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Athyonn Ursidae
 
PostPosted: Fri, Feb 17 2012, 9:23 AM 

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Was not sure where to put this, but I just wanted to warn all those parties used to the Spires that its had a serious buff now, approach with caution :)

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O'Raghailligh
 
PostPosted: Fri, Feb 17 2012, 9:39 AM 

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Good.


 
      
Jan
 
PostPosted: Fri, Feb 17 2012, 12:00 PM 

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Spoilers dude.


 
      
Tysonm1
 
PostPosted: Fri, Feb 17 2012, 12:16 PM 

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This warning, it just tempts me to go running out to get myself killed!

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Athyonn Ursidae
 
PostPosted: Fri, Feb 17 2012, 12:50 PM 

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Spoilers would be me documenting just what has been changed and listing it here, but I am not going to do that :P

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serbiris
 
PostPosted: Fri, Feb 17 2012, 13:31 PM 

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I just think it's great that the fire elementals have stopped looking so ridiculously silly.

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davis114
 
PostPosted: Fri, Feb 17 2012, 18:15 PM 

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See, I wouldn't warn people. I would, however, camp out just inside the Spires, and watch people get creamed.

Then again, I'm kind of an evil bastard.

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Artum
 
PostPosted: Fri, Feb 17 2012, 19:29 PM 

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I can tell you they are certainly DARK spires now....the elementals look very good. All in all, its a massive upping of power.

I know we got pasted to the walls whereas before we could manage it in the 18-23 range.

I wouldn't recommend that now.


 
      
Athyonn Ursidae
 
PostPosted: Fri, Feb 17 2012, 19:32 PM 

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I have to agree.. almost impossible for the old level range and people to level up there.

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Halecta
 
PostPosted: Fri, Feb 17 2012, 19:59 PM 

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Some of it may need to be toned down a littlebit, mostly the Elder Fire Elementals


 
      
Artum
 
PostPosted: Fri, Feb 17 2012, 20:06 PM 

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Well, I love the new look but there are some serious attacks now that in a group just wipe you out. No spoilers here though.


 
      
Naivatkal
 
PostPosted: Fri, Feb 17 2012, 20:31 PM 

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Blergh, I'd have preferred to not have read all this, the server update announcement was enough. There's no actual spoilers, but it's still spoiler-ish for people -_-

In any case, as long as it's less than or close to the difficulty of the flayers then leave it. The usual progression (XP-wise) is spires > flayers > Abyss. So as long as it's not face-pwning everyone and they just go to other places instead for their level then who cares?

Cause, you know, everyone used spires to whore xp lol

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666WaysToHell
 
PostPosted: Fri, Feb 17 2012, 22:23 PM 

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I always saw the spires for the low level epic levelling area, (21-24 or roughly so), now im hearing hunting the Abyss or Actand is easier than the spires :shock:

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NinjaClarinet
 
PostPosted: Fri, Feb 17 2012, 22:33 PM 



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Can't say I'm terribly happy with making the leveling curve even more difficult. *sighs*


 
      
Yossarin
 
PostPosted: Fri, Feb 17 2012, 22:53 PM 



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Hahaha, clearly I am missing a great show. I need to log in and camp out there to observe the carnage.


 
      
Estara
 
PostPosted: Fri, Feb 17 2012, 23:34 PM 



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Joined: 23 Feb 2007

Ninja, leveling is ridiculously easy on Amia comparatively with hardcore. This coming from someone who sucks at leveling and doesn't even care about it much.


 
      
CelestialDante
 
PostPosted: Fri, Feb 17 2012, 23:42 PM 

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I'm looking forward to actually getting there and trying it out :) we need some areas where parties are required... I'm gonna have a guess a mage can still solo the place though

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666WaysToHell
 
PostPosted: Fri, Feb 17 2012, 23:43 PM 

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Aoth got squished.. With EMD and his companion buffed to the teeth

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NinjaClarinet
 
PostPosted: Fri, Feb 17 2012, 23:46 PM 



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Perhaps "difficult" isn't the right word. It might be "easy" but I don't find it particularly streamlined, dynamic or intuitive, and thus it's more of a chore than a fun game. I still don't have a max level character because there's not much logical flow to the game world from a design standpoint. A comprehensive quest system that at the very least provides a token amount of XP and directs characters to the appropriate areas through the entire level range would go a long way to helping alleviate that. I think the current system of having to explore just to find the bloody quests (which usually don't give you very precise directions either once you find the damn things) is hugely flawed from a game design standpoint. I've argued this all out before, though.


 
      
CelestialDante
 
PostPosted: Fri, Feb 17 2012, 23:52 PM 

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666WaysToHell wrote:
Aoth got squished.. With EMD and his companion buffed to the teeth


Really?! :shock: This will be fun!.... for all two seconds i'm alive

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666WaysToHell
 
PostPosted: Fri, Feb 17 2012, 23:53 PM 

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NinjaClarinet wrote:
Perhaps "difficult" isn't the right word. It might be "easy" but I don't find it particularly streamlined, dynamic or intuitive, and thus it's more of a chore than a fun game. I still don't have a max level character because there's not much logical flow to the game world from a design standpoint. A comprehensive quest system that at the very least provides a token amount of XP and directs characters to the appropriate areas through the entire level range would go a long way to helping alleviate that. I think the current system of having to explore just to find the bloody quests (which usually don't give you very precise directions either once you find the damn things) is hugely flawed from a game design standpoint. I've argued this all out before, though.

Probably should save those things for another thread, a challenge is half the fun of the game. I'd fall asleep hunting spires, but now we need to actually be thinking about what we do there instead of run, click, kill then run again.

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NinjaClarinet
 
PostPosted: Fri, Feb 17 2012, 23:54 PM 



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I agree about the thread, I'm just in a cranky mood. Don't mean to ruffle feathers.


 
      
Tomato Sword
 
PostPosted: Fri, Feb 17 2012, 23:57 PM 



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Joined: 18 Aug 2011

I didn't know we played on Amia so we can fight challenging monsters. I sure as hell don't.


 
      
Athyonn Ursidae
 
PostPosted: Sat, Feb 18 2012, 0:00 AM 

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I made this thread so lower level peeps would have a headsup, its served its purpose. Would a DM lock this please before it degenerates.

Thank you

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NinjaClarinet
 
PostPosted: Sat, Feb 18 2012, 0:02 AM 



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Yeah, sorry, can't keep my mouth shut at the moment after all. If I wanted to raid I'd play WoW, but I think a page could be taken out out their design book. There's never any doubt on where to go or what to do next. I'd rather have a moderately challenging but a streamlined play experience over a patchwork leveling system where it's "easy" if you know the module like the back of your hand but are SOL if you don't. If the Spires are now group-only, where does the bracket hunt that was previously served by the spires?


 
      
Silent2001
 
PostPosted: Sat, Feb 18 2012, 0:42 AM 

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They hunt in groups instead.

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