View unanswered posts | View active topics * FAQ    * Search
* Login 




Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 16 posts ] 
Dev Disco
 
PostPosted: Wed, Jun 03 2009, 7:57 AM 

User avatar

HRM Chicken I of Amia

Joined: 02 Jun 2005
Location: Amsterdam

sirhorace wrote:
So, it seems that this is the end of Amia 2?


Yes.

The situation with the NWN2 server is pretty hopeless. There's no module to edit, no instructions, no know-how; just a buggy, empty server. I have sent Edward two mails explaining that this isn't working, but haven't got any reply for two weeks now. This is definitely not the way to pass on a project, but that's all water under the bridge now.

I am afraid it's time to accept that Amia doesn't go NWN2 and close the forums saying so. It's a shame of all the work that was put in it, not just by Kung but also by the area designers. I assume they will be quite disappointed, but I don't know what else to do. I wish I could put the module up for download so people could try to get it working, but there's only a map with resources and I don't have a clue how to build a module from that.

So, sorry for the bad news, but this seems to be as far as it went.

_________________
Say 'no' to JSBF!


Last edited by Dev Disco on Mon, Jun 29 2009, 9:45 AM, edited 4 times in total.

 
      
belgianbonzai
 
PostPosted: Wed, Jun 03 2009, 15:59 PM 

User avatar

Player

Joined: 01 Jan 2006
Location: Budapest, Hungary

R.I.P.

it was fun while it lasted and a pity it had to go this way.

_________________
Click here for the navis & lukavi portraitpacks preview & download.


 
      
Maias227
 
PostPosted: Wed, Jun 03 2009, 20:40 PM 

User avatar

Player

Joined: 08 Jun 2007
Location: Denmark (GMT+1)

R.I.P indeed though this is the right thing to do now.

_________________
...Hereof follows that the social contract is only beneficial as long as all have something and none have too much...
- Rousseau Book 1 Chapter 9 in "The Social Contract"


 
      
Yurell
 
PostPosted: Thu, Jun 04 2009, 3:13 AM 

User avatar

Player

Joined: 06 Jan 2008
Location: ANU, behind the coffee mug (+10 GMT)

A pity, but there's nothing wrong with Amia being a NWN 1 only world.

_________________
2009's Second Most Overall Contributing Player

يمكنني استخدام مترجم جوجل


 
      
Dev Disco
 
PostPosted: Thu, Jun 04 2009, 6:47 AM 

User avatar

HRM Chicken I of Amia

Joined: 02 Jun 2005
Location: Amsterdam

Seeing the (amount of) emotions generated by this thread I think we're done with it anyway.

_________________
Say 'no' to JSBF!


 
      
Dev Disco
 
PostPosted: Thu, Jun 04 2009, 9:31 AM 

User avatar

HRM Chicken I of Amia

Joined: 02 Jun 2005
Location: Amsterdam

I am archiving the Amia II forums, btw.

_________________
Say 'no' to JSBF!


 
      
Yurell
 
PostPosted: Thu, Jun 04 2009, 9:38 AM 

User avatar

Player

Joined: 06 Jan 2008
Location: ANU, behind the coffee mug (+10 GMT)

Rightyo, a pity it didn't work out.

_________________
2009's Second Most Overall Contributing Player

يمكنني استخدام مترجم جوجل


 
      
Dev Disco
 
PostPosted: Thu, Jun 04 2009, 9:44 AM 

User avatar

HRM Chicken I of Amia

Joined: 02 Jun 2005
Location: Amsterdam

Yush. Maybe I'll get the module one day.

_________________
Say 'no' to JSBF!


 
      
Gunz
 
PostPosted: Thu, Jun 04 2009, 10:30 AM 



Player

Joined: 01 Jul 2006
Location: The City of Fallen Angels, Ca

I never planned on going to NWN 2 Amia since the tool set was crap and way too complex for most people to work properly. I know a number of people spent tons of time working on it though and I feel for them. It sucks to put in so much effort into something and watch it fall apart anyway. :(

_________________
My Characters:
Yuilith Kethil Menaiivan Garadeth


 
      
Selmak
 
PostPosted: Thu, Jun 04 2009, 11:29 AM 

User avatar

Player

Joined: 17 Dec 2004

Just wait for NWN 3 then? *shrug*


 
      
Dev Disco
 
PostPosted: Tue, Jul 21 2009, 8:33 AM 

User avatar

HRM Chicken I of Amia

Joined: 02 Jun 2005
Location: Amsterdam

O, I got the AmiaII module from Kung. If anyone wants to toy around with it: be our guest. Perhaps it can be put to good use in an alternative way. It's 200 Mb, so I only deliver on demand/PM.

_________________
Say 'no' to JSBF!


 
      
Sunkin Sheep
 
PostPosted: Sun, Apr 04 2010, 20:28 PM 

User avatar

Player

Joined: 27 Jan 2006
Location: San Frantastic, California

We tried.
But I think what we learned was, NWN1 is just simply a more functional system than working with NWN2, for designers and players alike.

_________________
Character Status:
Mynna- Guldorand
Samrael Cymere-Winya Ravana
Laika-Unknown


 
      
Dev Disco
 
PostPosted: Sun, Apr 04 2010, 20:34 PM 

User avatar

HRM Chicken I of Amia

Joined: 02 Jun 2005
Location: Amsterdam

It's still a shame. The screenshots from Daggerford looked lovely.

_________________
Say 'no' to JSBF!


 
      
A Majestic Dwarf
 
PostPosted: Sun, Apr 04 2010, 21:36 PM 

User avatar

Player

Joined: 09 Oct 2006
Location: Wales

Yes it is, I have the module and have meant to go through it and sort certain things out and thought about starting the project up again, but unfortunatly my deteriorating health has interfered with my even dabbling. I ~do~ have ideas for either Calimport or a generic Tortuga type pirate town with walkable rooftops though.

_________________
Avatar Picture from Brinawilliamson.com

Player of:
- Whurak Thunderhammer
King of Barak Runedar and all round Vengeful Dwarf
- Alvian Tegleiwalla
Nerdy Painter Elf with a Silly hat


 
      
Selvec Darkon
 
PostPosted: Mon, Apr 05 2010, 9:14 AM 

User avatar

Player

Joined: 12 Oct 2005
Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.

I once has interest in starting this up again to. But I'm studying now, am involved in several large scale plots and I have a faction to keep an eye on, so I'm pretty full up for such things. I don't mind doing some things every now and then if someone starts it up again. I still have most of the knowledge I did back then on how to use the good old toolset in NWN2.

_________________
I keels u with my axe!

"Do ye know where the Holy-Flamin' Frost-brand Gronk-slayin' Vorpal Hammer o' woundin' an' returnin' an' Shootin'-Lightnin'-out-yer-bum is?"


 
      
Galenson
 
PostPosted: Wed, Apr 07 2010, 23:18 PM 

User avatar

Player

Joined: 26 May 2006
Location: Down Under, calculating your demise with blunt expressions.

In the end it's probably a good thing that it went bust.

The cancer known as NWN1's playerbase, although die hard fans as they are, are slowly reducing in numbers. No point splitting it even further.

Besides... there was more developed Sword Coast nwn2 modules out there anyway. In all accounts, a shame as it was, it was no real loss.

_________________
Plays:

"I'll think of something once Amia:EE drops."


 
      
Display posts from previous:  Sort by  
Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 16 posts ] 


Who is online

Users browsing this forum: No registered users and 6 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group