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Mr. Hackums
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Posted: Sun, Dec 13 2015, 4:03 AM |
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Joined: 22 May 2008
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lilmarcat
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Posted: Sun, Dec 13 2015, 4:13 AM |
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Player
Joined: 27 Dec 2013
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In before Dev posts! Faded Wings wrote: * Not yet released *
AmiaA_5.11i1
New XP change details:
-- No party size limit, however bonus does not scale past 6. -- No ECL limit -- Progressive scale of a penalty multiplicative of .15 as the distance further grows in ECL gap.
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OpenTheRift
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Posted: Sun, Dec 13 2015, 4:15 AM |
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Player
Joined: 17 Feb 2014
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-- Progressive scale of a penalty multiplicative of .15 as the distance further grows in ECL gap.
elaborate?
And while I really really appreciate this step in the right direction, this an XP increase does not make.
_________________ bad man
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RaveN
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Posted: Sun, Dec 13 2015, 4:21 AM |
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Administrative Developer
Joined: 08 Jun 2010
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The further you are away from 5 ECL difference, the more severe your penalty, scaling at at a 15% multiplier.
_________________ a.k.a. Audrey Zinata
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OpenTheRift
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Posted: Sun, Dec 13 2015, 4:23 AM |
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Joined: 17 Feb 2014
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Well I'm not stupid... Per single level? per 5 levels?
_________________ bad man
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RaveN
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Posted: Sun, Dec 13 2015, 4:24 AM |
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Administrative Developer
Joined: 08 Jun 2010
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_________________ a.k.a. Audrey Zinata
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Murex
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Posted: Sun, Dec 13 2015, 4:25 AM |
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Player
Joined: 01 Dec 2009
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Sounds like a great fix. 
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OpenTheRift
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Posted: Sun, Dec 13 2015, 4:27 AM |
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Player
Joined: 17 Feb 2014
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Thanks, it was just a little ambiguous. I would recommend clarification in the OP. Anyways, yeah this is a sweet fix, and really appreciate how /quickly/ it was implemented. Says a lot to the teams willingness to make changes.
_________________ bad man
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lilmarcat
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Posted: Sun, Dec 13 2015, 4:28 AM |
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Player
Joined: 27 Dec 2013
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So a level 1 could party with a level 30 for roughly 38% efficiency?
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RaveN
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Posted: Sun, Dec 13 2015, 4:32 AM |
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Administrative Developer
Joined: 08 Jun 2010
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Closer to 25%.
_________________ a.k.a. Audrey Zinata
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OpenTheRift
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Posted: Sun, Dec 13 2015, 4:36 AM |
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Player
Joined: 17 Feb 2014
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A chart of example maths would really help the less numerically inclined like myself!
_________________ bad man
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RaveN
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Posted: Sun, Dec 13 2015, 4:37 AM |
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Administrative Developer
Joined: 08 Jun 2010
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I don't think the playerbase needs to know the source code of our XP system. No offense. It was never provided before, and I don't see why it should now. Try ingame! Explore!
_________________ a.k.a. Audrey Zinata
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Kamina
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Posted: Sun, Dec 13 2015, 12:32 PM |
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DM
Joined: 05 Jul 2007 Location: Kent, England.
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I'm very happy with this change, means i can mentor people with them getting xp bonuses!
_________________  "Operating in the border between light and darkness, shadowdancers are nimble artists of deception. They are mysterious and unknown, never completely trusted but always inducing wonder when met"
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walnutboy
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Posted: Sun, Dec 13 2015, 14:10 PM |
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Player
Joined: 22 Jul 2015 Location: Lincolnshire, United Kingdom
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Faded Wings wrote: I don't think the playerbase needs to know the source code of our XP system. No offense. It was never provided before, and I don't see why it should now. Try ingame! Explore! Quite right, we don't need to know, just knowing that you get something and don't get the message telling you your outside the level range and there for get nothing i think will help encourage more diverse partying!
_________________ When it rains, look for rainbows. When it's dark, look for stars.
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Larsaan
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Posted: Sun, Dec 13 2015, 15:22 PM |
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Player
Joined: 26 Jun 2010
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It's definitely a step in the right direction.
_________________ Currently playing: Aven Brinyflask Safaya DalaiRiyitChsera Hile(Credits to Raua for the sprite, sauce -here-.)
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Alaria-
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Posted: Sun, Dec 13 2015, 15:54 PM |
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Player
Joined: 11 Jan 2013 Location: Riding the flow of the wind!
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I support this change! No longer will we strangle XP entirely by adventuring with lower levels.
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