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Dev Disco
 
PostPosted: Sun, Aug 08 2010, 15:51 PM 

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HRM Chicken I of Amia

Joined: 02 Jun 2005
Location: Amsterdam

Working on the hak again.

I imported the heads and hands (so you don't need overrides any more and we all got the same stuff).
I am adding a few extra critters and props, two cloaks and a new robe (and perhaps an extra torso), and two tilesets. I also updated one tileset to the current version in the vault.

... anyway, the bad news is that this means that you will have to download everything again and is 30MB larger than it used to be (most of that is hands and heads, of course).

Mind that there is no new hak available yet, this is just a warning in advance. I am waiting for a few items from a player (shields will get an overhaul) and need to make a nice test module too. I'll make sure you got plenty of time to download the new haks before they are needed to enter the server.

New tilesets are Wildlands and Wild Woods from Sixesthrice (http://nwvault.ign.com/View.php?view=Ha ... il&id=7947). Real forest at last.

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-Cloak-and-Dagger-
 
PostPosted: Sun, Aug 08 2010, 15:54 PM 

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What are the new critters?


 
      
Dev Disco
 
PostPosted: Sun, Aug 08 2010, 15:58 PM 

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HRM Chicken I of Amia

Joined: 02 Jun 2005
Location: Amsterdam

Some devils and demons, a few sea critters, and a few classic DnD critters that we don't have yet. Not a lot, I want to keep the size of the hak down. I guess somewhere between 10 and 20 in all.

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Glyph
 
PostPosted: Sun, Aug 08 2010, 16:01 PM 

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*looks at the 30 mb and shrugs* thats nothing, I remember back in the day of dial up it took three entire days to download 100 mb. not even remotely kidding.

nice, new stuffs =)


 
      
Dark Immolation
 
PostPosted: Sun, Aug 08 2010, 16:17 PM 

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*In before Gers* Katanas, perhaps? >_>


 
      
Dev Disco
 
PostPosted: Sun, Aug 08 2010, 16:21 PM 

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HRM Chicken I of Amia

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Location: Amsterdam

Negative, of course.

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Glyph
 
PostPosted: Sun, Aug 08 2010, 17:00 PM 

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holy christmas, those forests look...like they are going to cause lag XD. nice.


 
      
Colapops
 
PostPosted: Sun, Aug 08 2010, 17:05 PM 

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Don't ruin the monsters! Let them remain a mystery.

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Mobile_Svensk
 
PostPosted: Sun, Aug 08 2010, 17:06 PM 

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Wow. Yes.

We Definitely need that HAK.

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Logicality
 
PostPosted: Sun, Aug 08 2010, 17:07 PM 

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Is the kobold stuff going in? (Does it need to?)

Also, awesome.

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brooksthegreat
 
PostPosted: Sun, Aug 08 2010, 17:08 PM 

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kobolds please <3

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Glyph
 
PostPosted: Sun, Aug 08 2010, 17:10 PM 

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Quote:
a few classic DnD critters that we don't have yet.


rust monster? O_o


 
      
Gers
 
PostPosted: Sun, Aug 08 2010, 17:10 PM 

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The forest looks gorgeous. And next time, put in some katanas Disco :evil:

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Colapops
 
PostPosted: Sun, Aug 08 2010, 17:10 PM 

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Glyph wrote:
rust monster? O_o


It was one of the ones I sent him but "we don't destroy items here."

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Kudark
 
PostPosted: Sun, Aug 08 2010, 17:19 PM 

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Thank you Disco (and team) for all your hard work.

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Dev Disco
 
PostPosted: Sun, Aug 08 2010, 17:30 PM 

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HRM Chicken I of Amia

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Colapops wrote:
Glyph wrote:
rust monster? O_o


It was one of the ones I sent him but "we don't destroy items here."


Yups, and it's a 1+ MB rotter.

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Dark Immolation
 
PostPosted: Sun, Aug 08 2010, 18:09 PM 

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"Amia Forest: Now in HD"


 
      
Xaviera
 
PostPosted: Sun, Aug 08 2010, 18:34 PM 

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So we'll be able to delete the head/hands from overrides, which is good. If we have head files from other servers, though, will they override what's in the Amia hak? Or will they work fine on the other servers and not affect Amia's heads?

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Bobo_Underhill
 
PostPosted: Sun, Aug 08 2010, 18:57 PM 

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Glyph wrote:
*looks at the 30 mb and shrugs* thats nothing, I remember back in the day of dial up it took three entire days to download 100 mb. not even remotely kidding.


You can bet it'll be cut into manageable chunks, so no worries. Still on dial-up here and I know of a few other Amians who are on slower connections.

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Dev Disco
 
PostPosted: Sun, Aug 08 2010, 19:14 PM 

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HRM Chicken I of Amia

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Xaviera wrote:
So we'll be able to delete the head/hands from overrides, which is good. If we have head files from other servers, though, will they override what's in the Amia hak? Or will they work fine on the other servers and not affect Amia's heads?

Overrides will override anything, so you still have to keep other server's stuff out of your override folder when playing Amia.

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Glyph
 
PostPosted: Sun, Aug 08 2010, 19:39 PM 

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give us a friendly heads up when this is avaliable for download, I still gotta sort out portraits aswell. I am assuming this will be like, amia_a_006 update or something?


 
      
Logicality
 
PostPosted: Sun, Aug 08 2010, 19:57 PM 

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He'll be re-releasing A, B, C, and D, not just an update to A. Or so his post implies.

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Dead
 
PostPosted: Sun, Aug 08 2010, 20:12 PM 

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when will this start working btw? the forest and shields and stuff?

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Lord-Hadeis
 
PostPosted: Sun, Aug 08 2010, 21:04 PM 

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Gers wrote:
The forest looks gorgeous. And next time, put in some katanas Disco :evil:

Americans and their silly asian knife fetish. If any weapons models would be added, it would be European ones, plenty of those don't look historically correct enough yet.

Think I'll start complaining once the HAK reaches 400mb in size. 400mb compressed


 
      
Dev Disco
 
PostPosted: Sun, Aug 08 2010, 21:45 PM 

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HRM Chicken I of Amia

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Logicality wrote:
He'll be re-releasing A, B, C, and D, not just an update to A. Or so his post implies.


Correctamundo.

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BlackDahlya
 
PostPosted: Sun, Aug 08 2010, 22:15 PM 

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They look beautiful and...

...heavy. >_<


If my computer lags on Wiltun and Underport, I wonder if it will freeze and crash when I enter the forested areas. =(

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Leggomi Eggolas
 
PostPosted: Mon, Aug 09 2010, 1:40 AM 

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hadeismetirion wrote:
Gers wrote:
The forest looks gorgeous. And next time, put in some katanas Disco :evil:

Americans and their silly asian knife fetish.


Speaking of fetish, can Katar or Punching Dagger models be added as Kamas? :?

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Dev Disco
 
PostPosted: Mon, Aug 09 2010, 8:43 AM 

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HRM Chicken I of Amia

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I'll add overriding chopsticks for all existing Asian shit if you continue this way. :evil:

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Silvarus
 
PostPosted: Mon, Aug 09 2010, 8:44 AM 

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Dev Disco wrote:
I'll add overriding chopsticks for all existing Asian shit if you continue this way. :evil:

DO IT!

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Kudark
 
PostPosted: Mon, Aug 09 2010, 14:31 PM 

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Is that a dare?
careful...

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Uncle-Opustus
 
PostPosted: Mon, Aug 09 2010, 14:39 PM 

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So when the update kicks in, it will override every little download we've done so far? Just got a new computer, so I might as well wait a day so that you set the big fish loose. I can download everything I need with a single click, right?

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Dev Disco
 
PostPosted: Mon, Aug 09 2010, 16:49 PM 

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HRM Chicken I of Amia

Joined: 02 Jun 2005
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Yush, but it will take a bit. I'd not wait for me.

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TormakSaber
 
PostPosted: Mon, Aug 09 2010, 20:29 PM 

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Check Testers for the change I requested, Disco.

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Dark Immolation
 
PostPosted: Tue, Aug 10 2010, 3:27 AM 

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I really don't wanna ask that any of the new creatures be spoiled, but I have to. Is Marut in the mix? There's a few really good ones out there somewhere, and it kinda makes me a sad panda that we gotta use Shield Guardian for our Maruts right now.


 
      
Colapops
 
PostPosted: Tue, Aug 10 2010, 4:10 AM 

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The Marut is in. You've used your freebie. There are no more reveals. You're done. Sit down, kid.

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Dark Immolation
 
PostPosted: Tue, Aug 10 2010, 4:44 AM 

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Who you callin' a kid, you've got the avatar >.>


 
      
Selvec Darkon
 
PostPosted: Thu, Aug 12 2010, 1:26 AM 

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Time to pack up the NWN-CQ Rural Tileset me thinks.

And I'd like to make it known that the Katar is infact an indian weapon, not chinese or japanese, so could possibly be excluded from your driving hate Disco?

Sap please on light mace?

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TormakSaber
 
PostPosted: Thu, Aug 12 2010, 3:18 AM 

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Does anyone know how to alter the types of armor? Say, how to chnage Chain Shirt from Medium, to Light armor? I looked around but I can't find anything, and Disco didn't have any luck either. Any takers? I suppose that's a hint as to what might be in sotre, if we can make it work.

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Logicality
 
PostPosted: Thu, Aug 12 2010, 3:58 AM 

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The Armor Types are Hardcoded to the Ac of the armor. So If you have Armor Base AC 1: It is light. There is no way in the 2da's or scripts to change the armor type.

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TormakSaber
 
PostPosted: Thu, Aug 12 2010, 4:03 AM 

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I saw that too, and hoped in vain that there was a way round it. :(

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jimbono1
 
PostPosted: Thu, Aug 12 2010, 15:13 PM 

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Harm Pots?

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Dark Immolation
 
PostPosted: Thu, Aug 12 2010, 15:59 PM 

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Glyph
 
PostPosted: Thu, Aug 12 2010, 16:37 PM 

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lol, dunno about the ol' semi joking semi serious harms.....but I do want's to be able to make poison food >_>

I guess you couldn't take mithril made stuff down from medium to light weapons either =( nevermind.

is the new forest going to sport a large crater where the road used to be? I seen more fights there this week than I did the entire time I was here before I came back O_o


 
      
Murex
 
PostPosted: Sat, Aug 14 2010, 5:58 AM 

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jimbono1 wrote:
Harm Pots?


Not only should there be no harm potions, there should be no heal potions.

(imo)

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Selvec Darkon
 
PostPosted: Sat, Aug 14 2010, 13:53 PM 

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TormakSaber wrote:
I saw that too, and hoped in vain that there was a way round it. :(

May be a way, but it would change the chain shirt for every chain shirt in the game, not just the one specfic item.
I'll take a look. I tend to know my way around 2da's.

Edit: So little look reveals as said, they are hardcoded, I like to prove these things to myself rather then taking someones word, however it presented a novel idea. If the issue here is that the look isn't on the light armor, and thus you cannot get the chain shirt look on light armor, then simply extract the texture for the chain shirt chest area, and add it as an additional model/texture for the light armor. This will allow you to wear light armor, but have the look of a chain shirt.

Profecenies are still required to wear, but you could also do the reverse and add leathers to that AC.

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TormakSaber
 
PostPosted: Sat, Aug 14 2010, 15:25 PM 

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No, I wanted chain shirt itself, the 4/4 armor, to be Light Armor. Can't do that so it's right out.

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Yurell
 
PostPosted: Sun, Aug 15 2010, 0:38 AM 

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Question - will you add the kobold and goblin overrides into the hak? I only ask because these are so much better than the vanilla ones.

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DustSpray101
 
PostPosted: Sun, Aug 15 2010, 1:14 AM 

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If Kobos and Gobs will be handled by custom halfling appearances, there is no longer a need for the override.

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Yurell
 
PostPosted: Sun, Aug 15 2010, 1:29 AM 

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DustSpray101 wrote:
If Kobos and Gobs will be handled by custom halfling appearances, there is no longer a need for the override.


Only if the monster ones are done that way too, though.

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Mobile Disco
 
PostPosted: Sun, Aug 15 2010, 6:50 AM 

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Joined: 01 Jul 2010

Not going to add overrides to monsters etc. I like that you can make the choice how gobbos look like yourself.


 
      
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