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[ 11 posts ] |
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kicker930
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Posted: Thu, Jan 27 2011, 3:02 AM |
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Player
Joined: 04 Feb 2008 Location: Queensland, Australia.
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How would one describe the glow Icly? Would it be something like a large amount of the character's Ki coming out or demonstrating how angry they really are? I've been asked that a couple of times and never had an answer.
_________________ Snobbles: The Scarey Midget. Shia Belwardo: Sorcerer with no morals.
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NinjaClarinet
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Posted: Thu, Jan 27 2011, 3:09 AM |
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Player
Joined: 12 Jul 2010
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Not every VFX has to be interpreted literally, in my opinion. It could simply be a visual cue to remind people that a barbarian is raging, because pulsing veins and twitching muscles can't be animated on our pixelated little dudes.
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Dark Immolation
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Posted: Thu, Jan 27 2011, 3:54 AM |
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Developer
Joined: 20 Apr 2008 Location: The downeaster "Alexa"
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The glow is mainly OoC from what I've experienced.
I imagine it's mainly to alert you to other IC visual ques. If someone is in a Barbaric rage, it'd be pretty noticeable. They can't concentrate to use items, they can't focus to do any tasks other than beat something to a bloody pulp, they enter an emotional, psychosomatic state of mind where arrows through flesh are but a nuisance, the laws of the humanoid body cease to apply, and the blood of their enemies serves as the lubrication and fuel for these engines of death and destruction...
They likely would not look like they just got done sipping tea.
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Uncle-Opustus
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Posted: Thu, Jan 27 2011, 15:47 PM |
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Player
Joined: 10 Jul 2007 Location: Finland
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Is it possible to script the VFX to something unique, by the way? I don't know a poo about scripting, but logic says it's agogo.
_________________ UCE THIS, YOU COW.
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Nekhy
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Posted: Thu, Jan 27 2011, 15:50 PM |
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Player
Joined: 29 Dec 2009 Location: A beautiful fowl house in A'dam
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Uncle-Opustus wrote: Is it possible to script the VFX to something unique, by the way? I don't know a poo about scripting, but logic says it's agogo. Technically yes, but we're not going to adjust a common script for every individual who wants a custom visual, sorry.
_________________ Current plots: DIVIDE BY ZERO ERROR
Prod me for development-related stuff.
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Uncle-Opustus
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Posted: Thu, Jan 27 2011, 15:52 PM |
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Player
Joined: 10 Jul 2007 Location: Finland
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Do you mean that you'd have to make a new rage tool only to change the VFX? And I was talking of a DC request, naturally.
_________________ UCE THIS, YOU COW.
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Dark Immolation
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Posted: Thu, Jan 27 2011, 16:12 PM |
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Developer
Joined: 20 Apr 2008 Location: The downeaster "Alexa"
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If you DC request a widget to emulate a rage or what have you, I'm pretty sure you can get the VFX change to anything you want(within reason), just like any custom widget.
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Nekhy
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Posted: Thu, Jan 27 2011, 16:31 PM |
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Player
Joined: 29 Dec 2009 Location: A beautiful fowl house in A'dam
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Uncle-Opustus wrote: Do you mean that you'd have to make a new rage tool only to change the VFX? And I was talking of a DC request, naturally. We have a separate set of DC item scripts to make it easy to keep track of them. Makes for a messy module to add this and that for individual players to the common scripts. So, if you'd like a custom rage VFX it's a normal scripted DC request. And probably means a full new rage widget.
_________________ Current plots: DIVIDE BY ZERO ERROR
Prod me for development-related stuff.
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Uncle-Opustus
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Posted: Thu, Jan 27 2011, 17:00 PM |
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Player
Joined: 10 Jul 2007 Location: Finland
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Sounds awesome, nonetheless. Wonder why people haven't requested these yet.
_________________ UCE THIS, YOU COW.
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MoshingChris
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Posted: Thu, Jan 27 2011, 22:21 PM |
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Player
Joined: 04 Sep 2007 Location: Down South and Bent Edge
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I'd probably just request a custom rage and vfx.
_________________ I play: Gage le Gris Socially and recently politically Inept Knight of Xymor
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Lord-Hadeis
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Posted: Fri, Jan 28 2011, 1:28 AM |
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Player
Joined: 02 Feb 2009 Location: Netherlands, Schoonhoven
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I had a nice idea for a costum rage for my barbarian. Just never had the DC's to spare for that character.
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