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ainjyll
 
PostPosted: Tue, May 24 2011, 23:55 PM 

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You would have to be a real masochist to want to try and level such a build.

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Maverick00053
 
PostPosted: Wed, May 25 2011, 0:04 AM 

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Not as bad as leveling a shifter prebuff. :P If you didn't cheese.

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TormakSaber
 
PostPosted: Wed, May 25 2011, 0:12 AM 

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It works, it's been done, but it's normally done on a rogue base with fighter/SD, not WM.

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Naivatkal
 
PostPosted: Wed, May 25 2011, 0:15 AM 

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Yeah, Fighter/Rogue/SD works out nicely. It's the WM that hurts things.

And about Dev Crit: Don't assume, he didn't mention it. You can do STR based without Dev Crit.

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TormakSaber
 
PostPosted: Wed, May 25 2011, 0:17 AM 

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You can, but given it's literally the only STR based trick and any STR character is going to be picking up the previous feats in the tree anyways, there is absolutely zero reason to not take it if you're able.

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Maverick00053
 
PostPosted: Wed, May 25 2011, 0:20 AM 

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TormakSaber wrote:
You can, but given it's literally the only STR based trick and any STR character is going to be picking up the previous feats in the tree anyways, there is absolutely zero reason to not take it if you're able.


This. Yes, I felt the need to quote this entire thing.

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Naivatkal
 
PostPosted: Wed, May 25 2011, 0:23 AM 

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Some people don't like DevCrit, and it's possible to want other feats smashed into epic instead

/Devil's Advocate stance

Agreed, STR based more or less means Dev Crit, or at least Overwhelming Crit

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Strawberry Stallion
 
PostPosted: Wed, May 25 2011, 0:40 AM 

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Thoice wrote:
Making a tracker/bounty hunter/paladin like character using cleric and rogue classes.
What I want to know is using 13rogue and 17cleric, which class should I take at what level and what feats and skills should I pick up and which to avoid. Going for more of a fighter than a caster and intending on taking Epic Dodge.
Stats I'm planning on:
Str 10
Dex 16(+2elf)18=> 25
Con 12(-2elf)10
Wis 16 => 19
Int 12
Cha 8

Suggestions / halp go.

*Bumps selfishly since got new pagedz and everyone talks about str hipsters ;-;*

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Maverick00053
 
PostPosted: Wed, May 25 2011, 0:57 AM 

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Thoice wrote:
Thoice wrote:
Making a tracker/bounty hunter/paladin like character using cleric and rogue classes.
What I want to know is using 13rogue and 17cleric, which class should I take at what level and what feats and skills should I pick up and which to avoid. Going for more of a fighter than a caster and intending on taking Epic Dodge.
Stats I'm planning on:
Str 10
Dex 16(+2elf)18=> 25
Con 12(-2elf)10
Wis 16 => 19
Int 12
Cha 8

Suggestions / halp go.

*Bumps selfishly since got new pagedz and everyone talks about str hipsters ;-;*


Honestly it should be pretty straight forward. Just make sure you get all the feats you need for epic dodge preepic and you should be golden. When Cleric is in the mix it is more about spell choice than build choice to make it more mele like. You will also want to make sure you get weapon focus in the weapon you desire so line up the feats to make that happen. Make sure you take a few cleric early level so you can get heavy armor and shield. Think that is about it for the most part.

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PaladinOfSune
 
PostPosted: Wed, May 25 2011, 1:27 AM 

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Don't end on 25 DEX. End on 26.

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Strawberry Stallion
 
PostPosted: Wed, May 25 2011, 1:33 AM 

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PaladinOfSune wrote:
Don't end on 25 DEX. End on 26.

But that means sacrificing another feat for Greater Dex when I could get, say, the +2 armour feat. This is mostly why I asked, cos depending on what order I get the classes I think it affects how many epic feats I will end up with.

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MaliciousSwine
 
PostPosted: Wed, May 25 2011, 1:39 AM 

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Ideally with a str/HiPS build wearing plate armor I would be able to pick up epic skill focus hide and ms, which would probably interfere with getting dev crit. I have tried some basic modelling for this setup but nothing really neat yet.

Edit: Btw I was honestly thinking I'd try a wood elf setup for it, most obvious drawback is the int; I'd probably need to start with 16 (resulting in 14) and accept having 8 con and low cha.

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Vaul Tarrith
 
PostPosted: Wed, May 25 2011, 19:28 PM 

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Thoice wrote:
Making a tracker/bounty hunter/paladin like character using cleric and rogue classes.
What I want to know is using 13rogue and 17cleric, which class should I take at what level and what feats and skills should I pick up and which to avoid. Going for more of a fighter than a caster and intending on taking Epic Dodge.
Stats I'm planning on:
Str 10
Dex 16(+2elf)18=> 25
Con 12(-2elf)10
Wis 16 => 19
Int 12
Cha 8

Suggestions / halp go.


Take groups of 4 levels in each class pre-epic to score your whopping 15 BAB, so 12 Ro/8 Cl or vice versa. You'll have no bonus feats in epic, so I would recommend Great Dex I (ending on 26 DEX), Epic Weapon Focus, Armor Skin, and Epic Dodge. Don't get targeted by someone with KD...or Dev Crit...or Breach, Mord's...just don't get targeted. :twisted:


 
      
Jack O'Bannon
 
PostPosted: Wed, May 25 2011, 19:36 PM 

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Make shure to take the first level as a rogue. You get more skillpoints that way.

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TormakSaber
 
PostPosted: Wed, May 25 2011, 20:25 PM 

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At the cost of a BAB point. Up to you.

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freezey
 
PostPosted: Wed, May 25 2011, 22:05 PM 

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I'm looking for a good Bard/RDD/PM build. it has to have Dev, EMA, G Ruin, Hellball, and atleast 70 ac. Can anyone help??


 
      
Maverick00053
 
PostPosted: Wed, May 25 2011, 22:07 PM 

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freezey wrote:
I'm looking for a good Bard/RDD/PM build. it has to have Dev, EMA, G Ruin, Hellball, and atleast 70 ac. Can anyone help??


First off... that isn't possible to have that many epic spells. Second off... Tormak would stab me violently if I assisted you in this so... good luck!

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Naivatkal
 
PostPosted: Wed, May 25 2011, 22:10 PM 

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So thinking of running a roguish weapon master of the rapier. Here's what I came up with. Please point out visible areas of improvement (I have one pre-epic feat free, possibly for Stealthy?)

Rogue(17), Fighter(6), Weapon Master(7), Human

STR: 11
DEX: 18 (26)
CON: 10
WIS: 10
INT: 13
CHA: 10

01: Rogue(1): Dodge, Mobility
02: Rogue(2): {Evasion}
03: Rogue(3): Weapon Finesse, {Uncanny Dodge I}
04: Rogue(4): DEX+1, (DEX=18)
05: Rogue(5)
06: Rogue(6): Weapon Focus: Rapier
07: Rogue(7)
08: Rogue(8): DEX+1, (DEX=19)
09: Rogue(9): Expertise
10: Fighter(1): Spring Attack
11: Fighter(2): Improved Critical: Rapier
12: Fighter(3): DEX+1, Whirlwind Attack, (DEX=20)
13: Fighter(4): Weapon Specialization: Rapier
14: Weapon Master(1): Weapon of Choice: Rapier
15: Weapon Master(2)
16: Weapon Master(3): DEX+1, (DEX=21)
17: Weapon Master(4)
18: Weapon Master(5): Blind Fight
19: Weapon Master(6)
20: Weapon Master(7): DEX+1, (DEX=22)
21: Rogue(10): Epic Weapon Focus: Rapier, Defensive Roll
22: Rogue(11)
23: Rogue(12)
24: Fighter(5): DEX+1, Epic Weapon Specialization: Rapier, (DEX=23)
25: Rogue(13): Improved Evasion
26: Rogue(14)
27: Rogue(15): Great Dexterity I, (DEX=24)
28: Rogue(16): DEX+1, Epic Skill Focus: Hide, (DEX=25)
29: Fighter(6): Armor Skin
30: Rogue(17): Epic Dodge

Appraise 23(24), Disable Trap 33(34), Discipline 32(32), Hide 33(51), Intimidate 4(4), Move Silently 33(41), Open Lock 33(41), Tumble 31(39), UMD 30(30)


Here's some questions regarding the build:
1) Everyone says 'OMG 25 DEX?! YOU'RE CRAZY GET 26!!' Yeah, true, but equipment can make up a single point of DEX, or possibly spells/potions. So, not a huge deal as it does free up a feat as well, indeed? So what's more important a point of DEX or another feat?

2) That free pre-epic feat, should it go to Stealthy? I cannot figure anything else it should go into (other than Great Fort, but with a 14 base Fort Save that isn't going to matter much... I think?)

3) Appraise is sort of a dump, as I had 24 points left (so I evened the check to 24 and put the remaining 1 into Tumble). However, anything I may have missed? Set Trap is not something I am looking to get, also, unless 24 points (base 34 skill check) will be fine for it?

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Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


Last edited by Naivatkal on Wed, May 25 2011, 22:11 PM, edited 1 time in total.

 
      
Naivatkal
 
PostPosted: Wed, May 25 2011, 22:10 PM 

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freezey wrote:
I'm looking for a good Bard/RDD/PM build. it has to have Dev, EMA, G Ruin, Hellball, and atleast 70 ac. Can anyone help??


I'm going to assume you are hopefully kidding.

If not... please don't D:

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Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Maverick00053
 
PostPosted: Wed, May 25 2011, 22:17 PM 

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Look solids, Naivatkal. Usually the reasoning behind the feat to balance out dex is because everyone is obsessed with having even numbers. With one more dex you get +1 ab/ac which is good either way. If you wanted to get 2 ac instead of 1 of both than you can take armor skin. Generally the extra 1 ab/ac is a nice balancing middle ground for builds, generally you benefit from it more.

Now there are a few builds where you can't balance out your score to 26, and in that case it won't kill you as long as you have a good reason to not do it. For instance my smiter paladin will end with 25 charisma, but 26, because he benefits more from the 9 Epic smiting feats than 8. You get my point I hope.

Stealthy or Great fort works... though I glanced through the build and I didnt see blind fight. You want blind fight if you don't have it.

Set Trap can be very useful if done properly... and 34 skill check is fairly solid. Solid enough to use the decent traps, dunno about epic traps.

Edit: Ah, I see the blind fight. Scratch that comment then.

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Last edited by Maverick00053 on Wed, May 25 2011, 22:20 PM, edited 3 times in total.

 
      
Strawberry Stallion
 
PostPosted: Wed, May 25 2011, 22:18 PM 

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Forget stealthy. Upgrade to Improved Expertise since you don't need AB, you need CRITS and the extra survivability is sexy.

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Maverick00053
 
PostPosted: Wed, May 25 2011, 22:21 PM 

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Improved Expertise is only good for tanking... and hes going to have epic dodge and already high ac. Impro Expertise is impractical in most other situations because being a WM or not loosing 10 ab isn't going to cut it. Also, hes not a fighter/wm so his ab isn't going to be that super great anyway.

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Strawberry Stallion
 
PostPosted: Wed, May 25 2011, 22:27 PM 

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Maverick00053 wrote:
Improved Expertise is only good for tanking... and hes going to have epic dodge and already high ac. Impro Expertise is impractical in most other situations because being a WM or not loosing 10 ab isn't going to cut it. Also, hes not a fighter/wm so his ab isn't going to be that super great anyway.

I suppose that's true, still I think you can never be too defencive!

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MoshingChris
 
PostPosted: Wed, May 25 2011, 22:31 PM 

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You can.

If you take Improved Expertise you aren't killing your foes thus taking more incoming damage in the long run.

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Naivatkal
 
PostPosted: Wed, May 25 2011, 23:17 PM 

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Delightful! Thanks for the input everyone.


With the Great DEX feat, though: Any thoughts on what to swap that with (if I decide to do so?) Maybe Epic Prowess for an extra AB?

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Maverick00053
 
PostPosted: Wed, May 25 2011, 23:30 PM 

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No. You already get an extra ab and an extra ac with great dex. It would be silly to just get the one.

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Naivatkal
 
PostPosted: Wed, May 25 2011, 23:35 PM 

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*facepalms* It's the little things that I forget hah.

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Naivatkal
 
PostPosted: Wed, May 25 2011, 23:46 PM 

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Rogue(17), Fighter(6), Weapon Master(7), Human

STR: 10
DEX: 18 (26)
CON: 10
WIS: 10
INT: 14
CHA: 10

01: Rogue(1): Dodge, Mobility
02: Rogue(2): {Evasion}
03: Rogue(3): Weapon Finesse, {Uncanny Dodge I}
04: Rogue(4): DEX+1, (DEX=19)
05: Rogue(5)
06: Rogue(6): Weapon Focus: Rapier
07: Rogue(7)
08: Rogue(8): DEX+1, (DEX=20)
09: Rogue(9): Expertise
10: Fighter(1): Spring Attack
11: Fighter(2): Improved Critical: Rapier
12: Fighter(3): DEX+1, Whirlwind Attack, (DEX=21)
13: Fighter(4): Weapon Specialization: Rapier
14: Weapon Master(1): Weapon of Choice: Rapier
15: Weapon Master(2): Stealthy
16: Weapon Master(3): DEX+1, (DEX=22)
17: Weapon Master(4)
18: Weapon Master(5): Blind Fight
19: Weapon Master(6)
20: Weapon Master(7): DEX+1, (DEX=23)
21: Rogue(10): Epic Weapon Focus: Rapier, Defensive Roll
22: Rogue(11)
23: Rogue(12)
24: Fighter(5): DEX+1, Epic Weapon Specialization: Rapier, (DEX=24)
25: Rogue(13): Improved Evasion
26: Rogue(14)
27: Rogue(15): Great Dexterity I, (DEX=25)
28: Rogue(16): DEX+1, Epic Dodge, (DEX=26)
29: Fighter(6): Armor Skin
30: Rogue(17): Epic Skill Focus: Hide

Disable Trap 33(37), Discipline 32(32), Hide 33(53), Intimidate 4(4), Move Silently 33(43), Open Lock 33(41), Search 25(27), Set Trap 32(42), Tumble 30(38), UMD 30(30)


Revised: Is a Search of 27 sufficient? Could lower UMD to 25 and get 32, but if 27 is fine I'll be happy.

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Maverick00053
 
PostPosted: Wed, May 25 2011, 23:52 PM 

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Any proper Shadow dancer will have Hide/MS maxed so...

Edit: When I mean maxed I mean... 100+ solid hide/ms.

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Naivatkal
 
PostPosted: Thu, May 26 2011, 0:26 AM 

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Search is more used for traps o.o
I don't even think you can use search to look for people/creatures lol

So I'm just wondering about the search DC for NPC type traps, cause I know PC traps are based on a DC varied by the Set Trap skill.
Like, for example, with a base check of 27 is it feasible to locate the epic traps in the Gauntlet?
That'd be something the char would hire himself out to do, ya'know.

As you can tell, I've never used traps here before haha

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Maverick00053
 
PostPosted: Thu, May 26 2011, 0:33 AM 

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Bah. Fail Mav. Stupid Search/Listen/Spot skills all being semi the same. I wouldn't know off hand what the DC is to spot them, I imagine some rogue players can add their input.

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Vinasius
 
PostPosted: Thu, May 26 2011, 5:26 AM 

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Question:

A druid has a scimitar. It is not keen.

He keens it with a spell, (scroll etc)

if he transforms using dragonshape, the blade should merge with his shape correct?

Does the Keened critical range transfer into dragonshape?

cause in dragonshape it still says 'unarmed' weapon type.


Please assist. Thanks.

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PaladinOfSune
 
PostPosted: Thu, May 26 2011, 5:39 AM 

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Dragonshape has no weapon. There's nothing for it to merge into.

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Naivatkal
 
PostPosted: Thu, May 26 2011, 5:49 AM 

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Naivatkal wrote:
Search is more used for traps o.o
I don't even think you can use search to look for people/creatures lol

So I'm just wondering about the search DC for NPC type traps, cause I know PC traps are based on a DC varied by the Set Trap skill.
Like, for example, with a base check of 27 is it feasible to locate the epic traps in the Gauntlet?
That'd be something the char would hire himself out to do, ya'know.

As you can tell, I've never used traps here before haha


Shameless overnight bump on this, seeking Search skill knowledge :D

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Khasir :: From the East a storm is coming


 
      
PaladinOfSune
 
PostPosted: Thu, May 26 2011, 5:52 AM 

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http://nwn.wikia.com/wiki/Set_trap

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Dark Immolation
 
PostPosted: Thu, May 26 2011, 6:38 AM 

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Of course, the wiki helps. But depending on if you're elf or not(Keen Sense) and if you can be arsed to buy Lenses of Detections, I say take what you can afford or want for RP and don't particularly worry about it.

With Keen Sense and I wanna say 23 you should be fine, or even without Keen Sense if you can bother to go into Detect Mode and not be in battle. Search is good for representing things beyond actually seeing or hearing something in RP I know(like intuition, smell, or simply knack for looking for things), but I've found at least unless you're going rogue and have em to spare, it's nothing to fret too much over.

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Vinasius
 
PostPosted: Thu, May 26 2011, 9:09 AM 

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Quote:
Dragonshape has no weapon. There's nothing for it to merge into.


follow up question.
If the druid takes improv critical unarmed. and weapon focus unarrmed feats.

does this transfer into the dragonshape and becomes useful?

thanks.

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serbiris
 
PostPosted: Thu, May 26 2011, 9:33 AM 

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Imp crit unarmed does work, according to I think the wiki and some forum posts I found on google when I searched the issue a while ago. It seems to apply to any forms without an explicit weapon, also (like animal forms, wyrmling, squid, whatever).

The weapon focuses don't, however. I couldn't tell you why, apparently they just don't.

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Naivatkal
 
PostPosted: Thu, May 26 2011, 12:52 PM 

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PaladinOfSune wrote:
http://nwn.wikia.com/wiki/Set_trap


Dark Immolation wrote:
Of course, the wiki helps. But depending on if you're elf or not(Keen Sense) and if you can be arsed to buy Lenses of Detections, I say take what you can afford or want for RP and don't particularly worry about it.

With Keen Sense and I wanna say 23 you should be fine, or even without Keen Sense if you can bother to go into Detect Mode and not be in battle. Search is good for representing things beyond actually seeing or hearing something in RP I know(like intuition, smell, or simply knack for looking for things), but I've found at least unless you're going rogue and have em to spare, it's nothing to fret too much over.


Also, wiki doesn't help if the DC for server traps is changed per the devs/designers ;D

But, you need Search to find traps right?
I just would like to have the char actually be useful for finding and disarming traps, and if he/she can't even spot them then that's pretty worthless lol

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PaladinOfSune
 
PostPosted: Thu, May 26 2011, 16:47 PM 

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Well yeah, but I'm not going to tell you the DCs of the traps for areas. :wink:

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Naivatkal
 
PostPosted: Thu, May 26 2011, 17:47 PM 

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Joined: 26 May 2010

Haha I know, I don't wan that ;p

Just wondering in general about it, was really hoping some trappers would way something :v
I wouldn't ask specifics, it's more that I want to know how major it is to max Search. But, then, I guess that might be just asking for a more vague answer on the DC haha.

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Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Naivatkal
 
PostPosted: Thu, May 26 2011, 21:23 PM 

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Hm, I've been thinking: Is Discipline something rogue builds normally take? I mean, I have the option and can hit 32 with it, but is it something really to take? Trying to find a spot for Persuade, if I can.

_________________
Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
DerkDerkistan
 
PostPosted: Thu, May 26 2011, 21:29 PM 

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Joined: 18 Jan 2009
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Quick question: On an Epic DR barb that uses a two handed weapon (heavy flail, to be exact), I have the option of going one of three routes- 16 str/26 con, 18 str/24 con, or 20 str/22 con. Which is best? I'm assuming the last one, but I just want to ask around.

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TormakSaber
 
PostPosted: Thu, May 26 2011, 21:31 PM 

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Joined: 16 Dec 2004
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20/22 imo

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Davion Telemos - Monk of the Four Winds
Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham


 
      
PaladinOfSune
 
PostPosted: Thu, May 26 2011, 21:31 PM 

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Joined: 15 Dec 2004
Location: England, UK

Yep.

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"Let's unwrite these pages and replace them with our own words."


 
      
MoshingChris
 
PostPosted: Thu, May 26 2011, 21:36 PM 

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Joined: 04 Sep 2007
Location: Down South and Bent Edge

Bzzzt both of you are wrong.

21/21 Mighty Rage.

Its worth it.

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Socially and recently politically Inept Knight of Xymor


 
      
DerkDerkistan
 
PostPosted: Thu, May 26 2011, 21:38 PM 

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Joined: 18 Jan 2009
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I've never played a barbarian before, so forgive my ignorance. The rages stack upon each other? Mighty and Terrifying will both add on top of the normal rage?

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MoshingChris
 
PostPosted: Thu, May 26 2011, 21:52 PM 

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Yarp.

In essence Mighty Rage gives you Mighty Rage Bonii (modified on Amia) aswell as effectively three extra rages a day.

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I play: Gage le Gris
Socially and recently politically Inept Knight of Xymor


 
      
DerkDerkistan
 
PostPosted: Thu, May 26 2011, 21:53 PM 

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Joined: 18 Jan 2009
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Badass. Thanks a bunch.

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PaladinOfSune
 
PostPosted: Thu, May 26 2011, 21:54 PM 

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Joined: 15 Dec 2004
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You can't say we're wrong for a choice we weren't given, you dork.

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"Let's unwrite these pages and replace them with our own words."


 
      
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