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Uncle-Opustus
 
PostPosted: Sat, Jul 23 2011, 19:38 PM 

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STR should be your main stat in case you're two-handering. WIS and DEX lie at 14.

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alamut
 
PostPosted: Sun, Jul 24 2011, 15:13 PM 

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MoshingChris wrote:
The Balanced Smiter is 23 Paladin 6 CoT 1 Tumble Class

Human
14STR
8DEX
8CON
14WIS
10INT
18CHA -> 25 + 1 Great Charisma

1 - 20: Paladin 19 CoT 1
Feats: Weapon Focus, Blindfight, Extend Spell, Improved Critical, Knockdown, Great Fort, Lightening Reflexes, Toughness

21 Paladin: Great Cha
22 Paladin
23 Paladin:
24 CoT: Great Smite 1, Epic Weapon Focus
25 CoT
26 CoT: Great Smite 2
27 CoT: Great Smite 3
28 CoT: Great Smite 4
29 Rogue:
30 Paladin: Armor Skin, Epic Skill Focus Discipline

UMD: 10 Tumble: 30 Discipline: 33


Interesting build, MoshingChris. But how would that be using Aasimar ? Since I can't build it off line (I don't know how doing the sub races), could you or anyone else share how would it be ? I think he can skip Great charisma I and take something else. And I believe at lvl 20 his charism would be 25 already. But what then ? Could it be 23 Paladin 5 CoT 1 Tumble Class ?


 
      
MoshingChris
 
PostPosted: Sun, Jul 24 2011, 15:22 PM 

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Aasimar.

Meh on an Aasimar you can easily go

14 STR (6)
8DEX
9CON
14WIS (4)
14INT (6)
19 CHA(13)

Which means you don't need the Great Cha.

Probably better at 23 Paladin 5 CoT 1 Tumble works

Feats Pre-epic:
Weapon Focus, Blindfight, Extend Spell, Improved Critical, Blindfight, Greatfort, Div Might, Div Shield

Epic:
3 Standard 1 Paladin 2 CoT

Armor Skin, Epic Weapon Focus, Four Smite Feats.

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Uncle-Opustus
 
PostPosted: Sun, Jul 24 2011, 15:45 PM 

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Taking Blindfight twice is hardly necessary. Chris, bromandude, don't stay up this late.

Anyway, to correct that feat list: Weapon Focus, Power Attack, Extend Spell, Improved Critical, Blindfight, Extra Smiting, Div Might, Div Shield

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MoshingChris
 
PostPosted: Sun, Jul 24 2011, 16:14 PM 

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Extra Smiting is a must yes. This is what happens when you spend alot of time in the toolset.

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alamut
 
PostPosted: Sun, Jul 24 2011, 16:57 PM 

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How about extra turning instead of Improved Crit?


 
      
MoshingChris
 
PostPosted: Sun, Jul 24 2011, 16:58 PM 

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Nah. Imp Crit is required especially with the low cha AB.

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Blackdragon12121
 
PostPosted: Sun, Jul 24 2011, 17:04 PM 

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Int 14? Am I missing something here. Theres no IKD on that build.


 
      
Uncle-Opustus
 
PostPosted: Sun, Jul 24 2011, 17:08 PM 

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Nope, but the skill points are nice. The feat part of the build is rather well covered as it doesn't miss out on anything particularly necessary. There's a ring for regular KD.

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Blackdragon12121
 
PostPosted: Sun, Jul 24 2011, 17:15 PM 

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Hmm...well i was thinking i'd have lowered int a bit for more con (8 is pitiful for a frontline fighter) but then i realised theres a tumble/proably UMD dump in there so yeah, skillpoints are probably the better option.

Lousy 25 cha requirement...


 
      
kanordog
 
PostPosted: Mon, Jul 25 2011, 0:27 AM 

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alamut wrote:
MoshingChris wrote:
But how would that be using Aasimar ? Since I can't build it off line (I don't know how doing the sub races), could you or anyone else share how would it be ?


I can`t help with the skills and extra feats, but the XP and abilities are:
Left corner theres a button:` (maybe elswhere in your keyboard, someone might know its proper name) Or if You can go to Debug mode in an other way, its ok DM mode maybe?

so:
`DebugMode1
`SetCHA 18 (for example)
`SetWIS 4 (for example)
`GiveXP 450000
`DebugMode 0

STR, DEX, CHA, INT, WIS, CON comes all capital right to the end of Set than space than the value that You`d like to get at the end:
for example:
Fire genasi with 16+2 INT
human 16 +
SetINT 18 command

Hope that helped, I tried to explain it with limited Eng!


 
      
What the Moon Brings
 
PostPosted: Mon, Jul 25 2011, 1:36 AM 

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Given the limited spell slots, would anyone like to remark on the optimum Paladin spells? Why Extend Spell feat? Is that mainly for Divine Favor and Aid? I'm going to be making my first Paladin, and will follow the guide here.


 
      
What the Moon Brings
 
PostPosted: Mon, Jul 25 2011, 1:38 AM 

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Also, I use the Pretty Good Character Creator module for testing my characters. I've found it very useful.


 
      
Uncle-Opustus
 
PostPosted: Mon, Jul 25 2011, 7:02 AM 

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Extend is mainly for extended Divine favour, though it is a great help in sorting out your spells properly, boosting the duration at lower levels so you don't have to rest all the time, and making sure that all your partymates get buffs like the Bless Weapon.

Optimum Paladin spells: Protection from alignment, Bless, Bless weapon, Deafening, Divine favour, Aura of glory, Aid, Bull's, Eagle's, Greater magic weapon, Prayer, Death ward, Freedom, (Holy sword)

Those are really everything you're ever going to have to use. Magic circle against alignment can be handy too, but in a proper party you usually have a real mage to take care of that. Holy sword lasts only rounds and, in case it hasn't been changed which I doubt it has, it has the very unfavourable trait of overriding your GMW, which means it is only worth it in fighting bosses when you do not intend to continue your hunt without resting.

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Blackdragon12121
 
PostPosted: Mon, Jul 25 2011, 7:16 AM 

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I never used to take extend spell on a paladin. However since holy sword got...changed...I can see the rational. Furthermore, there are lots of items out there with bonus pally spell slots.

In terms of actual spells there isn't really much to think about. Bless. aid, aura of glory, deafening clang if you cant use scrolls/dont have a mage or someone who can, GMW are a must. Deathward is always nice; freedom is nice but not wholly necessary (easily replicated with potions/items). Holy sword is a bit...meh. Don't use ability buffs; again just use potions and free up slots for the mighty divine favour (that spell really needs to be changed). Oh, don't forget extended prayer if you ever have a free 4th slot!


 
      
Uncle-Opustus
 
PostPosted: Mon, Jul 25 2011, 7:27 AM 

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Oh, forgot to say: Ignore Blackdragon12121 when playing your paladin. Thanks.

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Blackdragon12121
 
PostPosted: Mon, Jul 25 2011, 8:48 AM 

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Err...in fact, nevermind.


 
      
Uncle-Opustus
 
PostPosted: Mon, Jul 25 2011, 8:54 AM 

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Sorry, I was just trying to be witty. When you have the chance to cast an ability buff that is far less likely to get dispelled, or expire at an adverse time, it is totally worth casting it from your own spellbook. I have no solid argument as to why Extend is awesome, other than what I already stated.

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MoshingChris
 
PostPosted: Mon, Jul 25 2011, 12:50 PM 

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Quote:
3. The current casting class level of the creator, if cast from a spell book.
4. The item's caster level, if cast from an item, excluding the first effect (see point 5) applied from a particular casting.
5. The current hit dice of the creator if the effect was created by any other means involving spells.2da.


Your actually wrong Opustus your self casting has the same chance to be dispelled as a potion.

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PaladinOfSune
 
PostPosted: Mon, Jul 25 2011, 12:59 PM 

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Yep, dispelling is so broken.

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Blackdragon12121
 
PostPosted: Mon, Jul 25 2011, 16:45 PM 

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:D **basks in the radiance of being proven right**


 
      
GreatPigeon
 
PostPosted: Mon, Jul 25 2011, 16:47 PM 

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Extend is still a must on a Paladin.
End of Story.

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Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
MoshingChris
 
PostPosted: Mon, Jul 25 2011, 16:50 PM 

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It is.

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Uncle-Opustus
 
PostPosted: Mon, Jul 25 2011, 17:48 PM 

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MoshingChris wrote:
Your actually wrong Opustus your self casting has the same chance to be dispelled as a potion.

Those words hurt me. But still, the duration part is enough for you not to use potions, and no I will not yield.

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MoshingChris
 
PostPosted: Mon, Jul 25 2011, 18:07 PM 

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The duration on the potions is 20 minutes.

The duration on your extended divine favor with the maximum amount of level 2 and level one slots is 18 minutes.

Potions default win.

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Socially and recently politically Inept Knight of Xymor


 
      
Uncle-Opustus
 
PostPosted: Mon, Jul 25 2011, 18:18 PM 

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They cost, damn your eyes. I'll be sobbing in the corner.

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MoshingChris
 
PostPosted: Mon, Jul 25 2011, 18:19 PM 

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One spawn.

Cost problems solved.

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alamut
 
PostPosted: Mon, Jul 25 2011, 19:24 PM 

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kanordog wrote:
alamut wrote:
MoshingChris wrote:
But how would that be using Aasimar ? Since I can't build it off line (I don't know how doing the sub races), could you or anyone else share how would it be ?


I can`t help with the skills and extra feats, but the XP and abilities are:
Left corner theres a button:` (maybe elswhere in your keyboard, someone might know its proper name) Or if You can go to Debug mode in an other way, its ok DM mode maybe?

so:
`DebugMode1
`SetCHA 18 (for example)
`SetWIS 4 (for example)
`GiveXP 450000
`DebugMode 0

STR, DEX, CHA, INT, WIS, CON comes all capital right to the end of Set than space than the value that You`d like to get at the end:
for example:
Fire genasi with 16+2 INT
human 16 +
SetINT 18 command

Hope that helped, I tried to explain it with limited Eng!


Thanks mate ! You made it clear and straight. And it's working ^^


 
      
Naivatkal
 
PostPosted: Wed, Jul 27 2011, 0:01 AM 

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Sooo I'm thinking about a Dark Templar. No, I don't mean an evil character. I don't even think I want a good character. Neutral, maybe? Neutral or good, definitely.

Is this best represented by a Grey Guard? I know they are request only, and honestly I'm not trying to emulate a class, but instead emulate an idea/concept.

Paladin could work, but I'm thinking of someone that would be devoted to their dogma but not bound to the Paladin-esque ideals. Someone that is trying to strike at the heart of evil and squash it without having to worry about silly things like a 'Paladin Code' or what have you. If that makes any sense, what's a good idea for that?

Would perhaps X class plus CoT be the best bet? Maybe a cleric or fighter and then CoT?
I don't want a build, I like tinkering with those, just curious on the classes to fit that sort of role properly. Likely thinking LG, by the way, since that's the only alignment that makes sense I think.

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Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
MoshingChris
 
PostPosted: Wed, Jul 27 2011, 0:03 AM 

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Wait until the HAK update is done.

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Naivatkal
 
PostPosted: Wed, Jul 27 2011, 0:05 AM 

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You know I was kind of thinking that, especially in regards to the CoT class updates.

I think I just will, and see what goodies are all in store =D

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Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
PaladinOfSune
 
PostPosted: Wed, Jul 27 2011, 0:08 AM 

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I have a build in mind for that, but I can't say it until the hak update. Spoilers! :D

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Naivatkal
 
PostPosted: Wed, Jul 27 2011, 0:10 AM 

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Oh Suney, you tease ;p

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Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Mobile_Svensk
 
PostPosted: Wed, Jul 27 2011, 11:24 AM 

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MoshingChris wrote:
Wait until the HAK update is done.


Drooooool! Got an ETA?

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MoshingChris
 
PostPosted: Wed, Jul 27 2011, 12:47 PM 

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DWiD.

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Steveburger
 
PostPosted: Fri, Jul 29 2011, 1:27 AM 



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A few questions that have to do with a build concept:

If I have 12 levels of bard but I have 40 ranks in perform, what would the boosts from my bard song be? The wiki is a bit.... vague on how it actually works. It says it depends on your level of bard, but also your ranks in perform. It could either be 2/2/1/1/1/8/2/2 (11th level bar) or 2/3/3/2/2/24/5/6 (40 perform).

Are weapons and armor that players craft able to be augmented by mythal crystals just like items you purchase from vendors or get as drops? If so, is the mythal crafting system better, worse, or on par with the items that you would be getting at higher levels (20-30) as drops from creatures?

Is 40 ranks in craft armor/craft weapon/spellcraft adequate for higher end mythal crafting? I imagine the idea is to find a nice item with some good augments on it already, and then beef it up a tad by adding in something it doesn't have, but I honestly have no idea what to expect so making a build to encompass any of this stuff is rather difficult.


 
      
Naivatkal
 
PostPosted: Fri, Jul 29 2011, 2:07 AM 

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Bardsong is capped at level and perform, I believe, and it's capped at the lower of the two. So if Perform is at a level 15 bardsong, but class level is 10, you get a level 10 bardsong.

Yes you can, far as I know, and not sure to be honest.

Pretty sure it is, though might need some extra gear for Perfect/Divine? Dunno for sure.

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Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Vaul Tarrith
 
PostPosted: Fri, Jul 29 2011, 3:17 AM 

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** Holding this position for someone to rag on Steve for not taking 20+ levels of Bard even though it has nothing to do with his question **

Go on with your partial-Bardness, Steve...and BE PROUD!, I say! :twisted:


 
      
Naivatkal
 
PostPosted: Fri, Jul 29 2011, 4:12 AM 

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He never said he wasn't taking 20 bard levels, so that was entirely unwarranted :/

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Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
TormakSaber
 
PostPosted: Fri, Jul 29 2011, 4:13 AM 

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How about this: 12 isn't even the maximum PRE EPIC bard song! At least go 16 if you're not going to do 20 and lasting impression, you damn wannabe.

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PaladinOfSune
 
PostPosted: Fri, Jul 29 2011, 4:19 AM 

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11 is an all right place to stop.

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MoshingChris
 
PostPosted: Fri, Jul 29 2011, 4:30 AM 

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My Bard 12 RDD 18 Disagrees with Tormaks aspersions!

Just because I haven't made him yet doesn't mean I won't!

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Naivatkal
 
PostPosted: Fri, Jul 29 2011, 5:33 AM 

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Cleric 23/Rogue 1/SD 6

Does it work? Or are the SD levels best left alone in respect to clerics?
Color me curious is all.

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Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
PaladinOfSune
 
PostPosted: Fri, Jul 29 2011, 5:41 AM 

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I kinda like 16 Cleric/13 Rogue1/1 Ranger for sneaky priest but dispels would make them sad. Very sad.

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J.G.
 
PostPosted: Fri, Jul 29 2011, 7:43 AM 

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Newb question, but which is better the Expertise feat or the parry skill?

Thanks! :mrgreen:

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GreatPigeon
 
PostPosted: Fri, Jul 29 2011, 7:44 AM 

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Expertise, it has some use.... And it helps you get WM.....

Parry.... doesnt

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[GreatPigeon] is better than me.


Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
Lord Jarski
 
PostPosted: Fri, Jul 29 2011, 9:04 AM 



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In theory, high AC,+Improved Invisibility, + epic parry skill, + epic Dodge, would make you totally untouchable. But thats just in theory, and only if your opponent is alone and doesent have a heckload of attacks per round (like more than 5).

Ive been wondering about making a duelist-kind of character that would use Parry. He should be able to stand his ground against strong, lonely enemies, so he should be able to help his party by dueling big bad bosses.


 
      
Selmak
 
PostPosted: Fri, Jul 29 2011, 12:06 PM 

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Expertise wins hands down, although neither of them are especially shiny. At least with Expertise you still may inflict damage several times a round, which is important if you're trying to keep a monster's attention, otherwise they may wander over and attack someone else.


 
      
Naivatkal
 
PostPosted: Fri, Jul 29 2011, 15:28 PM 

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PaladinOfSune wrote:
I kinda like 16 Cleric/13 Rogue1/1 Ranger for sneaky priest but dispels would make them sad. Very sad.


Yeah, I do suppose that just adding a few levels of Rogue (maybe Cleric 23/Fighter 6/ Rogue 1 or Cleric 23/Fighter 4/ Rogue 3) would work out as well. HiPS ain't that big of a deal, though the other Rogue-y goodies from the SD levels is always nice hah

_________________
Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Steveburger
 
PostPosted: Fri, Jul 29 2011, 21:42 PM 



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Joined: 22 Jun 2011

Alrighty, so I've been busy and haven't been able to reply to my replies. I was indeed going to take 12 bard levels but for good reason... I think. It's not about having the best bard song possible. I would definitely drop some other levels and pick up more bardiness. The bard was a way to get access to more skill points which were desperately needed, and the bard song which adds a very cool flavor to the character concept. He won't be singing songs or playing instruments... I always found that somewhat fruity.


If I was making a bard to get a beefy bard song, he would be followed by 3 other bards, and would have Weapon Focus (Big Hammer). Kinda like this.

All these questions are an attempt to flesh out a character that would enable more RP than the greasy dirty doctor character. Tarkuul is apparently "forum chat" city, so I stopped going there. Of all the people he's interacted with, only 3 didn't kill him or try to. Maybe this new character will be more interesting than the ending credits to an episode of the Benny Hill Show, where the doctor is Mr. Hill and all those women are paladins or knights brandishing pointy sharp weapons. That was fun for all of like... 5 minutes. "You're unbathed. You must be crazy or evil. It just so happens my deity is rather murky on the difference!" lol, k.


 
      
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