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PaladinOfSune
 
PostPosted: Sun, Jan 30 2011, 8:14 AM 

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If you edited the texture, sure.

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Selmak
 
PostPosted: Tue, Feb 01 2011, 7:07 AM 

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Another new file.

Transparent level-up button. This adds transparency to the level-up button, which is actually an animation. With this in your override you'll see how much experience you have behind the pulsing level-up button on the character sheet. Which is not what I was aiming for, but, oh well. :lol:


 
      
Dead
 
PostPosted: Thu, Feb 03 2011, 5:20 AM 

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anyone knows which file to remove to get back acid effect on weapons? the weapon effect override i installed is changing acid to electrical. :x

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Selmak
 
PostPosted: Thu, Feb 03 2011, 10:07 AM 

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I'd hazard a guess and say, check the archive you extracted it from.

I'm looking at the model files in NWN Explorer and the weapon elemental fx files start with these prefixes:
wpihb_fx
wpisc_fx
wpiss_fx
wplhb_fx
wplsc_fx
wplss_fx
wspka_fx
wspku_fx
wspsc_fx
wswbs_fx
wswgs_fx
wswka_fx
wswls_fx
wswrp_fx
wswsc_fx
wswss_fx
wthax_fx
wthsh_fx
wblfh_fx
wthdt_fx
wwhip_fx
wpllc_fx
wpltr_fx

Hopefully that'll narrow it down.


 
      
Selmak
 
PostPosted: Thu, Feb 03 2011, 15:31 PM 

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New sound file for you.

Do you barely notice when you level up? Is that tinkly whoosh noise just too quiet for you?

Okay then. This file gives you the same whoosh, but with improved bass. Throw it in your override and wait for the awe-inspiring sound of... Your Next Level.


 
      
Selvec Darkon
 
PostPosted: Thu, Feb 03 2011, 19:36 PM 

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Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.

Wonder if I can change that sound file to duke nukems "Hail to the king baby"

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Selmak
 
PostPosted: Thu, Feb 03 2011, 23:51 PM 

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Yeah, just have to give the file the same name.


 
      
Mahtan
 
PostPosted: Fri, Feb 04 2011, 3:32 AM 

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I made mine a shorter version of this out of boredom before. <.<
http://www.youtube.com/watch?v=nJqEqqFLPNY
Cheese for everyone!
Every powerbuilder should have this as theirs. 8)

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DerkDerkistan
 
PostPosted: Sat, Feb 05 2011, 8:38 AM 

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I just have to say that I did the Ioun Stone override/hak...and it's all sorts of awesome. It's definitely something I think everyone should have, even if you don't have any Ioun Stones.

It's a lot easier to do than it looks, too. That made me happy.

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wereguy2
 
PostPosted: Sat, Feb 05 2011, 8:51 AM 

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Yup, me too. Loving it, though I had this glitch where it was orbiting around a kobold's pelvis.

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Dead
 
PostPosted: Sat, Feb 05 2011, 9:41 AM 

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Selmak wrote:
New override file for you.

This will turn your bluish white magic missiles pinkish white. Try it, if you don't like just remove the file fxpa_flare02.tga from your override folder.

Unfortunately your conjuring VFX don't change, since they are shared with various other spells, it's just the actual missiles that change.


Just a note. It also makes pale blue ioun stone look pinkish.

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Selmak
 
PostPosted: Sat, Feb 05 2011, 13:12 PM 

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It also affects a few other things too, Heal for one. Didn't realise it was re-used as much as that.


 
      
Mahtan
 
PostPosted: Sat, Feb 05 2011, 22:37 PM 

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wereguy2 wrote:
Yup, me too. Loving it, though I had this glitch where it was orbiting around a kobold's pelvis.


Doubt its a glitch, its made to orbit PC model heads. I doubt it was ever intended to work on creatures. So yeah some creatures will have those odd effects. A Dynamic Kobold though should have them work fine though, since for all the effect knows, its going on a hin model.

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wereguy2
 
PostPosted: Sun, Feb 06 2011, 0:32 AM 

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Oh, I imagined that the kobold head model (it was the hooded one) was missing an attachment point or something.

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Mahtan
 
PostPosted: Sun, Feb 06 2011, 4:20 AM 

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Hmm I'd wait to see if hin work perfectly first then.

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wereguy2
 
PostPosted: Sun, Feb 06 2011, 4:27 AM 

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Well, they have for Tarich. Not a big deal, either way, just pointing it out.

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Selmak
 
PostPosted: Tue, Feb 08 2011, 14:14 PM 

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Updated the magic missile override file.

I've also added a red variant which blunts out some of the white.

Image

See screenies: 1 and 2.

I found a model (de)compiler for NWN which allows you to turn binary form models into ASCII and then back to binary after a few edits. This means that instead of just overriding everything that uses the same textures as magic missile (there are two of them) you can actually specify new textures in the model, which of course you have to supply.

This means the magic missiles actually look all pink now, which looks pretty cool, and it doesn't mess with anything else. You can hang onto the fxpa_flare02.tga override file if you actually like the pink effect on other spells, otherwise trash it.

Screenie:
Image

Of course, the VFX will only use one model, so you're stuck with overriding that model.


Last edited by Selmak on Wed, May 04 2011, 20:24 PM, edited 2 times in total.

 
      
Pony
 
PostPosted: Mon, Mar 14 2011, 8:57 AM 



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Updated first post for a list of most of the overrides.

I think these are better for an Ioun Stone override, Mathan.
http://nwvault.ign.com/fms/Image.php?id=9190


 
      
Dark Immolation
 
PostPosted: Mon, Mar 14 2011, 12:42 PM 

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Yeah, I'd appreciate an override for the Ioun thing. I tried it Maht's way twice, on two different computurers, to no avail.

Sidenote: Give me a Vibrant Purple Prism. Now. >_>

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Mahtan
 
PostPosted: Mon, Mar 14 2011, 15:20 PM 

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Location: That place with the green grass and that blue sky.

I seen those and didn't like them. They are just balls of light, while the others are actual stones and have a unique orbit for each one.

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PaladinOfSune
 
PostPosted: Mon, Mar 14 2011, 16:58 PM 

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The realistic gemstones that Mahtan linked (and I use) are way cooler.

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Dark Immolation
 
PostPosted: Mon, Mar 14 2011, 19:02 PM 

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I agree, but either Maht gives lousy directions or I'm a doofus when it comes to following them. I'd like to believe it's a combination of both. :?

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Pony
 
PostPosted: Mon, Mar 14 2011, 19:23 PM 



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Just did Mathan's. They look far better than on the pic, so yes, I love em.


 
      
Dark Immolation
 
PostPosted: Mon, Mar 14 2011, 20:35 PM 

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Then someone make em into an ovveride where smoes like me can just insert it into a folder. >_> I swear I did the directions to the letter both times, the second times even using the modded files he provided.

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Mahtan
 
PostPosted: Mon, Mar 14 2011, 20:47 PM 

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Can't do it that way, you must edit the hak. Not sure what you are doing wrong on it. But they will be in the new Hak update eventually, so don't worry too much if you can't do it. Like I said it is more advanced than just simple put this in your override to make it work on a server with a custom Visualeffects.2da.

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Dark Immolation
 
PostPosted: Mon, Mar 14 2011, 20:54 PM 

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Well I edited it and made sure it saved and followed it word for word for I'm sure. Maybe I have something else that's interfering with it.

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Selmak
 
PostPosted: Mon, Mar 14 2011, 21:30 PM 

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You forgot the party invite gui override! :)


 
      
Mahtan
 
PostPosted: Tue, Mar 15 2011, 2:46 AM 

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Always possible too. I have no idea whats in your Override folder, or if you even do have the latest Amia hak for certain. I know some people don't since they can not see deity cloaks. I can say try to redownload the hak fully, not just the simple updates, but the whole thing.

You can be missing something in the hak file or whatever and not know it because the server still allows you because it only looks for the name of the hak in your folder, not its contents.

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Dark Immolation
 
PostPosted: Tue, Mar 15 2011, 3:28 AM 

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Oh, I'm up to date on everything, can see cloaks and all weapon models just fine.

I have carried over every override I ever had from back in the day though. It's possible I put in a stack of overrides for other things that also included some..re-rides, or redundant things maybe that keep it from working.

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You think Magic is your ally... but you merely adopted the Art. He was born in it. Molded by it.
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Dark Immolation
 
PostPosted: Thu, Mar 17 2011, 6:20 AM 

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Ah...figured it out. Saved to wrong Amia Hak A. >_>;

I still blame you, Maht! But I can console my rage with the fact I look FABULOUS now.

Is anyone aware of any VFX override/upgrades out there for spell VFX's? I'm talking like fireball, cone of cold, etc. I searched NWVault, but couldn't find anything like it. I saw a screencap of how dragon breath: fire looks with the override Tormak was talking about a while ago, something that makes the fire like that.

What I would give to have Fireball look like fireballs do in Dragon Age. *sigh*

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You think Magic is your ally... but you merely adopted the Art. He was born in it. Molded by it.
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Mobile_Svensk
 
PostPosted: Sat, Apr 09 2011, 22:44 PM 

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http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=7768

About this baby - Do you put it in the override too, Or does it go somewhere else? I Figured it's in ...Portraits or somewhere? It's pictures afterall.

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Mahtan
 
PostPosted: Sat, Apr 09 2011, 23:09 PM 

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That's a hak. To ever see them you must rename all of them to match the default file names of the loading screens so they replace certain ones with what you want. Otherwise its just extra files you will never see in the game ever.

Once renamed, place them in the override folder and then you will see the new loading screens int he place of the originals.

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Mobile_Svensk
 
PostPosted: Sat, Apr 09 2011, 23:13 PM 

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Bleh. Then i cannot be arsed.

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Divocation
 
PostPosted: Sun, Apr 10 2011, 16:50 PM 

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I put the nwncq in my overrides and it looks great but the trees make wilderness difficult can't see what I'm trying to target without some serious camera angle adjustments, I seem to remember there being a transparent trees override that would allow you to see through trees when you got close up but can't find it, anyone know where to get that?

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and you fracture his bone let an opponent fracture your bone and you take his life!
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Last edited by Divocation on Sun, Apr 10 2011, 23:06 PM, edited 1 time in total.

 
      
Dark Immolation
 
PostPosted: Sun, Apr 10 2011, 18:29 PM 

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Any word on alternative casting animations yet?

Also, any way to translate some of the VFX's from NWN2 to NWN as an override without accidentally the whole server?

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You think Magic is your ally... but you merely adopted the Art. He was born in it. Molded by it.
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wereguy2
 
PostPosted: Mon, Apr 11 2011, 7:11 AM 

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That's probably illegal anyway.

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DerkDerkistan
 
PostPosted: Mon, Apr 11 2011, 7:16 AM 

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Divocation wrote:
I put the nwncq in my overrides and it looks great but the trees make wilderness difficult can't see what I'm trying to target without some serious camera angle adjustments, I seem to remember there being a transparent trees override that would allow you to see through trees when you got close up but can't find it, anyone know where to get that?


I don't think that's an override. It's in the Game Options, Hide Second Story Tiles. Select "Auto".

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Divocation
 
PostPosted: Mon, Apr 11 2011, 12:02 PM 

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Yes, that was it. Thank you very much, those trees almost got me killed a few times.

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and you fracture his bone let an opponent fracture your bone and you take his life!
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Kudark
 
PostPosted: Mon, Apr 11 2011, 17:29 PM 

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Divocation wrote:
Yes, that was it. Thank you very much, those trees almost got me killed a few times.

cheater, that's the fun of playing in the woods, having those trees block your vision and all
:P

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Selmak
 
PostPosted: Mon, Apr 11 2011, 21:21 PM 

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It's not cheating to be able to see what your character would see.


 
      
Selvec Darkon
 
PostPosted: Sat, Jul 30 2011, 12:15 PM 

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Reposting a list of a few essentials, and bumping the thread back up.

I think the last override thread got smacked down by the Haxxor demon, as a search brang up nothing. So here's some of the more critical overrides that where included.

Toro's Rural Override
http://nwvault.ign.com/View.php?view=Te ... ail&id=114

Toro's Winter Rural Override
http://nwvault.ign.com/View.php?view=Te ... ail&id=117

Rural Tree's Override
http://nwvault.ign.com/View.php?view=Ha ... il&id=7802

Winter Rural Tree's Override

http://nwvault.ign.com/View.php?view=Ha ... il&id=7956

NWNCQ

http://nwvault.ign.com/View.php?view=Ha ... il&id=7848

NWShader
http://nwvault.ign.com/View.php?view=Ot ... il&id=1443

My Config File:
http://www.mediafire.com/file/1688mhkns ... shader.xml
Important Note: If you get an error when opening NWN. Open nwshader.xml with notepad. Look for this line
<ScreenFolder>C:\NeverwinterNights\NWN\screenshots</ScreenFolder>
Delete the C:\Neverwinter blah blah bit and replace it with the pathway to your screenshot folder. If your computer simply stalls or doesn't run once in game, then its your computer thats the issue, and its a pille of poo.

Uninstall NWShader

Delete Nwshader folder
Delete these files from Main NWN folder: cg.dll, cgGL.dll, DevIL.dll, dinput.dll, EasyHook32.dll and glew32.dll

That SHOULD uninstall it.

I've come to learn that NWShader and NWNCQ can actually fix a lot of annoying bugs due to outdated graphics, so they are worth grabbing just for that alone. However, if your running an OLD machine, or a machine without a dedicated video card made in the last 7 years, don't try and use this. You'll just cause yourself immense pain.


Disclaimer:

As usual, you use these are your own risk. If you stuff up, I'll not be held accountable.

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Selvec Darkon
 
PostPosted: Sat, Jul 30 2011, 14:10 PM 

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Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.

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The awesomeness of NWN Shader in action!

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Selmak
 
PostPosted: Sat, Jul 30 2011, 17:26 PM 

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Well I haven't been able to get it to work properly.

Had to turn off fullscreen shaders, now it works okay. And I had extracted the patched exe to the wrong place. ;)


Last edited by Selmak on Sat, Jul 30 2011, 17:59 PM, edited 1 time in total.

 
      
hendrack
 
PostPosted: Sat, Jul 30 2011, 17:39 PM 

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I don't like the new tileset overrides, but the shaders improved lighting in many areas. Now I can actually see in the Alambar Sea. Don't use the UI its a buggy piece of shit. Use Selvec's config and edit in notepad.


 
      
Selmak
 
PostPosted: Sat, Jul 30 2011, 22:27 PM 

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Well it has the unfortunate effect of making the party bar inoperable. Dunno why.


 
      
wereguy2
 
PostPosted: Sun, Jul 31 2011, 1:58 AM 

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NWShader makes my framerate go down a looot.. D:
Computer isn't even all that bad.

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Selvec Darkon
 
PostPosted: Sun, Jul 31 2011, 4:51 AM 

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Must be.

Either that or your playing with buggery Driver/Low Clock speed.

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wereguy2
 
PostPosted: Sun, Jul 31 2011, 4:55 AM 

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I can run The Witcher 2 on low-medium settings, and that is faaar superior to this.

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Selvec Darkon
 
PostPosted: Sun, Jul 31 2011, 5:00 AM 

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See "Low Clock Speeds".

Any improvements like this on top of an already existing engine require a rather speedy clock speed & a dedicated graphics card that can run 3.0 Shaders at least. My version of NWN doesn't lag at all.

My Specs

2.6 Quad Intel.
4 Gigs Ram
HD5770
Sata HDD (Size doesn't matter)
Worlds Oldest Motherboard. Gigabyte Energysaver thing.

If you have specs like mine or above, you should run this no problem. If you can't run it, your issue likely lies somewhere else, and not with the shader at all. I play with dynamic lights turned off because in NWN it causes a memory leak issue. I also don't use shadows, because its rather silly.

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wereguy2
 
PostPosted: Sun, Jul 31 2011, 5:19 AM 

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HD 5570 (latest version of Catalyst installed), 3.0gHz quad, only 2 GB of RAM - been meaning to upgrade to 6 for a while now.
Eeeveryone has a SATA HD...

Normally get about 50-60 fps; only 10-15 with the shaders using your config. Reaches about 20-25 without HDR and such.

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