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Mobile_Svensk
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Posted: Tue, May 04 2010, 17:52 PM |
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Player
Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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Wait, so Shifter gear now stacks normally? Like ...Normal-Normal? You get extra AC from heavy armor or just the Enchantment bonus still?
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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TormakSaber
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Posted: Tue, May 04 2010, 17:54 PM |
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Player
Joined: 16 Dec 2004 Location: Somewhere
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Just enchantment bonus, but all forms also recieve a scaling bonus to AC that increases as you get more shifter levels. Some forms also recieve specific boosts in AC designed to emulate the form carrying a shield, or similar.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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corypx
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Posted: Tue, May 04 2010, 18:15 PM |
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Player
Joined: 14 Oct 2006
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does stonebones even work for risenlord?
also how soon is to soon for that harm potion request again, because I think its going to be posted again, just a feeling.
_________________ ================-<Cory ShadowFlame>-================ Risenlord-Shifter(OMG a Non-Dragon Shifter that can hold his own in PvE) 
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TeroSNS
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Posted: Tue, May 04 2010, 18:15 PM |
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Player
Joined: 26 Jan 2009
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TormakSaber wrote: And Illithids had infinite concussion, and dragons had infinite dragon breath and rakshasa had unlimited ice storms before too. What's your point? they don't anymore? I think all those infinite stuff should go away.
_________________ My favourite sniper loadout: Huntsman, jarate, bushwacka. Team Fortress 2 is FREE TO PLAY! 
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TormakSaber
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Posted: Tue, May 04 2010, 18:17 PM |
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Player
Joined: 16 Dec 2004 Location: Somewhere
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They all still have them.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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belgianbonzai
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Posted: Tue, May 04 2010, 18:33 PM |
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Player
Joined: 01 Jan 2006 Location: Budapest, Hungary
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Bugs: B server;
the abilities that in standard nwn are limited to X times/shift don't work at all. on A they work.
(talking about the petrify from medusa and basilisk, the flayers illithid mindblast (not concussion),...)
_________________ Click here for the navis & lukavi portraitpacks preview & download.
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Logicality
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Posted: Tue, May 04 2010, 19:18 PM |
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Player
Joined: 23 Apr 2008 Location: The Otherworld
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I believe that I shall be changing the deity of my druid/shifter to the team that developed these changes. 
_________________ "A somebody was once a nobody who wanted to and did." - Anonymous
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blackvswhite
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Posted: Tue, May 04 2010, 20:06 PM |
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Player
Joined: 08 Nov 2008
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*punches the internet in the face* the long awaited shifter fix... immediately following my computer getting a virus bad enough to have our internet turned off by the provider and a full system restore.... and no disks to be found regarding the reinstallation of the drivers...
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Mobile_Svensk
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Posted: Tue, May 04 2010, 20:09 PM |
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Player
Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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Noticed the Unarmed forms doesn't count as +5Wep. Is this intentional? Do i need to buy a surestrike something now?
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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corypx
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Posted: Tue, May 04 2010, 20:14 PM |
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Player
Joined: 14 Oct 2006
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Very_Svensk wrote: Noticed the Unarmed forms doesn't count as +5Wep. Is this intentional? Do i need to buy a surestrike something now? I belive that was because our weapons merg, so yes you will need a weapon to bypass DR.
_________________ ================-<Cory ShadowFlame>-================ Risenlord-Shifter(OMG a Non-Dragon Shifter that can hold his own in PvE) 
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Mobile_Svensk
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Posted: Tue, May 04 2010, 20:33 PM |
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Player
Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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Wohooo!
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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Blackdragon12121
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Posted: Tue, May 04 2010, 21:11 PM |
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Player
Joined: 12 Jun 2006
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belgianbonzai wrote: Blackdragon12121 wrote: Wyrmlings all got +3 regen while the manticore didnt? EDIT: Keen merges with bow properties? You can have keen bows??
EDIT 2: Wyrmling breath is now way better that dragonshape. Answering your things: 1) wyrmlings merge all items; manticore only armor (shield+armor+helmet) (all shapes now merge weapon, btw) 2) the property doesnt do squat on a bow; so this doesnt matter. 3) it actually is the dragonbreath now. Ohh I see. Thanks  . I only brought this up because the red wyrmling on my 5druid/10shifter/2rog breath was far more damaging than my epic druids red dragon dragonshape breathweapon.
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Mobile_Svensk
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Posted: Tue, May 04 2010, 21:12 PM |
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Player
Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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Yeah. Most Spells last about as long as you got druid levels.
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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corypx
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Posted: Tue, May 04 2010, 21:34 PM |
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Player
Joined: 14 Oct 2006
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over all the forms look nice now it will just be small changes to AB and AC to even them out, because it would suck to see most shifters stick to spell spaming forms because AB to low to hit things.
go go Wyrmling elemental shields and epic garg form hopping
_________________ ================-<Cory ShadowFlame>-================ Risenlord-Shifter(OMG a Non-Dragon Shifter that can hold his own in PvE) 
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Mobile_Svensk
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Posted: Tue, May 04 2010, 22:47 PM |
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Player
Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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There's a shipload of bugs on them. Most notably, is the extremely low duration on things.
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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corypx
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Posted: Tue, May 04 2010, 23:18 PM |
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Player
Joined: 14 Oct 2006
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Very_Svensk wrote: There's a shipload of bugs on them. Most notably, is the extremely low duration on things. the low duration might to do with the fact we can cast everything infinite times aday. could also be a form of balancing to stop say, wyrmling Improved Rage,Intensity,Ferocity Epic Basilisk stoneskin and top it off with a Improved Invisibility from Specter.
_________________ ================-<Cory ShadowFlame>-================ Risenlord-Shifter(OMG a Non-Dragon Shifter that can hold his own in PvE) 
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Mobile_Svensk
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Posted: Tue, May 04 2010, 23:37 PM |
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Player
Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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Probably. Just making sure...
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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Jehran
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Posted: Wed, May 05 2010, 3:46 AM |
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Player
Joined: 25 Dec 2007
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Actually since the hak came in keen can be applied to ranged weapons to the same as melee (even to gloves)
_________________ Jehran- Elven Enchantment Wizard Prink- Jehran's Familar Joe Bloggs-Just your average guy Madock-Vassal of the Black Hound. Vanassidur-Druid/Ranger of Mielikki
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TormakSaber
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Posted: Wed, May 05 2010, 5:29 AM |
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Player
Joined: 16 Dec 2004 Location: Somewhere
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Teh rage/ferocity/intensity last shorter because they function like the barb rages. They last con modifier +5 rounds, and if it doesn't raise cone it goes off your STR.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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Mobile_Svensk
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Posted: Wed, May 05 2010, 10:50 AM |
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Player
Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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But tormy, the Spell durations aren't suppose to be 5 rounds right?
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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belgianbonzai
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Posted: Wed, May 05 2010, 10:59 AM |
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Player
Joined: 01 Jan 2006 Location: Budapest, Hungary
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Very_Svensk wrote: But tormy, the Spell durations aren't suppose to be 5 rounds right? No, except if you are lvl5/1shifter off course, then it can be close  but instead of being vague if you have a question about a certain spell: just note which one (and the server you are on) so it can at least get checked.
_________________ Click here for the navis & lukavi portraitpacks preview & download.
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Mobile_Svensk
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Posted: Wed, May 05 2010, 11:01 AM |
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Player
Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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Okay. Big list incoming...
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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Blackdragon12121
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Posted: Wed, May 05 2010, 11:19 AM |
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Player
Joined: 12 Jun 2006
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Looks like dragonshape has finally lost its monk AC bonus. However seems that other forms have retained it such as the elemental forms. Was this intentional?
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belgianbonzai
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Posted: Wed, May 05 2010, 11:21 AM |
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Player
Joined: 01 Jan 2006 Location: Budapest, Hungary
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Very_Svensk wrote: Okay. Big list incoming... Don't forget to list your build as well, how many levels of each class. + server where you encounter the issue(s) + try to time for at least one spell, so we know exactly how many rounds/turns/hours you got.
_________________ Click here for the navis & lukavi portraitpacks preview & download.
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Mobile_Svensk
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Posted: Wed, May 05 2010, 11:59 AM |
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Player
Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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MY shifterbuild is 5Druid/6Monk/19Shifter (Cheezzeee)
Construct Forms Stone Golem mass haste - 5 Rounds, both Servers Stonehold - 5 Rounds, Server B. On Server A it lasts forever.
Demonflesh Golem Lesser Spell mantle lasts 5+1/2 Druid + Shifter levels. Working properly, i think? Greater Spell Breach - Working ...as it should.
Iron Golem Chain Lightning - Hits like a Caster Level 5 spell. Obviously only counting druid levels. (unsure about B)
Outsider Forms Azer Chiftan Flame weapon - lasts 5Turns (Both servers)
Rakshasa SoV - lasts 5Rounds. Flame Strike - i "Think" it has the apropriate damage. Unsure. Still hits like a wet noodle. Ice Storm - About the same. (Both servers)
Death Slaad Lord Summon Slaad - Summon's a Red slaad, Which lasts 5 Turns. (Both servers)
Undead Forms Risen Lord Stone bones - Doesn't add ANY Ac at all. And lasts 5 Druid turns. Ghoul touch - Working as intended. (unsure about B)
Vampire Negative Energy Burst - Working ...properly? 1d8Damage + 20. (Means that it doesn't calculate Shifterlevels i think. Else it would be 1d8 + 14 (19Shifter levels) (Unsure about B)
Spectre Improved invisibility - Lasts 5 turns on B; And i "Think" it lasts 5 Turns on A. Mass Deafen/Blind - Lasts 5 rounds. Both servers
Greater Wildshape IV(4) Mindflayer Psionic Internal Barrier - lasts 5 Rounds, both servers Illithid Mind blast - Lasts 5 Rounds, both servers.
Medusa Petrify gaze - lasts 4 ever on mobs. 5 Rounds on PC's Firebrand - Works as intended, i think. Doing ~14d6 Damage
Dire Tiger Fear Howl - lasts 5 rounds Blinding speed - Custom. 10Rounds.(As it should be)
Humanoid Shape Darkness - 5 Rounds mage armor - 5 Turns Melf's acid arrow - Unsure
Lizardfolk whipmaster Firestorm - ~40Damage, Guessing it has druid + 1/2 Shifter levels. Sunburst - ~15damage vs undead. blind lasts 5 rounds. "probably" doesn't count Shifter levels. Nature's balance - Heals for ~30-40hp. Probably only counting Druid levels.
//MORE INCOMING. Just need a break.
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
Last edited by Mobile_Svensk on Wed, May 05 2010, 18:23 PM, edited 1 time in total.
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TormakSaber
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Posted: Wed, May 05 2010, 15:31 PM |
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Player
Joined: 16 Dec 2004 Location: Somewhere
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Nature's Balance only heals like 5d6, it's not gigantic, but it is spammable.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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Terra_777
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Posted: Wed, May 05 2010, 17:02 PM |
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Administrative Developer
Joined: 31 Jan 2007 Location: Sweden
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TormakSaber wrote: Nature's Balance only heals like 5d6, it's not gigantic, but it is spammable. It also lower spell-resistance on failed will, which is very nice considering the spell-penetration on the shifter spells is pretty much non-existent.
_________________ Fear is not evil… It tells you what your weakness is. And once you know your weakness, you can become stronger as well as kinder. - Gildarts Clive, Fairy Tail, Hiro Mashima.
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Mobile_Svensk
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Posted: Wed, May 05 2010, 18:23 PM |
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Player
Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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Mind, this list isn't perfect ... i just jotted down what i saw. And i have -no- idea how to calculate an ~average out of the D6 System.
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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hendrack
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Posted: Wed, May 05 2010, 19:03 PM |
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Player
Joined: 24 Sep 2007 Location: Vienna
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New shifter fix means no monk AC though, right?
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Mobile_Svensk
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Posted: Wed, May 05 2010, 19:04 PM |
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Player
Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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I think ...It was that you get to count 1WIS AC for every Monk level you got.
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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hendrack
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Posted: Wed, May 05 2010, 19:05 PM |
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Player
Joined: 24 Sep 2007 Location: Vienna
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Thats the other monk stuff, but I recall before the shifter fix was started being developed, there was a poll by the devs with the option of better shifter stuff, but then monk AC would go away.
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NAUX
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Posted: Wed, May 05 2010, 19:48 PM |
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Player
Joined: 15 Mar 2010 Location: Norway
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Forgive me... but has this now been implemented? I may have missed the celebration party...
HUGE EDIT.
If the term "Sex Wee" still exists, I have just done one, Very very large applaud to the test and dev team.
_________________ The inspiration behind the character: - https://www.dandwiki.com/wiki/Grenadier_(3.5e_Class) - https://www.youtube.com/watch?v=UBjewxCxKLA
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belgianbonzai
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Posted: Thu, May 06 2010, 5:18 AM |
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Player
Joined: 01 Jan 2006 Location: Budapest, Hungary
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hendrack wrote: New shifter fix means no monk AC though, right? Yes, you get no monk AC in polymorph.
_________________ Click here for the navis & lukavi portraitpacks preview & download.
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MoshingChris
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Posted: Thu, May 06 2010, 7:55 AM |
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Player
Joined: 04 Sep 2007 Location: Down South and Bent Edge
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Those hastes are appropriate at 5 rounds IMHO especially given its unlimited times per day.
_________________ I play: Gage le Gris Socially and recently politically Inept Knight of Xymor
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Mobile_Svensk
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Posted: Thu, May 06 2010, 9:20 AM |
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Player
Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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What's the difference really? Spam it, and you have it endlessly... Giving it an appropriate duration, in the spirit of the update, shouldn't mess anything up. Merely the fact that you need to spam it 'less'. Considering a 10Druid/20Shifter will still have 2Minute duration. Instead of 1/2 minute duration.
Mind. if you think about spamming it, going out of Stone golem form, and be something else? It won't work, since Construct form have 3x Uses.
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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Ulir
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Posted: Thu, May 06 2010, 20:55 PM |
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Player
Joined: 09 Mar 2009
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Do all items (rings, necklace, boots etc.) merge magical properties, or does it function like before (except gloves, which didn't stack with any form)?
_________________ 
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TormakSaber
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Posted: Thu, May 06 2010, 22:03 PM |
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Player
Joined: 16 Dec 2004 Location: Somewhere
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It is like before. That may change later, but it was suggested by the Bovines of Balance that allowing everything could be overpowering for certain forms, and so it was left untouched. So equipment merging is Bioware standard, with the exception of weapons, which now merge into every single form regardless of if it actually holds a weapon or not.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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Mobile_Svensk
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Posted: Thu, May 06 2010, 22:54 PM |
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Player
Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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SOURCEQuote: Item merge
* Weapon is the primary weapon slot. * Items are both ring slots, amulet slot, cloak slot, boots slot, and belt slot. * Armor is the armor slot, shield slot (shield only, offhand weapons do not merge), and helmet slot. * The gloves or bracers slot and the ammunition slots never merge.
* Rules of thumb: o Has a weapon? Merges all. o Unarmed, stands on two legs? Merges items & armor. o Unarmed, four or more legs? Merges armor only. o Exceptions to the rule are epic manticore, spectre, death slaad lord, stone golem, and demonflesh golem. * Because only the properties of the items are taken, and the item is "removed" and unavailable in the shifted form, any penalties from armor, such as penalties on skills, do not apply when shifted. This also means that a druid/shifter/monk who had been wearing armor or using a shield prior to shifting will have their special abilities reinstated because they will no longer be wearing armor or using a shield. * All AC bonuses become deflection bonuses, and only the highest applies. * If there are multiple bonuses to an ability score, only the highest applies. For example, if the shifter was wearing elven boots (+2 dexterity), a belt of agility +2 (+2 dexterity), and bracers of agility +3 (+3 dexterity), the final dexterity bonus on the shifted form is +2: the elven boots and belt of agility do not stack, and the bracers in the glove slot do not merge at all.
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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TormakSaber
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Posted: Thu, May 06 2010, 23:16 PM |
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Player
Joined: 16 Dec 2004 Location: Somewhere
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The AC thing is only partically correct due to how our merging system works and scaling class AC.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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Mobile_Svensk
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Posted: Thu, May 06 2010, 23:18 PM |
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Player
Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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Where is it wrong?
Edit: I know Shield AC counts all the time.
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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Sin4given
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Posted: Mon, May 10 2010, 16:17 PM |
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Player
Joined: 12 Jun 2009 Location: Somewhere in reality
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Don't know if this is the right thread to post this, but I'm really loving the Shifter changes, but I'm curious to know if there will be any changes to the Elemental shapes and wildshapes? Just curious to see if there is any work going into them, as I have no clue hehe 
_________________ ~Everything has beauty, some just don't look for it~
Looking to make a new siggy! PM me if you want the challenge.
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Blackdragon12121
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Posted: Mon, May 10 2010, 17:34 PM |
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Player
Joined: 12 Jun 2006
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Sin4given wrote: Don't know if this is the right thread to post this, but I'm really loving the Shifter changes, but I'm curious to know if there will be any changes to the Elemental shapes and wildshapes? Just curious to see if there is any work going into them, as I have no clue hehe  Ohhh we can only dream! *sighs* - how i'd love those forms to be useful rather than an automatic death sentence.
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Sin4given
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Posted: Mon, May 10 2010, 17:41 PM |
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Player
Joined: 12 Jun 2009 Location: Somewhere in reality
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I'd really like them to be good in PvE. I can use the erath elemtnal shape nicely.. but I want to be a vicious wolf or even fire elemental 
_________________ ~Everything has beauty, some just don't look for it~
Looking to make a new siggy! PM me if you want the challenge.
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corypx
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Posted: Mon, May 10 2010, 17:54 PM |
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Player
Joined: 14 Oct 2006
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befor the logic was if you want to use other forms be a shifter, druids get spells,summons and a uber-pet at level 30 that most likely has onpar or better AC,AB and Stats then most melee shifter forms still.
_________________ ================-<Cory ShadowFlame>-================ Risenlord-Shifter(OMG a Non-Dragon Shifter that can hold his own in PvE) 
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Sin4given
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Posted: Mon, May 10 2010, 18:08 PM |
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Player
Joined: 12 Jun 2009 Location: Somewhere in reality
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True, but now Shifters get the elemental and dire wild shapes forms.. so it'd be beneficial to them
_________________ ~Everything has beauty, some just don't look for it~
Looking to make a new siggy! PM me if you want the challenge.
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corypx
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Posted: Mon, May 10 2010, 18:20 PM |
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Player
Joined: 14 Oct 2006
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yes but shifters allready have alot of forms they wont use and if they spend all thier levels on shifters they will be using the epic form not th druid ones, it would be of much more aid to the druids then the shifters.
_________________ ================-<Cory ShadowFlame>-================ Risenlord-Shifter(OMG a Non-Dragon Shifter that can hold his own in PvE) 
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Sin4given
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Posted: Mon, May 10 2010, 18:24 PM |
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Joined: 12 Jun 2009 Location: Somewhere in reality
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Very much so. I don't want the shapes to be like epicly powerful, just a bit more useful. Like maybe a rock hurl with Earth Elemental.. and firebrand/flame wep with the Fire elemental? for the Wildshapes, I would only say make some of them better to use in PvE. but I'll be happy either way 
_________________ ~Everything has beauty, some just don't look for it~
Looking to make a new siggy! PM me if you want the challenge.
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Mobile_Svensk
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Posted: Mon, May 10 2010, 18:26 PM |
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Player
Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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Fireband = medusa Flame wep = that ...fire dwarf thing. Azure ..something.
Rock hurl = Stone Elemental(Construct form)
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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Sin4given
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Posted: Mon, May 10 2010, 18:28 PM |
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Player
Joined: 12 Jun 2009 Location: Somewhere in reality
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I know that Svensk. I was just thinking maybe a feat for those two elementals *shrugs* I'm nto demanding nor whining, just curious and hopeful ^^
_________________ ~Everything has beauty, some just don't look for it~
Looking to make a new siggy! PM me if you want the challenge.
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Mobile_Svensk
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Posted: Mon, May 10 2010, 18:29 PM |
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Player
Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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Well. Fire elemental could get like ...Incendiary cloud or something, to resemble that every thing's burning wherever he goes?
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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