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Enlglishpeopleloveme
 
PostPosted: Fri, Apr 08 2011, 2:39 AM 

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What are the rules on kidnapping? How long can you keep someone?can they be ransomed? do you have to ask permission first? etc etc...

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Dark Immolation
 
PostPosted: Fri, Apr 08 2011, 2:59 AM 

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You can keep someone captive for up to 24 hours against their will provided they are RPed with for the time they are actually on. After that, they must either be let go or their permission must be had to keep them longer.

Other than that, IC is IC.

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Enlglishpeopleloveme
 
PostPosted: Fri, Apr 08 2011, 3:14 AM 

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Thank you thats very helpful I wouldnt want to hold anyone against their ooc will anyways under normal circumstances at least.
Can you answer my question on ransoms?

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Kudark
 
PostPosted: Fri, Apr 08 2011, 4:22 AM 

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sure you can offer ransom, that's all IC plotting.

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Dead
 
PostPosted: Fri, Apr 08 2011, 6:03 AM 

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unless if they waived their 24 hrs release time. in that case you can hold them 'til the end of days.

viewtopic.php?f=2&t=49569

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BlackDahlya
 
PostPosted: Fri, Apr 08 2011, 6:18 AM 

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Dark Immolation wrote:
You can keep someone captive for up to 24 hours against their will provided they are RPed with for the time they are actually on. After that, they must either be let go or their permission must be had to keep them longer.

Other than that, IC is IC.


I am pretty sure that depending on the situation, the character can be kept captive for a longer time, but the "need to RP while captive" part is still true.

Word from the staff.

Some DM will probably correct me if I am wrong.

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Last edited by BlackDahlya on Sat, Apr 09 2011, 5:59 AM, edited 1 time in total.

 
      
Athyonn Ursidae
 
PostPosted: Fri, Apr 08 2011, 10:30 AM 

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And also permission can be applied for to the staff to hold a character longer than said 24 hours.

The 24 hour rule was implemented only to stop characters from being locked away for longer periods of this and not having any kind of interaction with people. It wasnt an ideal resolution but it was a debate that went on for quite some time if I recall right.

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Mobile_Svensk
 
PostPosted: Fri, Apr 08 2011, 10:50 AM 

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You don't need to RP With said person under these 24/hours. It's just some bullshit people have put on their waivers as fint print probably to avoid capture, despite signing the waiver.

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Glyph
 
PostPosted: Fri, Apr 08 2011, 11:51 AM 

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if rogue allow dice rolls to escape? =) used to use tumble since there is no escape artist skill.

by the way it goes two ways, if you haven't signed the waiver, and the rp of your capture is a grand total of "here your cell, see you in five" its called a portal wand ;) i'm not saying cheat i'm saying rp. and I have seen it done totally wrong before with people being stuck for a few hours. not a typo. so use sense.


 
      
O'Raghailligh
 
PostPosted: Fri, Apr 08 2011, 12:03 PM 

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What's the where's the waiver?


 
      
Mobile_Svensk
 
PostPosted: Fri, Apr 08 2011, 12:04 PM 

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Glyph wrote:
if rogue allow dice rolls to escape? =) used to use tumble since there is no escape artist skill.

by the way it goes two ways, if you haven't signed the waiver, and the rp of your capture is a grand total of "here your cell, see you in five" its called a portal wand ;) i'm not saying cheat i'm saying rp. and I have seen it done totally wrong before with people being stuck for a few hours. not a typo. so use sense.


?????????????????????

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Glyph
 
PostPosted: Fri, Apr 08 2011, 12:08 PM 

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ie don't leave people in random rentahouses with no chance of rescue, afk and with no intention of rp ;) -not- cheat...


 
      
Nakomis Wolfen
 
PostPosted: Fri, Apr 08 2011, 12:12 PM 

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You can always just Ask the person you've caught if they mind being held as well. Not everyone reads the forums/can be bothered with the waiver.

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Enlglishpeopleloveme
 
PostPosted: Fri, Apr 08 2011, 12:21 PM 

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I plan on keeping the said person in a place that cant be ported out of :P But thanks for answers.

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Grymia
 
PostPosted: Fri, Apr 08 2011, 16:15 PM 

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Very_Svensk wrote:
You don't need to RP With said person under these 24/hours. It's just some bullshit people have put on their waivers as fint print probably to avoid capture, despite signing the waiver.


Actually Svensk I'm pretty sure that it's an established rule or a common courtsey that's VERY STRONGLY ENCOURAGED by the DMs.


 
      
Dead
 
PostPosted: Fri, Apr 08 2011, 16:42 PM 

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O'Raghailligh wrote:
What's the where's the waiver?


Dead wrote:
unless if they waived their 24 hrs release time. in that case you can hold them 'til the end of days.

viewtopic.php?f=2&t=49569

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Bravo21
 
PostPosted: Fri, Apr 08 2011, 16:46 PM 

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If a rogue is in a cell and no one is watching, is the roge really there?

Basically, if someone goes through all the trouble of kidnapping a PC, why leave them unattended and able to escape through various means? Personally, I see no need to simply stick someone incommunicado with out providing even basic RP of the event. Even if it's just interaction with a surly guard, someone should be on hand for RP during the confinement. Otherwise, I'd just assume some miracle of an escape occurs. (i.e. If no PC guard is left to watch, then they did something stupid, like leave the cell key within reach of the cell)

It's always annoying to me that people pass up RP opportunities by throwing someone in a cell and leaving after having taken all their gear and such.

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Bravo21
 
PostPosted: Fri, Apr 08 2011, 16:55 PM 

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Dead wrote:
O'Raghailligh wrote:
What's the where's the waiver?


Dead wrote:
unless if they waived their 24 hrs release time. in that case you can hold them 'til the end of days.

viewtopic.php?f=2&t=49569


Meh, no.

The "Wavier" is an OOC bit of jiberish that enables one player to NOT have to communicate with another.

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Strawberry Stallion
 
PostPosted: Fri, Apr 08 2011, 17:58 PM 

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When you capture someone, do you take all their equipment or just roleplaying they no longer have it and they must collect it on possible escape?

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Dark Immolation
 
PostPosted: Fri, Apr 08 2011, 18:12 PM 

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They don't physically have to give it to you, I know that much.

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Dead
 
PostPosted: Fri, Apr 08 2011, 20:20 PM 

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Bravo21 wrote:
Dead wrote:
O'Raghailligh wrote:
What's the where's the waiver?


Dead wrote:
unless if they waived their 24 hrs release time. in that case you can hold them 'til the end of days.

viewtopic.php?f=2&t=49569


Meh, no.

The "Wavier" is an OOC bit of jiberish that enables one player to NOT have to communicate with another.


Care to elaborate that statement? The one who waived the rules of 24hrs gave the other party an option of being actually captured. How's that interfearing with communications?

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Bravo21
 
PostPosted: Fri, Apr 08 2011, 21:09 PM 

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Sure, but how many players have that information redily at hand?

Tell: Hold up, I'm looking up your wavier...
(Several minutes of searching and pages of OOC exceptions to the rules)
Tell: Just a second... PvP and torture is OK, but it doesn't say anything about kidnapping...
Tell: Hey, is being confined alright if we leave you alone for a few hours?


My point is that you might as well communicate so everyone's on the same page, unless you're always playing with the same people you know well. In which case you don't get out much and what does it matter anyway.

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Logicality
 
PostPosted: Fri, Apr 08 2011, 22:06 PM 

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"Waiver code: BACGP" in a PC's description for the full waiver
(Waiving a chance to Back down from PvP,
Need for indication of intention to Attack,
Forced release from Captivity after 24 hours,
The protection from Graphic / Gory torture, and
Protection from DM-caused Permadeath in the interest of moving the story along - see waiver thread for more info).

Omit letters and replace them with hyphens to indicate that item has not been waived. For example, "Waiver code: B-CGP" would indicate all items having been waived except the need for indication of intention to attack.

Of course, this doesn't work for people who add exceptions to their waivers, but exceptions are lame and if you're going to make them you shouldn't be waiving the particular items to which they apply anyway.

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Mobile_Svensk
 
PostPosted: Fri, Apr 08 2011, 23:05 PM 

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Logicality wrote:

Of course, this doesn't work for people who add exceptions to their waivers, but exceptions are lame and if you're going to make them you shouldn't be waiving the particular items to which they apply anyway.


I agree to 1001010%

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Enlglishpeopleloveme
 
PostPosted: Fri, Apr 08 2011, 23:15 PM 

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Is there a forum spot to post a request to dms and it be private?

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Jes
 
PostPosted: Fri, Apr 08 2011, 23:30 PM 

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You can just pm your request to a DM.

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Bravo21
 
PostPosted: Fri, Apr 08 2011, 23:50 PM 

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Nothing prevents any player from having or using a wavier. I'm just against it on principle since it always comes full circle as a device to make getting to PvP faster on a RP server. Just saying...

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Logicality
 
PostPosted: Sat, Apr 09 2011, 0:38 AM 

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If by "faster" you mean without nearly as many OOC interruptions, then yes, it does. RP not only doesn't preclude PvP, in a setting like Amia, it requires it to occasionally happen. (Or I suppose CvC would be the better term, but nobody says that.) So I don't quite see your point.

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Enlglishpeopleloveme
 
PostPosted: Sat, Apr 09 2011, 2:04 AM 

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Whats the policy on assassinations? I mean its kind of hard to rp before an assassination.

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Terrowin Sharpe-Young sorceror
Terron Verigo- Banite priest
Silence(silas)- banite/assassin


 
      
ainjyll
 
PostPosted: Sat, Apr 09 2011, 3:00 AM 

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First question.

As far as I understand it... you can hold a PC hostage for 24 hours. Period. After that, it's up to either a.) the player of the PC you're holding captive and if they want to remain captive or b.) the DM's. It is strongly encouraged that RP is continued with the PC that is being held hostage for their time online during that 24 hours.

Second question.

Intent to assassinate must be transmitted. This can be done in two ways. 1.) Send a tell or PM to the player of the character you wish to assassinate saying that they have a hit on them. 2.) Ask a DM to do the same if you wish to remain anonymous.

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Enlglishpeopleloveme
 
PostPosted: Sat, Apr 09 2011, 3:58 AM 

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I was just curious because i mean you wouldnt wanna warn them :P I guess you could do it a day or two before the assassination.

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Terrowin Sharpe-Young sorceror
Terron Verigo- Banite priest
Silence(silas)- banite/assassin


 
      
ainjyll
 
PostPosted: Sat, Apr 09 2011, 4:15 AM 

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The warning and the actual assassination need not be directly related. You can warn someone and then carry out the hit four days, six days, a week, two weeks, a month... whatever. You just have to give warning. If you don't want to ruin your anonymity then you can have a DM relay your message for you.

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Grymia
 
PostPosted: Sat, Apr 09 2011, 7:01 AM 

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In cases of where the impetus of an assassination is part of an ongoing plot , is notification still required?


 
      
Murex
 
PostPosted: Sat, Apr 09 2011, 7:29 AM 

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What grounds are the basis of an assassination? Is it just a reward for the hit?

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DerkDerkistan
 
PostPosted: Sat, Apr 09 2011, 7:57 AM 

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I think it's probable IC cause to make an assassination all right, then the notification.

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Dead
 
PostPosted: Sat, Apr 09 2011, 21:08 PM 

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ainjyll wrote:
First question.

As far as I understand it... you can hold a PC hostage for 24 hours. Period.


Unless they waived that rule themselves. Then you can hold them 'til the end of days, as long as you are not abusing it in OOC manner. If you do then: "I reserve the right to request DM intervention if I feel any person is taking advantage of this waiver to abuse me in an OOC manner. I recognize that this waiver precludes me asking for any punishment based on actions taken with respect to this waiver." kicks in.

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TormakSaber
 
PostPosted: Sat, Apr 09 2011, 22:57 PM 

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And again, that waiver is nothing but a gentleman's agreement, so if someone signs it and then tells you to piss off, there's nothing we can do about it, and complaints will generally be kind of ignored...

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Logicality
 
PostPosted: Sun, Apr 10 2011, 13:53 PM 

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But it's a classy gentleman's agreement. :(

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Dead
 
PostPosted: Sun, Apr 10 2011, 19:22 PM 

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what i fail to understand is if you can tell someone to piss off, even if you signed the waiver, than what is DM intervention part for? You don't need a DM if you feel that someone's abusing your good will. You can simply leave.

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TormakSaber
 
PostPosted: Sun, Apr 10 2011, 20:39 PM 

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Dead wrote:
what i fail to understand is if you can tell someone to piss off, even if you signed the waiver, than what is DM intervention part for? You don't need a DM if you feel that someone's abusing your good will. You can simply leave.


There is no DM intervention. That is the point. We don't enforce that waiver.

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Dead
 
PostPosted: Mon, Apr 11 2011, 3:35 AM 

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so if someone signed the waiver of no forewarn, and no backdown from PvP, and he gets killed without warning or a chance to back down, he can complain to DM team and the player who did it will be punished as if he/she broke the rules? >.>

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ainjyll
 
PostPosted: Mon, Apr 11 2011, 6:08 AM 

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Dead wrote:
so if someone signed the waiver of no forewarn, and no backdown from PvP, and he gets killed without warning or a chance to back down, he can complain to DM team and the player who did it will be punished as if he/she broke the rules? >.>


Well, technically, you did. However, situations are handled on a case-by-case basis and individual aspects of each case may cause verdicts to vary drastically.

But, that's the subject of a different thread. Back on topic, please.

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