I am not 100% sure. Is a bit hard to check on your own.

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Jaydn
 
PostPosted: Sat, Jan 16 2010, 21:26 PM 

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I am trying the barbarian style now. I -love- it! It -is- teh awesome! Thanks Disco!

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Dark Immolation
 
PostPosted: Sat, Jan 16 2010, 22:04 PM 

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Note that if you're wearing one of the loincloth things, those seem to mess with some animations.

Other than that, it works perfectly, and I am teh gladz. x3


 
      
TormakSaber
 
PostPosted: Sat, Jan 16 2010, 22:39 PM 

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Hum... must test.... and must give these animations o NPCs....

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AmianPlayer
 
PostPosted: Sat, Jan 16 2010, 22:57 PM 

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Desc says : The visible cloaks from the 1.68 patch are supported for all the styles except Demon Blade and the unarmed combat sets. However, please note that as of this release, only the earlier BioWare robes are supported.


Can't see my PC's cloak with any of the combat styles, though.

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Mobile_Svensk
 
PostPosted: Sat, Jan 16 2010, 23:03 PM 

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Image

((The demon style buggs with tabard, as does most Animations with Tabards)

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Galenson
 
PostPosted: Sun, Jan 17 2010, 0:23 AM 

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It better work with monkeygrip.

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TormakSaber
 
PostPosted: Sun, Jan 17 2010, 0:24 AM 

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You know, I hadn't thought of that... I'll test with Darren too.

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Galenson
 
PostPosted: Sun, Jan 17 2010, 0:39 AM 

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TormakSaber wrote:
You know, I hadn't thought of that... I'll test with Darren too.


Let us know the results. It'll upgrade the widget from cool to awesome.

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Yurell
 
PostPosted: Sun, Jan 17 2010, 0:43 AM 

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My response when I unpacked that 2MB file was :shock: Wasn't expecting 99% compression at all. It'll have to wait to test, though!

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mairacle_ninja
 
PostPosted: Sun, Jan 17 2010, 0:45 AM 

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The unarmed styles definitely don't like the cloaks. They make Lomir's head appear to bob up and down separately from his body and sometimes he lashes out separately from the coat. Not sure if anything can be done about this.

However, this override otherwise is incredible. The animations really do make combat feel less... Generic. I'm particularly fond of the demon blade style, even if it clashes with Vesad's shield. The warrior style is good too.

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Yurell
 
PostPosted: Sun, Jan 17 2010, 0:47 AM 

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Also Disco, if you make the rar a solid archive it comes down to 2.9 MB

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TormakSaber
 
PostPosted: Sun, Jan 17 2010, 0:47 AM 

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Monkey grip verdict (mind that polearms use different animations than greataxes! YMMV. Darren uses a Halberd and Tower Shield):

Kensei: Bad.
Assassin: LOLably bad.
Fencing: Doesn't work. Says so in the description.
Barbarian: Don't notice any difference between this and normal?
Demon: Bad
Warrior: Actually doesn't look too bad.
Rest are unarmed. No comment.

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QPR
 
PostPosted: Sun, Jan 17 2010, 1:15 AM 

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I love the Demon Blade style, looks really good both with shield and dualwielding, and its a free 'no cloak' fix :P Fencing too is awesome, especially with one hand weapon and no shield.

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Mobile_Svensk
 
PostPosted: Sun, Jan 17 2010, 1:33 AM 

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Unarmed combat animations does "NOT" work for goblins or Kobolds.

I do not know if it works on Halflings either.

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Mobile_Svensk
 
PostPosted: Sun, Jan 17 2010, 1:35 AM 

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Works for Halflings.

But -No- Combat animation works for Kobolds at least.

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davis114
 
PostPosted: Sun, Jan 17 2010, 1:46 AM 

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You are just the best chicken there's ever been. Who's a good chicken? Whoooo's a good chicken?! *tosses mega cookie treats*

Kensei style ftw!

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Mr. Hackums
 
PostPosted: Sun, Jan 17 2010, 2:00 AM 

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So... I'm not techincally smart with these haks and such and reading the files. How do you choose a fighting style? Is it based purely on the weapon you choose? Or is it a big mesh of em.

Please Halp..


 
      
Pony
 
PostPosted: Sun, Jan 17 2010, 2:19 AM 



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Joined: 07 May 2005

Once you have the file in your override folder, go into the rest menu in game. Then select acp under the options listed. There you can choose.


 
      
ainjyll
 
PostPosted: Sun, Jan 17 2010, 2:33 AM 

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Sounds awesome! I can't wait to try it out IG.

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Gunz
 
PostPosted: Sun, Jan 17 2010, 2:52 AM 



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For all the unarmed Monks, you lose you cloaks when you switch styles. Just a heads up. By "losing your cloak" I mean the visual, not that it gets unequipped, by the way. So.... I guess unarmed Monks rejoice or cry a tear of sorrow. ::shrugs::

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Drakos_Vek
 
PostPosted: Sun, Jan 17 2010, 3:34 AM 

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Very_Svensk wrote:
Image

((The demon style buggs with tabard, as does most Animations with Tabards)


The same applies for coats. I believe it applies to all the "Robe" effects that were added in that one big update which introduced coats and tabards. From what I can tell, THAT part of that body would act like it is using the defualt NWN fighting style, while the rest uses the custom one, leading to... body parts seperating.

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Selvec Darkon
 
PostPosted: Sun, Jan 17 2010, 5:34 AM 

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YAY!!!!!

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Dead
 
PostPosted: Sun, Jan 17 2010, 5:35 AM 

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I'm officially in love :D
Thank you Disco! :mrgreen:

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Yossarin
 
PostPosted: Sun, Jan 17 2010, 5:43 AM 



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Kensei's all right with a single weapon, but it is exceptionally cool dual-wielding, btw.


 
      
Selvec Darkon
 
PostPosted: Sun, Jan 17 2010, 5:58 AM 

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Is the arcanist style avaliable for mages still?

Edit for Monster races: It won't work with monster races such as Kobbo's and Goblins because they aren't dynamic models. Actually, there is a thought. Maybe we can add dynamic models for those races with the HAK pack...hmmmm....

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Last edited by Selvec Darkon on Sun, Jan 17 2010, 6:10 AM, edited 1 time in total.

 
      
Dead
 
PostPosted: Sun, Jan 17 2010, 6:06 AM 

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hahaha fat toons cant change styles :D :D :D

"You are too fat to use different fighting style" haha

edit: also robes tend to "run away" from toons.

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Dev Disco
 
PostPosted: Sun, Jan 17 2010, 9:24 AM 

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HRM Chicken I of Amia

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Selvec Darkon wrote:
Is the arcanist style avaliable for mages still


Nopes. Took it out.

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Selvec Darkon
 
PostPosted: Sun, Jan 17 2010, 10:16 AM 

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Dev Disco wrote:
Selvec Darkon wrote:
Is the arcanist style avaliable for mages still


Nopes. Took it out.


But it was the best one. :(

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Dev Disco
 
PostPosted: Sun, Jan 17 2010, 11:08 AM 

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It didn't come with spike beds, a fakir flute, and flying carpets.

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AlphaWaves
 
PostPosted: Sun, Jan 17 2010, 11:10 AM 

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Woo! Thanks, Disco, for the new toy!

Shame that there are a few issues with the 1.69 update armour extras, but aside from that, a great addition.

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Selvec Darkon
 
PostPosted: Sun, Jan 17 2010, 12:02 PM 

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Dev Disco wrote:
It didn't come with spike beds, a fakir flute, and flying carpets.


Pfft, nobody likes the Muhlrondi anyway. Bunch of egyptian wannabes. Plus you've ruined the chance of thousand of "ming the merciless" clones popping up, and thats a crime that should not be commited.

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AlphaWaves
 
PostPosted: Sun, Jan 17 2010, 12:03 PM 

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Has anyone else noticed that with the majority of the ACP styles, females behave like males?

They stand like them, run like them, and sit on the floor very unladylike.

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Athyonn Ursidae
 
PostPosted: Sun, Jan 17 2010, 12:22 PM 

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Oh great and mighty chicken a simple suggestion if I may... are all the additional updayes such as this... and the haks (if/when) be added to the "Download" sidebar... this would also be handy for the portrait downloads we have packaged together, or at least a link to the spot.

Just a thought to make life a little easier for the newbies :)

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Mobile_Svensk
 
PostPosted: Sun, Jan 17 2010, 12:33 PM 

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TormakSaber wrote:
Monkey grip verdict (mind that polearms use different animations than greataxes! YMMV. Darren uses a Halberd and Tower Shield):

Kensei: Bad.
Assassin: LOLably bad.
Fencing: Doesn't work. Says so in the description.
Barbarian: Don't notice any difference between this and normal?
Demon: Bad
Warrior: Actually doesn't look too bad.
Rest are unarmed. No comment.


I went to the arena in Wiltun and tested with the "No Damage Weapons", I must say that monkey-grip + halberd works better than say - Greataxe, spear, Greatsword.

By far.

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Galenson
 
PostPosted: Sun, Jan 17 2010, 12:53 PM 

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TormakSaber wrote:
Monkey grip verdict (mind that polearms use different animations than greataxes! YMMV. Darren uses a Halberd and Tower Shield):

Kensei: Bad.
Assassin: LOLably bad.
Fencing: Doesn't work. Says so in the description.
Barbarian: Don't notice any difference between this and normal?
Demon: Bad
Warrior: Actually doesn't look too bad.
Rest are unarmed. No comment.


Monkeygrip on my behalf is rather similar. Warrior style works however barb style with the great axe has more impressive one handed swings.

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Mobile_Svensk
 
PostPosted: Sun, Jan 17 2010, 13:18 PM 

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So far the only downside is for Monkeygrip users, (wich is sad, Since they've paid 25DC's for their feat)
For Kobolds and Goblins ( And probably Hobgoblins )
That you cannot use Demon Blade exept on a human.
That the Tabards+ the coats + the Smith's dress doens't work.

But aside from that, Wich can be crafted away by most - this is an exelent pack.






((Tested with a Shifter with the 1000Faces Widget))

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alamut
 
PostPosted: Sun, Jan 17 2010, 13:21 PM 

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It's just my impression or that Demon style has a bug ? When he runs, his legs are missing the chest (actually the trunk). ^^ Or perhaps I was drunk :shock:


 
      
Blackdragon12121
 
PostPosted: Sun, Jan 17 2010, 13:28 PM 

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I'd like to see the Arcanist style back in. Would be nice to have the options...

Would be very nice...


 
      
QPR
 
PostPosted: Sun, Jan 17 2010, 13:32 PM 

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Joined: 21 Sep 2008
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I actually like Demon Blade being human male only, gives us something to brag about and make all the prancy ears jealous, mvuahahahaha!

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Garret Smith - Archer and peddler of deity-statuettes
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Selvec Darkon
 
PostPosted: Sun, Jan 17 2010, 13:40 PM 

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Joined: 12 Oct 2005
Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.

It's been explained, but if you use these styles currently with any content added in 1.69 you may experience glitches. The torso pieces seem fine, but the limbs have issues. Apperently the creator was working on it...apperently.

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Rafanshki
 
PostPosted: Sun, Jan 17 2010, 13:41 PM 



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Joined: 11 Nov 2007

Then you should give other races unique fighting styles like elves prancing about like the girls they really are! :)


 
      
AlphaWaves
 
PostPosted: Sun, Jan 17 2010, 13:51 PM 

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Joined: 16 Jun 2006
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Oh, I would love to see an elf toon prance!

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Selvec Darkon
 
PostPosted: Sun, Jan 17 2010, 13:54 PM 

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Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.

Disco didn't make the pack, he just edited it to work with Amia. So new animations are a no go I'm afraid.

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I keels u with my axe!

"Do ye know where the Holy-Flamin' Frost-brand Gronk-slayin' Vorpal Hammer o' woundin' an' returnin' an' Shootin'-Lightnin'-out-yer-bum is?"


 
      
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