View unanswered posts | View active topics * FAQ    * Search
* Login 




Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 12 posts ] 
Maved
 
PostPosted: Mon, Sep 28 2015, 7:36 AM 



Player

Joined: 21 Sep 2015

It happened 3 times in a row, right when I used my wand -- no wand dialogue just server crash. I wasn't sure it was me until the 3rd time.

A server, first in amia frontier then in Kohlingen.


 
      
Anatida
 
PostPosted: Mon, Sep 28 2015, 11:22 AM 

User avatar

Player

Joined: 08 Sep 2011
Location: Texas Y'all

I actually mentioned this in Dev chat last night. Rith'tar used his portal wand and the server immediately crashed. I think 4 times is too many to be coincidence. We were on A, in Bendir Dale and he opened a portal to B, Shadowscape (I think). There were only 5 PCs where we were standing, though we were inside the town near the back, there could have been some in the hangout spot outside the gates.

_________________
Image
Iim'mur'ss - Grandmaster Shadowdancer / Aaralyn - Diplomat / Oleander - Toxic Desert Flower


 
      
Terra_777
 
PostPosted: Mon, Sep 28 2015, 11:51 AM 

User avatar

Administrative Developer

Joined: 31 Jan 2007
Location: Sweden

Wonder if any of those portal destinations goes to an area that has been loaded though nwnx areas. Gonna blame nwnx areas on this one since I really wanna punch that plugin into submission.

_________________
Fear is not evil… It tells you what your weakness is. And once you know your weakness, you can become stronger as well as kinder. - Gildarts Clive, Fairy Tail, Hiro Mashima.


 
      
Anatida
 
PostPosted: Mon, Sep 28 2015, 11:54 AM 

User avatar

Player

Joined: 08 Sep 2011
Location: Texas Y'all

Anything with a portal destination is supposed to be set to permanent. I can see how someone trying to use the "return to where I portaled from" option could be an issue.

_________________
Image
Iim'mur'ss - Grandmaster Shadowdancer / Aaralyn - Diplomat / Oleander - Toxic Desert Flower


 
      
Terra_777
 
PostPosted: Mon, Sep 28 2015, 11:58 AM 

User avatar

Administrative Developer

Joined: 31 Jan 2007
Location: Sweden

Thing is my past self was an idiot and now there is a chernobyl in there.

_________________
Fear is not evil… It tells you what your weakness is. And once you know your weakness, you can become stronger as well as kinder. - Gildarts Clive, Fairy Tail, Hiro Mashima.


 
      
msheeler
 
PostPosted: Mon, Sep 28 2015, 16:42 PM 

User avatar

Player

Joined: 17 Dec 2008
Location: eastern USA

Yes some of the portal destinations are created with nwnx_areas. Let me list them:

    Amia Forest
    Amia Forest: Northwest
    Amia Forest: Oakmistvale
    Quagmire: Underlake
    Actand: The Giants Stairs


 
      
RaveN
 
PostPosted: Mon, Sep 28 2015, 18:29 PM 

User avatar

Administrative Developer

Joined: 08 Jun 2010

It's worth noting that Quagmire: Underlake was/is broken. The string is empty for destination, and it seems the tag doesn't work. Looks like the corresponding target is not in the SQL database, or the CacheBindpoints() function simply doesn't function kosher with nwnx_areas, but I never really looked because of my access level. Not sure if that has any impact on the crashing.

But yeah, NWNX_Areas is not creating anything when you activate the portal. The only nwnx_areas spawning is from mod_mod_load unless someone else did something to the code other than me..

Those areas are first initialized as the server starts, and then when those are done, it initializes the rest of the mod_mod_load routine. From there, nothing else happens with nwnx_areas.

_________________
a.k.a. Audrey Zinata


 
      
Terra_777
 
PostPosted: Mon, Sep 28 2015, 18:56 PM 

User avatar

Administrative Developer

Joined: 31 Jan 2007
Location: Sweden

It has more to do with the module looking up the destination which, if its a reference to an area created by nwnx areas could crash the server. Told you, chernobyl.

I've worked on it since yesterday morning and I think I've got it all fixed, I don't actually know until I deploy though.

_________________
Fear is not evil… It tells you what your weakness is. And once you know your weakness, you can become stronger as well as kinder. - Gildarts Clive, Fairy Tail, Hiro Mashima.


 
      
msheeler
 
PostPosted: Tue, Oct 06 2015, 13:40 PM 

User avatar

Player

Joined: 17 Dec 2008
Location: eastern USA

Seems this is fixed?


 
      
Kudark
 
PostPosted: Fri, Oct 09 2015, 18:46 PM 

User avatar

Player

Joined: 14 Dec 2009
Location: The Dark Side of the Moon

Scanning the available topics, this seemed the best place to put this.

These scripts were just a few minutes ago, going from Amia Forest: Oakmist Vale to Amia Forest, then from Amia Forest to Amia Forest: West, then from Amia Forest: West to Amia Forest: Northwest. I dunno what it means, but I hope it helps in some way.

Image

_________________
Image


 
      
msheeler
 
PostPosted: Fri, Oct 09 2015, 19:47 PM 

User avatar

Player

Joined: 17 Dec 2008
Location: eastern USA

those are just some debug mags, you can ignore them.


 
      
Terra_777
 
PostPosted: Tue, Oct 13 2015, 11:54 AM 

User avatar

Administrative Developer

Joined: 31 Jan 2007
Location: Sweden

This should be resolved now. Overlapping objects from dying/dead areas are correctly destroyed, that includes the destination waypoints from the portalwand.

_________________
Fear is not evil… It tells you what your weakness is. And once you know your weakness, you can become stronger as well as kinder. - Gildarts Clive, Fairy Tail, Hiro Mashima.


 
      
Display posts from previous:  Sort by  
Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 12 posts ] 


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group