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Uncle-Opustus
 
PostPosted: Sun, Aug 14 2011, 12:55 PM 

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If you're going fists, you shouldn't take the Fighter levels pre-epic. You already have the luxury of feats, and you can't get EWS if you want your BAB 16. That said, just do the 20/10 thing and get over it.

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Confucius
 
PostPosted: Sun, Aug 14 2011, 15:39 PM 

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As I have been pointed to over here I was wondering whether or not someone can help me with a build. (I hang my head in shame when I say I know next to nothing about building)

Ive read the previous topic about Monk builds which has helped a little but what Im after is abit different.

Im going to start with a LN Monk Build; Essentially I'd like a pure monk build (Unarmed and if possible a staff as a second weapon option < probably not possible right?)

I don't really want to multi-class into anything (I'd consider some fighter levels?)

Any help would be great, I had a DEX based unarmed monk years ago and it was great, I lost the build though. Hence why im pleading for all your knowledge here. :)


 
      
Uberuce
 
PostPosted: Sun, Aug 14 2011, 18:14 PM 

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When you say 'previous topic' did you mean 'previous pages of this thread'? It's just that the bottom of page 1 and lots of page 2 in this thread cover STR and DEX based Monks...


 
      
Confucius
 
PostPosted: Sun, Aug 14 2011, 18:59 PM 

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Yes, sorry previous stages. I read them earlier and read them over again now. They give me a basic idea of what Is needed, I can go and just try it for myself I suppose.

My only question is if I go DEX based what feat is it I take to use my DEX Instead of STR when it comes to attacking?


 
      
TormakSaber
 
PostPosted: Sun, Aug 14 2011, 19:16 PM 

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That'd be Weapon Finesse.

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MoshingChris
 
PostPosted: Sun, Aug 14 2011, 19:17 PM 

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As opposed to Epic Prowess which gives +1 AB to all attacks.

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Confucius
 
PostPosted: Sun, Aug 14 2011, 19:21 PM 

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Thankyou Tormak.


 
      
Confucius
 
PostPosted: Sun, Aug 14 2011, 19:57 PM 

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Going to ask an even more stupid question but... What is required for Weapon Finesse or what Level do I get it as?


 
      
GreatPigeon
 
PostPosted: Sun, Aug 14 2011, 19:59 PM 

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nwnwiki

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Naivatkal
 
PostPosted: Sun, Aug 14 2011, 19:59 PM 

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Confucius wrote:
Going to ask an even more stupid question but... What is required for Weapon Finesse or what Level do I get it as?


If you are going all DEX, prolly as soon as possible you you'll never hit anything lol

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Confucius
 
PostPosted: Sun, Aug 14 2011, 20:05 PM 

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Thanks Pidg! Im honestly not too fussed about an uber strong build, I just wanna get on with the RP!! :)


 
      
PaladinOfSune
 
PostPosted: Sun, Aug 14 2011, 20:26 PM 

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There's nothing too special about building a pure monk. Just don't forget Weapon Finesse, Weapon Focus, Improved Critical and Blind-Fight and you'll do all right.

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Naivatkal
 
PostPosted: Sun, Aug 14 2011, 20:27 PM 

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And Epic Prowess for that sweet sweet +1 AB

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Confucius
 
PostPosted: Sun, Aug 14 2011, 22:15 PM 

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Thanks Sune. Much Appreciated!


 
      
Ulir
 
PostPosted: Mon, Aug 15 2011, 4:58 AM 

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Oi! Just making sure. Mighty rage is added to the other rages available, including hp, right?

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DerkDerkistan
 
PostPosted: Mon, Aug 15 2011, 6:34 AM 

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I'm almost positive it's Mighty+Thundering+Terrifying+One Standard rage (selected with the widget).

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Arcadence
 
PostPosted: Mon, Aug 15 2011, 20:45 PM 

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Rogue17/Fighter6/WM7, 12 str, 18 dex, 10 con, 8 wis, 14 int, 10 cha.

Pre-epic: Dodge, Mobility, Spring Attack, Expertise, Whirlwind, Weapon Finesse, Weapon Focus, Weapon Proficiency Exotic, Knockdown, Improved Knockdown.

Epic: Greater Dexterity 1, Improved Evasion, Defensive Roll, Epic Dodge, Crippling Strike, Epic Weapon Focus, Weapon Specialization + Epic Weapon Specialization.

Main skill points: Concentration, Discipline, Hide, Move Silently, Spot, Search, Tumble, UMD, 1 in Pick Lock, 4 in Intimidate, rest in Disarm Trap.

I'm not used to making dexterity characters, and the character concept feels like I've had to leave too much out for my own good. I'm going off of Knockdown, darkness, and corner sneaking to whittle a guy down, and frankly Weapon Master was more for flavor than actual use (although the extra critical multiplier is nice for amplifying bonus damage). The biggest issue is a lack of Epic Skill Focus, Armor Skin, and god knows I could use all those other feats for something else.

I don't see him doing much, frankly now that I look at it.

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DerkDerkistan
 
PostPosted: Tue, Aug 16 2011, 2:16 AM 

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Actually, that build is extremely solid.

Edit to add: I made a similar one that also dealt in epic traps.

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Uberuce
 
PostPosted: Tue, Aug 16 2011, 7:35 AM 

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It's probably the best buffless melee build going. Mine traded out Exotic Prof and IKD for Blindfight and Improved Crits, and used handaxes. That means he can easily dualwield because of Galdorn's Legacy, but since I made him, you can now use the Duellist dagger, which means it's more viable for small races, although the feat loss is nasty.


 
      
Arcadence
 
PostPosted: Tue, Aug 16 2011, 7:50 AM 

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I accidentally left Improved Crit off the list of feats that managed to fit in, but that still leaves Blind Fight missing. I'd hate to dump IKD for it, but losing the ability to knock over bigger mobs probably isn't that bad. The exotic prof could do to go, but I want it for a reason that isn't kukris.

I'm also assuming I'm fine to use a small shield rather than dual-wield.

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GreatPigeon
 
PostPosted: Tue, Aug 16 2011, 8:20 AM 

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With dual wield you can switch to using a big 'ol shield whenever you need that extra AC. And back to dual wielding when you are an awesome and can kill them first.

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Uncle-Opustus wrote:
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Selvec Darkon
 
PostPosted: Tue, Aug 16 2011, 8:49 AM 

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Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.

Assuming you don't suffer the epic lag fest.

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Mobile_Svensk
 
PostPosted: Tue, Aug 16 2011, 8:50 AM 

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Pueh.

Get the gloves 'Balanced hands', Equip another weapon and GoGoGo!

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Uberuce
 
PostPosted: Tue, Aug 16 2011, 11:05 AM 

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I went handaxe precisely because it meant I wasn't commited to two wasted mythal slots when using the shield.

The flatfoot thingy does take a hell of a lot of the shine off dual-wielding, though. The exploit it blocks was horrible, mind, so hrmm.


 
      
Claimh Solais
 
PostPosted: Tue, Aug 16 2011, 12:39 PM 

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I've been thinking about making an half-elf Arcane Archer character. Normally I wouldn't really ask for help regarding a character's build, but I'd like this character to have a formidable arsenal of magic on him, so he can use all the various Imbue Arrow spells such as Mestil's Acid Breath and Ice Storm, and I've no idea how to achieve that without sacrificing too much of the AA's 'oomph'. Any ideas as to what kind of build path this character should take?

Info:

Race: Half-Elf
Weapon: Longbow

EDIT: Changed Air Genasi to Half-Elf.

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Last edited by Claimh Solais on Tue, Aug 16 2011, 13:50 PM, edited 1 time in total.

 
      
serbiris
 
PostPosted: Tue, Aug 16 2011, 12:43 PM 

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Not doable I'm afraid, all planetouched subraces change your type from elf/halfelf to outsider so you would no longer qualify for AA. I's a real pain, I've had some IC troubles with that on my genasi elf, in fact!

Also the level adjustmentt no longer applies, and I'm not sure that they get all those penalties... they probably do though, it's just been a very long time since I created my air genasi.

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Claimh Solais
 
PostPosted: Tue, Aug 16 2011, 13:52 PM 

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Alright, changed the race. Such a shame Air Genasi cannot become Arcane Archers. That subrace is pretty much optimal for that class. :(

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Glyph
 
PostPosted: Tue, Aug 16 2011, 16:08 PM 

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i'll get straight to the point, i'm thinking of making a cleric, but i'm confused to say the least about the recent changes, not because I don't understand alternate domains mind, but rather if its been implimented yet and how the new domains would affect a turn undead based build (planar turning to be specific, takes a bit of planing to even land the feat at 30.)

im not asking for the stats for each, I already have a rough idea of deity choices and certain domains i'd prefer rply, im just generally confused

ed: also out of interest I was wondering if an outsider would accidently turn itself with this feat ? I doubt it but you never know


 
      
Naivatkal
 
PostPosted: Tue, Aug 16 2011, 16:14 PM 

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The cleric stuff has not been implemented yet (HOPEFULLY SOON >8U) so it is really nothing you can build around yet lol

And I don't think they have released much info on how it will affect things. If there is anything that will help, I'm sure it's in the cleric change thread or someone knowledgeable will post here ^_^

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Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Mobile_Svensk
 
PostPosted: Tue, Aug 16 2011, 16:17 PM 

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I say wait for the implementation so you dont need to make a selfer or freebie rebuild :)

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Glyph
 
PostPosted: Tue, Aug 16 2011, 16:21 PM 

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ah maybe xD i've got a few builds in the works but i've got an itch for a pure caster at the moment, hopefully the only change would be a domain post implimentation (specifically darkness instead of...something else =) )

i'll post a rough draft of my build once i've sorted out the 25 wis and cha thing >_> wizards are my strong point but svensk i know you know clerics =)


 
      
Mobile_Svensk
 
PostPosted: Tue, Aug 16 2011, 16:32 PM 

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Glyph wrote:
wizards are my strong point but svensk i know you know clerics =)


Haha ;)
Oh the irony burns xD

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Naivatkal
 
PostPosted: Tue, Aug 16 2011, 16:49 PM 

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25 wis/cha doesn't work out too well unless you are a certain subrace, I think. My Mulan cleric was going to be 20 wis/cha, and her stats are 13 10 10 12 22 18 right now instead. 25 wis/cha is going to murder your stats hard.

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Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Blackdragon12121
 
PostPosted: Tue, Aug 16 2011, 17:11 PM 

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Especially for a feat that isn't even all that good.


 
      
jafman30
 
PostPosted: Tue, Aug 16 2011, 17:24 PM 

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Well. Tough choice here and I'm probably just going to choose based on RP, but which of these two choices is better build-wise: 18Monk/1sorc/10RDD (I know there's an extra level, it can go under monk or sorc) or 20 Monk/1sorc/8RDD (In which case the one level would probably go on RDD unless I really want that 10% speed bonus from monk). I'm thinking I'll probably go with the second option and put the other level in RDD, as mentioned. That's probably the best idea, too, but I'm curious to see your responses.

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Uberuce
 
PostPosted: Tue, Aug 16 2011, 17:35 PM 

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Quote:
(planar turning to be specific, takes a bit of planing to even land the feat at 30.)
Even with Planar Turning, the most Outsider PCs need to equip is 12SR and you can't Turn them. You can only Turn something 4 levels higher than you, and each two points of Spell Resistance effectively adds to that level. The Genasi only need to wear 10.

You'd have to Mordy them before you Turned, but that would fail against Monks or someone with 22+SR, or 20 for the Genasi.

Forget about Turning the NPC Outsiders, unless you mean the teeny wee demons in Caraigh.


 
      
Naivatkal
 
PostPosted: Tue, Aug 16 2011, 18:41 PM 

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jafman30 wrote:
Well. Tough choice here and I'm probably just going to choose based on RP, but which of these two choices is better build-wise: 18Monk/1sorc/10RDD (I know there's an extra level, it can go under monk or sorc) or 20 Monk/1sorc/8RDD (In which case the one level would probably go on RDD unless I really want that 10% speed bonus from monk). I'm thinking I'll probably go with the second option and put the other level in RDD, as mentioned. That's probably the best idea, too, but I'm curious to see your responses.


RDD 9 is a choice between wings and +2 INT or more Monk awesomespeed. Pretty much RP driven at that point lol

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Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Blackdragon12121
 
PostPosted: Tue, Aug 16 2011, 18:46 PM 

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Uberuce wrote:
Quote:
(planar turning to be specific, takes a bit of planing to even land the feat at 30.)
Even with Planar Turning, the most Outsider PCs need to equip is 12SR and you can't Turn them. You can only Turn something 4 levels higher than you, and each two points of Spell Resistance effectively adds to that level. The Genasi only need to wear 10.

You'd have to Mordy them before you Turned, but that would fail against Monks or someone with 22+SR, or 20 for the Genasi.

Forget about Turning the NPC Outsiders, unless you mean the teeny wee demons in Caraigh.


Well, from all that, planar turning hardly deserves to be an epic feat...


 
      
-Cloak-and-Dagger-
 
PostPosted: Tue, Aug 16 2011, 19:30 PM 

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Yeah, its a crap feat. Its a strange one, though. Something with such high requirements should probably be the best single feat in the game, up beyond the likes of Epic Spells and Epic Dodge and ye olde Devastating Critical. But the requirements mean no-one takes it on a whim, its something you have to build for. And its because its so crap...no one builds for it. Theres probably a gimmick build or two lying around the archives with it, but...nah. No-one has it. No-one cares enough to kick up a fuss in Improving Amia to fix it. Maybe one day it will be changed to something that makes turning damn near unsavable (Or the ability requirements drastically lowered)....until then? Stick it in the cupboard with Circle Kick and Dirty Fighting and Blinding Speed. The cupboard that should never be opened. Unless you have a freebuild available.


 
      
Blackdragon12121
 
PostPosted: Tue, Aug 16 2011, 19:34 PM 

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Heh, i just say make it a standard feat...15+ cha or something if you must.


 
      
Glyph
 
PostPosted: Tue, Aug 16 2011, 19:57 PM 

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I figured it would give the balor/angels something to cry for but I guess not, i've noticed without the sun domain bonuses turn isn't working how I remember it either, throw a couple of mummys at the equation and it doesn't do much at all =/

im therefore starting to think sunbeam and have high wisdom instead of..that.


 
      
Carvelan
 
PostPosted: Tue, Aug 16 2011, 22:48 PM 

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Hello!
I have bin thinking of a WM build using two-bladed sword or the dubbel-axe. It would be a Tiefling pit-fighter charakter but I feal that I will be a bit feat starved for going ambi and imp Twf... The plan was 20fighter/7wm/2rogue dev crit.
Any sugestions?

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Glyph
 
PostPosted: Tue, Aug 16 2011, 23:19 PM 

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double weapons gain benefits from improved 2 weapon fighting, as such you want to aim to start at 15 dex 13 int rather than just 13 each, or rounding to 14. this leaves just enough room for strength, the feats you need for wm and 'just' enough even for dev crit later, though if I recall you'd lose out on improved power attack and a couple of other useful feats.

you may want to test build initially, its not an easy one to do from memory, but the feats should go something like exotic wep, wf: double axe, dodge, mobility, expertise, spring atk whirlwind, then in wm imp crit, ambi, 2 wep, improved 2 wep, imp expertise, blind fight? that should take you to epic levels, the bonus feats from fighter are a lifesaver so wait on the rogue levels til the late stages

thats the best I can do without making it =) hope that helps, I have tried this approach, however with 30 levels, so I 'think' its doable.


 
      
Vaul Tarrith
 
PostPosted: Wed, Aug 17 2011, 14:52 PM 

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This may not be the right place for this question, but I'm asking anyway...

I'm currently levelling a character that will end at 11 Bard. The character will have the brew potion feat. Is there enough of a 'market' for War Cry potions that I could actually turn a profit by selling any I don't use my own greedy self? :)


 
      
Uberuce
 
PostPosted: Wed, Aug 17 2011, 17:49 PM 

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Profit? Absolutely yes. More profit than the same time spent killing mobs? Absolutely not. Wounding Whispers and Clairvoyance potions are damned nice too, the latter weighing in at CL15.


 
      
Lord Jarski
 
PostPosted: Wed, Aug 17 2011, 21:01 PM 



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Im having trouble picking epic feats for my blackguard. Ive rounded them down to epic skill focus discipline, expertise and the upcoming ability to choose extra turning.

I can pick 2 out of the 3 options, so the question is, which one to ditch?

Epic discipline: Downside is that he already has fairly good discipline, and its not used much by the monsters, can be a lifesaver in PvP however.

Expertise: He has fairly good ab, no tumble skill as a class skill, so his AC isnt anything too wonderfull, so using expertise would help him, at least when soloing places. Downside is of course the -5 ab.

Extra Turning: He has 14 charisma, so he has, with full buffs, 11 uses of Turn undead for Divine Might and Shield. Making it 17 would be quite nice, would also partially help to the problem of low AC with more uses of Divine Shield, as well as keep his damage up with Divine Might when his AC is not an issue (as in when travelling with a good buffer). Downside is the duration of 8 rounds, which means the Shield/Might needs to be reapplied fairly often, bringing no permanent solutions.


So any ideas? Which feat should I forget from these three? Or is there some must-have feat that I have forgotten?

His feat list so far:

Armor Skin, Blind Fighting, Weapon focus, Epic weapon focus, imp. critical, power attack, cleave, toughness, knockdown, imp. knockdown, Divine Might, Divine Shield, Extra smiting, exotic profiency, weapon specialization. Besides these, he will also take for certain Great Strength I, epic weapon specialization, epic prowess and epic fiend.


 
      
TormakSaber
 
PostPosted: Wed, Aug 17 2011, 21:35 PM 

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Turning and epic discipline, no contest.

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Uncle-Opustus
 
PostPosted: Thu, Aug 18 2011, 13:22 PM 

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His feat list so far? So you've already taken Armour skin? Don't waste your epic feat in Extra turning. I'd go with Epic Reflex and Epic Fort or Epic Reflex and ESF Disc , depending on whether your character has UMD or not.

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Lord Jarski
 
PostPosted: Thu, Aug 18 2011, 19:51 PM 



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Uncle-Opustus wrote:
His feat list so far? So you've already taken Armour skin? Don't waste your epic feat in Extra turning. I'd go with Epic Reflex and Epic Fort or Epic Reflex and ESF Disc , depending on whether your character has UMD or not.


Yeah, he has Armour Skin. He doesent have UMD, how is that relevant though?

He is a blackguard, so he has fairly good saves from charisma bonus, aswell as +5 saves against spells from spellcraft. I dont know how much good would Epic Reflexes or Fortitude do to him?

Is it really better to have either of those, than six more uses of Divine Shield, thats 48 rounds worth of +8 AC or damage, or say expertise for a static AC bonus in exhange for fairly insignificant ab loss at higher levels.


I guess Epic Discipline is a safe choice for one of the 2 feats im looking for though.


 
      
Sin4given
 
PostPosted: Fri, Aug 19 2011, 3:35 AM 

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Curious about the BG stuff still.

Bog standard BG is 12ftr/16WM/2rog

I'm a bit clueless on the starting stats but I think Pre-epic is 10ftr/10BG and epic is 2ftr/6bg/2rog, yes?

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