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epicbossmode
 
PostPosted: Fri, Aug 26 2011, 6:18 AM 

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Oh, buggery! Thanks for the heads up.

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Uberuce
 
PostPosted: Fri, Aug 26 2011, 8:18 AM 

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Quicken is good because non-Arena PvP is preceded by two hours of Mexican standoff, then it's won and lost in the first two rounds. Casting Haste takes too damn long.


 
      
Ozelotl
 
PostPosted: Fri, Aug 26 2011, 8:49 AM 

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I've been thinking of a ranger build and here's what I came up with.

Human Air Genasi
Ranger 23/Fighter 4/ Rogue 3
Deity: Shaundakul
Companion: Hawk
Stats: STR 12, DEX 18 -> 26, CON 10, INT 14, WIS 14, CHA 6

Pre-Epic Feats:
Weapon Finessse
Weapon Focus Short Sword
Imp Crit Short Swort
KD/IKD
Blind Fight
Favored Enemy: Outsider, Undead, Human, not sure for the last 2
2 open. Maybe skill focus spot and alertness?

Epic Feats:
Epic Weapon Focus Short Sword
Great DEX I
Weapon Spec/EWS
Armor Skin
Epic Prowess
BoE
1 open. Maybe epic skill focus spot?

Rogue will give him evasion and uncanny dodge

Skills: Hide/MS 33, Disc 33, Tumbe 30, UMD 30, Maybe Spot or AE 33, and 10 extra

Is there anything I did wrong and is there anything I can do to make it better?
Is spot feasible for a ranger? It's either that or Animal Empathy.

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Last edited by Ozelotl on Mon, Aug 05 2013, 17:50 PM, edited 1 time in total.

 
      
TormakSaber
 
PostPosted: Fri, Aug 26 2011, 9:48 AM 

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Quote:
Human Air Genasi
Ranger 23/Fighter 4/ Rogue 3
Deity: Shaundakul
Companion: Hawk


AWESOME

*SHOWERS YOU IN DCS*

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hendrack
 
PostPosted: Fri, Aug 26 2011, 9:55 AM 

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Yes get spot and you'll see everything on the server as ranger. Elf + giant/abberation/whatevershaundakuldoesntlike for favoreds.


 
      
Ulir
 
PostPosted: Fri, Aug 26 2011, 10:03 AM 

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Favored Enemy: Shar and her followers

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Ozelotl
 
PostPosted: Fri, Aug 26 2011, 11:42 AM 

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If only that were possible. That would fit quite nicely with his back story as a matter of fact.

Would everyone hate me if I used kukris? Why does everyone hate them? I mean you have to blow a feat on it unlike rapier or scimitar.

Also why don't rangers get barkskin? They do in PnP. Maybe something to add to the hak? :wink:

On a more serious note, should I maybe sacrifice an epic feat for an other favored enemy? This guy is dex based so his damage will be meh against anything that isn't favored.

Last question, I think, how much UMD does one really need? If any of my characters have it, they have it maxed so I don't know if one can make due with less.

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Ulir
 
PostPosted: Fri, Aug 26 2011, 12:12 PM 

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Favored Enemy: Human would definitely be needed. I don't know what races generally favor Shar, but humans are most likely I believe.

Go kukris if you like. Shouldn't really avoid them because some people hate it. For your build, the extra crits would be needed, so grab em.
The reason some people dislike them is because they are used with devastating critical to trigger it all the time... the main reason at least.

Cannot imagine Barkskin being added, but would be a neat addition, though. You can DC request it and see how it goes?

You could try 25 ranger/4 ftr/1 rog and gain another favored enemy, stronger hawk, and +1 damage. But your call.

If you try and simulate another alignment, you need 30 UMD. My main only has 20. Good enough, if you are low on skill points, but 30 is the best.

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Ozelotl
 
PostPosted: Fri, Aug 26 2011, 12:25 PM 

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I know the 25/4/1 seems to be the "standard" ranger build but it lacks uncanny dodge. Which is fine for a STR build. That's why I decided 23/4/3 would be better on a DEX build. Evasion is also nice.

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Ulir
 
PostPosted: Fri, Aug 26 2011, 12:37 PM 

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True dat.

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Naivatkal
 
PostPosted: Fri, Aug 26 2011, 12:55 PM 

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Uberuce wrote:
Quicken is good because non-Arena PvP is preceded by two hours of Mexican standoff, then it's won and lost in the first two rounds. Casting Haste takes too damn long.


THis, and the fact that technically you can just skip Haste for yourself. Granted, you are a slow git then but your casting isn't XD

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Dark Immolation
 
PostPosted: Fri, Aug 26 2011, 14:05 PM 

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epicbossmode wrote:
Hai gais,

Absolute noob at building here, but considering a spellsword build -


Moshface already answered the tenser's thing, but I think I'm can help you with your spellsword stuff. What's the race and background? And what were you thinking in general? Like a caster that can stand in melee, a meleer that has a few buffing and offensive spells, or about an even 50/50?

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hendrack
 
PostPosted: Fri, Aug 26 2011, 14:12 PM 

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wiz 23 fighter 6 rogue 1


 
      
ChickenChaser63
 
PostPosted: Fri, Aug 26 2011, 14:41 PM 

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If you go Wiz 23/ fght 4/ rg 1

I would suggest dexbased which works nicely.
Pick up weapon finese early so you can hit something.
And pick one school that you will focus on. I chose evocation, but from what I understand Conjuration is very common...I say choose which ever one is better for your RP.
You should have like 35 or something on BAB by lvl 30 add tensers 46-48. Or True Strikes will bring it up to the same for a short burst. I have no troubles hitting most things on the server with my bladesinger.
Your AC would be rather swell to with a dex build being around 62-64, by just wearing cloth. I myself did a little different levels, just because I wanted the extra wizard feats and not fighters, but its up to you. This one is pretty standard Spellsword build.

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Ulir
 
PostPosted: Fri, Aug 26 2011, 15:09 PM 

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Naivatkal wrote:
Uberuce wrote:
Quicken is good because non-Arena PvP is preceded by two hours of Mexican standoff, then it's won and lost in the first two rounds. Casting Haste takes too damn long.


THis, and the fact that technically you can just skip Haste for yourself. Granted, you are a slow git then but your casting isn't XD


Fits a caster cleric or druid best, though.

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Carvelan
 
PostPosted: Fri, Aug 26 2011, 15:24 PM 

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Hi!
Im working on a Dev.crit Woodelf AA. I just dont know how to best do this. I have seen one in one of the old build treads but I cant find it so...
The plan is 10Fighter/1Wiz/19AA. Wizard because Bard/sorc are born whit arcane powers and this char is not...
Any sugestions on startingstats and how to spend my stats as I lvl up?

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Mobile_Svensk
 
PostPosted: Fri, Aug 26 2011, 15:37 PM 

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Carvelan wrote:
Hi!
Im working on a Dev.crit Woodelf AA. I just dont know how to best do this. I have seen one in one of the old build treads but I cant find it so...
The plan is 10Fighter/1Wiz/19AA. Wizard because Bard/sorc are born whit arcane powers and this char is not...
Any sugestions on startingstats and how to spend my stats as I lvl up?


Pretty straight forward - Aim for 18BASE STR so you don't need to waste epic feats, then push the DEX Score as high as you can.

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Carvelan
 
PostPosted: Fri, Aug 26 2011, 15:39 PM 

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Very_Svensk wrote:
Pretty straight forward - Aim for 18BASE STR so you don't need to waste epic feats, then push the DEX Score as high as you can.


Pretty much what I thought. Will it be usefull or just a silly archer that does not hit anything?

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Uncle-Opustus
 
PostPosted: Fri, Aug 26 2011, 15:44 PM 

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To my knowledge, a bard isn't necessarily born with innate magic. I can remember Iron making an extensive post about bards being able to learn their spells from studying like wizards do, but I am not sure what's the DM stance concerning that. Also, as this is the build topic, Bard nets Tumble, Discipline and UMD, which are crunchy to have.

Starting stats: as much DEX as you can spare still boosting your STR up to 25. You shouldn't go beyond the requirement for Dev as +5 is the maximum STR bonus you get with bow, and DEX is the ability your AB functions on.

In feats, I'd focus on both sword and bow. You'll find much use in a bit of yabbing with the mighty big strength you're sporting. Otherwise, all the usual stuff: Point blank shot, Rapid shot, Weapon focus, Improved critical, Blindfight, Called shot, Weapon specialisation.

It'll still hit everything you want it to. AA19, AA19, man.

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Mobile_Svensk
 
PostPosted: Fri, Aug 26 2011, 15:56 PM 

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Aye. That baby will soar through the world with 55+AB or more.

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Carvelan
 
PostPosted: Fri, Aug 26 2011, 16:00 PM 

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So feats im thinking of.
7 basic pre epic + 5 fighter = 12
Point blank shot, Rapid shot, Weapon focus Bow and sword, Improved critical Bow and sword, Blindfight, Called shot, Weapon specialisation Bow and sword + 2 open.

5 Epic feats:
EWS bow, EWF bow and sword, Over.crit and Dev bow.

Skills: Disc, 15 crossclass tumbel and whatever else I feal for.
//If bards can learn there magic, then maybe ill pick bard up. But how should I lvl then... I need bard to get AA but I also wanna get bard at lvl 27 to max out tumbel and UMD... Should I dropp AA to 17 and grabb 2 bard and an extra fighter lvl?

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Mobile_Svensk
 
PostPosted: Fri, Aug 26 2011, 16:08 PM 

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Could be worth going bard, Yes - Afterall, Elves are chaotic and have an innate thing for magic! (Much likes bards do)


And you could just drop 1 AA Level and stuff in the bard level at 27-30. You'll loose 1AB/Damage but gain like 2-3 AC And some nifty skills.

For the spare feats i'd say take Luck of heroes and like Great Fortitude? This server almost requires 39+Fort.


Let's have Hendrack or Mosh chime in, They're the AA Experts as i recall.

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Carvelan
 
PostPosted: Fri, Aug 26 2011, 16:11 PM 

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Very_Svensk wrote:
Could be worth going bard, Yes - Afterall, Elves are chaotic and have an innate thing for magic! (Much likes bards do)


And you could just drop 1 AA Level and stuff in the bard level at 27-30. You'll loose 1AB/Damage but gain like 2-3 AC And some nifty skills.

For the spare feats i'd say take Luck of heroes and like Great Fortitude? This server almost requires 39+Fort.


Let's have Hendrack or Mosh chime in, They're the AA Experts as i recall.


Okay Will wait and hope one of them respons before I roll this one then. Thanx

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Vaul Tarrith
 
PostPosted: Fri, Aug 26 2011, 16:28 PM 

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Ozelotl wrote:

Human Air Genasi
Ranger 23/Fighter 4/ Rogue 3
Deity: Shaundakul
Companion: Hawk
Stats: STR 12, DEX 18 -> 26, CON 10, INT 14, WIS 14, CHA 6



I have to say, I saw this post and fell out of my chair laughing. Here's why: I decided to make a character using this exact class and level distribution. I scoured the internet for a week looking for a portrait of a black man (dredloks or bald), and had no luck, so I finally went with one I have (shows a bit of plate armor at his neck, which my guy wouldn't be caught dead in). My character has a few MINOR differences, tho.

Chultan
Ranger 23/Fighter 4/Rogue 3
Deity: SHAR
Companion: PANTHER
Stats: STR 14, DEX 18 -> 26, CON 10, INT 14, WIS 14, CHA 6

See you in the shadows, Oz. :twisted:


 
      
Carvelan
 
PostPosted: Fri, Aug 26 2011, 16:37 PM 

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Carvelan wrote:
So feats im thinking of.
7 basic pre epic + 5 fighter = 12
Point blank shot, Rapid shot, Weapon focus Bow and sword, Improved critical Bow and sword, Blindfight, Called shot, Weapon specialisation Bow and sword + 2 open.

5 Epic feats:
EWS bow, EWF bow and sword, Over.crit and Dev bow.

Skills: Disc, 15 crossclass tumbel and whatever else I feal for.
//If bards can learn there magic, then maybe ill pick bard up. But how should I lvl then... I need bard to get AA but I also wanna get bard at lvl 27 to max out tumbel and UMD... Should I dropp AA to 17 and grabb 2 bard and an extra fighter lvl?


Just realised that I need Powerattak Cleave and greater Cleave to get Dev. So dropp WS sword and the two open feats will be Cleave and greater cleave

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MoshingChris
 
PostPosted: Sat, Aug 27 2011, 5:07 AM 

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All the AA chatter has me wanting to run a Dev Crit Monk/AA/Wizard.

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Naivatkal
 
PostPosted: Sat, Aug 27 2011, 5:15 AM 

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Any more advice on the build I posted?
viewtopic.php?p=998956#p998956

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Mobile_Svensk
 
PostPosted: Sat, Aug 27 2011, 9:11 AM 

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Naivatkal wrote:
Any more advice on the build I posted?
viewtopic.php?p=998956#p998956


not really no, you can't go wrong with 30 wiz

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survivor2009
 
PostPosted: Sat, Aug 27 2011, 12:24 PM 



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does blindfighting help archers? i really never see the blidfight rolls for my archer, i really think i wasted a feat there..


 
      
Naivatkal
 
PostPosted: Sat, Aug 27 2011, 12:52 PM 

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Very_Svensk wrote:
Naivatkal wrote:
Any more advice on the build I posted?
viewtopic.php?p=998956#p998956


not really no, you can't go wrong with 30 wiz


Well yeah, twas more for the feats and such. Figured it was pretty solid, though!

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Alex Heartnet
 
PostPosted: Sun, Aug 28 2011, 2:16 AM 



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Modifying a character that was originally intended to be a fighter (30). Not intended as a powerbuild, but can't really go wrong with pure STR-based fighter, can you?

Fighter (20) Champion of Torm (8) ECL +2
Champion of Torm taken at epic levels
Champion of Torm/Divine Champion is basically Fighter PrC, so this is still very close to being pure fighter.
This way I get all the stuff I would get from taking all 30 levels of fighter, + additional stuff (mostly for flavor though, i can use Lay on Hands to heal the equivalent of a cut on my cheek yayz.)

28 base strength upon reaching level 28 (20 strength at level 1, +1 to strength every 4 levels, Great Strength taken one time)
12 base charisma. Planning on using potions + items to boost charisma as needed.

Too many pre-epic feats to list, being a pure fighter. I had to pace myself not to run out of feats. Notable feats include weapon specialization in a two-handed weapon, Great Cleave (epic feat requirement, don't see as useful by itself) Improved Disarm (results of such in PvP is quite amusing), Improved Knockdown, Iron Will (does this stack with Epic Will?), Energy Resistance Sonic (Slight extra edge in PvP, as sonic blades are common) Energy Resistance Fire (Safe bet that someone or something will continue to throw fire at me, plus it stacks with items/spells) and the absence of Dodge, Whirlwind Attack, and Two Weapon Fighting.

Feats taken at epic levels:
Great Strength taken at level 21.
Epic Weapon Focus taken at level 22 (bonus feat)
Armor Skin taken at level 24
Epic Weapon Specialization taken at level 24 (Bonus Feat)
Overwhelming Critical taken at level 26 (Bonus Feat)
Epic Will taken at level 27 (Does this stack with Iron Will?)
Devastating Critical taken at level 28 (Saving the best for last)
Can a +2 ECL character take the final 2 levels? If so, additional Great Strength or Epic Prowess can't hurt.

Big question about this planned build is if Iron Will and Epic Will stack. I Took Iron Will because will saves are often against stuff that will hurt if you fail the save. Reflex saves are almost always made against damage, which can also be negated by sheer HP. And fighters have high fortitude to began with.


 
      
MoshingChris
 
PostPosted: Sun, Aug 28 2011, 3:06 AM 

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Fighter 18 Champion of Torm 10 is better.

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Vaul Tarrith
 
PostPosted: Sun, Aug 28 2011, 3:23 AM 

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Take all the CoT levels pre-epic, NOT in epic. This will give you 10 levels of high Reflex saves. Iron Will and Epic Will stack...but you don't need both. I'd drop Epic Will for Epic Prowess. Of course, I'd also go only 6 Fighter in epic and tack on 2 Rogue.


 
      
Alex Heartnet
 
PostPosted: Sun, Aug 28 2011, 5:08 AM 



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Bit too late for taking the CoT levels pre-epic. Didn't even think of it until 17'th level. Oh well. Like I said, reflex saves are almost always against damage, so high HP makes for a suitable alternative. Don't think it will affect me too much. I suppose I could always request a rebuild if reflex saves ever become a problem.

2 rogue levels? Then I have to give up an epic bonus feat, in exchange for a 1d6 sneak attack I don't really need due to my high damage output, and having Evasion, which I don't need either since I have high HP. The skill points could all be dumped into Tumble though for the AC boost...but fighter/rogue is overdone.


 
      
Magiros
 
PostPosted: Sun, Aug 28 2011, 6:44 AM 

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A question:

Can you make a effective drow druid/shifter/blackguard? The druid are onnly taken to take shifter and would be totaly ignored in the end, not using their spells nor using the animal companion.

Is there any sense in this kind of build or should it be buried?

What kind of begining stats should I take and how to go on with them?


I would think I would go... the least amount of druid as possible, epic shifter 11 lvls and rest BG, if possible.


Edit: Or possibly, would drow druid/shifter/Divine champion be more easy to handle? (Once the new class hacks get in.)

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Falling Spider
 
PostPosted: Sun, Aug 28 2011, 6:52 AM 

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Drow have what, +2 ECL? 5 druid/10 shifter/13 BG? Spend all your points on charisma to get a +13 bonus. Sounds fine to me, though that all depends on fi the unholy sword stats and bg spells can be used while shifted, which I don't know.

Undead shape is the most obvious.

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Magiros
 
PostPosted: Sun, Aug 28 2011, 7:20 AM 

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So no, epic shifter.

Undead shape obcious because of immunities, I take it.. :D

So starting stats would be somewhere:

Strenght: 10
Constitution: 10 -2
Dexterity: 10 + 2
Intelligent: 10 + 2
Wisdom: 14
Charisma: 18 + 2 = 20


Wisdom to get the spells and all.. But I think I still need a bit more wisdom for BG. Or are they charisma based spells? <.<

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DerkDerkistan
 
PostPosted: Sun, Aug 28 2011, 8:14 AM 

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They're wisdom.

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Uberuce
 
PostPosted: Sun, Aug 28 2011, 10:55 AM 

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survivor2009 wrote:
does blindfighting help archers? i really never see the blidfight rolls for my archer, i really think i wasted a feat there..
The re-roll isn't shown, so there's nothing to see, except that those furiously annoying 50% miss chances happen half as often. Blindfight is so awesome that if it was an epic feat, it'd still be one of the good ones. If your character is ever expected to be in combat with other players, it's a must-have. In PvM it's not so good since few monsters have concealement.


 
      
Magiros
 
PostPosted: Sun, Aug 28 2011, 14:20 PM 

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Oh they are wisdom.. So would those stats be good for a possible Blackguard then?

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Falling Spider
 
PostPosted: Sun, Aug 28 2011, 14:31 PM 

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The one that you've got up there looks fine to me for a shifter.

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-Cloak-and-Dagger-
 
PostPosted: Mon, Aug 29 2011, 15:31 PM 

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I'm going to make another character.

I've got the idea. Yet to decide which way to take it. Either a very basic Rogue build, or ...the opposite. Shadowdancer, probably. Toyed with the idea of Cleric/Shadowdancer/Bard, don't think it works, can't get the level balance right for what I want.

I'm looking at Rogue/Shadowdancer/Divine Champion.

10/10/10? Load 6 DC levels into the epic, get 4 attacks and a few nice epic feats. No Weapon Specialisation, but after the standard Epic Weapon Focus et al, theres enough bonus Epic feats to be able to reach Epic Dodge by loading up on multiple Great Dexterity rather than having to start with a gimped 8/18/8/8/8/8 build. Thefore skill points and hit points. Which are nice.

STR 10 (12-2)
DEX 26 (16+7+3)
CON 16 (14+2)
WIS 8
INT 16
CHA 8

Feats: Dodge, Mobility, Weapon Finesse, Weapon Focus, Two Weapon Fighting, Blind Fight, Stealthy/Improved Critical/?. DC Bonus: Ambidexterity, Improved Two Weapon Fighting.
Epic Feats: Great Dexterity x 3, Epic Dodge. DC Bonus: Epic Weapon Focus, Armor Skin, Epic Prowess. Rogue Bonus: Crippling Strike.

Skills: Disciple 33, Spot 33, Hide 32, Move Silenty 32, Tumble 30, UMD 25, Open Lock/Search/Disable Trap/Set Trap ~25 Each.

I don't think its too bad, aside from 5 round limit to Divine Wrath/Purge Infidel. Worth sacrifcing a Great Dex for an Epic Skill Focus or an Epic Save feat(Bearing in mind +5 universal save bonus from DC)? Missing Anything?


 
      
Uncle-Opustus
 
PostPosted: Mon, Aug 29 2011, 15:57 PM 

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I'd personally start with STR 12 and CON 14, and also screw that INT 16 and invest in DEX.

Disable and Set do not need to be that high; various potions and items will help you with that.

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PaladinOfSune
 
PostPosted: Mon, Aug 29 2011, 17:41 PM 

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-Cloak-and-Dagger- wrote:
<snip>

I used to have a 10/10/10, bit weak on the damage side but basically invincible short of rolling 1s.

You should drop Stealthy and use up your ? feat for Improved Knockdown. Stealthy is bad. Don't take it.

You haven't mentioned your race or subrace, but assuming human, you should go 12 STR/18 DEX/12 CON/8 WIS/14 INT/8 CHA. You don't need 16 INT on this build nor should you waste three epic feats on Great DEX.

Your two freed epic feats can instead go on Epic Skill Focus: Hide and Spot. You can also sacrifice Crippling Strike for Epic Fortitude but the CoT Shadowdancer build doesn't really need save bonus feats.

Take Rogue as your last level. Your hiding skills are most important to max and it's well worth losing 1 rank in Discipline. Snip some of that Open Lock/Disable Trap/Search/Set Trap for 13 Spellcraft instead.

The main weakness of the CoT build in comparison to Fighter is the lack of Concentration as a class skill and the loss of +6 damage from Weapon Spec.

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Uncle-Opustus
 
PostPosted: Mon, Aug 29 2011, 17:52 PM 

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Screw Spellcraft 13, screw ESF Hide AND Spot (take only one of the two). It is a gnome and there's no additional ? feat. Take Improved critical, even though your ring slot would have a precious few items to occupy instead of some silly Ring of Ram. I'd go damage over the easiness of gearing any day.

Concentration is a nice enough thing to have on a Rogue, as often as not you may be caught in the friction of toe-to-toe melee, and for your opposer, Taunt is a nifty way of making you more hittable. Its value lies perfectly in PvP, but then again, 10/10/10 is quite PvP heavy.

EDIT: Not that it matters as you're not getting it. You'll do just fine without it. Those awful one-on-one gay toe-to-toe situations are rare to occur and even more annoying to get by; you'll be happy to chicken out in case of a bigger threat.

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Last edited by Uncle-Opustus on Mon, Aug 29 2011, 17:58 PM, edited 1 time in total.

 
      
PaladinOfSune
 
PostPosted: Mon, Aug 29 2011, 17:58 PM 

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No, don't screw a free +3 saves to all spells when you have an abundance of leftover skill points. That's just willingly screwing yourself out of saves for no good reason. Where else would those skill points go, Open Lock? Yeah, no.

What's the point of taking Hide OR Spot when you've clearly got the feats to invest in both? Just because you have an extra +10 to Hide doesn't mean you can happily ignore your Spot, or vice-versa. That's silly and doesn't work in practice. At least give the reasoning if you're going to contradict me!

If you're being a crappy gnome then you should ditch the TWF feats for IKD and just use the Duelist Parrying Dagger instead. Knockdown is all but useless on the smaller races.

There's enough monsters that can Taunt and if you've invested zero ranks in Concentration then your PC has gone from "Weakish hitting AC tank" to "Weakish hitting whipping boy."

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Uncle-Opustus
 
PostPosted: Mon, Aug 29 2011, 18:16 PM 

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Knockdown is not useless on small people, damn your British lies. I use it all the time on my wee ones and I find it absolutely, most definitely useful. It's the IKD I'd contemplate on not having, as I've found that KD effectively gives you access to knocking down most of the thingsies you want to be knocking down in PvM, and in PvP it's still handsome against not so properly geared people. Yes, they exist.

But in all honesty, dropping ITWF is not too bad a bargain either if you feel like opting for it. I'd go one sexy attack more, and I don't see what being a crappy gnome has to do with it. That you'd probably use a dagger, which either way opened the door for easy dual-wield via Duelist's Dagger? If that's your argument, I'd start using handaxe on all of my medium-sized sneakers. Of which I have only one, and even that one uses fists.

For not Hide AND Spot I say simply that it's an arse to gear for both, and it's even larger an arse to drink your little potions and fiddle your little items to reach sufficient points for both simultaneously. It's simply too groovy to keep up with, but if you feel like keeping your options open and bothering enough for it, please do. It's not like catching eavesdroppers red-eared wouldn't be beyond sexy, and if I'm not entirely mistaken, it's also sexy in fighting your fellow sneakers as they scurry around the corner. Otherwise though, I believe a properly pimped Spot spots the sneakiest of people. As it does.

To your Taunt monster thing: bleh and meh, trivial. I've absolutely never had a problem with that, and in my defence, I do a big deal of levelling, even though that's an utterly uncool defence.

EDIT: In regards to the Taunt on monsters thing, I guess it's handy enough if you feel like having no life and soloing your way through Abyss or such place. But you should ask Uce, it's not worth the time. Unless you're as masochistic as he is.

EDIT2: As you clearly seem eager to spend a few points to have more of the cool stuff, I say that the +3 saves is countered by a proper bard down to nil. And you don't want to rely on +3 saves that might not even exist. But whore out all you can, it's not like the chances for your Spellcraft pratfalling as far down as to -5 is too realistic.

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Last edited by Uncle-Opustus on Mon, Aug 29 2011, 18:26 PM, edited 1 time in total.

 
      
-Cloak-and-Dagger-
 
PostPosted: Mon, Aug 29 2011, 18:25 PM 

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Right. Ok. I can do 12(-2)/18/12(+2)/8/14/8.

-30 Skill points. +2 Epic Feats. Epic Skill Focusx2. After basic skill investment in stealth, spot, discipline, tumble, umd, there are 74 left over. Certainly want enough in each for the synergy bonus in trap skills, but I'd have a few left over for some crossclass ranks in Spellcraft. Could maybe do 10*4 on locks and traps and use the leftovers. I don't think Concentration is a possibility, though, beyond a few pointless ranks, with it not being a class skill. 15 wont do much to stop an epic taunter, will it? Even with sexy Gnomish Consitution and Skill Affinity?

If 2WF goes out the window, DC gives shield proficiency and theres the 2WF dagger (Weapon of choice, coincidentally, and awesomely), so theres a bit of flexibility. That would leave 4 preepic feats, including the ?. 2 for IKD, even on an (awesome) Gnome with 21BAB? Not sure, but not much else to choose, so might as well. 2 more, for Improved Critical...and...idk...a save feat? Great Fortitude?


 
      
Uncle-Opustus
 
PostPosted: Mon, Aug 29 2011, 18:29 PM 

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You miscalculated your own feats, you silly tart.

Feats: Dodge, Mobility, Weapon Finesse, Weapon Focus, Two Weapon Fighting, Blind Fight, Improved Critical. DC Bonus: Ambidexterity, Improved Two Weapon Fighting. That is what I'd do.

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PaladinOfSune
 
PostPosted: Mon, Aug 29 2011, 18:30 PM 

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The problem with Knockdown on small PCs is the relatively small amount of creatures it will actually work on, since it's only able to knock down creatures one size bigger than you. That means you're effectively restricted to PC races only... assuming you'd even be able to do it when you're hitting things at a +8 modifier. It works fine on things with zero Discipline, but even things with a few ranks in it and some Strength score are going to make KD all but useless coming from the midget people. And if we're talking PvP, you can still often fail a KD against a PC with 33 Ranks in Discipline and nothing else... that can really suck.

Oh, and yeah, I'd use the handaxe on my medium-sized sneaker if it didn't look silly on my own PC and she wasn't already a specialist in the rapier for years. The extra attack ITWF gives to your flurry if Hasted is nice, granted, but I'd still rate IKD over it. For a weakish hitter like this, monster and PC alike aren't going to sit there and let you chip away at them for 50 damage a hit. They're either going to run away and target your fragile mage or archer if PvM or drink a Heal potion in PvP, over and over again. Without IKD to stop them you won't even do enough damage by the time ten rounds are up for them to drink another Heal potion for 100%, unless they're really bad.

You don't have to gear both Hide and Spot to the maximum amount at the same time. That's why taking both is beneficial. You can max out your Spot with the knowledge you still have the Hide to disappear if necessary, and you can max out your Hide while still being able to catch other SDs that aren't wearing all of their sneaking gear. Besides that, the +10 Hide helps out in PvM against the stronger monsters who have lots of ranks in Spot. I've debated dropping Epic Skill Focus: Hide for Epic Prowess plenty of times but I've always come to the conclusion it's simply too useful. It's always helping me out in any situation.

RE Taunt: Perhaps you hunt in different places than I do. There's nothing saying future monsters won't gain Taunt as well, though, which will be a huge kick in the guts.

As for Spellcraft, at worst an epic bard will bring your Spellcraft back to 0 again. I'd happily take that for +3 saves in any other situation, because it's not like there's an epic bard hiding in the woodwork ready to pop out in any battle. :P

Cloak-and-Dagger wrote:
Right. Ok. I can do 12(-2)/18/12(+2)/8/14/8.

-30 Skill points. +2 Epic Feats. Epic Skill Focusx2. After basic skill investment in stealth, spot, discipline, tumble, umd, there are 74 left over. Certainly want enough in each for the synergy bonus in trap skills, but I'd have a few left over for some crossclass ranks in Spellcraft. Could maybe do 10*4 on locks and traps and use the leftovers. I don't think Concentration is a possibility, though, beyond a few pointless ranks, with it not being a class skill. 15 wont do much to stop an epic taunter, will it? Even with sexy Gnomish Consitution and Skill Affinity?

If 2WF goes out the window, DC gives shield proficiency and theres the 2WF dagger (Weapon of choice, coincidentally, and awesomely), so theres a bit of flexibility. That would leave 4 preepic feats, including the ?. 2 for IKD, even on an (awesome) Gnome with 21BAB? Not sure, but not much else to choose, so might as well. 2 more, for Improved Critical...and...idk...a save feat? Great Fortitude?

With that same build and INT, I managed enough Open Lock to get any, and enough Disable Trap/Set Trap to recover and plant epic traps, along with 13 Spellcraft. I also cross-classed a few Concentration skill ranks because I hate untrained Taunters being able to catch me. Epic taunters are another thing, of course, but Taunt is a class skill restricted to only a few anyway.

Improved Critical is a must. Great Fortitude is nice and would be my first choice, though Skill Focus: Spot could be a choice too.

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