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Chupacabra
 
PostPosted: Wed, Jul 27 2016, 19:43 PM 

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What lvl's should you stop at for a weapon Master. 7...???

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Maverick00053
 
PostPosted: Wed, Jul 27 2016, 19:45 PM 

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5, 7 or go full bore to 16-19.

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Levexal
Techsmith Tokas Tokersun - http://amiaworld.net/phpBB3/viewtopic.php?f=3&t=88661


 
      
Chupacabra
 
PostPosted: Wed, Jul 27 2016, 19:59 PM 

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The build i'm trying can't go 16 or higher in Weapons Master Lvl's. Should I just stop at Seven then?

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That Guy
 
PostPosted: Wed, Jul 27 2016, 20:04 PM 

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5 gives the extra critical X... meaning, if your weapon is 2x for crits, you'd get three
7 adds extra crit range... meaning, if you'd normally have 15-20 crit range, you'll have 13-20
13 adds the potential for another favored weapon and 1 AB
16 adds another AB
19 adds another AB

There you have it... all the usual stopping points.


 
      
Maverick00053
 
PostPosted: Wed, Jul 27 2016, 20:09 PM 

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Chupacabra wrote:
The build i'm trying can't go 16 or higher in Weapons Master Lvl's. Should I just stop at Seven then?


What is the build?

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Levexal
Techsmith Tokas Tokersun - http://amiaworld.net/phpBB3/viewtopic.php?f=3&t=88661


 
      
Chupacabra
 
PostPosted: Wed, Jul 27 2016, 20:15 PM 

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Thanks for the tip's folks, Build most likely wont work for me, back to the drawing board!

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MightNMagic
 
PostPosted: Thu, Jul 28 2016, 1:22 AM 

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5, 7 or 13 if you want to master 2 weapons. Pretty much every build has some other class that will offer you more than what weapon master can past that (a feat, spell slot, sneak attack die... something).

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(No tells for Rashad while I'm playing other characters please.)


 
      
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