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[ 16 posts ] |
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Dev Disco
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Posted: Wed, Jun 03 2009, 7:57 AM |
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HRM Chicken I of Amia
Joined: 02 Jun 2005 Location: Amsterdam
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sirhorace wrote: So, it seems that this is the end of Amia 2? Yes. The situation with the NWN2 server is pretty hopeless. There's no module to edit, no instructions, no know-how; just a buggy, empty server. I have sent Edward two mails explaining that this isn't working, but haven't got any reply for two weeks now. This is definitely not the way to pass on a project, but that's all water under the bridge now. I am afraid it's time to accept that Amia doesn't go NWN2 and close the forums saying so. It's a shame of all the work that was put in it, not just by Kung but also by the area designers. I assume they will be quite disappointed, but I don't know what else to do. I wish I could put the module up for download so people could try to get it working, but there's only a map with resources and I don't have a clue how to build a module from that. So, sorry for the bad news, but this seems to be as far as it went.
_________________ Say 'no' to JSBF!
Last edited by Dev Disco on Mon, Jun 29 2009, 9:45 AM, edited 4 times in total.
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belgianbonzai
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Posted: Wed, Jun 03 2009, 15:59 PM |
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Player
Joined: 01 Jan 2006 Location: Budapest, Hungary
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R.I.P.
it was fun while it lasted and a pity it had to go this way.
_________________ Click here for the navis & lukavi portraitpacks preview & download.
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Maias227
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Posted: Wed, Jun 03 2009, 20:40 PM |
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Player
Joined: 08 Jun 2007 Location: Denmark (GMT+1)
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R.I.P indeed though this is the right thing to do now.
_________________ ...Hereof follows that the social contract is only beneficial as long as all have something and none have too much...
- Rousseau Book 1 Chapter 9 in "The Social Contract"
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Yurell
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Posted: Thu, Jun 04 2009, 3:13 AM |
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Player
Joined: 06 Jan 2008 Location: ANU, behind the coffee mug (+10 GMT)
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A pity, but there's nothing wrong with Amia being a NWN 1 only world.
_________________ 2009's Second Most Overall Contributing Player
يمكنني استخدام مترجم جوجل
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Dev Disco
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Posted: Thu, Jun 04 2009, 6:47 AM |
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HRM Chicken I of Amia
Joined: 02 Jun 2005 Location: Amsterdam
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Seeing the (amount of) emotions generated by this thread I think we're done with it anyway.
_________________ Say 'no' to JSBF!
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Dev Disco
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Posted: Thu, Jun 04 2009, 9:31 AM |
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HRM Chicken I of Amia
Joined: 02 Jun 2005 Location: Amsterdam
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I am archiving the Amia II forums, btw.
_________________ Say 'no' to JSBF!
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Yurell
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Posted: Thu, Jun 04 2009, 9:38 AM |
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Player
Joined: 06 Jan 2008 Location: ANU, behind the coffee mug (+10 GMT)
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Rightyo, a pity it didn't work out.
_________________ 2009's Second Most Overall Contributing Player
يمكنني استخدام مترجم جوجل
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Dev Disco
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Posted: Thu, Jun 04 2009, 9:44 AM |
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HRM Chicken I of Amia
Joined: 02 Jun 2005 Location: Amsterdam
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Yush. Maybe I'll get the module one day.
_________________ Say 'no' to JSBF!
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Gunz
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Posted: Thu, Jun 04 2009, 10:30 AM |
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Player
Joined: 01 Jul 2006 Location: The City of Fallen Angels, Ca
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I never planned on going to NWN 2 Amia since the tool set was crap and way too complex for most people to work properly. I know a number of people spent tons of time working on it though and I feel for them. It sucks to put in so much effort into something and watch it fall apart anyway. 
_________________ My Characters: Yuilith Kethil Menaiivan Garadeth
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Selmak
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Posted: Thu, Jun 04 2009, 11:29 AM |
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Player
Joined: 17 Dec 2004
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Just wait for NWN 3 then? *shrug*
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Dev Disco
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Posted: Tue, Jul 21 2009, 8:33 AM |
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HRM Chicken I of Amia
Joined: 02 Jun 2005 Location: Amsterdam
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O, I got the AmiaII module from Kung. If anyone wants to toy around with it: be our guest. Perhaps it can be put to good use in an alternative way. It's 200 Mb, so I only deliver on demand/PM.
_________________ Say 'no' to JSBF!
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Sunkin Sheep
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Posted: Sun, Apr 04 2010, 20:28 PM |
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Player
Joined: 27 Jan 2006 Location: San Frantastic, California
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We tried. But I think what we learned was, NWN1 is just simply a more functional system than working with NWN2, for designers and players alike.
_________________ Character Status: Mynna- Guldorand Samrael Cymere-Winya Ravana Laika-Unknown
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Dev Disco
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Posted: Sun, Apr 04 2010, 20:34 PM |
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HRM Chicken I of Amia
Joined: 02 Jun 2005 Location: Amsterdam
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It's still a shame. The screenshots from Daggerford looked lovely.
_________________ Say 'no' to JSBF!
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A Majestic Dwarf
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Posted: Sun, Apr 04 2010, 21:36 PM |
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Player
Joined: 09 Oct 2006 Location: Wales
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Yes it is, I have the module and have meant to go through it and sort certain things out and thought about starting the project up again, but unfortunatly my deteriorating health has interfered with my even dabbling. I ~do~ have ideas for either Calimport or a generic Tortuga type pirate town with walkable rooftops though.
_________________ Avatar Picture from Brinawilliamson.com
Player of: - Whurak Thunderhammer King of Barak Runedar and all round Vengeful Dwarf - Alvian Tegleiwalla Nerdy Painter Elf with a Silly hat
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Selvec Darkon
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Posted: Mon, Apr 05 2010, 9:14 AM |
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Player
Joined: 12 Oct 2005 Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.
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I once has interest in starting this up again to. But I'm studying now, am involved in several large scale plots and I have a faction to keep an eye on, so I'm pretty full up for such things. I don't mind doing some things every now and then if someone starts it up again. I still have most of the knowledge I did back then on how to use the good old toolset in NWN2.
_________________ I keels u with my axe!
"Do ye know where the Holy-Flamin' Frost-brand Gronk-slayin' Vorpal Hammer o' woundin' an' returnin' an' Shootin'-Lightnin'-out-yer-bum is?"
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Galenson
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Posted: Wed, Apr 07 2010, 23:18 PM |
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Player
Joined: 26 May 2006 Location: Down Under, calculating your demise with blunt expressions.
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In the end it's probably a good thing that it went bust.
The cancer known as NWN1's playerbase, although die hard fans as they are, are slowly reducing in numbers. No point splitting it even further.
Besides... there was more developed Sword Coast nwn2 modules out there anyway. In all accounts, a shame as it was, it was no real loss.
_________________ Plays:
"I'll think of something once Amia:EE drops."
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