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[ 12 posts ] |
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Rorg's many talons
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Posted: Sat, Jun 19 2010, 23:43 PM |
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Joined: 14 Jun 2010
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Bioware scripted several spells in the wrong spell school, for example: Continual Flame, actually an Evocation spell, scripted as an Illusion spell in NWN.
Does Amia have any scripts or modifications which have corrected these misappropriations, or do the spells remain as listed in NWNWiki information?
_________________ How much more must I hurt you to help you? - Qirlan
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Leggomi Eggolas
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Posted: Sun, Jun 20 2010, 0:42 AM |
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Player
Joined: 13 Aug 2005 Location: Oregon ('OR-ə-gən') [-8 GMT]
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Bioware made some weird choices for their spell-schools. Such as Mass Haste being enchantment, while at the same time Haste is transmutation, and Mass Blindness/Deafness is Illusion while Blindness/deafness is Enchantment, etc. Nothing has been done to change spells' schools, as far as I know.
_________________  Those trees won't burn themselves down. (by Maryn)
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Rorg's many talons
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Posted: Sun, Jun 20 2010, 0:49 AM |
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Player
Joined: 14 Jun 2010
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Leggomi Eggolas wrote: Nothing has been done to change spells' schools, as far as I know. Thank you.
_________________ How much more must I hurt you to help you? - Qirlan
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Dead
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Posted: Sun, Jun 20 2010, 2:50 AM |
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Joined: 26 Apr 2009 Location: Tarkuul
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Warhaven wrote: Mechanically, yeah, doesn't matter, but I'm completely baffled at Bioware's logic. It's like they put all the schools on a dartboard and had a monkey throw thumbtacks at it.
Power Word Kill *thunk* "Whoops, missed enchantment. Oh well, leave it divination."
Blindness/Deafness *thunk* "Enchantment again, Bob!" "Uh, it's supposed to be Necromancy, Jim." "The darts don't lie, Bob!"
Mass Blindness/Deafness *thunk* "Illusion, perfect!" "Jim, not only is Blindness/Deafness supposed to be necromancy, your last dart landed on enchantment." "Bob, would you please stop with the nitpicking?"
Balagarn's Iron Horn *thunk* "Transmutation!" "Hey, you got one right, Jim!" *whispers to the programmer* "I know it says transmutation, but here's a $20. Change it to enchantment, but let Bob think it's still transmutation!"
Burning Hands "Okay, I know for a fact this one's evocation, Jim. It's a bloody fire spell." *thunk* "Wrong again, Bob! It's now transmutation!" "But... but it doesn't transmute anything!" "Bob, you're doing it again." "WHAT?!" "Nitpicking." I found it... XD
_________________ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Login: Narkudauman~~~~~~~~~~~~~~~~~~~~~~~ ╬ Join the Magisterium Mortis ╬
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Yurell
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Posted: Sun, Jun 20 2010, 3:31 AM |
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Player
Joined: 06 Jan 2008 Location: ANU, behind the coffee mug (+10 GMT)
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They were trying to balance, since a lot of schools would be empty with them failing to copy over every PnP spell (which is a good thing ... PnP mages are scaaaaaary).
_________________ 2009's Second Most Overall Contributing Player
يمكنني استخدام مترجم جوجل
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Dark Immolation
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Posted: Sun, Jun 20 2010, 4:55 AM |
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Joined: 20 Apr 2008 Location: The downeaster "Alexa"
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Yurell wrote: They were trying to balance, since a lot of schools would be empty with them failing to copy over every PnP spell (which is a good thing ... PnP mages are scaaaaaary). And NWN mages aren't? >;) I'd like to believe Bioware was trying to balance the spell schools. I'd really like to believe that. But... they're Bioware. >_> <_<
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TormakSaber
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Posted: Sun, Jun 20 2010, 5:21 AM |
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Player
Joined: 16 Dec 2004 Location: Somewhere
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o dear. The power words ARE enchantment... *scribbles out Divination in notebook*
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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phalanxyrian
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Posted: Wed, Jun 23 2010, 8:19 AM |
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Player
Joined: 22 Jul 2007 Location: under your bed (the netherlands)
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Dark Immolation wrote: Yurell wrote: They were trying to balance, since a lot of schools would be empty with them failing to copy over every PnP spell (which is a good thing ... PnP mages are scaaaaaary). And NWN mages aren't? >;) I'd like to believe Bioware was trying to balance the spell schools. I'd really like to believe that. But... they're Bioware. >_> <_< NwN mages dont have disintegrate do they? so nah their not as scary as their pnp counterparts...
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TormakSaber
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Posted: Wed, Jun 23 2010, 8:46 AM |
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Joined: 16 Dec 2004 Location: Somewhere
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PnP mages can't cast offensive spells during TimeStop nor does IGMS exist in PnP, and Bigby's doesn't function as it does in NWN either. In a straight combat situation in PnP it would simply come down to who wins initiative.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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Yurell
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Posted: Wed, Jun 23 2010, 9:13 AM |
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Player
Joined: 06 Jan 2008 Location: ANU, behind the coffee mug (+10 GMT)
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Except if the PnP mage has a whole bunch of Contingency spells prepared 
_________________ 2009's Second Most Overall Contributing Player
يمكنني استخدام مترجم جوجل
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TormakSaber
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Posted: Wed, Jun 23 2010, 9:27 AM |
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Player
Joined: 16 Dec 2004 Location: Somewhere
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Modrenkainen's Disjunction. If we assume the NWN mage's spells work like NWN and the PnP mage's work like PnP, then the NWN mage has the edge because he can Mordenkainen's, whereas the PNP mage ABSOLUTELY WILL NOT Mage's Disjunction because it is a very, very, very bad spell.
Again, it comes down to initiative. And what sourcebooks the PnP mage has. Celerity beats everything.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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Yurell
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Posted: Wed, Jun 23 2010, 9:33 AM |
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Player
Joined: 06 Jan 2008 Location: ANU, behind the coffee mug (+10 GMT)
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Mord's makes a very sad game. A lot of very upset players that are either knocked back to the stone age or lose all their phat lewt.
_________________ 2009's Second Most Overall Contributing Player
يمكنني استخدام مترجم جوجل
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