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Naivatkal
 
PostPosted: Mon, Aug 08 2011, 3:27 AM 

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Blackguards:

Generally advised Fighter 12/Blackguard 16/Rogue 2 // Fighter 10/Blackguard 16/Rogue 4 right?
What about Fighter 4/Blackguard 16/Rogue 10

Suspected stats:
STR 16
DEX 10
CON 10
INT 12
WIS 14
CHA 14

32 Discipline, 33 Spot, 30 Tumble, 25 UMD, 19 Heal, 5 Hide

Just trying to grasp the basics of a Blackguard build.

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MoshingChris
 
PostPosted: Mon, Aug 08 2011, 6:51 AM 

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Re: Blackguards

16 BG 10 Rogue 4 Fighter is a Blackguard Standard and in my considered opinion the best Blackguard heavy build possible on a 30 cap server.

However you want 18 Strength at start. 10 Rogue levels and starting at rogue means you have enough skill points for everything you need and quite a bit that you don't.

18 STR
8 DEX
8 CON
10 INT
14 WIS
14 CHA

Re: Bard/WM's

Bard 21 Fighter 2 Weapon 7 works but not with a scythe.

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Uberuce
 
PostPosted: Mon, Aug 08 2011, 8:51 AM 

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Quote:
Double question:

1. Why are bards so awesome? Everyone keeps saying that but I never understood.

2. What's the best class to add to make a good bard/wm? Ftr? Rdd? I'm looking for a cannon that can also take some punishment (higher AC) without needing to drink heal pot every 10 seconds.
1. You've been here two years and never partied with a Bard? Find one, especially with your Ftr/WM/Rogue, and that'll answer your question.

2. WM/Bard is feat-starved, so you need Fighter in the mix. I've not made a Bard/WM, which given the ridiculous number of Bards I've made over the years ought to say something. The one that I think works best is Bard21/Ftr4/WM5 on a scimitar. I certainly wouldn't go for a twohander if I wanted to up the damage on a Bard(Devcrit considerations excepted) - you get too much flat damage from Bardsong/Warcry.


 
      
TormakSaber
 
PostPosted: Mon, Aug 08 2011, 9:04 AM 

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Except use ANY weapon but a scimitar!

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Uberuce
 
PostPosted: Mon, Aug 08 2011, 10:07 AM 

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There's not a hope of Devcrit here, so scimitar is clean, in my Humbledore.


 
      
Dead
 
PostPosted: Mon, Aug 08 2011, 11:59 AM 

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Uberuce wrote:
1. You've been here two years and never partied with a Bard? Find one, especially with your Ftr/WM/Rogue, and that'll answer your question.


:lol:

Of course I have and sure my wm/ftr/rogue was more than awesome in such cases. And I know I love having a bard in a party. But the question is, weather I would like to be a bard in a party, or to be more specific, how powerful would I be on my own.

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Mobile_Svensk
 
PostPosted: Mon, Aug 08 2011, 12:03 PM 

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Bard/fighters are powerfull
Bard/cot
bard/rdd
Bard/pm (ac out of your ears)
bard/bg
Bard/cleric (worked.better pre nerf)
bard/sd (epic dodge immortality)
Bard/pdk (probably the best partybuffer after hak implementation)

pick your choice :)
mind, all bards should have at least 20 levels

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rincewind
 
PostPosted: Mon, Aug 08 2011, 12:30 PM 

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Hi everyone,

I just came back after a 2 year+ break and am finding it difficult to get back into my old chars, since many of the adventurers they traveled with are no longer around.

I'm thinking about making another to get back into the world IC.

I had in mind a plane touched LE monk / bg

12 monk (decent monk levels with all of the custom strikes, minus the last one at 15)
16 bg (for epic fiend summon)
7 fighter (for extra feats early on/bab)

a lot of things changed, so I'm not sure this is viable anymore... does this seem good on paper? any other build combinations where this could be a bit better?

the starting stats would allow enough for bg custom spells that require wisdom. Would unholy weapon work on unarmed/fists?

TIA

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DerkDerkistan
 
PostPosted: Mon, Aug 08 2011, 12:35 PM 

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Well, you can't have 35 levels.

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rincewind
 
PostPosted: Mon, Aug 08 2011, 12:37 PM 

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sorry that should be 12 monk 16 bg 2 fighter

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DerkDerkistan
 
PostPosted: Mon, Aug 08 2011, 12:42 PM 

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I'd go Monk 10 / BG 16 / Fighter 4 (with the 4th fighter in epic for Epic Weapon Spec). You'll go from 1d12 fists to 1d10, but you'll gain +6 constant damage. You also lose 22 SR and poison immunity, neither of which are super important, at least to me.

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rincewind
 
PostPosted: Mon, Aug 08 2011, 12:50 PM 

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hmm that makes sense! also 30% movement speed instead of 40% movement speed

any idea if unholy weapon widget is castable on on unarmed fists?

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Naivatkal
 
PostPosted: Mon, Aug 08 2011, 13:09 PM 

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MoshingChris wrote:
Re: Blackguards

16 BG 10 Rogue 4 Fighter is a Blackguard Standard and in my considered opinion the best Blackguard heavy build possible on a 30 cap server.

However you want 18 Strength at start. 10 Rogue levels and starting at rogue means you have enough skill points for everything you need and quite a bit that you don't.

18 STR
8 DEX
8 CON
10 INT
14 WIS
14 CHA


Gawd that DEX/CON makes me cringe >_<
That's on hell of a frail blackguard haha

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Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Mobile_Svensk
 
PostPosted: Mon, Aug 08 2011, 18:05 PM 

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Could run that Rogue/Blackguard without Charisma imo. You'll net Epic dodge anyway and have plenty of spare feats for other things (IKD Perhaps?)

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MoshingChris
 
PostPosted: Tue, Aug 09 2011, 0:50 AM 

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He's not making a dex based 13/16/1 Svensk.

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Mobile_Svensk
 
PostPosted: Tue, Aug 09 2011, 8:34 AM 

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Ah, Such pity =/

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VitrossBeckett
 
PostPosted: Tue, Aug 09 2011, 10:05 AM 

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Quick query re: brew potion.

Heard on the grape vine it had been modded so that when a PC crated potions it came out as higher caster level that nwn wiki would dictate
http://nwn.wikia.com/wiki/Brew_potion

Specifically, I was told by someone who apparently had the feet on amia that the PC generated potions had incremental CL increases at pc caster level 5 10 15 and 20 were the potion CL. As ~opposed~ to the nwn wiki table.

Can someone just tell me if amia uses the original brew potion mechanic [Sans xp cost] or whether this incremental caster level increase is actually how it works?

Thanks for the clarification!

// P.S. YES this means im in the market for a new main character. I see to have broked the other one and now she wont move!


 
      
TormakSaber
 
PostPosted: Tue, Aug 09 2011, 10:30 AM 

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They're wrong.

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VitrossBeckett
 
PostPosted: Tue, Aug 09 2011, 11:31 AM 

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Thanks for the fast and accurate reply :)


 
      
BlackestAtrocity
 
PostPosted: Tue, Aug 09 2011, 17:10 PM 

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First off let me apologize for asking this question, as it has most likely been asked countless times before, however using a search turned up a myriad of random results thus I figured it would simply be easier to ask directly..

Notes : This is for a 30 Pure Wizard, current/planned feats are as followed, Basic Human, Starting Int 18.

Toughness
Luck of Heroes
Spell Focus
Greater Spell Focus
Spell Penetration
Greater Spell Penetration
Great Fort
Iron Will
Empower Spell
Extent Spell
Maximize Spell
Shield Prof.

Epic :
Epic Spell Focus
Epic Spell Penetration
Epic Spell Mummy Dust
Epic Spell Mage Armor
Great Int I

----

*Question begins*

With all of this in mind, Ive hit a little snag on my planned final two epic feats, originally I had planned on taking, Great Int II and III to end at a final of 40 total Int (This is considering a full +12 Int from Buffs/Items, and would be a total of 28 Int Base), however, I've come across a few posts saying that Epic Ruin would be a much better investment..

Now for some reason I seem to be stuck on the Idea that the two extra Ints would be superior, however, I would like the communities opinon on such, and in the instance that I am wrong, Which epic feat would go best with said 'template' (Build).. If so, I was thinking either Epic Fort, or Armor Skin..

Basically.. Great Int II / III vs Epic Ruin / Armor Skin or Epic Ruin / Epic Fort...Or any other suggestion.. Opinions?

Thank you

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Uberuce
 
PostPosted: Tue, Aug 09 2011, 17:46 PM 

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There's not much need for that much spell penetration; everything bar Monks can have their SR lowered or outright removed by Mordenkainen's Disjunction. That said, you will be one of the few people that can land spells reliably on a Monk 30, which is cool.

I personally would go the Hitpoint Mage route on a pure pointyhat; you need shield proficiency and a Tumble dump to be a decent AC mage, and most go the route of wearing heavy or medium armour with zero arcane fail on it because it saves on DEX, and the ones that do go DEXy use Monk to bump it up some more as well as provide Evasion and Discipline.

Thus, I would go for Greater Ruin and Epic Fort in place of Epic Spell Pen and Mage Armour, and still get the Great INT III.


 
      
psycho
 
PostPosted: Tue, Aug 09 2011, 17:50 PM 



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I've noticed lots of people go the "armored and shield" way with mages.

I've always thought though, that a well played mage doesn't get hit.

I've done epic dungeons without losing one hp.

I suppose it's more for pvp then?


 
      
Uncle-Opustus
 
PostPosted: Tue, Aug 09 2011, 17:53 PM 

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Oh, in addition, Silent spell is good to have. It brings versatility and a touch of easiness to your spellbook, and lets you access more charges in certain offensive spells you'll love to spam.

I personally don't think focusing on a second spell school could do any harm there, but you can manage with one just splendidly, especially if it's Evocation.

EDIT: Psycho, a good mage does lose some hitpoints along the run, but doesn't die. A good mage, in my book, doesn't just stay under invisibility after buffing, leaving the vast majority of his slots completely unused. A good mage can rely enough on his defensive buffs so that even if he gets hit, he can still cope with the wound until help (a friendly WM in the party) arrives, or simply disable the bully with some terribly handy spell. Not that I would accuse you of anything.

But it is sexy to see your mage taking the aggro, not giving a piss about the mob clubbing him, though.

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BlackestAtrocity
 
PostPosted: Tue, Aug 09 2011, 18:14 PM 

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Thank you for the replys, however if it came down to exactly the example I gave, Great Int III Vs Epic Ruin / Epic Feat, which do you find superior..

The 1 'tree' focus and spell pens are all taken for RP reasons, as is being a 30 Wizard with no multiclass, Basically he is a wizard who 100% focuses on his specialization tree (Wizard spec, not just focuses) and being.. a Wizard, nothing else. :mrgreen: ( Yes which i know, was reastically a bad decision, but RP > Powerbuilding :twisted:.. Which is kind of hypocritical considering im asking which feats to take to make him as powerful as I can, but Meh! )

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psycho
 
PostPosted: Tue, Aug 09 2011, 18:29 PM 



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You practically can't go wrong with a level 30 mage.
Unless you know absolutely nothing about building and make a wis based wizard or something.


 
      
Blackdragon12121
 
PostPosted: Tue, Aug 09 2011, 21:46 PM 

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No craft wand...

...unless you dont want it for RP reasons I guess.


 
      
Sin4given
 
PostPosted: Wed, Aug 10 2011, 13:28 PM 

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Alright, got a doozey for you.

Wanting to rebuild my Diabolic wood elf monk. Is currently Monk/BG. I'd like to stick with the concept of a devil worshipping monk, but I need help with making him less wimpy. I'm lvl 20 or so with like 110 health. I took focus in Dire Mace in hopes of achieving something unique, but I like fists much better. He's STR based with Divine Might and Shield.

Could anyone help me correct my poor wood elf? I'm wanting him to be more solid, and possibly have at least 16 BG?

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MoshingChris
 
PostPosted: Wed, Aug 10 2011, 13:50 PM 

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10 Monk 4 fighter 16 BG

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Sin4given
 
PostPosted: Wed, Aug 10 2011, 14:17 PM 

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Does it play out to actually be able to stand on it's own? How would I go about that build since I always thought you should have at least 15 lvls or more of monk?

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Uncle-Opustus
 
PostPosted: Wed, Aug 10 2011, 14:40 PM 

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Who told you that, and yes, it's more than capable of kicking some serious bottom. The build itself is quite plain: Monk8/Fighter2/BG10 pre-epic. I'd continue dualwielding that Dire Mace; you can afford the feats and it looks freakishly awesome.

Have a go at it yourself.

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Sin4given
 
PostPosted: Wed, Aug 10 2011, 16:54 PM 

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Yea, but the whole thought of ripping them apart with his own hands does sound intriguing too. Wouldn't going dire mace waste using the TWF feats? Also trying to think how I'd play the stats out? I will admit that I min-maxed so badly that I had 6 CON..

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Uncle-Opustus
 
PostPosted: Wed, Aug 10 2011, 17:20 PM 

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STR 17
DEX 16
CON 6
INT 10
WIS 14
CHA 14

For example. You can also leave STR to 16 and go with CON 8, if you feel too squishy.

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Sin4given
 
PostPosted: Wed, Aug 10 2011, 17:22 PM 

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I'm wanting at least 10 CON? I am super squishy and I'm really wanting to use fists, so DEX doesn't have to be -that- high?

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PaladinOfSune
 
PostPosted: Wed, Aug 10 2011, 17:32 PM 

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Yes it does, you need 15 for dual wield.

If you don't want to use dire mace then yes, it can go lower.

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Sin4given
 
PostPosted: Wed, Aug 10 2011, 17:57 PM 

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Lol, I knew it needed to be higher. i thought Opustus was referring to a fist build that needed that much DEX. I'd like a fist build. I'm also intrigued on the Monk feats you get from talkign to the master. They are WIS based?

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Blackdragon12121
 
PostPosted: Wed, Aug 10 2011, 23:12 PM 

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Thinking about making a cleric of Lathander. Was undeath's eternal foe ever changed or is it still exactly the same as vanilla nwn?


 
      
Naivatkal
 
PostPosted: Wed, Aug 10 2011, 23:18 PM 

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viewtopic.php?f=20&t=56068

:p

But from my IG experience, it does the default spell.

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Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
MoshingChris
 
PostPosted: Wed, Aug 10 2011, 23:26 PM 

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10 4 16 Blackguard

Is set-up as a finesse build. You cannot get higher than 6 CON if you want the entire BG trick bag.

12 -> 14 Str
18 Dex
6 CON
12 -> 10 INT
14 Wis
14 CHA

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Sin4given
 
PostPosted: Wed, Aug 10 2011, 23:56 PM 

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Mrm... so if I went lower BG lvls, I'd have a better CON

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PaladinOfSune
 
PostPosted: Thu, Aug 11 2011, 0:21 AM 

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Don't bother taking Blackguard at all if you want to go lower.

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MoshingChris
 
PostPosted: Thu, Aug 11 2011, 0:22 AM 

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No. IF you went lower BG levels you'd be a slightly less effective BG.

edit: Fuck you sune

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Sin4given
 
PostPosted: Thu, Aug 11 2011, 1:05 AM 

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Hm, well may just need to scrap the rebuild. the 6 CON looks too feeble to me

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My Sovereign
 
PostPosted: Thu, Aug 11 2011, 1:07 AM 

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Im looking for the best Spellscale build you can come up with!

Final stats please!

More combat focused then offensive spells.

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Feonir
 
PostPosted: Thu, Aug 11 2011, 1:16 AM 

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My Sovereign wrote:
Im looking for the best Spellscale build you can come up with!

Final stats please!

More combat focused then offensive spells.


Is that a fancy way of asking for a buffed out RDD build?

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MoshingChris
 
PostPosted: Thu, Aug 11 2011, 1:33 AM 

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Its certainly a fancy way of saying fuck you to the spirit of the thread.

Build it yourself first Sovreign then we can pick it apart.

Teach a bloke to fish etc.

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