View unanswered posts | View active topics * FAQ    * Search
* Login 




Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 12 posts ] 
Selvec Darkon
 
PostPosted: Sun, Jun 27 2010, 12:45 PM 

User avatar

Player

Joined: 12 Oct 2005
Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.

If I make a map, and store it to my character, can that character then make a copy of the map instead of having to remap the area again, dispite already having a map in stock?

_________________
I keels u with my axe!

"Do ye know where the Holy-Flamin' Frost-brand Gronk-slayin' Vorpal Hammer o' woundin' an' returnin' an' Shootin'-Lightnin'-out-yer-bum is?"


 
      
msheeler
 
PostPosted: Sun, Jun 27 2010, 15:58 PM 

User avatar

Player

Joined: 17 Dec 2008
Location: eastern USA

Currently, you have to go back to the area and make another map. If you were maping out the area for you and another person at the same time, you would have to wait the 2 mintes between attempts and make a second map.

While I do think that it would be nice to have the maps that are created with a "ranged on use" (ie use it on target to give that player a map) this would generate a vast amount of items over a realatively short period of time. My character, for example, would suddenly have another 100+ items in her inventory to account for all of the maps.

The only work around I could possibly think about for this would be some sort of "atlas" that worked like the BoT where you could use a map on the book and "store" it then use the book on a target to produce a second map. I am not entirely sure how this could work though.


 
      
Dev Disco
 
PostPosted: Sun, Jun 27 2010, 18:28 PM 

User avatar

HRM Chicken I of Amia

Joined: 02 Jun 2005
Location: Amsterdam

The dialog would have about 600 options...

Which brings me to another little note: I just noticed that Amia Abroad surpassed Amia Island in the area count department. 321 vs 319.

_________________
Say 'no' to JSBF!


 
      
msheeler
 
PostPosted: Sun, Jun 27 2010, 21:26 PM 

User avatar

Player

Joined: 17 Dec 2008
Location: eastern USA

Dev Disco wrote:
The dialog would have about 600 option..


That is sorta insane. I guess th ou s means lots of trips for us explorers :)


 
      
TormakSaber
 
PostPosted: Sun, Jun 27 2010, 21:55 PM 

User avatar

Player

Joined: 16 Dec 2004
Location: Somewhere

Dev Disco wrote:
The dialog would have about 600 options...

Which brings me to another little note: I just noticed that Amia Abroad surpassed Amia Island in the area count department. 321 vs 319.


Better finish out the snippets of island left on A. :D There's a few holes left to fill before the entire map is mapped out, I think! Like some mountains and swamp bit just east of the Lumorier Coast.

_________________
Davion Telemos - Monk of the Four Winds
Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham


 
      
Selvec Darkon
 
PostPosted: Mon, Jun 28 2010, 5:34 AM 

User avatar

Player

Joined: 12 Oct 2005
Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.

Dev Disco wrote:
The dialog would have about 600 options...

Which brings me to another little note: I just noticed that Amia Abroad surpassed Amia Island in the area count department. 321 vs 319.


I was actually thinking about taking the data from the explorer Amia Player Tools Maps and placing them in a map. Like the reverse of what happens when you add the map to your character. That means you could transfer the map notes along with it. This would be espically good if your also spying and want to map out a persons base with specfic notes in places.

Not sure if thats possible. Just would certaintly make life a hell of a lot easier. As I'm currently attempting to map the underdark on a character, and would hate to have to go back to an area six or seven times to make maps. Would drive me nuts.

_________________
I keels u with my axe!

"Do ye know where the Holy-Flamin' Frost-brand Gronk-slayin' Vorpal Hammer o' woundin' an' returnin' an' Shootin'-Lightnin'-out-yer-bum is?"


 
      
msheeler
 
PostPosted: Mon, Jun 28 2010, 13:59 PM 

User avatar

Player

Joined: 17 Dec 2008
Location: eastern USA

I don't know if this would be possible, but perhaps some way of reversing the process....

Something with the chat commands perhaps?

I am thinking about some options like:

  • /s f_map reveal - revelales the current area if you already have that map available in your player tools
  • /s f map redraw - spawns a map on your character if you have x ranks in explorer and have that map already in your player tools

Not that I know if that is possible for sure, but it would be nice.


 
      
Dev Disco
 
PostPosted: Tue, Jun 29 2010, 7:46 AM 

User avatar

HRM Chicken I of Amia

Joined: 02 Jun 2005
Location: Amsterdam

But how do you tell the chat function which area you want?

_________________
Say 'no' to JSBF!


 
      
Selvec Darkon
 
PostPosted: Tue, Jun 29 2010, 8:37 AM 

User avatar

Player

Joined: 12 Oct 2005
Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.

Don't suppose we could give the maps codes? Like PC key's and such. You enter the code of the map you want to copy and it copies it.

Do all this via the shout channel using the f_Note commands.

So f_Note Redraw A9886523

_________________
I keels u with my axe!

"Do ye know where the Holy-Flamin' Frost-brand Gronk-slayin' Vorpal Hammer o' woundin' an' returnin' an' Shootin'-Lightnin'-out-yer-bum is?"


 
      
msheeler
 
PostPosted: Tue, Jun 29 2010, 11:31 AM 

User avatar

Player

Joined: 17 Dec 2008
Location: eastern USA

Selvec Darkon wrote:
Don't suppose we could give the maps codes? Like PC key's and such. You enter the code of the map you want to copy and it copies it.

Do all this via the shout channel using the f_Note commands.

So f_Note Redraw A9886523


Could this be done in such a way that you couldnt randomly guess the area id? Or is there a way to confirm things like:

"/s f_note redraw A9886522"
[run check (player has at least 1 rank in the explore job) if false end and send message "you do not have any ranks in explorer job"]
[run check (player alread has area stored in player file database) iuf false end and send message "you dont have this area mapped out yet"]
[spawn map A9886522 on player]

Just some thoguhts on the subject


 
      
Selvec Darkon
 
PostPosted: Tue, Jun 29 2010, 11:33 AM 

User avatar

Player

Joined: 12 Oct 2005
Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.

msheeler wrote:
Selvec Darkon wrote:
Don't suppose we could give the maps codes? Like PC key's and such. You enter the code of the map you want to copy and it copies it.

Do all this via the shout channel using the f_Note commands.

So f_Note Redraw A9886523


Could this be done in such a way that you couldnt randomly guess the area id? Or is there a way to confirm things like:

"/s f_note redraw A9886522"
[run check (player has at least 1 rank in the explore job) if false end and send message "you do not have any ranks in explorer job"]
[run check (player alread has area stored in player file database) iuf false end and send message "you dont have this area mapped out yet"]
[spawn map A9886522 on player]

Just some thoguhts on the subject


When you have the map in your player tools it add's the ID underneath the map on the website. You enter the ID on the website into the redraw command to draw that map.

That way you can only draw the maps you actually have.

All theory I mean. Disco may not beable to do it.

_________________
I keels u with my axe!

"Do ye know where the Holy-Flamin' Frost-brand Gronk-slayin' Vorpal Hammer o' woundin' an' returnin' an' Shootin'-Lightnin'-out-yer-bum is?"


 
      
msheeler
 
PostPosted: Tue, Jun 29 2010, 12:14 PM 

User avatar

Player

Joined: 17 Dec 2008
Location: eastern USA

Selvec Darkon wrote:
When you have the map in your player tools it add's the ID underneath the map on the website. You enter the ID on the website into the redraw command to draw that map.


Is the map ID unique for every player? I ask because if it is not, and they are in any way sequential it could be abused then by randomly typing "/s f_note map Axxxxxx" until you spawned any maps you wanted with out haveing to ever go there.


 
      
Display posts from previous:  Sort by  
Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 12 posts ] 


Who is online

Users browsing this forum: No registered users and 10 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group