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Mobile_Svensk
 
PostPosted: Tue, Oct 26 2010, 13:23 PM 

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Dark Immolation wrote:
I don't see a big problem with Divine Favor change so far.

Anyone it was really helping out before, it's still helping out if they have 20 levels. Anyone else to a lesser extent, one or two AB/damage less.


Remember, Remember, The Blackguard's November(Oktober), the Nerf-power treason and plot! I know of no reason, Why the nerf-Power treason, Should ever be forgot!

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ShadowSoul89
 
PostPosted: Tue, Oct 26 2010, 13:26 PM 

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Checked with Terra. Divine Favor is being discussed by the team.

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alamut
 
PostPosted: Tue, Oct 26 2010, 13:38 PM 

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I do believe there is a huge difference between someone who made a contract with a God or Devil, or was chosen by a deity (like paladins or clerics), then a guy or what else who bought a scroll from a shop. I do not agree at all to let it to be +2 instead of +1.

What's the purpose on diminishing BGs/paladins/clerics powers regarding the Divine Favor and, at same time, increasing those on a scroll ?


 
      
Janna Ogder
 
PostPosted: Tue, Oct 26 2010, 14:07 PM 

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I like the rez/raise changes. I've seen fights where the underdogs actually got lucky and took one of the more powerful guys out, and had a chance... until a RD was used a second later. From an RP standpoint, it makes sense, and balances the mechanics out with what seems more feasible.

My only concern is: I really hate grinding, however, it is a necessity for relatively short term monetary gain and leveling (so when my character's RP writes a check, hopefully her ass will be able to cover it), and I am wondering if any of these changes are going to affect the grind in a negative manner, making it even less appealing.

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Last edited by Janna Ogder on Tue, Oct 26 2010, 14:13 PM, edited 2 times in total.

 
      
DustSpray101
 
PostPosted: Tue, Oct 26 2010, 14:11 PM 

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As a Sorc/fighter Nina is still pretty good. Loss of GS just means it's time for a change in tactics for swarming an enemy. :D

Umm can someone elaborate on "Barbarian rage now has the same spell-blocking as Tensers has" ? Does this apply to all rages? As in, no more scrolls/items? Or what?

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Glyph
 
PostPosted: Tue, Oct 26 2010, 14:41 PM 

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where is all this 'they were raised' and came back to fight coming from? its against the rules to re-participate in a previous fight

Quote:
11. If you clearly escape scene, you may not continue the ”same” PvP later, unless such behaviour is explicitly agreed by all involved parties. It is a new encounter with all the above rules. Parties may agree to a "mutual aggression" pact, where it is agreed that hostilities may commence whenever these parties interact. This must be supported by previous role-play, and is generally done when two factions (such as drow houses) have on going IC disputes that end in hostilities. It is the responsibility of the faction leaders to make sure everyone involved knows about the situation. Should this be the case, please inform the DMs about this in advance so that they know what is going on.


at least i've always read this as 'you die you lose, rezed after or not', infact I made a few mistakes in the early days attacking after being raised by an opponent, thankfully, or not, they had stacked delayed fireblast...

if someone states // ooc rez, your not alive for around 5 mins, was how it used to work. if your getting raised to carry on chasing someone who just killed you you ain't doing it right.


 
      
DustSpray101
 
PostPosted: Tue, Oct 26 2010, 14:56 PM 

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Your not alive at all unless they just raise and leave you there

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Mobile_Svensk
 
PostPosted: Tue, Oct 26 2010, 15:01 PM 

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DustSpray101 wrote:
Your not alive at all unless they just raise and leave you there


What if they emote 'Unconscious' ...

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DustSpray101
 
PostPosted: Tue, Oct 26 2010, 15:13 PM 

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What the victor says goes iirc. Never should the dead party assume

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IronAngel
 
PostPosted: Tue, Oct 26 2010, 15:16 PM 

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You're going a bit off-topic. IC raises in combat have never been against the rules, though.

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DustSpray101
 
PostPosted: Tue, Oct 26 2010, 15:19 PM 

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Very well
DustSpray101 wrote:
Umm can someone elaborate on "Barbarian rage now has the same spell-blocking as Tensers has" ? Does this apply to all rages? As in, no more scrolls/items? Or what?

that.

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Terra_777
 
PostPosted: Tue, Oct 26 2010, 15:32 PM 

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Its to give it the same circumstances as tensers.

Also:

Player's Handbook 3.5 wrote:
While raging, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, Intimidate, and Ride), the Concentration skill, or any abilities that require patience or concentration, nor can he cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function.

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Glyph
 
PostPosted: Tue, Oct 26 2010, 15:33 PM 

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I mean ooc raise, the winner decides if you 'died' or not, but to avoid grief, people telling your your permanently dead (dm's get the last say in that though thats another topic entirely) etc

Quote:
If you do enter into RP inspired PvP that results in deaths of any PC (Player Character), you must provide an OOC raise for that character (either by yourself, or arrange for someone else to do it).


or am I the only one who reads the damned rules section anymore ? -_-

so regarding the new rules, since there is now a 5 min cooldown, I can forsee times where people might be left on the ground while the rest chase after an opponent, maybe even forgotten about, causing a respawn unless they wait for them to come back. which is what i've been trying to say since yesterday.

ed: if this causes an influx of caster type clerics who would be willing to perform a ten minute resurrection in such cases then dang thats great but I don't see it occuring very soon. maybe after a while.


 
      
Mobile_Svensk
 
PostPosted: Tue, Oct 26 2010, 15:42 PM 

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Terra_777 wrote:
Its to give it the same circumstances as tensers.

Also:

Player's Handbook 3.5 wrote:
While raging, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, Intimidate, and Ride), the Concentration skill, or any abilities that require patience or concentration, nor can he cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function.



Why was this implemented again? I Dont understand the 'Reason'

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ShadowSoul89
 
PostPosted: Tue, Oct 26 2010, 16:00 PM 

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One of the reasons, I'd imagine, is because a fully raged barbarian (terrifying included), could essentially bulldoze through anyone if they have a few scrolls or wands to sling around. (Mord, Balagarn's Iron Horn, etc, etc)

((Yes, I edited))

And as listed above, it makes sense from a PnP viewpoint. I want to see a blood-drunken orc barbarian charge into battle, howling like a wolf out of hell, then suddenly see a mage and stop in his tracks to focus long enough to read a scroll correctly, then charge forward like nothing happened and pummel said mage.

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Last edited by ShadowSoul89 on Tue, Oct 26 2010, 16:05 PM, edited 2 times in total.

 
      
Dark Immolation
 
PostPosted: Tue, Oct 26 2010, 16:04 PM 

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Barbarians can't read scrolls or cast spells while enraged in PnP.

In addition, it's likely to curb the new thought trend of barbarians being the next "big things" on campus with the balance changes.

Quote:
One of the reasons is because a fully raged barbarian (terrifying included), could essentially bulldoze through anyone if they have a few scrolls or wands to sling around (Mord, Balagarn's Iron Horn, etc, etc)


Pretty much. They can still drink potions though. But it ICly makes sense as it does in PnP: When you're angry, truly in a bloodlusting frenzy, there isn't the presence of mind to read off a scroll or coordinate the intricate motions/phrases for spells. In barbarian's style of rage, at least.


 
      
Mobile_Svensk
 
PostPosted: Tue, Oct 26 2010, 16:07 PM 

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Dark Immolation wrote:
Barbarians can't read scrolls or cast spells while enraged in PnP.

In addition, it's likely to curb the new thought trend of barbarians being the next "big things" on campus with the balance changes.

Quote:
One of the reasons is because a fully raged barbarian (terrifying included), could essentially bulldoze through anyone if they have a few scrolls or wands to sling around (Mord, Balagarn's Iron Horn, etc, etc)


Pretty much. They can still drink potions though. But it ICly makes sense as it does in PnP: When you're angry, truly in a bloodlusting frenzy, there isn't the presence of mind to read off a scroll or coordinate the intricate motions/phrases for spells. In barbarian's style of rage, at least.


Who says you can't focus rage?
Hell, Even IRL people do that.

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ShadowSoul89
 
PostPosted: Tue, Oct 26 2010, 16:10 PM 

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Edited due to source provided by DI.

It is a blood-drunk fury. Drunk being a key word for this.

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Last edited by ShadowSoul89 on Tue, Oct 26 2010, 16:16 PM, edited 1 time in total.

 
      
Dark Immolation
 
PostPosted: Tue, Oct 26 2010, 16:15 PM 

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Very_Svensk wrote:
Who says you can't focus rage?


The Player's Handbook

Quote:
Hell, Even IRL people do that.


No. IRL people do not enter a pternatural rage that makes thing faster, able them to shrug off direct blows from axes with no longterm detriment and evoke the fear of death easily into the demons of hell and angels above, let alone mortal men.

A RL human getting pissed off, even in the throes of death and hysteria =/= A barbarian's rage, even on a bad day. The point is, Barbarian rage is significantly more intense than just "angry", Svensk. It's nigh a spiritual experience every time, I imagine.


Last edited by Dark Immolation on Tue, Oct 26 2010, 16:16 PM, edited 1 time in total.

 
      
Mobile_Svensk
 
PostPosted: Tue, Oct 26 2010, 16:16 PM 

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Hihi. :P
OK, I get your perspektive. It's 'A Magical Rage' Then.

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Dark Immolation
 
PostPosted: Tue, Oct 26 2010, 16:19 PM 

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I don't know what else you'd call it when "getting angry" takes you far beyond mortal limits.

Maybe not "magical". But it sure as hell aint purely human.


 
      
Mobile_Svensk
 
PostPosted: Tue, Oct 26 2010, 16:22 PM 

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Keyrule 8)

Can't explain it?
It's 'Magical!'


Stolen From Tormak.

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Dwagin
 
PostPosted: Tue, Oct 26 2010, 16:24 PM 

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Things discussed in private forums. (Ala Test forums) should be kept there, no matter how you personally feel about it. You go with the team decision, its part of being an adult and responsible part of the group, I'm disappointed Mago.

Secondly: Pally/BG saves with the way Amia is balanced in compilation with their AB bonus and divine shield make them the -defacto- melee guys, taking a bit of umph out of their offense for being less than pure is fine and should remain -as is- otherwise there's going to be even more widespread use/abuse of the classes.

Thirdly: Everyone that got nerfed: Take it on the chin like a man/woman, you might view it as 'limiting' you or your build/spec and read the wisdom in Ruce's short but sweet posts. A wholly balanced across the spectrum place is a much better place to be. Foils/Rock/Paper/Scissors,


Very_Svensk wrote:
Who says you can't focus rage?


Quote:
Rage (Ex)

A barbarian can fly into a rage a certain number of times per day. In a rage, a barbarian temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, but he takes a -2 penalty to Armor Class. The increase in Constitution increases the barbarian’s hit points by 2 points per level, but these hit points go away at the end of the rage when his Constitution score drops back to normal. (These extra hit points are not lost first the way temporary hit points are.) While raging, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, Intimidate, and Ride), the Concentration skill, or any abilities that require patience or concentration, nor can he cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. He can use any feat he has except Combat Expertise, item creation feats, and metamagic feats. A fit of rage lasts for a number of rounds equal to 3 + the character’s (newly improved) Constitution modifier. A barbarian may prematurely end his rage. At the end of the rage, the barbarian loses the rage modifiers and restrictions and becomes fatigued (-2 penalty to Strength, -2 penalty to Dexterity, can’t charge or run) for the duration of the current encounter (unless he is a 17th-level barbarian, at which point this limitation no longer applies).

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IronAngel
 
PostPosted: Tue, Oct 26 2010, 16:33 PM 

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Glyph wrote:

Quote:
If you do enter into RP inspired PvP that results in deaths of any PC (Player Character), you must provide an OOC raise for that character (either by yourself, or arrange for someone else to do it).


or am I the only one who reads the damned rules section anymore ? -_-


Oops, that's an outdated rule that should have been removed, IMO. You don't need to OOC raise anymore, now that PvP-killed PCs automatically get up after a while. In fact, I think the whole "OOC raise" thing is bad practice that just disrupts RP.

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Mobile_Svensk
 
PostPosted: Tue, Oct 26 2010, 16:34 PM 

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IronAngel wrote:
Glyph wrote:

Quote:
If you do enter into RP inspired PvP that results in deaths of any PC (Player Character), you must provide an OOC raise for that character (either by yourself, or arrange for someone else to do it).


or am I the only one who reads the damned rules section anymore ? -_-


Oops, that's an outdated rule that should have been removed, IMO. You don't need to OOC raise anymore, now that PvP-killed PCs automatically get up after a while. In fact, I think the whole "OOC raise" thing is bad practice that just disrupts RP.


Good. Then i will stop raising people now. It's HORRIBLY Annoying.

'Especially' if the person killed does not 'Agree' by the method of getting killed. :evil:

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IronAngel
 
PostPosted: Tue, Oct 26 2010, 16:40 PM 

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Well, that's my impression at least. Disco added that automatic raise for a reason, and we never looked at the rules again when it was done.

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ButtersTFG
 
PostPosted: Tue, Oct 26 2010, 16:52 PM 



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I like all the nerfs going in. Even the no scrolls while in rage (I play a barb and i still hate it when people would breach my mindblank and hit me with a 60+ will save or fear) One thing i dont get is.. Why remove haste? Yea that rage is uber in the hands of some questionable multi class builds. But how about the pure barb? No feats, no fullplate, crappy skills and now his rage is nerfed that can only be used a limited amount of times per day. PnP is great and i play that aswell. But a PnP barb is -much- better off then a NWN barb and the before rages made the class actually affective on its own without mutli class. Without the haste makes their third rage kind of puny


 
      
Mobile_Svensk
 
PostPosted: Tue, Oct 26 2010, 17:00 PM 

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Remove haste?

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ShadowSoul89
 
PostPosted: Tue, Oct 26 2010, 17:05 PM 

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Don't recall haste being removed.

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ButtersTFG
 
PostPosted: Tue, Oct 26 2010, 17:22 PM 



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Maybe just me? Tested it twice this morning and it didnt seem to put haste on. Just the spell failure

Edit- Yes it was Ferocity rage i made certain : )


 
      
Mobile_Svensk
 
PostPosted: Tue, Oct 26 2010, 17:28 PM 

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ButtersTFG wrote:
Maybe just me? Tested it twice this morning and it didnt seem to put haste on. Just the spell failure

Edit- Yes it was Ferocity rage i made certain : )


I will test It now.

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Terra_777
 
PostPosted: Tue, Oct 26 2010, 17:44 PM 

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Didnt change anything in the rage's more then spellfailure. Suppose its possible I could accidentally have missed something.

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Mobile_Svensk
 
PostPosted: Tue, Oct 26 2010, 18:01 PM 

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Confirmed.

Haste is removed.

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Blackdragon12121
 
PostPosted: Tue, Oct 26 2010, 18:15 PM 

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Ferocity rage lost haste? Awesome. Always felt it should have been replaced with expeditious retreat anyway. Haste single handedly made it the best rage option hands down and IMO, each should have been an option.


 
      
Terra_777
 
PostPosted: Tue, Oct 26 2010, 18:20 PM 

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It was a mistake on my part, I messed up the effect linking.

Haste on ferocity will be restored next update I do which is probably later tonight.

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Zifon
 
PostPosted: Tue, Oct 26 2010, 18:25 PM 

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My Dev.critter now does 300 magical damage on a dev.crit, if the target already is dev.crittet (hope that makes sence).
Does the 300 damage depend on her weapon (a doublesword)?


 
      
TormakSaber
 
PostPosted: Tue, Oct 26 2010, 19:11 PM 

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Very_Svensk wrote:
Who says you can't focus rage?
Hell, Even IRL people do that.


The player's handbook, and every instance of rage abilities in al of 3.5. The only exception is the class "Rage Mage". The entire point of the class is to allow you to cast spellsw hile raging.

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xXxSuShiKunxXx
 
PostPosted: Tue, Oct 26 2010, 21:07 PM 

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Very_Svensk wrote:
Dark Immolation wrote:
I don't see a big problem with Divine Favor change so far.

Anyone it was really helping out before, it's still helping out if they have 20 levels. Anyone else to a lesser extent, one or two AB/damage less.


Remember, Remember, The Blackguard's November(Oktober), the Nerf-power treason and plot! I know of no reason, Why the nerf-Power treason, Should ever be forgot!


I love you.

Very_Svensk wrote:
Keyrule 8)

Can't explain it?
It's 'Magical!'


Stolen From Tormak.


Remember Clarke's Third


 
      
alamut
 
PostPosted: Tue, Oct 26 2010, 21:36 PM 

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I just realized today that my pally has no 51 AC. Instead, it's 46. So my question is: did someone change the trumble thig ?


 
      
TormakSaber
 
PostPosted: Tue, Oct 26 2010, 21:38 PM 

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Changed boots? Not wearing armor? Haste + Mage Armor? Divine Shield?

ED: Logged in and checked Torin. He still has his full tumble AC. User error, I suspect.

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alamut
 
PostPosted: Tue, Oct 26 2010, 21:40 PM 

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Damn.. sorry. I guess it was a bug or something. Suddenly my shield didn't give me the AC bonus. Erase that...


 
      
Palemaster
 
PostPosted: Tue, Oct 26 2010, 21:47 PM 

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My mains a terrifying rager. I like the rage change. Makes sense

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Ulir
 
PostPosted: Tue, Oct 26 2010, 22:11 PM 

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Very_Svensk wrote:
Who says you can't focus rage?
Hell, Even IRL people do that.


Remember those vikings? Many believe they made concoctions from the poisonous amanita mushroom/s to get into that berserker rage, before going into battle.

I can imagine the feelings of the people they were confronting. How would you react to a giant with an axe or sword, screaming and running towards you with the intent to kill? Fear? I think so.

Quite understandable if you can't focus on anything wits related, whilst seeing red and only thinking about the kill.

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Mobile_Svensk
 
PostPosted: Wed, Oct 27 2010, 9:49 AM 

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Wow. People really can't read the topic.

An answer to that comment was made 'Fifteen posts ago'.

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Ulir
 
PostPosted: Wed, Oct 27 2010, 11:05 AM 

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If you only want -one- answer to a question you ask, I suggest you ask -one- person. This is a forum.. lots of people you know. Stop being a douche.. please.

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Mobile_Svensk
 
PostPosted: Wed, Oct 27 2010, 11:27 AM 

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The statement was 'Already' conduced by Dwagin, that it's Magical. And hence no more IRL parallels need to be drawn.

Beating a dead horse.

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Mobile_Svensk
 
PostPosted: Wed, Oct 27 2010, 11:33 AM 

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Very_Svensk wrote:
Wow. People really can't read the topic.

An answer to that comment was made 'Fifteen posts ago'.
And not only once, But three four times.

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Rosencrantz
 
PostPosted: Wed, Oct 27 2010, 14:32 PM 

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Dark Immolation wrote:
Barbarians can't read scrolls or cast spells while enraged in PnP.

In addition, it's likely to curb the new thought trend of barbarians being the next "big things" on campus with the balance changes.

Quote:
One of the reasons is because a fully raged barbarian (terrifying included), could essentially bulldoze through anyone if they have a few scrolls or wands to sling around (Mord, Balagarn's Iron Horn, etc, etc)


Pretty much. They can still drink potions though. But it ICly makes sense as it does in PnP: When you're angry, truly in a bloodlusting frenzy, there isn't the presence of mind to read off a scroll or coordinate the intricate motions/phrases for spells. In barbarian's style of rage, at least.



I agree with the Rage change. However, your point of it changing the big man on campus is moot.

1.) The changes may not affect the class that severely
2.) Even if it does, it just makes another class the big man class: Paladin.

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ShadowSoul89
 
PostPosted: Wed, Oct 27 2010, 14:35 PM 

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Paladins are Paladins. There isn't much left to be done with them.

Edit: Plus, most people can't handle being Lawful Good. I know that I can't. :lol:

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Rosencrantz
 
PostPosted: Wed, Oct 27 2010, 14:42 PM 

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ShadowSoul89 wrote:
Paladins are Paladins. There isn't much left to be done with them.

Edit: Plus, most people can't handle being Lawful Good. I know that I can't. :lol:


The RP of your Paladin actually depends more on your deity than the LG alignment. As some in game have shown, you can be a Paladin and seem like a total ass. And nobody has trouble playing asses... Or maybe that's just me for -some- reason.

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