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PaladinOfSune
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Posted: Sun, Jan 30 2011, 8:14 AM |
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Player
Joined: 15 Dec 2004 Location: England, UK
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If you edited the texture, sure.
_________________ "Let's unwrite these pages and replace them with our own words."
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Selmak
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Posted: Tue, Feb 01 2011, 7:07 AM |
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Player
Joined: 17 Dec 2004
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Another new file. Transparent level-up button. This adds transparency to the level-up button, which is actually an animation. With this in your override you'll see how much experience you have behind the pulsing level-up button on the character sheet. Which is not what I was aiming for, but, oh well. 
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Dead
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Posted: Thu, Feb 03 2011, 5:20 AM |
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Player
Joined: 26 Apr 2009 Location: Tarkuul
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anyone knows which file to remove to get back acid effect on weapons? the weapon effect override i installed is changing acid to electrical. 
_________________ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Login: Narkudauman~~~~~~~~~~~~~~~~~~~~~~~ ╬ Join the Magisterium Mortis ╬
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Selmak
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Posted: Thu, Feb 03 2011, 10:07 AM |
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Player
Joined: 17 Dec 2004
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I'd hazard a guess and say, check the archive you extracted it from.
I'm looking at the model files in NWN Explorer and the weapon elemental fx files start with these prefixes: wpihb_fx wpisc_fx wpiss_fx wplhb_fx wplsc_fx wplss_fx wspka_fx wspku_fx wspsc_fx wswbs_fx wswgs_fx wswka_fx wswls_fx wswrp_fx wswsc_fx wswss_fx wthax_fx wthsh_fx wblfh_fx wthdt_fx wwhip_fx wpllc_fx wpltr_fx
Hopefully that'll narrow it down.
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Selmak
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Posted: Thu, Feb 03 2011, 15:31 PM |
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Player
Joined: 17 Dec 2004
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New sound file for you. Do you barely notice when you level up? Is that tinkly whoosh noise just too quiet for you? Okay then. This file gives you the same whoosh, but with improved bass. Throw it in your override and wait for the awe-inspiring sound of... Your Next Level.
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Selvec Darkon
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Posted: Thu, Feb 03 2011, 19:36 PM |
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Player
Joined: 12 Oct 2005 Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.
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Wonder if I can change that sound file to duke nukems "Hail to the king baby"
_________________ I keels u with my axe!
"Do ye know where the Holy-Flamin' Frost-brand Gronk-slayin' Vorpal Hammer o' woundin' an' returnin' an' Shootin'-Lightnin'-out-yer-bum is?"
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Selmak
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Posted: Thu, Feb 03 2011, 23:51 PM |
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Player
Joined: 17 Dec 2004
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Yeah, just have to give the file the same name.
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Mahtan
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Posted: Fri, Feb 04 2011, 3:32 AM |
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Player
Joined: 28 May 2006 Location: That place with the green grass and that blue sky.
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DerkDerkistan
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Posted: Sat, Feb 05 2011, 8:38 AM |
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Player
Joined: 18 Jan 2009 Location: Earth
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I just have to say that I did the Ioun Stone override/hak...and it's all sorts of awesome. It's definitely something I think everyone should have, even if you don't have any Ioun Stones.
It's a lot easier to do than it looks, too. That made me happy.
_________________ Remember when I knew a boxer, baby
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wereguy2
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Posted: Sat, Feb 05 2011, 8:51 AM |
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Player
Joined: 07 Mar 2010 Location: Melbourne, Australia
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Yup, me too. Loving it, though I had this glitch where it was orbiting around a kobold's pelvis.
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Dead
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Posted: Sat, Feb 05 2011, 9:41 AM |
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Player
Joined: 26 Apr 2009 Location: Tarkuul
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Selmak wrote: New override file for you. This will turn your bluish white magic missiles pinkish white. Try it, if you don't like just remove the file fxpa_flare02.tga from your override folder. Unfortunately your conjuring VFX don't change, since they are shared with various other spells, it's just the actual missiles that change. Just a note. It also makes pale blue ioun stone look pinkish.
_________________ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Login: Narkudauman~~~~~~~~~~~~~~~~~~~~~~~ ╬ Join the Magisterium Mortis ╬
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Selmak
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Posted: Sat, Feb 05 2011, 13:12 PM |
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Player
Joined: 17 Dec 2004
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It also affects a few other things too, Heal for one. Didn't realise it was re-used as much as that.
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Mahtan
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Posted: Sat, Feb 05 2011, 22:37 PM |
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Player
Joined: 28 May 2006 Location: That place with the green grass and that blue sky.
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wereguy2 wrote: Yup, me too. Loving it, though I had this glitch where it was orbiting around a kobold's pelvis. Doubt its a glitch, its made to orbit PC model heads. I doubt it was ever intended to work on creatures. So yeah some creatures will have those odd effects. A Dynamic Kobold though should have them work fine though, since for all the effect knows, its going on a hin model.
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wereguy2
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Posted: Sun, Feb 06 2011, 0:32 AM |
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Player
Joined: 07 Mar 2010 Location: Melbourne, Australia
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Oh, I imagined that the kobold head model (it was the hooded one) was missing an attachment point or something.
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Mahtan
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Posted: Sun, Feb 06 2011, 4:20 AM |
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Player
Joined: 28 May 2006 Location: That place with the green grass and that blue sky.
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Hmm I'd wait to see if hin work perfectly first then.
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wereguy2
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Posted: Sun, Feb 06 2011, 4:27 AM |
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Joined: 07 Mar 2010 Location: Melbourne, Australia
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Well, they have for Tarich. Not a big deal, either way, just pointing it out.
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Selmak
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Posted: Tue, Feb 08 2011, 14:14 PM |
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Joined: 17 Dec 2004
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Updated the magic missile override file. I've also added a red variant which blunts out some of the white.  See screenies: 1 and 2. I found a model (de)compiler for NWN which allows you to turn binary form models into ASCII and then back to binary after a few edits. This means that instead of just overriding everything that uses the same textures as magic missile (there are two of them) you can actually specify new textures in the model, which of course you have to supply. This means the magic missiles actually look all pink now, which looks pretty cool, and it doesn't mess with anything else. You can hang onto the fxpa_flare02.tga override file if you actually like the pink effect on other spells, otherwise trash it. Screenie:  Of course, the VFX will only use one model, so you're stuck with overriding that model.
Last edited by Selmak on Wed, May 04 2011, 20:24 PM, edited 2 times in total.
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Pony
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Posted: Mon, Mar 14 2011, 8:57 AM |
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Joined: 07 May 2005
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Dark Immolation
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Posted: Mon, Mar 14 2011, 12:42 PM |
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Developer
Joined: 20 Apr 2008 Location: The downeaster "Alexa"
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Yeah, I'd appreciate an override for the Ioun thing. I tried it Maht's way twice, on two different computurers, to no avail.
Sidenote: Give me a Vibrant Purple Prism. Now. >_>
_________________ You think Magic is your ally... but you merely adopted the Art. He was born in it. Molded by it. Sometimes, an angel is simply a devil with better intentions.
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Mahtan
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Posted: Mon, Mar 14 2011, 15:20 PM |
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Player
Joined: 28 May 2006 Location: That place with the green grass and that blue sky.
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I seen those and didn't like them. They are just balls of light, while the others are actual stones and have a unique orbit for each one.
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PaladinOfSune
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Posted: Mon, Mar 14 2011, 16:58 PM |
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Player
Joined: 15 Dec 2004 Location: England, UK
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The realistic gemstones that Mahtan linked (and I use) are way cooler.
_________________ "Let's unwrite these pages and replace them with our own words."
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Dark Immolation
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Posted: Mon, Mar 14 2011, 19:02 PM |
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Developer
Joined: 20 Apr 2008 Location: The downeaster "Alexa"
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I agree, but either Maht gives lousy directions or I'm a doofus when it comes to following them. I'd like to believe it's a combination of both. 
_________________ You think Magic is your ally... but you merely adopted the Art. He was born in it. Molded by it. Sometimes, an angel is simply a devil with better intentions.
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Pony
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Posted: Mon, Mar 14 2011, 19:23 PM |
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Joined: 07 May 2005
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Just did Mathan's. They look far better than on the pic, so yes, I love em.
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Dark Immolation
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Posted: Mon, Mar 14 2011, 20:35 PM |
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Developer
Joined: 20 Apr 2008 Location: The downeaster "Alexa"
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Then someone make em into an ovveride where smoes like me can just insert it into a folder. >_> I swear I did the directions to the letter both times, the second times even using the modded files he provided.
_________________ You think Magic is your ally... but you merely adopted the Art. He was born in it. Molded by it. Sometimes, an angel is simply a devil with better intentions.
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Mahtan
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Posted: Mon, Mar 14 2011, 20:47 PM |
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Player
Joined: 28 May 2006 Location: That place with the green grass and that blue sky.
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Can't do it that way, you must edit the hak. Not sure what you are doing wrong on it. But they will be in the new Hak update eventually, so don't worry too much if you can't do it. Like I said it is more advanced than just simple put this in your override to make it work on a server with a custom Visualeffects.2da.
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Dark Immolation
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Posted: Mon, Mar 14 2011, 20:54 PM |
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Developer
Joined: 20 Apr 2008 Location: The downeaster "Alexa"
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Well I edited it and made sure it saved and followed it word for word for I'm sure. Maybe I have something else that's interfering with it.
_________________ You think Magic is your ally... but you merely adopted the Art. He was born in it. Molded by it. Sometimes, an angel is simply a devil with better intentions.
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Selmak
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Posted: Mon, Mar 14 2011, 21:30 PM |
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Joined: 17 Dec 2004
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Mahtan
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Posted: Tue, Mar 15 2011, 2:46 AM |
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Player
Joined: 28 May 2006 Location: That place with the green grass and that blue sky.
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Always possible too. I have no idea whats in your Override folder, or if you even do have the latest Amia hak for certain. I know some people don't since they can not see deity cloaks. I can say try to redownload the hak fully, not just the simple updates, but the whole thing.
You can be missing something in the hak file or whatever and not know it because the server still allows you because it only looks for the name of the hak in your folder, not its contents.
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Dark Immolation
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Posted: Tue, Mar 15 2011, 3:28 AM |
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Developer
Joined: 20 Apr 2008 Location: The downeaster "Alexa"
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Oh, I'm up to date on everything, can see cloaks and all weapon models just fine.
I have carried over every override I ever had from back in the day though. It's possible I put in a stack of overrides for other things that also included some..re-rides, or redundant things maybe that keep it from working.
_________________ You think Magic is your ally... but you merely adopted the Art. He was born in it. Molded by it. Sometimes, an angel is simply a devil with better intentions.
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Dark Immolation
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Posted: Thu, Mar 17 2011, 6:20 AM |
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Developer
Joined: 20 Apr 2008 Location: The downeaster "Alexa"
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Ah...figured it out. Saved to wrong Amia Hak A. >_>;
I still blame you, Maht! But I can console my rage with the fact I look FABULOUS now.
Is anyone aware of any VFX override/upgrades out there for spell VFX's? I'm talking like fireball, cone of cold, etc. I searched NWVault, but couldn't find anything like it. I saw a screencap of how dragon breath: fire looks with the override Tormak was talking about a while ago, something that makes the fire like that.
What I would give to have Fireball look like fireballs do in Dragon Age. *sigh*
_________________ You think Magic is your ally... but you merely adopted the Art. He was born in it. Molded by it. Sometimes, an angel is simply a devil with better intentions.
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Mobile_Svensk
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Posted: Sat, Apr 09 2011, 22:44 PM |
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Player
Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=7768About this baby - Do you put it in the override too, Or does it go somewhere else? I Figured it's in ...Portraits or somewhere? It's pictures afterall.
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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Mahtan
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Posted: Sat, Apr 09 2011, 23:09 PM |
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Player
Joined: 28 May 2006 Location: That place with the green grass and that blue sky.
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That's a hak. To ever see them you must rename all of them to match the default file names of the loading screens so they replace certain ones with what you want. Otherwise its just extra files you will never see in the game ever.
Once renamed, place them in the override folder and then you will see the new loading screens int he place of the originals.
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Mobile_Svensk
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Posted: Sat, Apr 09 2011, 23:13 PM |
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Player
Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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Bleh. Then i cannot be arsed.
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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Divocation
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Posted: Sun, Apr 10 2011, 16:50 PM |
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Player
Joined: 29 Mar 2009
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I put the nwncq in my overrides and it looks great but the trees make wilderness difficult can't see what I'm trying to target without some serious camera angle adjustments, I seem to remember there being a transparent trees override that would allow you to see through trees when you got close up but can't find it, anyone know where to get that?
_________________ Let an opponent graze your skin and you smash into his flesh let an opponent smash into your flesh and you fracture his bone let an opponent fracture your bone and you take his life! Do not be concerned with your escaping safely lay your life before him
Last edited by Divocation on Sun, Apr 10 2011, 23:06 PM, edited 1 time in total.
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Dark Immolation
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Posted: Sun, Apr 10 2011, 18:29 PM |
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Developer
Joined: 20 Apr 2008 Location: The downeaster "Alexa"
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Any word on alternative casting animations yet?
Also, any way to translate some of the VFX's from NWN2 to NWN as an override without accidentally the whole server?
_________________ You think Magic is your ally... but you merely adopted the Art. He was born in it. Molded by it. Sometimes, an angel is simply a devil with better intentions.
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wereguy2
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Posted: Mon, Apr 11 2011, 7:11 AM |
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Player
Joined: 07 Mar 2010 Location: Melbourne, Australia
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That's probably illegal anyway.
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DerkDerkistan
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Posted: Mon, Apr 11 2011, 7:16 AM |
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Player
Joined: 18 Jan 2009 Location: Earth
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Divocation wrote: I put the nwncq in my overrides and it looks great but the trees make wilderness difficult can't see what I'm trying to target without some serious camera angle adjustments, I seem to remember there being a transparent trees override that would allow you to see through trees when you got close up but can't find it, anyone know where to get that? I don't think that's an override. It's in the Game Options, Hide Second Story Tiles. Select "Auto".
_________________ Remember when I knew a boxer, baby
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Divocation
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Posted: Mon, Apr 11 2011, 12:02 PM |
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Player
Joined: 29 Mar 2009
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Yes, that was it. Thank you very much, those trees almost got me killed a few times.
_________________ Let an opponent graze your skin and you smash into his flesh let an opponent smash into your flesh and you fracture his bone let an opponent fracture your bone and you take his life! Do not be concerned with your escaping safely lay your life before him
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Kudark
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Posted: Mon, Apr 11 2011, 17:29 PM |
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Player
Joined: 14 Dec 2009 Location: The Dark Side of the Moon
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Divocation wrote: Yes, that was it. Thank you very much, those trees almost got me killed a few times. cheater, that's the fun of playing in the woods, having those trees block your vision and all 
_________________ 
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Selmak
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Posted: Mon, Apr 11 2011, 21:21 PM |
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Player
Joined: 17 Dec 2004
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It's not cheating to be able to see what your character would see.
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Selvec Darkon
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Posted: Sat, Jul 30 2011, 12:15 PM |
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Player
Joined: 12 Oct 2005 Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.
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Reposting a list of a few essentials, and bumping the thread back up. I think the last override thread got smacked down by the Haxxor demon, as a search brang up nothing. So here's some of the more critical overrides that where included. Toro's Rural Overridehttp://nwvault.ign.com/View.php?view=Te ... ail&id=114Toro's Winter Rural Overridehttp://nwvault.ign.com/View.php?view=Te ... ail&id=117Rural Tree's Overridehttp://nwvault.ign.com/View.php?view=Ha ... il&id=7802 Winter Rural Tree's Overridehttp://nwvault.ign.com/View.php?view=Ha ... il&id=7956 NWNCQhttp://nwvault.ign.com/View.php?view=Ha ... il&id=7848NWShaderhttp://nwvault.ign.com/View.php?view=Ot ... il&id=1443My Config File:http://www.mediafire.com/file/1688mhkns ... shader.xmlImportant Note: If you get an error when opening NWN. Open nwshader.xml with notepad. Look for this line <ScreenFolder>C:\NeverwinterNights\NWN\screenshots</ScreenFolder> Delete the C:\Neverwinter blah blah bit and replace it with the pathway to your screenshot folder. If your computer simply stalls or doesn't run once in game, then its your computer thats the issue, and its a pille of poo. Uninstall NWShaderDelete Nwshader folder Delete these files from Main NWN folder: cg.dll, cgGL.dll, DevIL.dll, dinput.dll, EasyHook32.dll and glew32.dll That SHOULD uninstall it. I've come to learn that NWShader and NWNCQ can actually fix a lot of annoying bugs due to outdated graphics, so they are worth grabbing just for that alone. However, if your running an OLD machine, or a machine without a dedicated video card made in the last 7 years, don't try and use this. You'll just cause yourself immense pain. Disclaimer: As usual, you use these are your own risk. If you stuff up, I'll not be held accountable.
_________________ I keels u with my axe!
"Do ye know where the Holy-Flamin' Frost-brand Gronk-slayin' Vorpal Hammer o' woundin' an' returnin' an' Shootin'-Lightnin'-out-yer-bum is?"
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Selvec Darkon
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Posted: Sat, Jul 30 2011, 14:10 PM |
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Player
Joined: 12 Oct 2005 Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.
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 The awesomeness of NWN Shader in action!
_________________ I keels u with my axe!
"Do ye know where the Holy-Flamin' Frost-brand Gronk-slayin' Vorpal Hammer o' woundin' an' returnin' an' Shootin'-Lightnin'-out-yer-bum is?"
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Selmak
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Posted: Sat, Jul 30 2011, 17:26 PM |
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Player
Joined: 17 Dec 2004
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Well I haven't been able to get it to work properly.Had to turn off fullscreen shaders, now it works okay. And I had extracted the patched exe to the wrong place. 
Last edited by Selmak on Sat, Jul 30 2011, 17:59 PM, edited 1 time in total.
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hendrack
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Posted: Sat, Jul 30 2011, 17:39 PM |
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Player
Joined: 24 Sep 2007 Location: Vienna
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I don't like the new tileset overrides, but the shaders improved lighting in many areas. Now I can actually see in the Alambar Sea. Don't use the UI its a buggy piece of shit. Use Selvec's config and edit in notepad.
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Selmak
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Posted: Sat, Jul 30 2011, 22:27 PM |
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Player
Joined: 17 Dec 2004
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Well it has the unfortunate effect of making the party bar inoperable. Dunno why.
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wereguy2
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Posted: Sun, Jul 31 2011, 1:58 AM |
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Player
Joined: 07 Mar 2010 Location: Melbourne, Australia
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NWShader makes my framerate go down a looot.. D: Computer isn't even all that bad.
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Selvec Darkon
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Posted: Sun, Jul 31 2011, 4:51 AM |
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Player
Joined: 12 Oct 2005 Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.
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Must be.
Either that or your playing with buggery Driver/Low Clock speed.
_________________ I keels u with my axe!
"Do ye know where the Holy-Flamin' Frost-brand Gronk-slayin' Vorpal Hammer o' woundin' an' returnin' an' Shootin'-Lightnin'-out-yer-bum is?"
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wereguy2
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Posted: Sun, Jul 31 2011, 4:55 AM |
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Player
Joined: 07 Mar 2010 Location: Melbourne, Australia
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I can run The Witcher 2 on low-medium settings, and that is faaar superior to this.
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Selvec Darkon
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Posted: Sun, Jul 31 2011, 5:00 AM |
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Player
Joined: 12 Oct 2005 Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.
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See "Low Clock Speeds".
Any improvements like this on top of an already existing engine require a rather speedy clock speed & a dedicated graphics card that can run 3.0 Shaders at least. My version of NWN doesn't lag at all.
My Specs
2.6 Quad Intel. 4 Gigs Ram HD5770 Sata HDD (Size doesn't matter) Worlds Oldest Motherboard. Gigabyte Energysaver thing.
If you have specs like mine or above, you should run this no problem. If you can't run it, your issue likely lies somewhere else, and not with the shader at all. I play with dynamic lights turned off because in NWN it causes a memory leak issue. I also don't use shadows, because its rather silly.
_________________ I keels u with my axe!
"Do ye know where the Holy-Flamin' Frost-brand Gronk-slayin' Vorpal Hammer o' woundin' an' returnin' an' Shootin'-Lightnin'-out-yer-bum is?"
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wereguy2
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Posted: Sun, Jul 31 2011, 5:19 AM |
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Player
Joined: 07 Mar 2010 Location: Melbourne, Australia
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HD 5570 (latest version of Catalyst installed), 3.0gHz quad, only 2 GB of RAM - been meaning to upgrade to 6 for a while now. Eeeveryone has a SATA HD...
Normally get about 50-60 fps; only 10-15 with the shaders using your config. Reaches about 20-25 without HDR and such.
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