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Blue Moon
 
PostPosted: Mon, Nov 19 2012, 23:55 PM 



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Joined: 11 Oct 2012

Just a few questions I wasn't able to answer for myself on the wiki, forums etc...

When one's crafting skill is pitted against the craft item DC (2*powers), is it the skill PLUS a roll? Like 10 + 1d20? Or just a skill?

Furthermore, would putting on int-buffing items and craft/spellcraft +skill items bump up the success, or is it just calculated raw? In this case it seems any wizard can achieve a moderate level of mythal crafting or is it only easily done by those who invest skills? (I guess I don't have a good idea of just how high the DCs can get)

And what does this statement from the wiki mean :
"Armor, Gloves and Weaponry may have a maximum of four benign powers, crafted or otherwise." and its kin, etc.? What are benign powers as opposed to the powers-powers? Does that mean it can only have a maximum of four attributes like "+3 ac, +5 pooping, Fire resist 10/ and regen +1"? Four benign powers?

I am also very confused by
"All Powers are worth 1 Power, regardless of their Modifier except as noted below:
Abilities are 1 power per modifier. For example 1 Dexterity is worth 1 power, while 3 Dexterity is worth 3 powers.
All Armor Class bonuses, except Dodge: 1 to 3: 1 power, 4: 2 powers, 5 : 3 powers..."

So all powers are worth 1 power, except in the entire list of powers where 4 might equal 2, and 5 equals 3...?!?
What are these 1 powers you speak of?

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Gobbledygook
 
PostPosted: Tue, Nov 20 2012, 1:31 AM 

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Benign power = a beneficial power. All properties are worth 1 power each, no matter how high the property, apart from what is noted. For example, +1 Listen is the same as +5 Listen, they're both only 1 power. However, +1 Strength = 1 power, and +2 Strength = 2 powers. Make sense?

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Gers
 
PostPosted: Tue, Nov 20 2012, 1:45 AM 

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Regen is also a little odd, as it's always 1 +1 per point of regen. So a ring with nothing but 2 regen on it has 3 powers (1 (base) + 2 (for 2 regen)).

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Blue Moon
 
PostPosted: Tue, Nov 20 2012, 5:15 AM 



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Joined: 11 Oct 2012

Gobbledygook wrote:
For example, +1 Listen is the same as +5 Listen, they're both only 1 power. However, +1 Strength = 1 power, and +2 Strength = 2 powers. Make sense?


No actually... :? So you're saying +20 listen would cost less powers than +2 strength (in theory)?

I'd also still like to know how the rolls work

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Liz
 
PostPosted: Tue, Nov 20 2012, 5:17 AM 

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Blue Moon wrote:
No actually... :? So you're saying +20 listen would cost less powers than +2 strength (in theory)?

Yep. The epic gloves that give +30 to a skill are mythal-craftable as though the +30 counts only as one power.

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Gers
 
PostPosted: Tue, Nov 20 2012, 6:14 AM 

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For rolls, the skill used depends on the slot. Craft weapon for weapons of any type, craft armor for armor/shields/helms I think, and spellcraft for all other items. The DC of the roll is determined by what's already on the item and what you're wanting to add. For example, a +4 keen longsword with +1d6 acid on it will have a higher DC if you're wanting to add +5 AB to it vs wanting to add massive crits +1

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