Mahtan Tasadur wrote:
I have already taken to this. Its really simple, the Alternate Combat animations are special phenotypes. I have made a Phenotype changer that will set you to the combat style you ask it to.
The isssue is to see how much this will lag the server and those that do not download the override will see the those that are using the custom Phenotypes. So far, I have seen that Bioware actually didn't screw up and if the phenotype isn't standard for someone without the override, it will make it normal.
Just to let you know that this has been looked at and figured out. Just needs to be ironed out.
Really? Cool. I was of the opinion that all you'd need to do is copy the node from the ACP craft dialog to a new node on the Amia crafting dialog, extract the ACP (Alternate Combat Animations) 4.0 hak files to override, and you'd be away. Was unaware of any phenotype issues.